<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-415888159938317268</id><updated>2012-02-12T16:06:00.302-08:00</updated><title type='text'>a brief message from a DAD who loves Children !</title><subtitle type='html'>"So much attention has been directed toward the political spectrum.  But, the primary indignities against men are socially based".</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://thehignewsjournal.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/415888159938317268/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://thehignewsjournal.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>WWW.mensrightsmovement.net</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_INQN6xx6V0w/SLcnwXwJX8I/AAAAAAAAAAk/xZ6P1V0-xXo/S220/WOLFSPIRITGUIDE.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-415888159938317268.post-7968700753164349103</id><published>2008-04-12T13:36:00.000-07:00</published><updated>2010-01-16T01:36:17.703-08:00</updated><title type='text'>Sega Genesis Codes  (S-thru-Z)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_INQN6xx6V0w/SUBjT64Yb-I/AAAAAAAABgM/r9HFtbl3sqQ/s1600-h/st+pauli+girl.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 165px; height: 275px;" src="http://2.bp.blogspot.com/_INQN6xx6V0w/SUBjT64Yb-I/AAAAAAAABgM/r9HFtbl3sqQ/s400/st+pauli+girl.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5278327957152624610" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sagaia(tm) Game&lt;br /&gt;Board the Silver Hawk and save the planet Darius from certain destruction in this action-packed shooting game. Your weapons are awesome, and some of these Game Genie(tm) codes make them even more useful. With SAGA Code 5, the force field can take infinite hits, but you must get the force field first for the code to work.&lt;br /&gt;NOTE: SOME CODE COMBINATIONS IN THIS GAME MAY CAUSE PROBLEMS&lt;br /&gt;For Silver Hawk Blue (Tiat Young) only: &lt;br /&gt;1 AVNT-AADA Upgrade starting level of Silver Hawk blue bombs&lt;br /&gt;2 AVNT-AAC4 Upgrade starting level of Silver Hawk blue missiles&lt;br /&gt;3 AVNT-AADG Upgrade starting level of Silver Hawk blue lasers&lt;br /&gt;For both warriors: &lt;br /&gt;4 A3SA-AA4L Infinite lives&lt;br /&gt;5 GANA-AA58 Makes the force field invincible&lt;br /&gt;6 FRCA-BJW8 Laser power-ups worth more&lt;br /&gt;7 FRCA-BTW8 Laser power-ups worth much more&lt;br /&gt;8 FRCA-BJVE Bomb power-ups worth more&lt;br /&gt;9 FRCA-BTVE Bomb power-ups worth much more&lt;br /&gt;10 FFXT-BJZJ Missile power-ups worth more&lt;br /&gt;11 FFXT-BTZJ Missile power-ups worth much more&lt;br /&gt;12 FCAA-B2ZW Start with increased defense capability&lt;br /&gt;13 FCAA-BN08 Defense capability power-ups worth more&lt;br /&gt;Sagaia and related names are trademarks of Taito Corporation.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Saint Sword(tm) Game&lt;br /&gt;Collect the six lost treasures in this adventure and use them to help defeat the evil Gorgan, leader of the dark forces. We have a good selection of helpful codes for you. Use SAINT Code 2 to get up to 9 players on the options screen. With SAINT Code 3, once you have a transfiguration item, using it does not decrease the number of transfiguration items you have. With Code 4, most types of hits do not decrease your life energy, and Code 5 protects your life energy against some of the boss's hits.&lt;br /&gt;1 A2BT-AA42 MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 BH1T-AACE Select up to 9 players on options screen&lt;br /&gt;3 REKA-E6W2 Infinite number of transfiguration items &lt;br /&gt;once you get one&lt;br /&gt;4 AVZA-AA7R Almost infinite life energy&lt;br /&gt;5 AVZA-AA36 Protection against stronger boss hits&lt;br /&gt;6 SFZT-BJYY Each Centaur item is worth 2&lt;br /&gt;7 SFZT-BTYY Each Centaur item is worth 4&lt;br /&gt;8 SFZT-BJY8 Each Birdman item is worth 2&lt;br /&gt;9 SFZT-BTY8 Each Birdman item is worth 4&lt;br /&gt;10 SFZT-BJZJ Each Fishman item is worth 2&lt;br /&gt;11 SFZT-BTZJ Each Fishman item is worth 4&lt;br /&gt;12 REHA-E6TJ Infinite time to complete stage&lt;br /&gt;13 JAHA-FLTJ Time goes by 2x as fast&lt;br /&gt;14 JAHA-FWTJ Time goes by 4x as fast&lt;br /&gt;15 REHA-E6Y0 Stop transfiguration timer&lt;br /&gt;16 JAHA-FLY0 Transfiguration timer is 2x as fast&lt;br /&gt;17 JAHA-FWY0 Transfiguration timer is 4x as fast&lt;br /&gt;18 NNHA-EAHN Start transfiguration timer at 99 &lt;br /&gt;instead of 60--doesn't work when &lt;br /&gt;using time necklace&lt;br /&gt;19 ITVT-EEG4 Start chapter 1 timer at 700 instead of 350&lt;br /&gt;20 9TGT-FGJR + EAGT-EGAT Start all chapters with timer at 800&lt;br /&gt;21 SFZT-BA00 Small magic ball worth 80&lt;br /&gt;22 SFZT-BA0N Medium magic ball worth 100&lt;br /&gt;23 GKZT-AAGC Large magic ball worth 500&lt;br /&gt;24 RF0T-A6XN Infinite lives&lt;br /&gt;Saint Sword and related names are trademarks of Taito Corporation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Separation Anxiety(tm) Game&lt;br /&gt;1. AG9T-EAB0 Start with 1 life&lt;br /&gt;2. A09T-EAB0 Start with 5 lives&lt;br /&gt;3. BG9T-EAB0 Start with 9 lives&lt;br /&gt;4. GL9T-EAB0 Start with 50 lives&lt;br /&gt;5. ABET-EAD2 Infinite lives&lt;br /&gt;6. B4LA-CACR Start with 1/4 energy on 1st life&lt;br /&gt;7. DCLA-CACR Start with 1/2 energy on 1st life&lt;br /&gt;8. ELLA-CACR Start with 3/4 energy on 1st life&lt;br /&gt;9. R5CT-DBXL Almost infinite energy&lt;br /&gt;10. RG1A-C60E + RG1A C60G 1 hit kills most enemies&lt;br /&gt;Separation Anxiety is a trademark of Acclaim Entertainment, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Shadow Blasters(tm) Game&lt;br /&gt;Choose your favorite character and load him (or her) with life, power, weapons, speed, or jumping ability . . . it's your choice. SHAD Code 2 will protect against most enemy hits. For experts, try starting off with only 1 life unit by using Codes 4, 12, 20 or 28.&lt;br /&gt;1 ATBT-AA4G MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 A25T-AA2R Protection against most enemy hits&lt;br /&gt;3 ATCT-EAE8 Marco starts with 4 units of life instead of 9&lt;br /&gt;4 AECT-EAE8 Marco starts with 1 unit of life&lt;br /&gt;5 ATCT-EAE4 Marco starts with 4 units of power &lt;br /&gt;instead of none&lt;br /&gt;6 BECT-EAE4 Marco starts with 9 units of power&lt;br /&gt;7 BECT-EAFA Marco starts with 9 special weapons instead of 1&lt;br /&gt;8 GJCT-EAFA Marco starts with 50 special weapons&lt;br /&gt;9 ANCT-EAE0 Marco starts with speed of 4 instead of 1&lt;br /&gt;10 ANCT-EAEW Marco starts with jumping ability of 4 instead of 1&lt;br /&gt;11 ATCT-EADJ Horatio starts with 4 units of life&lt;br /&gt;12 AECT-EADJ Horatio starts with 1 unit of life&lt;br /&gt;13 ATCT-EADE Horatio starts with 4 units of power&lt;br /&gt;14 BECT-EADE Horatio starts with 9 units of power&lt;br /&gt;15 BECT-EADL Horatio starts with 9 special weapons&lt;br /&gt;16 GJCT-EADL Horatio starts with 50 special weapons&lt;br /&gt;17 ANCT-EADA Horatio starts with speed of 4&lt;br /&gt;18 ANCT-EAC6 Horatio starts with jumping ability of 4&lt;br /&gt;19 ATCT-EAD4 Tiffany starts with 4 units of life&lt;br /&gt;20 AECT-EAD4 Tiffany starts with 1 unit of life&lt;br /&gt;21 ATCT-EAD0 Tiffany starts with 4 units of power&lt;br /&gt;22 BECT-EAD0 Tiffany starts with 9 units of power&lt;br /&gt;23 BECT-EAD6 Tiffany starts with 9 special weapons&lt;br /&gt;24 GJCT-EAD6 Tiffany starts with 50 special weapons&lt;br /&gt;25 ANCT-EADW Tiffany starts with speed of 4&lt;br /&gt;26 ANCT-EADR Tiffany starts with jumping ability of 4&lt;br /&gt;27 ATCT-EAEN Leo starts with 4 units of life&lt;br /&gt;28 AECT-EAEN Leo starts with 1 unit of life&lt;br /&gt;29 ATCT-EAEJ Leo starts with 4 units of power&lt;br /&gt;30 BECT-EAEJ Leo starts with 9 units of power&lt;br /&gt;31 BECT-EAER Leo starts with 9 special weapons&lt;br /&gt;32 GJCT-EAER Leo starts with 50 special weapons&lt;br /&gt;33 ANCT-EAEE Leo starts with speed of 4&lt;br /&gt;34 ANCT-EAEA Leo starts with jumping ability of 4&lt;br /&gt;35 AKAT-AA7T Infinite special weapons for all warriors&lt;br /&gt;36 PA6A-BT16 Power gauge fills faster when Button A is held down&lt;br /&gt;37 PA6A-BA16 Power gauge fills much faster when Button A &lt;br /&gt;is held down&lt;br /&gt;Shadow Blasters and related names are trademarks of Sage's Creation, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Shadow Dancer: The Secret of Shinobi(tm) Game&lt;br /&gt;Magic is the key element in Shadow Dancer(tm), but the best video-game magic comes from the power of the Game Genie(tm). Give yourself more lives with SHAD Codes 2 thru 5. Experts, try Code 1. Codes 12 and 13 affect the number of hits you need to kill the enemy aides--about 2 and about 9, respectively. Normal is about 6. Star code is Code 14--cast as many spells as you want. Even Joe Musashi's great-grandfather couldn't do that!&lt;br /&gt;1 AEBA-AAHW Start with 2 lives--1st credit only &lt;br /&gt;2 BEBA-AAHW Start with 10 lives--1st credit only&lt;br /&gt;3 B6BA-AAHW Start with 16 lives--1st credit only&lt;br /&gt;4 JABA-AAHW Start with 41 lives--1st credit only&lt;br /&gt;5 NNBA-AAHW Start with 64 lives--1st credit only&lt;br /&gt;6 RYBA-C6ZA Gain a life instead of losing a life when you get hit&lt;br /&gt;7 AD7A-ACEY Start timer at 1:00 instead of 3:00&lt;br /&gt;8 AD7A-ALEY Start timer at 5:00&lt;br /&gt;9 AD7A-AREY Start timer at 7:00&lt;br /&gt;10 AD7A-AWEY Start timer at 9:00&lt;br /&gt;11 RYHA-C61W Infinite time&lt;br /&gt;12 AM8T-BA8A Enemy aides are easier to kill--&lt;br /&gt;difficulty level 1 only&lt;br /&gt;13 BH8T-BA8A Enemy aides are harder to kill--&lt;br /&gt;difficulty level 1 only&lt;br /&gt;14 RZFT-A61J Infinite ninjitsu magic&lt;br /&gt;Shadow Dancer: The Secret of Shinobi and related names are trademarks of Sega of America, Inc.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SONIC &amp; KNUCKLES(tm) GAME&lt;br /&gt;&lt;br /&gt;CODES 1 THRU 10 ARE ONLY FOR THE SONIC &amp; KNUCKLES GAME ALONE&lt;br /&gt;1 AFKT-AAG0 Start with 1 life instead of 3&lt;br /&gt;2 AKKT-AAG0 Start with 2 lives&lt;br /&gt;3 AVKT-AAG0 Start with 4 lives&lt;br /&gt;4 AZKT-AAG0 Start with 5 lives&lt;br /&gt;5 A7KT-AAG0 Start with 7 lives&lt;br /&gt;6 BFKT-AAG0 Start with 9 lives&lt;br /&gt;7 DFKT-AAG0 Start with 25 lives&lt;br /&gt;8 GKKT-AAG0 Start with 50 lives&lt;br /&gt;9 NPKT-AAG0 Start with 99 lives&lt;br /&gt;10 K2WA-CA4J Infinite lives&lt;br /&gt;CODES 11 THRU 64 WORK FOR SONIC &amp; KNUCKLES GAME ALONE AND &lt;br /&gt;ALSO WITH SONIC 3 GAME ATTACHED&lt;br /&gt;11 AWXT-CA4C Don't lose rings when hit&lt;br /&gt;12 HXRT-AA6A Infinite time&lt;br /&gt;13 96BA-CAG6 + 98MA-CAF0 Keep shields (fire, water, &lt;br /&gt;lightning) when hit&lt;br /&gt;14 AKVT-AA76 + AMNA-EA24 Keep rings between levels&lt;br /&gt;15 ATGT-CA3Y Super shoes don't run out with time&lt;br /&gt;16 RENT-C6YA Sonic can always double jump (can't use &lt;br /&gt;water shield or become Super Sonic)&lt;br /&gt;17 RENT-C6V6 Sonic can always use Fireball Spin Dash (can't &lt;br /&gt;double jump, bounce, or become Super Sonic)&lt;br /&gt;18 RGSA-A6YY Only 1 blue sphere needed to get a chaos &lt;br /&gt;emerald&lt;br /&gt;19 AANA-CNA0 Sonic jumps as high as Knuckles (slightly &lt;br /&gt;lower than usual)&lt;br /&gt;20 4ANA-CRA0 High jump for Sonic&lt;br /&gt;21 2ANA-CWA0 Super jump for Sonic&lt;br /&gt;22 AANA-C4A0 Mega jump for Sonic&lt;br /&gt;23 AANA-DYA0 Orbital jump for Sonic&lt;br /&gt;24 TB5T-CNCR Knuckles jumps as high as Sonic (slightly &lt;br /&gt;higher than usual)&lt;br /&gt;25 PV5T-CRCR High jump for Knuckles&lt;br /&gt;26 AB5T-CWCR Super jump for Knuckles&lt;br /&gt;27 AB5T-C2CR Mega jump for Knuckles&lt;br /&gt;28 AB5T-DTCR Orbital jump for Knuckles&lt;br /&gt;29 ALNA-AACR Rings worth 2 in special stage&lt;br /&gt;30 ARNA-AACR Rings worth 3 in special stage&lt;br /&gt;31 AWNA-AACR Rings worth 4 in special stage&lt;br /&gt;32 A0NA-AACR Rings worth 5 in special stage&lt;br /&gt;33 BLNA-AACR Rings worth 10 in special stage&lt;br /&gt;34 A2NT-CAG6 Only 6 chaos emeralds needed to become &lt;br /&gt;Super Sonic&lt;br /&gt;35 AYNT-CAG6 Only 5 chaos emeralds needed to become &lt;br /&gt;Super Sonic&lt;br /&gt;36 ATNT-CAG6 Only 4 chaos emeralds needed to become &lt;br /&gt;Super Sonic&lt;br /&gt;37 ANNT-CAG6 Only 3 chaos emeralds needed to become &lt;br /&gt;Super Sonic&lt;br /&gt;38 AJNT-CAG6 Only 2 chaos emeralds needed to become &lt;br /&gt;Super Sonic&lt;br /&gt;39 AENT-CAG6 Only 1 chaos emerald needed to become Super &lt;br /&gt;Sonic&lt;br /&gt;40 AANT-CAG6 Become Super Sonic without any chaos &lt;br /&gt;emeralds&lt;br /&gt;41 NTNT-CAHL 100 rings needed to become Super Sonic &lt;br /&gt;instead of 50&lt;br /&gt;42 FANT-CAHL 40 rings needed to become Super Sonic&lt;br /&gt;43 DENT-CAHL 25 rings needed to become Super Sonic&lt;br /&gt;44 BJNT-CAHL 10 rings needed to become Super Sonic&lt;br /&gt;45 AENT-CAHL 1 ring needed to become Super Sonic&lt;br /&gt;46 AANT-CAGY + AAPA-CAB8 Become Super-Duper Sonic &lt;br /&gt;without any emeralds (you still need 50 rings unless using one of the &lt;br /&gt;above codes)&lt;br /&gt;47 NTPT-CA50 Rings aren't used up as Super (or Super-&lt;br /&gt;Duper) Sonic/Knuckles&lt;br /&gt;48 RHJA-E60L Bonus round always activated after every &lt;br /&gt;checkpoint&lt;br /&gt;49 BXLA-EA5G Bonus round is always Slot Machine&lt;br /&gt;50 A5LA-EA5G Bonus round is always Glowing Spheres&lt;br /&gt;51 A36A-CACW Only 6 chaos emeralds needed to become &lt;br /&gt;Super Knuckles&lt;br /&gt;52 AZ6A-CACW Only 5 chaos emeralds needed to become &lt;br /&gt;Super Knuckles&lt;br /&gt;53 AV6A-CACW Only 4 chaos emeralds needed to become &lt;br /&gt;Super Knuckles&lt;br /&gt;54 AP6A-CACW Only 3 chaos emeralds needed to become &lt;br /&gt;Super Knuckles&lt;br /&gt;55 AK6A-CACW Only 2 chaos emeralds needed to become &lt;br /&gt;Super Knuckles&lt;br /&gt;56 AF6A-CACW Only 1 chaos emerald needed to become Super &lt;br /&gt;Knuckles&lt;br /&gt;57 AB6A-CACW Become Super Knuckles without any chaos &lt;br /&gt;emeralds&lt;br /&gt;58 NV6A-CADA 100 rings needed to become Super Knuckles &lt;br /&gt;instead of 50&lt;br /&gt;59 FB6A-CADA 40 rings needed to become Super Knuckles&lt;br /&gt;60 DF6A-CADA 25 rings needed to become Super Knuckles&lt;br /&gt;61 BK6A-CADA 10 rings needed to become Super Knuckles&lt;br /&gt;62 AF6A-CADA 1 ring needed to become Super Knuckles&lt;br /&gt;63 AB6A-CACL + AB6A-CAHR Become Super-Duper Knuckles &lt;br /&gt;without any emeralds (you still need 50 rings unless using one of the &lt;br /&gt;above codes)&lt;br /&gt;64 ACCT-CA2R Can't drown&lt;br /&gt;CODES 65 THRU 86 ARE FOR KNUCKLES IN THE SONIC 2 GAME&lt;br /&gt;65 AX6D-AA3W Knuckles doesn't lose rings when hit&lt;br /&gt;66 HWLX-GA2Y Infinite time&lt;br /&gt;67 SD5X-BJT2 Rings worth 2&lt;br /&gt;68 SD5X-BNT2 Rings worth 3&lt;br /&gt;69 SD5X-BTT2 Rings worth 4&lt;br /&gt;70 SD5X-BYT2 Rings worth 5&lt;br /&gt;71 SD5X-B2T2 Rings worth 6&lt;br /&gt;72 SD5X-B6T2 Rings worth 7&lt;br /&gt;73 SD5X-BAT2 Rings worth 8&lt;br /&gt;74 AE5X-AAFY Knuckles starts with 1 life instead of 3&lt;br /&gt;75 AY5X-AAFY Knuckles starts with 5 lives&lt;br /&gt;76 A65X-AAFY Knuckles starts with 7 lives&lt;br /&gt;77 BE5X-AAFY Knuckles starts with 9 lives&lt;br /&gt;78 DE5X-AAFY Knuckles starts with 25 lives&lt;br /&gt;79 GJ5X-AAFY Knuckles starts with 50 lives&lt;br /&gt;80 KN5X-AAFY Knuckles starts with 75 lives&lt;br /&gt;81 NN5X-AAFY Knuckles starts with 99 lives&lt;br /&gt;82 JV1D-CA6W Infinite lives&lt;br /&gt;83 PVWD-CRDC High jump for Knuckles&lt;br /&gt;84 ABWD-CWDC Super jump for Knuckles&lt;br /&gt;85 ABWD-C2DC Mega jump for Knuckles&lt;br /&gt;86 ABWD-DTDC Orbital jump for Knuckles&lt;br /&gt;Sonic and Knuckles and related names are trademarks of Sega&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sonic Spinball(tm) Game&lt;br /&gt;1 AFBT-4AHR Start with 1 life&lt;br /&gt;2 AKBT-4AHR Start with 2 lives&lt;br /&gt;3 AZBT-4AHR Start with 5 lives&lt;br /&gt;4 A7BT-4AHR Start with 7 lives&lt;br /&gt;5 AXBA-4A4T Infinite lives&lt;br /&gt;6 B69A-4AHR + B69T-4AAA Get extra man about every &lt;br /&gt;1,000,000 pts.&lt;br /&gt;7 KT9A-4AHR + KT9T-4AAA Get extra man about every &lt;br /&gt;5,000,000 pts.&lt;br /&gt;8 XA9A-4AHR + XA9T-4AAA Get extra man about every &lt;br /&gt;10,000,000 pts.&lt;br /&gt;9 3J9A-4CHR + 3J9T-4CAA Get extra man about every &lt;br /&gt;30,000,000 pts.&lt;br /&gt;10 9N9A-4EHR + 9N9T-4EAA Get extra man about every &lt;br /&gt;50,000,000 pts.&lt;br /&gt;11 AFBT-5N7G Start on Level 2: Lava Powerhouse&lt;br /&gt;12 AKBT-5N7G Start on Level 3: The Machine&lt;br /&gt;13 APBT-5N7G Start on Level 4: Showdown&lt;br /&gt;14 BGXA-8AH6 10 balls in Level 1 bonus round&lt;br /&gt;15 AWXA-8AH6 5 balls in Level 1 bonus round&lt;br /&gt;16 AGXA-8AH6 2 balls in Level 1 bonus round&lt;br /&gt;17 ACXA-8AH6 1 ball in Level 1 bonus round&lt;br /&gt;18 BGXA-8AGG 10 balls in Level 2 bonus round&lt;br /&gt;19 AWXA-8AGG 5 balls in Level 2 bonus round &lt;br /&gt;20 AGXA-8AGG 2 balls in Level 2 bonus round&lt;br /&gt;21 ACXA-8AGG 1 ball in Level 2 bonus round&lt;br /&gt;22 BGXT-8AA2 10 balls in Level 3 bonus round&lt;br /&gt;23 AWXT-8AA2 5 balls in Level 3 bonus round&lt;br /&gt;24 AGXT-8AA2 2 balls in Level 3 bonus round&lt;br /&gt;25 ACXT-8AA2 1 ball in Level 3 bonus round&lt;br /&gt;26 AXST-8A5L Infinite balls in all bonus rounds&lt;br /&gt;Sonic Spinball is a trademark of SEGA.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sonic the Hedgehog(tm) Game&lt;br /&gt;With his ready-to-roll attitude, Sonic is the reigning king of video game characters. We have some excellent Game Genie(tm) codes to help you beat the evil Dr. Robotnik in this fast and furious challenge. SON Code 4 lets you keep your star mist through the entire level. Rack up points and extra lives with Codes 5 thru 11. Code 13 lets you easily access the level select menu by holding down "A" while pressing Start. But this MUST be done at the title screen, while Sonic is waving his finger! For the ultimate game, try Codes 12, 13 and 14, so you can take Sonic wherever you want to go! Change Sonic's jumping abilities with Codes 15 thru 17. But when you skywalk with Code 16, watch out--if you go too high you may find yourself in a strange place!&lt;br /&gt;1 ATBT-AA32 MASTER CODE--MUST BE ENTERED&lt;br /&gt;SOME CODES DON'T WORK WHEN YOU START ON SPECIAL STAGES USING CODE 13&lt;br /&gt;2 AE3T-AACL Start with 1 life&lt;br /&gt;3 AY3T-AACL Start with 5 lives 4 AE0T-CABE Once invincible, stay invincible for the rest &lt;br /&gt;of stage or until you die&lt;br /&gt;5 SCRA-BJX0 Each ring counts as 2&lt;br /&gt;6 SCRA-BNX0 Each ring counts as 3&lt;br /&gt;7 SCRA-BTX0 Each ring counts as 4&lt;br /&gt;8 SCRA-BYX0 Each ring counts as 5&lt;br /&gt;9 SCRA-B2X0 Each ring counts as 6&lt;br /&gt;10 SCRA-B6X0 Each ring counts as 7&lt;br /&gt;11 SCRA-BAX0 Each ring counts as 8&lt;br /&gt;12 GJ6A-CA7A Infinite lives&lt;br /&gt;13 AJ3A-AA4G Level select menu&lt;br /&gt;14 AY3T-BA4R Start with 5 chaos emeralds&lt;br /&gt;15 DDLT-AAGL Super jump&lt;br /&gt;16 BDLT-AAGL Skywalking&lt;br /&gt;17 KDLT-AAGL Low jump&lt;br /&gt;18 AEOT-CABY Once you have shoes, keep shoes for the &lt;br /&gt;rest of stage or until you die&lt;br /&gt;Sonic the Hedgehog and related names are trademarks of Sega Enterprises, Ltd.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sonic the Hedgehog 2(tm) Game&lt;br /&gt;Sonic's back! How do you follow one of the all-time favorite action games? Try putting a "Tail" on Sonic--and having it follow him! The 2-player competitive mode is excellent too. We have plenty of great SON2 Codes for you, including the much-requested jump codes. Enjoy! Codes 1 THRU 16 also work for Tails in a one-player game. There is only one total for Sonic's rings in a one player game.&lt;br /&gt;THERE ARE 2 VERSIONS OF THIS GAME. IF ONE CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE OTHER&lt;br /&gt;1 SAST-DJ1A / SATA-DJTJ Rings worth 2--player 1&lt;br /&gt;2 SAST-DN1A / SATA-DNTJ Rings worth 3--player 1&lt;br /&gt;3 SAST-DT1A / SATA-DTTJ Rings worth 4--player 1&lt;br /&gt;4 SAST-DY1A / SATA-DYTJ Rings worth 5--player 1&lt;br /&gt;5 SAST-D21A / SATA-D2TJ Rings worth 6--player 1&lt;br /&gt;6 SAST-D61A / SATA-D6TJ Rings worth 7--player 1&lt;br /&gt;7 SAST-DA1A / SATA-DATJ Rings worth 8--player 1&lt;br /&gt;8 AE8A-AAD2 / AE8A-AADN Start with 1 life instead of 3--player 1&lt;br /&gt;9 AY8A-AAD2 / AY8A-AADN Start with 5 lives--player 1&lt;br /&gt;10 A68A-AAD2 / A68A-AADN Start with 7 lives--player 1&lt;br /&gt;11 BE8A-AAD2 / BE8A-AADN Start with 9 lives--player 1&lt;br /&gt;12 DE8A-AAD2 / DE8A-AADN Start with 25 lives--player 1&lt;br /&gt;13 GJ8A-AAD2 / GJ8A-AADN Start with 50 lives--player 1&lt;br /&gt;14 KN8A-AAD2 / KN8A-AADN Start with 75 lives--player 1&lt;br /&gt;15 NN8A-AAD2 / NN8A-AADN Start with 99 lives--player 1&lt;br /&gt;16 JW3A-CA4J / JW3A-CA4Y Infinite lives--player 1&lt;br /&gt;17 SATA-DJVW / SATA-DJW8 Rings worth 2--player 2&lt;br /&gt;18 SATA-DNVW / SATA-DNW8 Rings worth 3--player 2&lt;br /&gt;19 SATA-DTVW / SATA-DTW8 Rings worth 4--player 2&lt;br /&gt;20 SATA-DYVW / SATA-DYW8 Rings worth 5--player 2&lt;br /&gt;21 SATA-D2VW / SATA-D2W8 Rings worth 6--player 2&lt;br /&gt;22 SATA-D6VW / SATA-D6W8 Rings worth 7--player 2&lt;br /&gt;23 SATA-DAVW / SATA-DAW8 Rings worth 8--player 2&lt;br /&gt;24 AE8A-AAD8 / AE8A-AADW Start with 1 life instead of 3--player 2&lt;br /&gt;25 AY8A-AAD8 / AY8A-AADW Start with 5 lives--player 2&lt;br /&gt;26 A68A-AAD8 / A68A-AADW Start with 7 lives--player 2&lt;br /&gt;27 BE8A-AAD8 / BE8A-AADW Start with 9 lives--player 2&lt;br /&gt;28 DE8A-AAD8 / DE8A-AADW Start with 25 lives--player 2&lt;br /&gt;29 GJ8A-AAD8 / GJ8A-AADW Start with 50 lives--player 2&lt;br /&gt;30 KN8A-AAD8 / KN8A-AADW Start with 75 lives--player 2&lt;br /&gt;31 NN8A-AAD8 / NN8A-AADW Start with 99 lives--player 2&lt;br /&gt;32 JXGA-CA7G / JXGA-CA7W Infinite lives--player 2&lt;br /&gt;33 KBVT-CAE2 / KBVT-CAE2 Jump lower&lt;br /&gt;34 FVVT-CAE2 / FVVT-CAE2 Jump a little higher&lt;br /&gt;FOR CODES 35 AND 36, SWITCH OFF IF YOU GET STUCK SOMEWHERE OR WANT TO SINK IN WATER&lt;br /&gt;35 EBVT-CAE2 / EBVT-CAE2 Jump a lot higher&lt;br /&gt;36 CBVT-CAE2 / CBVT-CAE2 Jump really high&lt;br /&gt;37 A02T-CAF8 / A02T-CAGL Sonic stays invincible for a shorter time after getting hit&lt;br /&gt;38 982T-CAF8 / 982T-CAGL Sonic stays invincible for a longer time after getting hit&lt;br /&gt;39 ALTA-CA8N / ALTA-CA82 Sonic becomes invisible and invincible  for the rest of the level after getting hit--must have at least one ring (switch off and then on to make Sonic visible)&lt;br /&gt;40 ALTA-CA9J / ALTA-CA9Y Once invincible (stars), Sonic stays Invincible for the rest of the level&lt;br /&gt;41 ATTT-CA4W / ATTT-CA58 Sonic doesn't lose rings when hit&lt;br /&gt;42 ATTT-CA5G / ATTT-CA6W Tails doesn't lose rings when hit&lt;br /&gt;43 AH2T-CAH6/AH2T-CAHN Sonic needs only 1 ring instead of 50 to enter special stage after touching a star post&lt;br /&gt;WITH CODES 44 THRU 57, THE COUNTER DOESN'T SHOW THE EXTRA RINGS, BUT YOU DO GET THEM&lt;br /&gt;44 SBJA-HJWJ/SBJA-HJV2 Rings worth 2 in special stages--Sonic&lt;br /&gt;45 SBJA-HNWJ/SBJA-HNV2 Rings worth 3 in special stages--Sonic&lt;br /&gt;46 SBJA-HTWJ/SBJA-HTV2 Rings worth 4 in special stages--Sonic&lt;br /&gt;47 SBJA-HYWJ/SBJA-HYV2 Rings worth 5 in special stages--Sonic&lt;br /&gt;48 SBJA-H2WJ/SBJA-H2V2 Rings worth 6 in special stages--Sonic&lt;br /&gt;49 SBJA-H6WJ/SBJA-H6V2 Rings worth 7 in special stages--Sonic&lt;br /&gt;50 SBJA-HAWJ/SBJA-HAV2 Rings worth 8 in special stages--Sonic&lt;br /&gt;51 SBJA-HJWR/SBJA-HJV8 Rings worth 2 in special stages--Tails&lt;br /&gt;52 SBJA-HNWR/SBJA-HNV8 Rings worth 3 in special stages--Tails&lt;br /&gt;53 SBJA-HTWR/SBJA-HTV8 Rings worth 4 in special stages--Tails&lt;br /&gt;54 SBJA-HYWR/SBJA-HYV8 Rings worth 5 in special stages--Tails&lt;br /&gt;55 SBJA-H2WR/SBJA-H2V8 Rings worth 6 in special stages--Tails&lt;br /&gt;56 SBJA-H6WR/SBJA-H6V8 Rings worth 7 in special stages--Tails&lt;br /&gt;57 SBJA-HAWR/SBJA-HAV8 Rings worth 8 in special stages--Tails&lt;br /&gt;Sonic the Hedgehog 2 and related names are trademarks of SEGA.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sonic the Hedgehog 3(tm) Game&lt;br /&gt;1 AWHA-CA92 Don't lose rings&lt;br /&gt;2 SCGT-DJYL Rings worth 2&lt;br /&gt;3 SCGT-DNYL Rings worth 3&lt;br /&gt;4 SCGT-DTYL Rings worth 4&lt;br /&gt;5 SCGT-DYYL Rings worth 5&lt;br /&gt;6 SCGT-D2YL Rings worth 6&lt;br /&gt;7 SCGT-D6YL Rings worth 7&lt;br /&gt;8 SCGT-DAYL Rings worth 8&lt;br /&gt;9 KRGT-CAE0 75 Rings needed for a free guy&lt;br /&gt;10 GLGT-CAE0 50 Rings needed for a free guy&lt;br /&gt;11 D4GT-CAE0 30 Rings needed for a free guy&lt;br /&gt;12 CWGT-CAE0 20 Rings needed for a free guy&lt;br /&gt;13 BLGT-CAE0 10 Rings needed for a free guy&lt;br /&gt;14 HCGT-DJZY Get 2 free guys for 100 rings instead of 1&lt;br /&gt;15 HCGT-DNZY Get 3 free guys for 100 rings&lt;br /&gt;16 HCGT-DTZY Get 4 free guys for 100 rings&lt;br /&gt;17 HCGT-DYZY Get 5 free guys for 100 rings&lt;br /&gt;18 HCGT-D2ZY Get 6 free guys for 100 rings&lt;br /&gt;19 HCGT-D6ZY Get 7 free guys for 100 rings&lt;br /&gt;20 HCGT-DAZY Get 8 free guys for 100 rings&lt;br /&gt;21 AC5A-CAHN Super ring powerup worth 0&lt;br /&gt;22 A05A-CAHN Super ring powerup worth 5 instead of 10&lt;br /&gt;23 B85A-CAHN Super ring powerup worth 15&lt;br /&gt;24 CW5A-CAHN Super ring powerup worth 20&lt;br /&gt;25 DG5A-CAHN Super ring powerup worth 25&lt;br /&gt;26 D45A-CAHN Super ring powerup worth 30&lt;br /&gt;27 GL5A-CAHN Super ring powerup worth 50&lt;br /&gt;28 NW5A-CAHN Super ring powerup worth 100 (1-Up every &lt;br /&gt;time)&lt;br /&gt;29 AJZA-CA8N Super Sonic doesn't lose rings&lt;br /&gt;30 AJ3A-CA7A Infinite lives&lt;br /&gt;31 AG4T-AAH4 Start with 1 life&lt;br /&gt;32 AL4T-AAH4 Start with 2 lives&lt;br /&gt;33 A04T-AAH4 Start with 5 lives&lt;br /&gt;34 BL4T-AAH4 Start with 10 lives&lt;br /&gt;35 DG4T-AAH4 Start with 25 lives&lt;br /&gt;36 GL4T-AAH4 Start with 50 lives&lt;br /&gt;37 NR4T-AAH4 Start with 99 lives&lt;br /&gt;38 ACAT-CAB6 Shield can be activated multiple times&lt;br /&gt;39 AJRT-CA8R Invincibility power-ups last forever&lt;br /&gt;40 986A-CAB6 Invincibility lasts almost twice as long&lt;br /&gt;41 KR6A-CAB6 Invincibility lasts half as long&lt;br /&gt;42 E06A-CAB6 Invincibility lasts 1/4 as long&lt;br /&gt;43 SCFT-BJT4 Only need 6 chaos emeralds&lt;br /&gt;44 SCFT-BNT4 Only need 4 chaos emeralds&lt;br /&gt;45 SCFT-BTT4 Only need 3 chaos emeralds&lt;br /&gt;46 SCFT-B2T4 Only need 2 chaos emeralds&lt;br /&gt;47 SCGA-BL0N + A4GA-A28T Blue spheres worth 2&lt;br /&gt;48 SCGA-BR0N + A4GA-A28T Blue spheres worth 3&lt;br /&gt;49 SCGA-BW0N + A4GA-A28T Blue spheres worth 4&lt;br /&gt;50 SCGA-B00N + A4GA-A28T Blue spheres worth 5&lt;br /&gt;51 SCGA-B40N + A4GA-A28T Blue spheres worth 6&lt;br /&gt;52 SCGA-B80N + A4GA-A28T Blue spheres worth 7&lt;br /&gt;53 SCGA-BC0N + A4GA-A28T Blue spheres worth 8&lt;br /&gt;54 ACGA-AA8T 1 Blue sphere needed for chaos emerald&lt;br /&gt;55 TAYA-CRB6 Bonus jump&lt;br /&gt;56 AAYA-CWB6 Super jump&lt;br /&gt;57 AAYA-C0B6 Mega-jump&lt;br /&gt;58 ATST-CA38 Never drown (must switch off for some &lt;br /&gt;spring-pad jumps)&lt;br /&gt;Sonic the Hedgehog 3 and related names are trademarks of SEGA.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Space Invaders '91(tm) Game&lt;br /&gt;This is the familiar arcade classic, updated to challenge today's players. The enemies get tougher and tougher with each new stage, and you must complete 18 stages worth of nonstop attacks to be victorious. Normally, you get 5 shields. Codes 1 thru 9 allow you to change that number. SPACE Codes 27 thru 30 offer weapon enhancements over the normal values for the super crusher (normal 15 seconds), the hyper laser (use twice), the buster laser (200 energy) and the homing bombs (use 20 times).&lt;br /&gt;1 AE3A-AAEW Start with 1 shield on 1st credit&lt;br /&gt;2 AN3A-AAEW Start with 3 shields on 1st credit&lt;br /&gt;3 A63A-AAEW Start with 7 shields on 1st credit&lt;br /&gt;4 BE3A-AAEW Start with 9 shields on 1st credit&lt;br /&gt;5 AE6T-AAF8 Start with 1 shield instead of 5 &lt;br /&gt;after continue&lt;br /&gt;6 AN6T-AAF8 Start with 3 shields after continue&lt;br /&gt;7 A66T-AAF8 Start with 7 shields after continue&lt;br /&gt;8 BE6T-AAF8 Start with 9 shields after continue&lt;br /&gt;9 AJ9T-AA60+BBAT-AA86 Almost infinite shields&lt;br /&gt;10 9T3A-BGMY + 963A-AAD2 + AE3A-AAD0 Start at Round 2: Milky Way&lt;br /&gt;11 9T3A-BGMY + 963A-AAD2 + AJ3A-AAD0 Start at Round 3: Merutas&lt;br /&gt;12 9T3A-BGMY + 963A-AAD2 + AN3A-AAD0 Start at Round 4: Planet Dufa&lt;br /&gt;13 9T3A-BGMY + 963A-AAD2 + AT3A-AAD0 Start at Round 5: Moon&lt;br /&gt;14 9T3A-BGMY + 963A-AAD2 + AY3A-AAD0 Start at Round 6: Planet Venus&lt;br /&gt;15 9T3A-BGMY + 963A-AAD2 + A23A-AAD0 Start at Round 7: Planet Solaia&lt;br /&gt;16 9T3A-BGMY + 963A-AAD2 + A63A-AAD0 Start at Round 8: Planet Lisubi&lt;br /&gt;17 9T3A-BGMY + 963A-AAD2 + BA3A-AAD0 Start at Round 9: Planet Guraivas&lt;br /&gt;18 9T3A-BGMY + 963A-AAD2 + BE3A-AAD0 Start at Round 10: Planet Mars&lt;br /&gt;19 9T3A-BGMY + 963A-AAD2 + BJ3A-AAD0 Start at Round 11: Planet Mercury&lt;br /&gt;20 9T3A-BGMY + 963A-AAD2 + BN3A-AAD0 Start at Round 12: Planet Aluga&lt;br /&gt;21 9T3A-BGMY + 963A-AAD2 + BT3A-AAD0 Start at Round 13: Planet Laia&lt;br /&gt;22 9T3A-BGMY + 963A-AAD2 + BY3A-AAD0 Start at Round 14: Planet Bailam&lt;br /&gt;23 9T3A-BGMY + 963A-AAD2 + B23A-AAD0 Start at Round 15: Planet Daruta&lt;br /&gt;24 9T3A-BGMY + 963A-AAD2 + B63A-AAD0 Start at Round 16: Planet Lamusa&lt;br /&gt;25 9T3A-BGMY + 963A-AAD2 + CA3A-AAD0 Start at Round 17: Planet Ikuru&lt;br /&gt;26 9T3A-BGMY + 963A-AAD2 + CE3A-AAD0 Start at Final Round: Doriasta&lt;br /&gt;27 GBRA-AABR Super crusher lasts 30 seconds&lt;br /&gt;28 BFRA-AABC Use hyper laser 9 times&lt;br /&gt;29 ABRA-ATBG Buster laser has 800 energy&lt;br /&gt;30 JBRA-AABE Use homing bombs 40 times&lt;br /&gt;Space Invaders '91 and related names are trademarks of Taito Corporation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Spider-Man(tm) Game&lt;br /&gt;Help the world's favorite web-slinger defeat the Kingpin and save his girl in this action-packed adventure. If you're having trouble and are looking for a little boost, WEB Codes 1, 2, and 6 help lighten things up a bit. Code 8 increases your web energy when you swing on a web, instead of decreasing it. You won't always see the difference displayed, but it does work. For you spider-masters, try Code 3 to make defeating enemies a little tougher.&lt;br /&gt;1 ALBT-CA9R Infinite life&lt;br /&gt;2 AKZA-CA68 Shooting a web requires no web energy&lt;br /&gt;3 PZZA-DWY8 Shooting a web uses up web energy faster&lt;br /&gt;4 AJPA-RA6C Infinite time&lt;br /&gt;5 AK0A-CA6W Using web shield requires no web energy&lt;br /&gt;6 ALBT-CA82 Web shield lasts longer&lt;br /&gt;7 AKGT-CA90 Infinite number of pictures&lt;br /&gt;8 PZ1A-DAX0 Swinging on a web increases web energy &lt;br /&gt;instead of decreasing it&lt;br /&gt;9 MLMT-CAGC Some web cartridges are worth about &lt;br /&gt;3x as much web energy&lt;br /&gt;10 3CMT-CAGC Web cartridges restore web energy to full&lt;br /&gt;11 BNZA-AAE4 Start time at 11:59 instead of 23:59&lt;br /&gt;12 CEZA-AAE4 Start time at 17:59 instead of 23:59&lt;br /&gt;Spider-Man and related names are trademarks of Marvel Entertainment Group Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Spider-Man/X-Men--Arcade's Revenge(tm) Game&lt;br /&gt;1 BAXA-AA52 Always get option of playing Spider-Man &lt;br /&gt;Security Level&lt;br /&gt;2 AFJA-AAC8 Start with 2 lives&lt;br /&gt;IF YOU HAVE OVER 9 LIVES AND GET AN EXTRA LIFE TOKEN, YOUR &lt;br /&gt;LIVES COULD BE REDUCED TO 9&lt;br /&gt;3 AZJA-AAC8 Start with 6 lives&lt;br /&gt;4 BKJA-AAC8 Start with 11 lives&lt;br /&gt;5 GKJA-AAC8 Start with 51 lives&lt;br /&gt;6 NVJA-AAC8 Start with 100 lives&lt;br /&gt;Spider-Man Codes:&lt;br /&gt;7 ACBT-GAAG Spider-Man is invincible after being hit once&lt;br /&gt;8 A4AT-GA5G Infinite lives&lt;br /&gt;9 9G8T-H94J Jump a little higher&lt;br /&gt;YOU MAY GET STUCK WHEN USING 'JUMP MUCH HIGHER' CODES&lt;br /&gt;10 8W8T-H94J Spider-Man jumps much higher&lt;br /&gt;11 TCAT-GCBW Start with 3x normal energy &lt;br /&gt;12 ECAT-GCBW Start with 2x normal energy &lt;br /&gt;13 GCAT-GABW Start with 1/2x normal energy &lt;br /&gt;14 ECAT-GABW Start with 1/3x normal energy &lt;br /&gt;15 A0AT-GABW Start with almost 0 energy &lt;br /&gt;16 TH7T-GCBR + TD7T-GCB2 Maximum energy is 3x normal&lt;br /&gt;17 AH7T-GCBR + AD7T-GCB2 Maximum energy is 2x normal&lt;br /&gt;18 JH7T-GABR + JD7T-GAB2 Maximum energy is 1/2x normal&lt;br /&gt;19 FX7T-GABR + FX7T-GAB2 Maximum energy is 1/3x normal&lt;br /&gt;20 AM7T-GABR + AH7T-GAB2 Maximum energy is almost 0&lt;br /&gt;21 AD7T-GABG Heart worth nothing to energy&lt;br /&gt;22 BM7T-GABG Heart worth 1/2x normal to energy&lt;br /&gt;23 FD7T-GABG Heart worth 2x normal to energy&lt;br /&gt;24 HX7T-GABG Heart worth 3x normal to energy&lt;br /&gt;25 TH7T-GCBG Heart restores full energy&lt;br /&gt;26 AD6T-GAGN Protection from most hits&lt;br /&gt;27 A56T-GAGN Most hits hurt 1/2x normal&lt;br /&gt;28 DD6T-GAGN Most hits hurt 2x normal&lt;br /&gt;29 EX6T-GAGN Most hits hurt 3x normal&lt;br /&gt;30 TH6T-GCGN Most hits are lethal&lt;br /&gt;31 ACYT-GAGA Spikes don't hurt&lt;br /&gt;32 ARYT-GAGA Spikes hurt 1/2x normal&lt;br /&gt;33 BWYT-GAGA Spikes hurt 2x normal&lt;br /&gt;34 CLYT-GAGA Spikes hurt 3x normal&lt;br /&gt;35 TGYT-GCGA Spikes are lethal&lt;br /&gt;X-Men Codes:&lt;br /&gt;36 ABZT-AAAJ Cyclops, Wolverine and Storm have infinite &lt;br /&gt;lives&lt;br /&gt;37 ADYT-AABN Gambit has infinite lives&lt;br /&gt;38 AB2A-BZ62 Wolverine and Cyclops jump a little higher&lt;br /&gt;39 TB2A-BV62 Wolverine and Cyclops jump much higher&lt;br /&gt;40 AD2A-BX3A Gambit jumps a little higher&lt;br /&gt;41 AD2A-BP3A Gambit jumps much higher&lt;br /&gt;42 BXFT-AAF8 Storm loses air faster under water &lt;br /&gt;43 AXFT-AAF8 Storm loses air more slowly under water&lt;br /&gt;44 ADFT-AAF8 Storm doesn't lose air swimming under water&lt;br /&gt;45 RHFT-A6YL Storm's air is replenished immediately at &lt;br /&gt;surface&lt;br /&gt;46 AK5T-AA6T Cyclops and Wolverine are almost invincible&lt;br /&gt;47 ATYA-CA26 Gambit is almost invincible&lt;br /&gt;48 RF3A-A608 Hearts and rubies restore full energy for &lt;br /&gt;Cyclops and Wolverine&lt;br /&gt;49 986T-B880 + ADAT-AACL Always have power blast&lt;br /&gt;Spiderman/X-Men--Arcade's Revenge and related names are &lt;br /&gt;trademarks of Marvel Entertainment Group, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Splatterhouse 2(tm) Game&lt;br /&gt;SPLAT&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 AX3A-AA2N Infinite lives  &lt;br /&gt;2 AE0A-AAG8 Start with 2 lives&lt;br /&gt;3 AJ0A-AAG8 Start with 3 lives&lt;br /&gt;4 AN0A-AAG8 Start with 4 lives&lt;br /&gt;5 AY0A-AAG8 Start with 6 lives&lt;br /&gt;6 A20A-AAG8 Start with 7 lives  &lt;br /&gt;7 A60A-AAG8 Start with 8 lives&lt;br /&gt;8 BA0A-AAG8 Start with 9 lives&lt;br /&gt;9 BE0A-AAG8 Start with 10 lives&lt;br /&gt;10 AEBT-AAB6 Start with 1 hit point&lt;br /&gt;11 AJBT-AAB6 Start with 2 hit points  &lt;br /&gt;12 ANBT-AAB6 Start with 3 hit points&lt;br /&gt;13 AYBT-AAB6 Start with 5 hit points&lt;br /&gt;14 BJBT-AAB6 Start with 10 hit points&lt;br /&gt;15 B6BT-AAB6 Start with 15 hit points&lt;br /&gt;16 CTBT-AAB6 Start with 20 hit points&lt;br /&gt;17 DEBT-AAB6 Start with 25 hit points  &lt;br /&gt;18 D2BT-AAB6 Start with 30 hit points&lt;br /&gt;19 GJBT-AAB6 Start with 50 hit points&lt;br /&gt;20 NTBT-AAB6 Start with 100 hit points&lt;br /&gt;21 3ABT-AAB6 Start with 200 hit points&lt;br /&gt;22 9JBT-AAB6 Start with 250 hit points&lt;br /&gt;Splatterhouse 2 is a trademark of Namco Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Splatterhouse 3(tm) Game&lt;br /&gt;SPLAT3&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DDBA-AA6A Infinite lives&lt;br /&gt;2 AAZA-AAFR Start with 0 lives&lt;br /&gt;3 AEZA-AAFR Start with 1 lives&lt;br /&gt;4 ATZA-AAFR Start with 4 lives&lt;br /&gt;5 BEZA-AAFR Start with 9 lives&lt;br /&gt;6 AT8T-EA4Y + AT8T-EA5A Almost invincible&lt;br /&gt;7 CACT-AAA2 Start with almost no health&lt;br /&gt;8 JACT-AAA2 Start with 25% health&lt;br /&gt;9 TACT-AAA2 Start with 50% health&lt;br /&gt;10 2ACT-AAA2 Start with 75% health&lt;br /&gt;11 ADCA-AAG8 Beating heart is worth nothing&lt;br /&gt;12 GDCA-AAG8 Beating heart is 1/2x normal&lt;br /&gt;13 2DCA-AAG8 Beating heart is 2x normal&lt;br /&gt;14 ADCA-ACG8 Beating heart is full health&lt;br /&gt;15 AXCA-AA3R Orbs worth nothing&lt;br /&gt;16 HHCA-BJVR Orbs worth 2x normal&lt;br /&gt;17 HHCA-BNVR Orbs worth 3x normal&lt;br /&gt;18 HHCA-BTVR Orbs worth 4x normal&lt;br /&gt;19 AE2A-AACY + CT2A-AAC6 Start with 25% power&lt;br /&gt;20 AJ2A-AACY + FA2A-AAC6 Start with 50% power&lt;br /&gt;21 AN2A-AACY + HT2A-AAC6 Start with 75% power&lt;br /&gt;22 AT2A-AACY + LA2A-AAC6 Start with 100% power&lt;br /&gt;23 AW5T-AA5G Power does not decrease when you are &lt;br /&gt;mutated&lt;br /&gt;24 B45A-AA8C + B5ET-AA2L Power is not lost when you are &lt;br /&gt;mutated and you clear the room of enemies&lt;br /&gt;25 C4XT-EA7W Clock does not run&lt;br /&gt;Splatterhouse 3 is a trademark of Namco Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Star Control(tm) Game&lt;br /&gt;Dive into this monster battle for universal supremacy. Winning won't be easy, but these codes will help. CON Code 1 prevents you from accidentally exiting the game when you press start twice; press Reset to exit. Codes 4 thru 31 help to power up your ships, while Codes 32 thru 34 control the speed of the game. To change the role of the planets in the game, try Codes 35 thru 39. The galaxy is yours!&lt;br /&gt;1 BTPT-AN8A Make start button a true pause button&lt;br /&gt;2 JB2A-BYWE More base income per turn&lt;br /&gt;3 P30T-BYIN Mines make more money&lt;br /&gt;Ship-specific codes: &lt;br /&gt;Androsynth:&lt;br /&gt;4 JB4A-CACT Superior bubbles&lt;br /&gt;5 AWPB-RECE Faster energy regeneration&lt;br /&gt;Ariloulaleelay:&lt;br /&gt;6 ARPB-RGD0 Faster energy regeneration&lt;br /&gt;7 CCPB-SADN Increase crew to 16&lt;br /&gt;Chenjesu:&lt;br /&gt;8 BB9A-CAEA More doggies allowed&lt;br /&gt;9 ALPB-R8FG Faster energy regeneration&lt;br /&gt;Human:&lt;br /&gt;10 AWPB-REG4 Faster energy regeneration&lt;br /&gt;11 AGFA-CAAJ Missiles track better&lt;br /&gt;Ilwrath:&lt;br /&gt;12 CCJT-JAGJ Indestructible flames&lt;br /&gt;13 BLJT-CAG0 Flame cone is twice as long&lt;br /&gt;Mmrnmhrm:&lt;br /&gt;14 FLPV-RYK0 Maximum energy supply&lt;br /&gt;15 ALLA-CABC More maneuverable Y-wing form&lt;br /&gt;Mycon:&lt;br /&gt;16 BLPV-RCDR Plasma torpedoes cost 1/2 normal&lt;br /&gt;17 7WSA-D938 Crew regrowth cost 1/2 normal&lt;br /&gt;Shofixti:&lt;br /&gt;18 ARPV-RAFC Continuous fire&lt;br /&gt;19 BWPV-R2E2 Increase crew to 12&lt;br /&gt;Spathi:&lt;br /&gt;20 AR0T-CAB8 Forward shots do 3 points damage&lt;br /&gt;21 ML0T-CAFL BUTT missiles last 3x longer&lt;br /&gt;Syreen:&lt;br /&gt;22 ECPV-RAS8 Double energy&lt;br /&gt;23 AWR-BRCAL Fire and scram faster&lt;br /&gt;Umgah:&lt;br /&gt;24 GLRB-RCB2 Energy regeneration is 1/3 time&lt;br /&gt;25 AGRB-RAB4 Superior maneuverability&lt;br /&gt;Urquan:&lt;br /&gt;26 AXET-CAGC Fighters shoot more often&lt;br /&gt;27 GDDT-CADL Fighters move faster&lt;br /&gt;VUX &lt;br /&gt;28 JCRB-RAE0 Faster turning&lt;br /&gt;29 ACRB-RCE8 Move faster&lt;br /&gt;Yehat:&lt;br /&gt;30 HCRB-RAGJ Move 1.5x faster&lt;br /&gt;31 FCRB-RTRE Doubles crew&lt;br /&gt;Battle codes: &lt;br /&gt;Asteroids:&lt;br /&gt;32 CKYA-CA3R No asteroids, faster play&lt;br /&gt;33 CVYA-CAB8 Lots of asteroids, slower play&lt;br /&gt;34 H8NT-AAE6 Superfast asteroids&lt;br /&gt;Planets:&lt;br /&gt;35 DKYA-CA52 No planets&lt;br /&gt;36 AZYA-CAER Five planets&lt;br /&gt;37 ACMA-AAHN Planets have no gravity&lt;br /&gt;38 RGVT-A6VW Collision with planet is deadly&lt;br /&gt;39 ACVT-AA3N Collision with planet is harmless&lt;br /&gt;Strategic codes:&lt;br /&gt;40 C3TA-CA24 Find precursor relics at most stars&lt;br /&gt;Star Control and related names are trademarks of Accolade, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Stargate(tm) Game&lt;br /&gt;1 ABEA-EADY Start with 0 grenades&lt;br /&gt;2 NPEA-EADY Start with 99 grenades&lt;br /&gt;3 AAEA-EAFG Infinite grenades&lt;br /&gt;4 AKEA-EADW Start with 3 lives&lt;br /&gt;5 NPEA-EADW Start with 99 lives&lt;br /&gt;6 AA5A-EAH6 Infinite lives&lt;br /&gt;7 NPEA-EADT Start with 99 continues&lt;br /&gt;8 AA5T-EAD2 Infinite continues&lt;br /&gt;9 NPEA-EAD0 Start with 99 alien grenades &lt;br /&gt;10 AAEA-EAE2 Infinite alien grenades&lt;br /&gt;11 C27A-CA6W + BT7T-CA3E Protects against most enemies&lt;br /&gt;12 AA5T-EAC4 Don't lose energy when you fall off screen&lt;br /&gt;13 ACHT-CAHL Protection against floor spikes&lt;br /&gt;14 A0NA-AAHC Pick up five mission objectives for each 1 you get&lt;br /&gt;15 ACBT-CAHE Extra life worth nothing&lt;br /&gt;16 ALBT-CAHE Extra life worth 2&lt;br /&gt;17 ACBT-CAGR Energy icon does nothing&lt;br /&gt;18 JCBT-CGGR Energy icon restores energy to full&lt;br /&gt;19 ADXT-CAGA Machine gun does not heat up&lt;br /&gt;20 LDXT-CAGA Machine gun heats up quicker&lt;br /&gt;21 RHXT-C61A Machine gun cools off instantly&lt;br /&gt;22 AC0T-AAG0 Invincible after you get hit&lt;br /&gt;Stargate is a trademark of Le Studio Canal+ (U.S.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Stormlord(tm) Game&lt;br /&gt;The Evil Rotting Crone? That's a nice way to refer to someone, even if she goes around entombing poor Princesses. Since one of your greatest problems will be how easily Stormlord can be killed (he gets only one hit point), you might want to load up with infinite lives using LORD Code 1. LORD Code 14 is a great code, since it makes you invincible, but it prevents rescues in the bonus round and cannot be switched off with the effects on/off switch once the round has started.&lt;br /&gt;1 A4DA-LA6L Infinite lives&lt;br /&gt;2 BFXA-LAAE Start with 9 lives, normal level&lt;br /&gt;3 BBXA-LAAE Start with 8 lives, normal level&lt;br /&gt;4 A7XA-LAAE Start with 7 lives, normal level&lt;br /&gt;5 A3XA-LAAE Start with 6 lives, normal level&lt;br /&gt;6 PZ8A-M504 Bonus lives worth 2&lt;br /&gt;7 PZ8A-MN04 Bonus lives worth 3&lt;br /&gt;8 PZ8A-MT04 Bonus lives worth 4&lt;br /&gt;9 AK8A-LA30 Infinite time to complete round&lt;br /&gt;10 CB8A-LAB6 1/2x normal time to complete round&lt;br /&gt;11 JB8A-LAB6 2x normal time to complete round&lt;br /&gt;12 BB8A-LAB6 Less than 1/2x normal time &lt;br /&gt;to complete round&lt;br /&gt;13 ALAT-LAA4 Increase Stormlord's speed after first &lt;br /&gt;ride with Thortos&lt;br /&gt;14 98EA-M932 Invincibility&lt;br /&gt;Stormlord and related names are trademarks of Razorsoft, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Street Fighter II Special Championship Edition(tm) Game&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 BLAT-AA3R MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 TWPA-AAH0 Start with 3/4 energy&lt;br /&gt;3 MCPA-AAH0 Start with 1/2 energy&lt;br /&gt;4 FWPA-AAH0 Start with 1/4 energy&lt;br /&gt;5 FDTA-BBHT Start with 90 seconds instead of 99&lt;br /&gt;6 FDTA-BA9T Start with 70 seconds&lt;br /&gt;7 FDTA-BA1T Start with 50 seconds&lt;br /&gt;8 FDTA-BAST Start with 30 seconds&lt;br /&gt;9 FDTA-BAHT Start with 10 seconds&lt;br /&gt;10 FDTA-BXHW First bonus round is 99 seconds instead of 40&lt;br /&gt;11 FDTA-ABHW First bonus round is 80 seconds&lt;br /&gt;12 FDTA-AA9W First bonus round is 60 seconds&lt;br /&gt;13 FDTA-AASW First bonus round is 20 seconds&lt;br /&gt;14 FDTA-BXHY Second bonus round is 99 seconds&lt;br /&gt;15 FDTA-ABHY Second bonus round is 80 seconds&lt;br /&gt;16 FDTA-AA9Y Second bonus round is 60 seconds&lt;br /&gt;17 FDTA-AASY Second bonus round is 20 seconds&lt;br /&gt;18 RFBT-C6VY Most attacks do no damage--THROWS STILL &lt;br /&gt;WORK&lt;br /&gt;CODES 19 THRU 23 WORK ONLY ON CHAMPION GAME START MODE&lt;br /&gt;19 VL6A-EZEG Throws do 3x normal damage&lt;br /&gt;20 MW6A-F2YG Throws do 2x normal damage&lt;br /&gt;21 ER6A-EGNG Throws do 3/4x normal damage&lt;br /&gt;22 C86A-FREG Throws do 1/2x normal damage&lt;br /&gt;23 AC6A-EAEG Throws do no damage&lt;br /&gt;24 97BT-DE3Y First hit wins battle&lt;br /&gt;25 AC3T-CAGE Allows special moves in mid-air&lt;br /&gt;26 AG1T-DA8C Special moves are sometimes disabled--MAY &lt;br /&gt;MAKE IT DIFFICULT TO MOVE BACKWARDS&lt;br /&gt;27 ADBA-F332 Ryu jumps forward farther&lt;br /&gt;28 ADBA-F932 Ryu jumps forward not as far&lt;br /&gt;29 YDBA-EJCA Ryu jumps backward farther&lt;br /&gt;30 EDBA-ECCA Ryu jumps backward not as far&lt;br /&gt;31 ADBA-EJCN + ADBA-EJCY Ryu jumps up much lower&lt;br /&gt;32 ADBA-ELCN + ADBA-ELCY Ryu jumps up lower&lt;br /&gt;33 ADBA-ETCN + ADBA-ETCY Ryu jumps up higher&lt;br /&gt;34 ADBA-EYCN + ADBA-EYCY Ryu jumps up much higher&lt;br /&gt;35 ADBA-EJB6 Ryu jumps forward much lower&lt;br /&gt;36 ADBA-ELB6 Ryu jumps forward lower&lt;br /&gt;37 ADBA-ETB6 Ryu jumps forward higher&lt;br /&gt;38 ADBA-EYB6 Ryu jumps forward much higher&lt;br /&gt;39 ADBA-EJCE Ryu jumps backward much lower&lt;br /&gt;40 ADBA-ELCE Ryu jumps backward lower&lt;br /&gt;41 ADBA-ETCE Ryu jumps backward higher&lt;br /&gt;42 ADBA-EYCE Ryu jumps backward much higher&lt;br /&gt;43 ADBA-F342 Edmond Honda jumps forward farther&lt;br /&gt;44 ADBA-F942 Edmond Honda jumps forward not as far&lt;br /&gt;45 YDBA-EJDA Edmond Honda jumps backward farther&lt;br /&gt;46 EDBA-ECDA Edmond Honda jumps backward not as far&lt;br /&gt;47 ADBA-EJDN + ADBA-EJDY Edmond Honda jumps up much &lt;br /&gt;lower&lt;br /&gt;48 ADBA-ELDN + ADBA-ELDY Edmond Honda jumps up lower&lt;br /&gt;49 ADBA-ETDN + ADBA-ETDY Edmond Honda jumps up higher&lt;br /&gt;50 ADBA-EYDN + ADBA-EYDY Edmond Honda jumps up much &lt;br /&gt;higher&lt;br /&gt;51 ADBA-EJC6 Edmond Honda jumps forward much lower&lt;br /&gt;52 ADBA-ELC6 Edmond Honda jumps forward lower&lt;br /&gt;53 ADBA-ETC6 Edmond Honda jumps forward higher&lt;br /&gt;54 ADBA-EYC6 Edmond Honda jumps forward much higher&lt;br /&gt;55 ADBA-EJDE Edmond Honda jumps backward much lower&lt;br /&gt;56 ADBA-ELDE Edmond Honda jumps backward lower&lt;br /&gt;57 ADBA-ETDE Edmond Honda jumps backward higher&lt;br /&gt;58 ADBA-EYDE Edmond Honda jumps backward much higher&lt;br /&gt;59 ADBA-F352 Blanka jumps forward farther&lt;br /&gt;60 ADBA-F952 Blanka jumps forward not as far&lt;br /&gt;61 YDBA-EJEA Blanka jumps backward farther&lt;br /&gt;62 EDBA-ECEA Blanka jumps backward not as far&lt;br /&gt;63 ADBA-EJEN + ADBA-EJEY Blanka jumps up much lower&lt;br /&gt;64 ADBA-ENEN + ADBA-ENEY Blanka jumps up lower&lt;br /&gt;65 ADBA-E0EN + ADBA-E0EY Blanka jumps up higher&lt;br /&gt;66 ADBA-E4EN + ADBA-E4EY Blanka jumps up much higher&lt;br /&gt;67 ADBA-EJD6 Blanka jumps forward much lower&lt;br /&gt;68 ADBA-END6 Blanka jumps forward lower&lt;br /&gt;69 ADBA-E0D6 Blanka jumps forward higher&lt;br /&gt;70 ADBA-E4D6 Blanka jumps forward much higher&lt;br /&gt;71 ADBA-EJEE Blanka jumps backward much lower&lt;br /&gt;72 ADBA-ENEE Blanka jumps backward lower&lt;br /&gt;73 ADBA-E0EE Blanka jumps backward higher&lt;br /&gt;74 ADBA-E4EE Blanka jumps backward much higher&lt;br /&gt;75 ADBA-F362 Guile jumps forward farther&lt;br /&gt;76 ADBA-F962 Guile jumps forward not as far&lt;br /&gt;77 YDBA-EJFA Guile jumps backward farther&lt;br /&gt;78 EDBA-ECFA Guile jumps backward not as far&lt;br /&gt;79 ADBA-EJFN + ADBA-EJFY Guile jumps up much lower&lt;br /&gt;80 ADBA-ELFN + ADBA-ELFY Guile jumps up lower&lt;br /&gt;81 ADBA-ETFN + ADBA-ETFY Guile jumps up higher&lt;br /&gt;82 ADBA-EYFN + ADBA-EYFY Guile jumps up much higher&lt;br /&gt;83 ADBA-EJE6 Guile jumps forward much lower&lt;br /&gt;84 ADBA-ELE6 Guile jumps forward lower&lt;br /&gt;85 ADBA-ETE6 Guile jumps forward higher&lt;br /&gt;86 ADBA-EYE6 Guile jumps forward much higher&lt;br /&gt;87 ADBA-EJFE Guile jumps backward much lower&lt;br /&gt;88 ADBA-ELFE Guile jumps backward lower&lt;br /&gt;89 ADBA-ETFE Guile jumps backward higher&lt;br /&gt;90 ADBA-EYFE Guile jumps backward much higher&lt;br /&gt;91 ADBA-F372 Ken jumps forward farther&lt;br /&gt;92 ADBA-F972 Ken jumps forward not as far&lt;br /&gt;93 YDBA-EJGA Ken jumps backward farther&lt;br /&gt;94 EDBA-ECGA Ken jumps backward not as far&lt;br /&gt;95 ADBA-EJGN + ADBA-EJGY Ken jumps up much lower&lt;br /&gt;96 ADBA-ELGN + ADBA-ELGY Ken jumps up lower&lt;br /&gt;97 ADBA-ETGN + ADBA-ETGY Ken jumps up higher&lt;br /&gt;98 ADBA-EYGN + ADBA-EYGY Ken jumps up much higher&lt;br /&gt;99 ADBA-EJF6 Ken jumps forward much lower&lt;br /&gt;100 ADBA-ELF6 Ken jumps forward lower&lt;br /&gt;101 ADBA-ETF6 Ken jumps forward higher&lt;br /&gt;102 ADBA-EYF6 Ken jumps forward much higher&lt;br /&gt;103 ADBA-EJGE Ken jumps backward much lower&lt;br /&gt;104 ADBA-ELGE Ken jumps backward lower&lt;br /&gt;105 ADBA-ETGE Ken jumps backward higher&lt;br /&gt;106 ADBA-EYGE Ken jumps backward much higher&lt;br /&gt;107 ADBA-F382 Chun Li jumps forward farther&lt;br /&gt;108 ADBA-F982 Chun Li jumps forward not as far&lt;br /&gt;109 YDBA-EJHA Chun Li jumps backward farther&lt;br /&gt;110 EDBA-ECHA Chun Li jumps backward not as far&lt;br /&gt;111 ADBA-EJHN + ADBA-EJHY Chun Li jumps up much lower&lt;br /&gt;112 ADBA-ENHN + ADBA-ENHY Chun Li jumps up lower&lt;br /&gt;113 ADBA-EYHN + ADBA-EYHY Chun Li jumps up higher&lt;br /&gt;114 ADBA-E2HN + ADBA-E2HY Chun Li jumps up much higher&lt;br /&gt;115 ADBA-EJG6 Chun Li jumps forward much lower&lt;br /&gt;116 ADBA-ENG6 Chun Li jumps forward lower&lt;br /&gt;117 ADBA-EYG6 Chun Li jumps forward higher&lt;br /&gt;118 ADBA-E2G6 Chun Li jumps forward much higher&lt;br /&gt;119 ADBA-EJHE Chun Li jumps backward much lower&lt;br /&gt;120 ADBA-ENHE Chun Li jumps backward lower&lt;br /&gt;121 ADBA-EYHE Chun Li jumps backward higher&lt;br /&gt;122 ADBA-E2HE Chun Li jumps backward much higher&lt;br /&gt;123 ADBA-F392 Zangief jumps forward farther&lt;br /&gt;124 ADBA-F992 Zangief jumps forward not as far&lt;br /&gt;125 YDBT-EJAA Zangief jumps backward farther&lt;br /&gt;126 EDBT-ECAA Zangief jumps backward not as far&lt;br /&gt;127 ADBT-EJAN + ADBT-EJAY Zangief jumps up much lower&lt;br /&gt;128 ADBT-ELAN + ADBT-ELAY Zangief jumps up lower&lt;br /&gt;129 ADBT-ETAN + ADBT-ETAY Zangief jumps up higher&lt;br /&gt;130 ADBT-EYAN + ADBT-EYAY Zangief jumps up much higher&lt;br /&gt;131 ADBA-EJH6 Zangief jumps forward much lower&lt;br /&gt;132 ADBA-ELH6 Zangief jumps forward lower&lt;br /&gt;133 ADBA-ETH6 Zangief jumps forward higher&lt;br /&gt;134 ADBA-EYH6 Zangief jumps forward much higher&lt;br /&gt;135 ADBT-EJAE Zangief jumps backward much lower&lt;br /&gt;136 ADBT-ELAE Zangief jumps backward lower&lt;br /&gt;137 ADBT-ETAE Zangief jumps backward higher&lt;br /&gt;138 ADBT-EYAE Zangief jumps backward much higher&lt;br /&gt;139 ADBT-F322 Dhalsim jumps forward farther&lt;br /&gt;140 ADBT-F922 Dhalsim jumps forward not as far&lt;br /&gt;141 YDBT-EJBA Dhalsim jumps backward farther&lt;br /&gt;142 EDBT-ECBA Dhalsim jumps backward not as far&lt;br /&gt;143 ADBT-EJBN + ADBT-EJBY Dhalsim jumps up much lower&lt;br /&gt;144 ADBT-ETBN + ADBT-ETBY Dhalsim jumps up higher&lt;br /&gt;145 ADBT-EYBN + ADBT-EYBY Dhalsim jumps up much higher&lt;br /&gt;146 ADBT-EJA6 Dhalsim jumps forward much lower&lt;br /&gt;147 ADBT-ETA6 Dhalsim jumps forward higher&lt;br /&gt;148 ADBT-EYA6 Dhalsim jumps forward much higher&lt;br /&gt;149 ADBT-EJBE Dhalsim jumps backward much lower&lt;br /&gt;150 ADBT-ETBE Dhalsim jumps backward higher &lt;br /&gt;151 ADBT-EYBE Dhalsim jumps backward much higher&lt;br /&gt;152 ADBT-F332 M. Bison jumps forward farther&lt;br /&gt;153 ADBT-F932 M. Bison jumps forward not as far&lt;br /&gt;154 YDBT-EJCA M. Bison jumps backward farther&lt;br /&gt;155 EDBT-ECCA M. Bison jumps backward not as far&lt;br /&gt;156 ADBT-EJCN + ADCT-EJCY M. Bison jumps up much lower&lt;br /&gt;157 ADBT-ENCN + ADCT-ENCY M. Bison jumps up lower&lt;br /&gt;158 ADBT-EYCN + ADCT-EYCY M. Bison jumps up higher&lt;br /&gt;159 ADBT-E2CN + ADCT-E2CY M. Bison jumps up much higher&lt;br /&gt;160 ADBT-EJB6 M. Bison jumps forward much lower&lt;br /&gt;161 ADBT-ENB6 M. Bison jumps forward lower&lt;br /&gt;162 ADBT-EYB6 M. Bison jumps forward higher&lt;br /&gt;163 ADBT-E2B6 M. Bison jumps forward much higher&lt;br /&gt;164 ADBT-EJCE M. Bison jumps backward much lower&lt;br /&gt;165 ADBT-ENCE M. Bison jumps backward lower&lt;br /&gt;166 ADBT-EYCE M. Bison jumps backward higher&lt;br /&gt;167 ADBT-E2CE M. Bison jumps backward much higher&lt;br /&gt;168 ADBT-F342 Sagat jumps forward farther&lt;br /&gt;169 ADBT-F942 Sagat jumps forward not as far&lt;br /&gt;170 YDBT-EJDA Sagat jumps backward farther&lt;br /&gt;171 EDBT-ECDA Sagat jumps backward not as far&lt;br /&gt;172 ADBT-EJDN + ADBT-EJDY Sagat jumps up much lower&lt;br /&gt;173 ADBT-ELDN + ADBT-ELDY Sagat jumps up lower&lt;br /&gt;174 ADBT-ETDN + ADBT-ETDY Sagat jumps up higher&lt;br /&gt;175 ADBT-EYDN + ADBT-EYDY Sagat jumps up much higher&lt;br /&gt;176 ADBT-EJC6 Sagat jumps forward much lower&lt;br /&gt;177 ADBT-ELC6 Sagat jumps forward lower&lt;br /&gt;178 ADBT-ETC6 Sagat jumps forward higher&lt;br /&gt;179 ADBT-EYC6 Sagat jumps forward much higher&lt;br /&gt;180 ADBT-EJDE Sagat jumps backward much lower&lt;br /&gt;181 ADBT-ELDE Sagat jumps backward lower&lt;br /&gt;182 ADBT-ETDE Sagat jumps backward higher&lt;br /&gt;183 ADBT-EYDE Sagat jumps backward much higher&lt;br /&gt;184 ADBT-F352 Balrog jumps forward farther&lt;br /&gt;185 ADBT-F952 Balrog jumps forward not as far&lt;br /&gt;186 YDBT-EJEA Balrog jumps backward farther&lt;br /&gt;187 EDBT-ECEA Balrog jumps backward not as far&lt;br /&gt;188 ADBT-EJEN + ADBT-EJEY Balrog jumps up much lower&lt;br /&gt;189 ADBT-ELEN + ADBT-ELEY Balrog jumps up lower&lt;br /&gt;190 ADBT-ETEN + ADBT-ETEY Balrog jumps up higher&lt;br /&gt;191 ADBT-EYEN + ADBT-EYEY Balrog jumps up much higher&lt;br /&gt;192 ADBT-EJD6 Balrog jumps forward much lower&lt;br /&gt;193 ADBT-ELD6 Balrog jumps forward lower&lt;br /&gt;194 ADBT-ETD6 Balrog jumps forward higher&lt;br /&gt;195 ADBT-EYD6 Balrog jumps forward much higher&lt;br /&gt;196 ADBT-EJEE Balrog jumps backward much lower&lt;br /&gt;197 ADBT-ELEE Balrog jumps backward lower&lt;br /&gt;198 ADBT-ETEE Balrog jumps backward higher&lt;br /&gt;199 ADBT-EYEE Balrog jumps backward much higher&lt;br /&gt;200 ADBT-F362 Vega jumps forward farther&lt;br /&gt;201 ADBT-F962 Vega jumps forward not as far&lt;br /&gt;202 YDBT-EJFA Vega jumps backward farther&lt;br /&gt;203 EDBT-ECFA Vega jumps backward not as far&lt;br /&gt;204 ADBT-ENFN + ADCT-ENFY Vega jumps up much lower&lt;br /&gt;205 ADBT-ETFN + ADCT-ETFY Vega jumps up lower&lt;br /&gt;206 ADBT-E2FN + ADCT-E2FY Vega jumps up higher&lt;br /&gt;207 ADBT-E6FN + ADCT-E6FY Vega jumps up much higher&lt;br /&gt;208 ADBT-ENE6 Vega jumps forward much lower&lt;br /&gt;209 ADBT-ETE6 Vega jumps forward lower&lt;br /&gt;210 ADBT-E2E6 Vega jumps forward higher&lt;br /&gt;211 ADBT-E6E6 Vega jumps forward much higher&lt;br /&gt;212 ADBT-ENFE Vega jumps backward much lower&lt;br /&gt;213 ADBT-ETFE Vega jumps backward lower&lt;br /&gt;214 ADBT-E2FE Vega jumps backward higher&lt;br /&gt;215 ADBT-E6FE Vega jumps backward much higher&lt;br /&gt;CODES 216 THRU 221 WORK FOR RYU'S FIREBALL, GUILE'S SONIC &lt;br /&gt;BOOM, KEN'S FIREBALL, CHUN LI'S FIREBALL, AND DHALSIM'S YOGA &lt;br /&gt;FIRE AND YOGA FLAME. SAGAT'S TIGER SHOT MUST BE CHANGED BY &lt;br /&gt;CODES 254 THROUGH 258.&lt;br /&gt;216 LDBA-F13E Light fireballs go faster&lt;br /&gt;217 4XBA-F73E Light fireballs go slower&lt;br /&gt;218 LDBA-F13G Medium fireballs go faster&lt;br /&gt;219 4XBA-F73G Medium fireballs go slower&lt;br /&gt;220 LDBA-F13J Hard fireballs go faster&lt;br /&gt;221 4XBA-F73J Hard fireballs go slower&lt;br /&gt;FOR CODES 222 THRU 258, "FASTER" MAY ALSO MEAN "FARTHER" OR &lt;br /&gt;"HARDER," AND "SLOWER" MAY ALSO MEAN "NOT AS FAR" OR &lt;br /&gt;"SOFTER"&lt;br /&gt;222 CCFT-CWC4 Edmond Honda's light sumo head butts are &lt;br /&gt;faster&lt;br /&gt;223 CCFT-CGC4 Edmond Honda's light sumo head butts are &lt;br /&gt;slower&lt;br /&gt;224 CCFT-CWC6 Edmond Honda's medium sumo head butts are &lt;br /&gt;faster&lt;br /&gt;225 CCFT-CGC6 Edmond Honda's medium sumo head butts are &lt;br /&gt;slower&lt;br /&gt;226 CCFT-CWC8 Edmond Honda's hard sumo head butts are &lt;br /&gt;faster&lt;br /&gt;227 CCFT-CGC8 Edmond Honda's hard sumo head butts are &lt;br /&gt;slower&lt;br /&gt;228 AARA-ETHC M. Bison's light psycho crusher is faster&lt;br /&gt;229 AARA-EEHC M. Bison's light psycho crusher is slower&lt;br /&gt;230 AARA-ETHE M. Bison's medium psycho crusher is faster&lt;br /&gt;231 AARA-EEHE M. Bison's medium psycho crusher is slower&lt;br /&gt;232 AARA-ETHG M. Bison's hard psycho crusher is faster&lt;br /&gt;233 AARA-EEHG M. Bison's hard psycho crusher is slower&lt;br /&gt;BISON'S SCISSOR KICK CODES MAY NOT WORK IN HYPER MODE&lt;br /&gt;234 AASA-ETBY M. Bison's light scissor kick is faster&lt;br /&gt;235 AASA-EGBY M. Bison's light scissor kick is slower&lt;br /&gt;236 AASA-ETB0 M. Bison's medium scissor kick is faster&lt;br /&gt;237 AASA-EGB0 M. Bison's medium scissor kick is slower&lt;br /&gt;238 AASA-ETB2 M. Bison's hard scissor kick is faster&lt;br /&gt;239 AASA-EGB2 M. Bison's hard scissor kick is slower&lt;br /&gt;240 AAXA-EWAW Balrog's dash punch is faster&lt;br /&gt;241 AAXA-EEAW Balrog's dash punch is slower&lt;br /&gt;242 AAXT-E0FC Balrog's quick turn punch is faster&lt;br /&gt;243 AAXT-EGFC Balrog's quick turn punch is slower&lt;br /&gt;244 HTWT-FALJ + AAWT-EYCL All of Balrog's turn punches are &lt;br /&gt;the fastest&lt;br /&gt;245 HTWT-FALJ + AEWT-EACL All of Balrog's turn punches are &lt;br /&gt;the slowest&lt;br /&gt;246 ACWA-CJAT Chun Li's whirlwind kick goes faster&lt;br /&gt;247 ACWA-CCAT Chun Li's whirlwind kick goes slower&lt;br /&gt;248 ACLA-CTAL Blanka's light rolling attack is faster&lt;br /&gt;249 ACLA-CGAL Blanka's light rolling attack is slower&lt;br /&gt;250 ACLA-CTAN Blanka's medium rolling attack is faster&lt;br /&gt;251 ACLA-CGAN Blanka's medium rolling attack is slower&lt;br /&gt;252 ACLA-CTAR Blanka's hard rolling attack is faster&lt;br /&gt;253 ACLA-CGAR Blanka's hard rolling attack is slower&lt;br /&gt;254 ADBA-FZ3L Sagat's light tiger shot is faster&lt;br /&gt;255 ADBA-F93L Sagat's light tiger shot is slower&lt;br /&gt;256 ADBA-FZ3N Sagat's medium tiger shot is faster&lt;br /&gt;257 ADBA-F93N Sagat's medium tiger shot is slower&lt;br /&gt;258 ADBA-FZ3R Sagat's hard tiger shot is faster&lt;br /&gt;259 ADBA-F93R Sagat's hard tiger shot is slower&lt;br /&gt;Street Fighter II Special Championship Edition and related names are &lt;br /&gt;trademarks of CAPCOM, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Street Smart(tm) Game&lt;br /&gt;Looking for a fight? Street Smart offers quite a few variations. With Game Genie(tm) you can improve your chances of winning any fight. SMART Code 4 gives you infinite players for &lt;br /&gt;both sides--but use it only for practicing with another player, since no one can ever win this way. Need more chances to win? Normally, you get 2 credits. Codes 9 thru 12 can increase &lt;br /&gt;that number.&lt;br /&gt;1 AY4T-BA2A Start with 6 players&lt;br /&gt;2 A24T-BA2A Start with 7 players&lt;br /&gt;3 A64T-BA2A Start with 8 players&lt;br /&gt;4 ALCA-AA5T Infinite players for both sides&lt;br /&gt;5 AB2A-BE88 Infinite time&lt;br /&gt;6 AK2A-BE88 Time goes by 2x as fast&lt;br /&gt;7 AV2A-BE88 Time goes by 4x as fast&lt;br /&gt;8 ATZA-AAE4 Start with 0 credits&lt;br /&gt;9 ATZA-ALE4 Start with 5 credits&lt;br /&gt;10 ATZA-ARE4 Start with 7 credits&lt;br /&gt;11 ATZA-AWE4 Start with 9 credits&lt;br /&gt;12 ALCA-AA8W Infinite credits&lt;br /&gt;13 P2TA-BE1J Start on Stage 2&lt;br /&gt;14 P2TA-BJ1J Start on Stage 3&lt;br /&gt;15 P2TA-BN1J Start on Stage 4&lt;br /&gt;16 P2TA-BT1J Start on Stage 5&lt;br /&gt;17 P2TA-BY1J Start on Stage 6&lt;br /&gt;18 P2TA-B21J Start on Stage 7&lt;br /&gt;19 P2TA-B61J Start on Stage 8&lt;br /&gt;20 P2TA-BA1J Start on Stage 9&lt;br /&gt;Remember, you can pick 'n mix your codes!&lt;br /&gt;Street Smart is a trademark of Treco Corporation Ltd.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Streets of Rage(tm) Game&lt;br /&gt;Hit the streets with Adam, Axel or Blaze to beat the crime syndicate. Use RAGE Codes 9 and 10 to give yourself infinite fighters and special attacks. Use Codes 5 thru 8 to handicap the abilities of one player in competition against another. With RAGE Code 16, the regular attacks (jab, power jab and horizontal chop) are useless. You experts must rely on other techniques to &lt;br /&gt;defeat enemies.&lt;br /&gt;1 AEMT-BA7W Both players start with 1 fighter &lt;br /&gt;instead of 3&lt;br /&gt;2 AYMT-BA7W Both players start with 5 fighters&lt;br /&gt;3 A6MT-BA7W Both players start with 7 fighters&lt;br /&gt;4 BEMT-BA7W Both players start with 9 fighters&lt;br /&gt;5 ANMT-BA7T + A2MT-BE7W + 2EMT-BCF2 Player 1 starts with 3 fighters, &lt;br /&gt;player 2 starts with 6 fighters&lt;br /&gt;6 ANMT-BA7T + BEMT-BE7W + 2EMT-BCF2 Player 1 starts with 3 fighters, &lt;br /&gt;player 2 starts with 9 fighters&lt;br /&gt;7 A2MT-BA7T + ANMT-BE7W + 2EMT-BCF2 Player 1 starts with 6 fighters, &lt;br /&gt;player 2 starts with 3 fighters&lt;br /&gt;8 BEMT-BA7T + ANMT-BE7W + 2EMT-BCF2 Player 1 starts with 9 fighters, &lt;br /&gt;player 2 starts with 3 fighters&lt;br /&gt;9 AT4A-AA48 Infinite fighters for both players&lt;br /&gt;10 RFAA-A6VR Infinite special attacks for &lt;br /&gt;both players&lt;br /&gt;11 AFMA-BA6E Both players continue with &lt;br /&gt;1 fighter instead of 3&lt;br /&gt;12 AZMA-BA6E Both players continue with 5 fighters&lt;br /&gt;13 A7MA-BA6E Both players continue with 7 fighters&lt;br /&gt;14 BFMA-BA6E Both players continue with 9 fighters&lt;br /&gt;15 AJ4T-AA34 Infinite life on life gauge--&lt;br /&gt;both players&lt;br /&gt;16 ABBA-AAP4 Regular attacks are useless&lt;br /&gt;17 RGMA-C6VC + XGMA-DA3E Start timer at 99&lt;br /&gt;18 RGMA-C6VC + E0MA-DA3E Start timer at 25&lt;br /&gt;19 9WHT-BGSR + AGHT-AAHT + &lt;br /&gt; 98HT-AAHW + ALHT-B99Y Start on round 2&lt;br /&gt;20 9WHT-BGSR + ALHT-AAHT + &lt;br /&gt; 98HT-AAHW + ALHT-B99Y Start on round 3&lt;br /&gt;21 9WHT-BGSR + ARHT-AAHT + &lt;br /&gt; 98HT-AAHW + ALHT-B99Y Start on round 4&lt;br /&gt;22 9WHT-BGSR + AWHT-AAHT + &lt;br /&gt; 98HT-AAHW + ALHT-B99Y Start on round 5&lt;br /&gt;23 9WHT-BGSR + A0HT-AAHT + &lt;br /&gt; 98HT-AAHW + ALHT-B99Y Start on round 6&lt;br /&gt;24 9WHT-BGSR + A4HT-AAHT + &lt;br /&gt; 98HT-AAHW + ALHT-B99Y Start on round 7&lt;br /&gt;25 9WHT-BGSR + A8HT-AAHT + &lt;br /&gt; 98HT-AAHW + ALHT-B99Y Start on round 8&lt;br /&gt;Streets of Rage and related names are trademarks of Sega of America, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Streets of Rage 2 (tm) Game&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 AK9A-BA6C Start on stage 2 instead of 1&lt;br /&gt;2 AV9A-BA6C Start on stage 3&lt;br /&gt;3 A39A-BA6C Start on stage 4&lt;br /&gt;4 BB9A-BA6C Start on stage 5&lt;br /&gt;5 BK9A-BA6C Start on stage 6&lt;br /&gt;6 BV9A-BA6C Start on stage 7&lt;br /&gt;7 B39A-BA6C Start on stage 8&lt;br /&gt;8 V30A-BEB6 Player 1 starts with 7 lives&lt;br /&gt;9 LB0A-BEB6 Player 1 starts with 9 lives&lt;br /&gt;10 V30A-BEGL + V45A-BEAC Player 2 starts with 7 lives&lt;br /&gt;11 LB0A-BEGL + LC5A-BEAC Player 2 starts with 9 lives&lt;br /&gt;12 AW7T-AA6L Infinite lives--both players&lt;br /&gt;13 CBFA-AAG6 Apple pick-up restores less energy&lt;br /&gt;14 JKFA-AAG6 Apple pick-up restores more energy&lt;br /&gt;15 PBFA-AAG6 Apple pick-up restores all energy&lt;br /&gt;16 ABFA-AAG6 Apple pick-up worth nothing&lt;br /&gt;17 JBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken pick-up &lt;br /&gt;restores less energy&lt;br /&gt;18 EBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken pick-up &lt;br /&gt;restores much less energy&lt;br /&gt;19 ABFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken &lt;br /&gt;pick-up worth nothing&lt;br /&gt;20 LBFT-AAAT Cash bag worth 5,000 instead of 1,000&lt;br /&gt;21 ABFT-ACAT Cash bag worth 10,000&lt;br /&gt;22 LBFT-AEAT Cash bag worth 25,000&lt;br /&gt;23 ABFT-AAAT Cash bag worth nothing&lt;br /&gt;24 CBFT-AAAY Gold bar worth 1,000 instead of 5,000&lt;br /&gt;25 ABFT-ACAY Gold bar worth 10,000&lt;br /&gt;26 ABFT-AEAY Gold bar worth 20,000&lt;br /&gt;27 ABFT-ALAY Gold bar worth 50,000&lt;br /&gt;28 ABFT-AAAY Gold bar worth nothing&lt;br /&gt;29 PKFA-BJ0E 1-up worth 2 lives instead of 1&lt;br /&gt;30 PKFA-BN0E 1-up worth 3 lives&lt;br /&gt;31 AKFA-AA8E 1-up worth nothing&lt;br /&gt;32 AK1A-AAAE Player 1 starts with 1 continue instead of 2&lt;br /&gt;33 AZ1A-AAAE Player 1 starts with 4 continues&lt;br /&gt;34 A71A-AAAE Player 1 starts with 6 continues&lt;br /&gt;35 BF1A-AAAE Player 1 starts with 8 continues&lt;br /&gt;36 AF1A-AAAE Player 1 starts with no continues&lt;br /&gt;37 AK1A-AAC4 Player 2 starts with 1 continue instead of 2&lt;br /&gt;38 AZ1A-AAC4 Player 2 starts with 4 continues&lt;br /&gt;39 A71A-AAC4 Player 2 starts with 6 continues&lt;br /&gt;40 BF1A-AAC4 Player 2 starts with 8 continues&lt;br /&gt;41 AF1A-AAC4 Player 2 starts with no continues&lt;br /&gt;42 AL7T-AA62 Infinite continues--both players&lt;br /&gt;43 NM6T-AAF0 Choose up to 99 players on options screen&lt;br /&gt;Streets of Rage 2 is a trademark of SEGA.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Streets of Rage 3(tm) Game&lt;br /&gt;1 AXEA-AA4J Infinite lives&lt;br /&gt;CODES 2 THRU 10: NOT ON CONTINUES&lt;br /&gt;2 AY9A-DA4N Start with 6 lives&lt;br /&gt;3 A29A-DA4N Start with 7 lives&lt;br /&gt;4 A69A-DA4N Start with 8 lives&lt;br /&gt;5 BA9A-DA4N Start with 9 lives&lt;br /&gt;6 BE9A-DA4N Start with 10 lives&lt;br /&gt;7 RHSA-A6X4 No Strength loss for special attacks&lt;br /&gt;8 GTNA-DA7W Apples heal to above the maximum amount&lt;br /&gt;9 AANA-DA7W Apples don't heal at all&lt;br /&gt;10 AMEA-AA8L Infinite continues &lt;br /&gt;11 AE9A-CAB8 Player 1 starts with no continues&lt;br /&gt;12 A29A-CAB8 Player 1 starts with 5 continues&lt;br /&gt;13 BA9A-CAB8 Player 1 starts with 7 continues&lt;br /&gt;14 BJ9A-CAB8 Player 1 starts with 9 continues&lt;br /&gt;15 AE9A-CACE Player 2 starts with no continues&lt;br /&gt;16 A29A-CACE Player 2 starts with 5 continues&lt;br /&gt;17 BA9A-CACE Player 2 starts with 7 continues&lt;br /&gt;18 BJ9A-CACE Player 2 starts with 9 continues&lt;br /&gt;19 17HB-CGET Axel's jump kick does more damage&lt;br /&gt;20 18FB-CGCY Blaze's jump kick does more damage (some &lt;br /&gt;hits)&lt;br /&gt;21 19CV-CGCC Skate's jump kick does more damage&lt;br /&gt;22 16MB-EGEW Zan's jump kick does more damage (some hits)&lt;br /&gt;23 KAPT-CA7G Sword and dagger don't get used up when &lt;br /&gt;attacking&lt;br /&gt;24 A5FA-AA3T Bat doesn't get used up when attacking&lt;br /&gt;Streets of Rage 3 is a trademark of SEGA.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Strider(tm) Game&lt;br /&gt;A very good-to-look-at game, and a good action challenge, too. Choose some of these codes to help you get to Grand Master Meio before he destroys the Earth. STRIDE Code 5, infinite life in the life gauge, and Code 6, infinite players, will give you some help. For experts, set the completion time for each phase to 2 minutes with Code 10, and start with 1 bar in the life gauge with Code 1.&lt;br /&gt;1 AEJT-AAH2 + AAKA-AAAL + AAKA-AAAE Start with 1 bar in the life &lt;br /&gt;gauge instead of 3&lt;br /&gt;2 AJJT-AAH2 + AAKA-AAAL  Start with 2 bars in the life gauge&lt;br /&gt;3 ATJT-AAH2 + TEKA-AAAT  Start with 4 bars in the life gauge&lt;br /&gt;4 AYJT-AAH2 + TEKA-AAAT + TEKA-AAA0 Start with 5 bars in the life gauge&lt;br /&gt;5 AK8T-AA5R + AKVT-AA94 + AJLT-AA9E Infinite life in the life gauge&lt;br /&gt;6 AJFA-EA26 Infinite players&lt;br /&gt;7 BCDA-ERH2 30 seconds to complete each phase &lt;br /&gt;8 VWDA-EYH2 45 seconds to complete each phase &lt;br /&gt;9 CCDA-E6H2 1 minute to complete each phase&lt;br /&gt;10 ECDA-F2H2 2 minutes to complete each phase&lt;br /&gt;11 GCDA-EYS2 3 minutes to complete each phase&lt;br /&gt;12 JCDA-FTS2 4 minutes to complete each phase&lt;br /&gt;13 LCDA-EN12 5 minutes to complete each phase&lt;br /&gt;Strider and related names are trademarks of Capcom, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Strider Returns(tm) Game&lt;br /&gt;STRIDE2&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 AVNA-AA50 Nearly invincible--EXCEPT AGAINST FALLING &lt;br /&gt;AND TIMER RUNNING OUT&lt;br /&gt;2 AEDA-AAH6 Start with 1 life&lt;br /&gt;3 AJDA-AAH6 Start with 2 lives&lt;br /&gt;4 ATDA-AAH6 Start with 4 lives&lt;br /&gt;5 AYDA-AAH6 Start with 5 lives&lt;br /&gt;6 BADA-AAH6 Start with 8 lives&lt;br /&gt;7 BJDA-AAH6 Start with 10 lives&lt;br /&gt;WITH CODES 8 THRU 10, IGNORE LIVES COUNTER&lt;br /&gt;8 CTDA-AAH6 Start with 20 lives&lt;br /&gt;9 GJDA-AAH6 Start with 50 lives&lt;br /&gt;10 NTDA-AAH6 Start with 100 lives&lt;br /&gt;11 AAKT-AA3Y + YJKT-BP30 Do not lose life from enemy &lt;br /&gt;killing you&lt;br /&gt;12 AAKT-AA9C + 8TKT-BM9E Do not lose life from falling&lt;br /&gt;13 AJET-AACJ Start on level 2&lt;br /&gt;14 ANET-AACJ Start on level 3&lt;br /&gt;15 ATET-AACJ Start on level 4&lt;br /&gt;16 AYET-AACJ Start on level 5&lt;br /&gt;17 EWNT-AA2L Infinite shurikens, if collected--NOT IF YOU &lt;br /&gt;CROUCH AND THROW&lt;br /&gt;18 RGAA-E60C Infinite time to complete level--SWITCH OFF &lt;br /&gt;EFFECTS AT END OF BONUS ROUNDS TO GO ON&lt;br /&gt;19 AT5T-AA5W Infinite continues&lt;br /&gt;Strider Returns is a trademark of Capcom U.S.A.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SUB-TERRANIA(TM) GAME&lt;br /&gt;&lt;br /&gt;1 AK3B-GAHY Start on level 2&lt;br /&gt;2 AP3B-GAHY Start on level 3&lt;br /&gt;3 AV3B-GAHY Start on level 4&lt;br /&gt;4 AZ3B-GAHY Start on level 5&lt;br /&gt;5 A33B-GAHY Start on level 6&lt;br /&gt;6 A73B-GAHY Start on level 7&lt;br /&gt;7 BB3B-GAHY Start on level 8&lt;br /&gt;8 BF3B-GAHY Start on level 9&lt;br /&gt;9 AK3B-GAHT Enable grid mode (can scroll around the map)&lt;br /&gt;10 A33B-GAHL View end of game&lt;br /&gt;11 AF3V-GABY Start with 1 life&lt;br /&gt;12 AK3V-GABY Start with 2 lives&lt;br /&gt;13 AP3V-GABY Start with 3 lives&lt;br /&gt;14 AV3V-GABY Start with 4 lives&lt;br /&gt;15 A33V-GABY Start with 6 lives&lt;br /&gt;16 A73V-GABY Start with 7 lives&lt;br /&gt;17 BB3V-GABY Start with 8 lives&lt;br /&gt;18 ADDT-JACE Infinite lives&lt;br /&gt;19 DVRB-CA46 No fuel loss from idling&lt;br /&gt;20 B5KA-RA8E No extra fuel loss from flying forward&lt;br /&gt;21 B5KT-RA42 No extra fuel loss from flying backward&lt;br /&gt;22 2B0T-MGLT + BV0T-LA40 Mega-shot recharges immediately&lt;br /&gt;23 SF3T-MEYJ Infinite missiles&lt;br /&gt;24 TBRB-CCB4 Heal at 2x the normal speed&lt;br /&gt;25 ABRB-CGB4 Heal at 4x the normal speed&lt;br /&gt;26 ABRB-DAB4 Heal very quickly&lt;br /&gt;27 AFRB-CAB2 Heal almost instantly&lt;br /&gt;Sub-Terrania is a trademark of Scavenger.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Hang-On(tm) Game&lt;br /&gt;Money talks in this challenging motorcycle racing game, and you'll be able to buy the best equipment for loose change when you use HANG Codes 14 thru 19. Items are discounted to $100, even though much higher prices are shown on the screen. Or, you can use Code 13 to freeze the clock. Code 1 is for experts.&lt;br /&gt;Arcade mode selections:&lt;br /&gt;1 1X4T-BACC + E14T-AACE Start course with 25 seconds&lt;br /&gt;2 1X4T-BACC + GD4T-AACE Start course with 30 seconds&lt;br /&gt;3 1X4T-BACC + JD4T-AACE Start course with 40 seconds&lt;br /&gt;4 1X4T-BACC + LD4T-AACE Start course with 50 seconds&lt;br /&gt;5 1X4T-BACC + R14T-AACE Start course with 75 seconds&lt;br /&gt;6 1X4T-BACC + XH4T-AACE Start course with 99 seconds&lt;br /&gt;7 HXXA-BECR + E1XA-AACT Extended play adds 25 seconds&lt;br /&gt;8 HXXA-BECR + GDXA-AACT Extended play adds 30 seconds&lt;br /&gt;9 HXXA-BECR + JDXA-AACT Extended play adds 40 seconds&lt;br /&gt;10 HXXA-BECR + LDXA-AACT Extended play adds 50 seconds&lt;br /&gt;11 HXXA-BECR + R1XA-AACT Extended play adds 75 seconds&lt;br /&gt;12 RHXA-A6W8 Extended play adds 99 seconds&lt;br /&gt;13 DLMA-AA9E Freeze clock--no time limit&lt;br /&gt;Original mode selections:&lt;br /&gt;14 ABMA-CAB0 + AFMA-CAB2 Best frame $100&lt;br /&gt;15 ABMA-CAC0 + AFMA-CAC2 Best engine $100&lt;br /&gt;16 AFMA-CADY Best brakes $100&lt;br /&gt;17 AFMA-CAET Best muffler $100&lt;br /&gt;18 AFMA-CAFT Best oil $100&lt;br /&gt;19 AFMA-CAGY Best tires $100&lt;br /&gt;20 ALZT-AA98 + B5LT-AA2C Accidents don't damage frame&lt;br /&gt;21 AL0A-AA2C Accidents don't damage engine&lt;br /&gt;22 AL0A-AA2G Accidents don't damage brakes&lt;br /&gt;23 AL0A-AA2L + AMLA-AA98 Accidents don't damage muffler&lt;br /&gt;24 AFMT-AAAC + AFMT-AAC2 + AFSA-AAEC Advance rank with 1 victory&lt;br /&gt;25 AKMT-AAAC + AKMT-AAC2 + AKSA-AAEC Advance rank with 2 victories&lt;br /&gt;26 APMT-AAAC + APMT-AAC2 + APSA-AAEC Advance rank with 3 victories&lt;br /&gt;27 A7MT-AAAC + A7MT-AAC2 + A7SA-AAEC Advance rank with 7 victories&lt;br /&gt;28 BFMT-AAAC + BFMT-AAC2 + BFSA-AAEC Advance rank with 9 victories&lt;br /&gt;29 AFMT-AAAY Drop rank with 1 defeat&lt;br /&gt;30 AKMT-AAAY Drop rank with 2 defeats&lt;br /&gt;31 APMT-AAAY Drop rank with 3 defeats&lt;br /&gt;32 A7MT-AAAY Drop rank with 7 defeats&lt;br /&gt;33 BFMT-AAAY Drop rank with 9 defeats&lt;br /&gt;Remember, you can pick 'n mix your codes!&lt;br /&gt;Super Hang-On is a trademark of Sega of America, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Monaco GP(tm) Game&lt;br /&gt;This realistic Formula One racing game puts you behind the wheel. You can change the speed of the clock with GP Codes 1 thru 4, but when you slow down the clock it does not display fractions of seconds (update takes place at full-second intervals). Breeze your way to the world championship in only one race with Code 7!&lt;br /&gt;1 FB4A-AABE + CV4A-BA46 Clock runs slower&lt;br /&gt;2 LB4A-AABE + CV4A-BA46 Clock runs much slower&lt;br /&gt;3 BK4A-AABE + CV4A-BA46 Clock runs faster&lt;br /&gt;4 AZ4A-AABE + CV4A-BA46 Clock runs much faster&lt;br /&gt;Super Monaco GP(tm) Mode&lt;br /&gt;5 1A2A-A6T0 + 7T2A-AET2 No preliminary races&lt;br /&gt;6 ACBT-AA66 No position limit&lt;br /&gt;World Championship Mode&lt;br /&gt;7 AG5T-AAE2 + AHFT-AACE + AHFT-AAEG World championship consists &lt;br /&gt;of 1 race instead of 16&lt;br /&gt;8 AL5T-AAE2 + AMFT-AACE + AMFT-AAEG World championship consists &lt;br /&gt;of 2 races&lt;br /&gt;9 AR5T-AAE2 + ASFT-AACE + ASFT-AAEG World championship consists &lt;br /&gt;of 3 races&lt;br /&gt;10 AW5T-AAE2 + AXFT-AACE + AXFT-AAEG World championship consists &lt;br /&gt;of 4 races&lt;br /&gt;11 A05T-AAE2 + A1FT-AACE + A1FT-AAEG World championship consists &lt;br /&gt;of 5 races&lt;br /&gt;12 A45T-AAE2 + A5FT-AACE + A5FT-AAEG World championship consists &lt;br /&gt;of 6 races&lt;br /&gt;13 A85T-AAE2 + A9FT-AACE + A9FT-AAEG World championship consists &lt;br /&gt;of 7 races&lt;br /&gt;14 BC5T-AAE2 + BDFT-AACE + BDFT-AAEG World championship consists &lt;br /&gt;of 8 races&lt;br /&gt;15 BG5T-AAE2 + BHFT-AACE + BHFT-AAEG World championship consists &lt;br /&gt;of 9 races&lt;br /&gt;16 BL5T-AAE2 + BMFT-AACE + BMFT-AAEG World championship consists &lt;br /&gt;of 10 races&lt;br /&gt;17 BR5T-AAE2 + BSFT-AACE + BSFT-AAEG World championship consists &lt;br /&gt;of 11 races&lt;br /&gt;18 BW5T-AAE2 + BXFT-AACE + BXFT-AAEG World championship consists &lt;br /&gt;of 12 races&lt;br /&gt;19 B05T-AAE2 + B1FT-AACE + B1FT-AAEG World championship consists &lt;br /&gt;of 13 races&lt;br /&gt;20 B45T-AAE2 + B5FT-AACE + B5FT-AAEG World championship consists &lt;br /&gt;of 14 races&lt;br /&gt;21 B85T-AAE2 + B9FT-AACE + B9FT-AAEG World championship consists &lt;br /&gt;of 15 races&lt;br /&gt;22 1A2A-A61T + 7T2A-AE1W No preliminary races&lt;br /&gt;Super Monaco GP is a trademark of Sega of America, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Monaco GP II(tm) Game&lt;br /&gt;GP2&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 RE6T-C6T8 Your position is always reported as 1st place„  &lt;br /&gt;  NOT WHEN YOU CHOOSE RIVAL (switchable)&lt;br /&gt;2 SBFT-BEYC Start new World Championship Game on Round 2&lt;br /&gt;3 SBFT-BJYC Start new World Championship Game on Round 3&lt;br /&gt;4 SBFT-BNYC Start new World Championship Game on Round 4&lt;br /&gt;5 SBFT-BTYC Start new World Championship Game on Round 5&lt;br /&gt;6 SBFT-BYYC Start new World Championship Game on Round 6  &lt;br /&gt;7 SBFT-B2YC Start new World Championship Game on Round 7&lt;br /&gt;8 SBFT-B6YC Start new World Championship Game on Round 8&lt;br /&gt;9 SBFT-BAYC Start new World Championship Game on Round 9&lt;br /&gt;10 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BFFT-AAEE Start new World Championship Game on Round 10&lt;br /&gt;11 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BKFT-AAEE Start new World Championship Game on Round 11&lt;br /&gt;12 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BPFT-AAEE Start new World Championship Game on Round 12&lt;br /&gt;13 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BZFT-AAEE Start new World Championship Game on Round 14&lt;br /&gt;14 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + B3FT-AAEE Start new World Championship Game on Round 15&lt;br /&gt;15 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + B7FT-AAEEStart new World Championship Game on Round 16&lt;br /&gt;16 BJAT-CAH8 Faster low end acceleration  &lt;br /&gt;17 DAAT-CAFJ Faster high end acceleration and higher top speed&lt;br /&gt;Super Monaco GP II is a trademark of Sega of America, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Thunder Blade(tm) Game&lt;br /&gt;BLADE&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DBYA-AA7Y Invincible while attacking straight ahead  &lt;br /&gt;2 DB5A-AA8Y Invincible while attacking from above&lt;br /&gt;3 A37A-AA30 Infinite lives  &lt;br /&gt;4 AJET-AA5R Infinite continues  &lt;br /&gt;5 AEET-AAC6 Start on Stage 2&lt;br /&gt;6 AJET-AAC6 Start on Stage 3  &lt;br /&gt;7 ANET-AAC6 Start on Stage 4&lt;br /&gt;Super Thunder Blade is a trademark of Sega of America, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SUPER STREET FIGHTER II(TM) GAME--FINAL VERSION&lt;br /&gt;&lt;br /&gt;1 M27T-AA86 MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 AKKA-CA2L Don't take damage except from throws or &lt;br /&gt;grabs--both players&lt;br /&gt;3 RFJT-C60L 1st normal hit wins--except throws or grabs&lt;br /&gt;4 RHEA-C6ZN Dizziness doesn't last&lt;br /&gt;5 CMNT-DTWC No charging required for some special moves&lt;br /&gt;6 AC5A-CAB2 Some special moves can be done in the air&lt;br /&gt;7 FTGA-AAFN Both players start with 1/4 health&lt;br /&gt;8 MAGA-AAFN Both players start with 1/2 health&lt;br /&gt;9 TTGA-AAFN Both players start with 3/4 health&lt;br /&gt;10 RFHT-C614 + GBHT-DE92 Every hit sets opponent on fire&lt;br /&gt;11 RFHT-C614 + DBHT-DE92 Every hit sets opponent on fire &lt;br /&gt;and knocks him down&lt;br /&gt;12 RFHT-C614 + DKHT-DE92 Every hit zaps opponent and &lt;br /&gt;knocks him down&lt;br /&gt;13 RFHT-C614 + DVHT-DE92 Every hit knocks opponent down&lt;br /&gt;14 RFHT-C614 + BKHT-DE92 Every hit is a "hard hit"--&lt;br /&gt;opponent almost never gets knocked down&lt;br /&gt;CODES 15 AND 16 DON'T WORK FOR THE COMPUTER&lt;br /&gt;15 HXKT-DAMA + NDKT-CCDC Players jump faster&lt;br /&gt;16 HXKT-DAMA + 6DKT-CADC Players jump slower&lt;br /&gt;17 CCTA-AAEC Allows up to 7 turbo stars on Start Game &lt;br /&gt;screen&lt;br /&gt;18 PVST-D930 Jab projectiles go much slower for Ryu, Ken, &lt;br /&gt;Dhalsim, Guile, and Dee Jay&lt;br /&gt;19 PVYA-D920 Jab projectiles go much slower for Chun-li&lt;br /&gt;20 PVWT-D926 Jab projectiles go much slower for Sagat&lt;br /&gt;21 GVST-DZ34 Fierce projectiles go much faster for Ryu, &lt;br /&gt;Ken, Dhalsim, Guile, and Dee Jay&lt;br /&gt;22 GVYA-DZ24 Fierce projectiles go much faster for Chun-li&lt;br /&gt;23 6KWT-DS3A Fierce projectiles go much faster for Sagat&lt;br /&gt;24 AF4A-G9AE Ryu's jab dragon punch (very near) does more &lt;br /&gt;damage&lt;br /&gt;25 AF5T-G9GE Ken's roundhouse hurricane kick does much &lt;br /&gt;more damage&lt;br /&gt;26 AF6A-G9FJ Ken's fierce fireball does more damage&lt;br /&gt;27 AK8T-G9D8 E. Honda's fierce sumo torpedo does more &lt;br /&gt;damage&lt;br /&gt;28 B8AT-G9FE Blanka's fierce forward ball does more &lt;br /&gt;damage&lt;br /&gt;29 AGDT-G9D8 Guile's fierce sonic boom does more damage&lt;br /&gt;30 D4GT-G9HA Chun-li's fireball does more damage&lt;br /&gt;31 AGMA-G9AJ Dhalsim's fierce yoga fire does more damage&lt;br /&gt;32 AGST-G9BJ Sagat's fierce high tiger does more damage&lt;br /&gt;33 AL9T-G9CE Fei Long's roundhouse dragon kick does more &lt;br /&gt;damage&lt;br /&gt;34 D5DA-G9C4 Dee Jay's fierce Max Out does more damage&lt;br /&gt;35 AG1T-G9DE Cammy's roundhouse cannon drill does more &lt;br /&gt;damage&lt;br /&gt;36 AGNA-G9D4 M. Bison's fierce psycho crusher does more &lt;br /&gt;damage&lt;br /&gt;Super Street Fighter II and related names are trademarks of Capcom.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Superman(tm) Game&lt;br /&gt;1 BVPA-AA48 Infinite power&lt;br /&gt;2 BDFA-AA2R Infinite continue credits&lt;br /&gt;3 AJ2A-AACC Start with 1 continue credit--DON'T COMBINE &lt;br /&gt;WITH "START ON STAGE" CODES&lt;br /&gt;4 AY2A-AACC Start with 4 continue credits&lt;br /&gt;5 A62A-AACC Start with 6 continue credits&lt;br /&gt;6 BJ2A-AACC Start with 9 continue credits&lt;br /&gt;7 B62A-AACC Start with 15 continue credits&lt;br /&gt;8 CT2A-AACC Start with 19 continue credits&lt;br /&gt;WITH CODES 9, 11, 13 AND 16, YOU WILL LOSE A LIFE BEFORE BEING &lt;br /&gt;ALLOWED TO START THE GAME&lt;br /&gt;9 AE2A-AAB4 Start in middle of Stage 1&lt;br /&gt;10 AJ2A-AAB4 Start on Stage 2&lt;br /&gt;11 AN2A-AAB4 Start in middle of Stage 2&lt;br /&gt;12 AT2A-AAB4 Start on Stage 3&lt;br /&gt;13 AY2A-AAB4 Start in middle of Stage 3&lt;br /&gt;14 A22A-AAB4 Start on Stage 4&lt;br /&gt;15 A62A-AAB4 Start on Stage 5&lt;br /&gt;16 BJ2A-AAB4 Start in middle of Stage 5&lt;br /&gt;17 AJ9A-AACY Regain sonic punch &amp; hyperspin energy 1/4x &lt;br /&gt;as fast as normal&lt;br /&gt;18 AY9A-AACY Regain sonic punch &amp; hyperspin energy 1/2x &lt;br /&gt;as fast as normal&lt;br /&gt;19 A69A-AACY Regain sonic punch &amp; hyperspin energy 3/4x &lt;br /&gt;as fast as normal&lt;br /&gt;20 B29A-AACY Regain sonic punch &amp; hyperspin energy 1-1/2x &lt;br /&gt;as fast as normal&lt;br /&gt;21 CJ9A-AACY Regain sonic punch &amp; hyperspin energy 2x as &lt;br /&gt;fast as normal&lt;br /&gt;22 DN9A-AACY Regain sonic punch &amp; hyperspin energy 3x as &lt;br /&gt;fast as normal&lt;br /&gt;23 FY9A-AACY Regain sonic punch &amp; hyperspin energy 5x as &lt;br /&gt;fast as normal&lt;br /&gt;24 MJ9A-AACY Regain sonic punch and hyperspin energy 10x &lt;br /&gt;as fast as normal&lt;br /&gt;CODES 25 THRU 32 WORK ONLY ON UP-SCROLLING SCENES&lt;br /&gt;25 AZ5T-AAFJ Regain heat vision energy 1/4x as fast as &lt;br /&gt;normal&lt;br /&gt;26 BF5T-AAFJ Regain heat vision energy 1/2x as fast as &lt;br /&gt;normal&lt;br /&gt;27 B35T-AAFJ Regain heat vision energy 3/4x as fast as &lt;br /&gt;normal&lt;br /&gt;28 DP5T-AAFJ Regain heat vision energy 1 1/2x as fast as &lt;br /&gt;normal&lt;br /&gt;29 EV5T-AAFJ Regain heat vision energy 2x as fast as &lt;br /&gt;normal&lt;br /&gt;30 G35T-AAFJ Regain heat vision energy 3x as fast as &lt;br /&gt;normal&lt;br /&gt;31 MK5T-AAFJ Regain heat vision energy 5x as fast as &lt;br /&gt;normal&lt;br /&gt;32 0V5T-AAFJ Regain heat vision energy 10x as fast as &lt;br /&gt;normal&lt;br /&gt;33 AWBA-AA4C  Infinite sonic punch energy after charge-up&lt;br /&gt;34 AA9A-AACY + ABWT-AAA0 Start without sonic punch&lt;br /&gt;35 ACCA-AAAW Infinite hyperspin energy after charge-up&lt;br /&gt;36 AV7A-AA9E + AB7T-AAAE + RF5T-A61N Infinite heat &lt;br /&gt;vision energy after charge-up&lt;br /&gt;37 AB5T-AAFJ Play without heat vision energy recharge&lt;br /&gt;CODES 38 THROUGH 42 AFFECT REGULAR JUMPS ONLY, NOT SUPER &lt;br /&gt;JUMPS OR RUNNING JUMPS&lt;br /&gt;38 ABCA-B55Y Jump 1/2x high as normal on regular jumps&lt;br /&gt;39 ABCA-B15Y Jump 3/4x high as normal on regular jumps&lt;br /&gt;40 ABCA-BS5Y Jump 1-1/2x high as normal on regular jumps&lt;br /&gt;41 ABCA-BK5Y Jump 2x high as normal on regular jumps&lt;br /&gt;42 ABCA-A75Y Jump 3x high as normal on regular jumps&lt;br /&gt;Superman is a trademark of DC Comics Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SYLVESTER AND TWEETY IN CAGEY CAPERS(tm) GAME&lt;br /&gt;&lt;br /&gt;1 AJZA-CA68 Infinite lives&lt;br /&gt;2 DJ4T-CA8E Invincible&lt;br /&gt;3 AEYT-CAA2 Start with 1 life&lt;br /&gt;4 ANYT-CAA2 Start with 3 lives&lt;br /&gt;5 AYYT-CAA2 Start with 5 lives&lt;br /&gt;6 B6YT-CAA2 Start with 15 lives&lt;br /&gt;7 CTYT-CAA2 Start with 20 lives&lt;br /&gt;8 AJZA-CA3N Don't get an extra life at 100,000 points&lt;br /&gt;9 PJZA-DJVN Get 2 extra lives at 100,000 points&lt;br /&gt;10 PJZA-DNVN Get 3 extra lives at 100,000 points&lt;br /&gt;11 AAZA-CAA8 + AAZA-CABG Get an extra life at 34,464 points&lt;br /&gt;12 AJZA-CAA8 + AJZA-CABG Get an extra life at 165,536 &lt;br /&gt;points&lt;br /&gt;13 ANZA-CAA8 + ANZA-CABG Get an extra life at 231,072 &lt;br /&gt;points&lt;br /&gt;14 ATZA-CAA8 + ATZA-CABG Get an extra life at 296,608 &lt;br /&gt;points&lt;br /&gt;15 RE4T-C6Y8 Fish bowls don't restore any health&lt;br /&gt;16 RE4T-C6ZG Fish bowls restore full health&lt;br /&gt;17 BJ3A-CAE6 + BJ3A-CAFC Sylvester can only take one hit&lt;br /&gt;18 GJ3A-CAE6 + GJ3A-CAFC Sylvester can take less hits&lt;br /&gt;19 3A3A-CAE6 + 3A3A-CAFC Sylvester can take more hits&lt;br /&gt;20 FT3A-CCE6 + FT3A-CCFC Sylvester can take a lot more hits&lt;br /&gt;21 AECT-AAA8 Start on Level 2--Domestic Devils 2&lt;br /&gt;22 AJCT-AAA8 Start on Level 3--Mayhem Express&lt;br /&gt;23 ANCT-AAA8 Start on Level 4--Back Alley Blues&lt;br /&gt;24 ATCT-AAA8 Start on Level 5--Hyde and Shriek&lt;br /&gt;25 AYCT-AAA8 Start on Level 6--Hyde and Shriek 2&lt;br /&gt;26 A2CT-AAA8 Start on Level 7--Oceans of Trouble&lt;br /&gt;Sylvester and Tweety in Cagey Capers and related names are &lt;br /&gt;trademarks of Warner Bros.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP8GM4NpQI/AAAAAAAAAYo/UWXHT7CvzHc/s1600-h/526629gqzns4h1i9.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP8GM4NpQI/AAAAAAAAAYo/UWXHT7CvzHc/s400/526629gqzns4h1i9.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252318773910545666" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div id='vu_ytplayer_vjVQa1PpcFPQQ4uvuKOK8G2zmTKKau4j8eYhZ-JSaSA='&gt;&lt;a href='http://www.youtube.com/browse'&gt;Watch the latest videos on YouTube.com&lt;/a&gt;&lt;/div&gt;&lt;script type='text/javascript' src='http://www.youtube.com/watch_custom_player?id=vjVQa1PpcFPQQ4uvuKOK8G2zmTKKau4j8eYhZ-JSaSA='&gt;&lt;/script&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP8GM4NpQI/AAAAAAAAAYo/UWXHT7CvzHc/s1600-h/526629gqzns4h1i9.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP8GM4NpQI/AAAAAAAAAYo/UWXHT7CvzHc/s400/526629gqzns4h1i9.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252318773910545666" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;T2 The Arcade Game(tm) Game&lt;br /&gt;T2&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 AE6A-BE3W Start with 1 credit instead of 4  &lt;br /&gt;2 EY6A-BE3W Start with 25 credits&lt;br /&gt;3 LA6A-BE3W Start with 50 credits  &lt;br /&gt;4 RY6A-BE3W Start with 75 credits &lt;br /&gt;5 RZ8A-A6V6 Infinite credits  &lt;br /&gt;6 XE6A-BE3W Advance to next level and get infinite credits &lt;br /&gt;when terminated„may have some weird   &lt;br /&gt;effects, doesn't work on last level&lt;br /&gt;7 SF4A-BEXL Start on human hideout&lt;br /&gt;8 SF4A-BJXL Start on trip to skynet&lt;br /&gt;9 SF4A-BNXL Start on skynet&lt;br /&gt;10 SF4A-BTXL Start on cyberdyne systems  &lt;br /&gt;11 SF4A-B2XL Start on the freeway&lt;br /&gt;12 SF4A-B6XL Start on the steel mill&lt;br /&gt;13 AADT-AAEL Always have maximum gun power  &lt;br /&gt;14 RGJA-A60C Protection from most hazards  &lt;br /&gt;15 RZ8A-A6X0 Infinite rockets and shotgun shells on pick-up  &lt;br /&gt;16 XGGA-BA30 Start with LOTS of rockets  &lt;br /&gt;T2 The Arcade Game and related names are trademarks of Carolco Pictures Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Target Earth(tm) Game&lt;br /&gt;Help Rex save Earth and its colonies from an unknown menace, and eventually find out what that menace really is. TARG Codes 8 thru 13 give you different aspects of invincibility. The difference between Codes 8 and 9 is interesting. With Code 8, enemy fire hitting Rex will explode but cause no damage. With Code 9, enemy fire passes through Rex without exploding.&lt;br /&gt;1 ALAT-AA4J MASTER CODE-MUST BE ENTERED&lt;br /&gt;2 358A-A396 Go to stage 3 after stage 1&lt;br /&gt;3 SD8A-A596 Go to stage 4 after stage 1&lt;br /&gt;4 KM8A-A996 Go to stage 5 after stage 1&lt;br /&gt;5 7M8A-A996 Go to stage 6 after stage 1&lt;br /&gt;6 JD8A-BD96 Go to stage 7 after stage 1&lt;br /&gt;7 DX8A-BF96 Go to stage 8 after stage 1&lt;br /&gt;8 AKGT-AA8R Rex is impervious to most &lt;br /&gt;enemy fire&lt;br /&gt;9 2VGT-AA8J Rex is invisible to most enemy fire&lt;br /&gt;10 AL8A-AA8T + AL8A-AA9R Rex cannot burn up re-entering&lt;br /&gt; atmosphere&lt;br /&gt;11 AKXA-AA4A Rex cannot be electrocuted&lt;br /&gt;12 AJ7T-AA20 Chron cyborg cannot harm Rex&lt;br /&gt;13 AL4T-AA92 + AK0A-AA78 + AL5T-AA60 Rance's death ray cannot harm Rex&lt;br /&gt;14 CB8A-AACW HG gun carries 10 rounds &lt;br /&gt;instead of 20&lt;br /&gt;15 XF8A-AACW HG gun carries 99 rounds&lt;br /&gt;16 THTT-AEWN HG gun carries infinite ammo&lt;br /&gt;17 GB8A-AACY 25-SC weapon carries 30 rounds &lt;br /&gt;instead of 60&lt;br /&gt;18 XF8A-AACY 25-SC weapon carries 99 rounds&lt;br /&gt;19 THTT-AEZ2 25-SC weapon carries infinite ammo&lt;br /&gt;20 EZ8A-AAC0 40-SC weapon carries 25 rounds&lt;br /&gt;21 XF8A-AAC0 40-SC weapon carries 99 rounds&lt;br /&gt;22 THVA-AEXE 40-SC weapon carries infinite ammo&lt;br /&gt;23 EZ8A-AAC2 GL weapon carries 25 grenades &lt;br /&gt;instead of 50&lt;br /&gt;24 XF8A-AAC2 GL weapon carries 99 grenades&lt;br /&gt;25 THVT-AEVC GL weapon carries infinite grenades&lt;br /&gt;26 EB8A-AAC4 MGL weapon carries 20 grenades &lt;br /&gt;instead of 45&lt;br /&gt;27 XF8A-AAC4 MGL weapon carries 99 grenades&lt;br /&gt;28 THVT-AEZC MGL weapon carries infinite grenades&lt;br /&gt;29 AZ8A-AADL Burst Attacker carries 5 rounds &lt;br /&gt;instead of 10&lt;br /&gt;30 XF8A-AADL Burst Attacker carries 99 rounds&lt;br /&gt;31 THXT-AEVY Burst Attacker carries infinite ammo&lt;br /&gt;32 CZ8A-AADJ DD weapon carries 15 rounds &lt;br /&gt;instead of 30&lt;br /&gt;33 XF8A-AADJ DD weapon carries 99 rounds&lt;br /&gt;34 THXA-AEZE DD weapon carries infinite ammo&lt;br /&gt;35 EZ8A-AAC6 150 BZ weapon carries 25 rounds &lt;br /&gt;instead of 50&lt;br /&gt;36 XF8A-AAC6 150 BZ weapon carries 99 rounds&lt;br /&gt;37 THWA-AETE 150 BZ weapon carries infinite ammo&lt;br /&gt;38 EB8A-AAC8 203 BZ weapon carries 20 rounds &lt;br /&gt;instead of 40&lt;br /&gt;39 XF8A-AAC8 203 BZ weapon carries 99 rounds&lt;br /&gt;40 THWA-AEYE 203 BZ weapon carries &lt;br /&gt;infinite ammo&lt;br /&gt;41 EZ8A-AADA MISSILE weapon carries 25 rounds &lt;br /&gt;instead of 50&lt;br /&gt;42 XF8A-AADA MISSILE weapon carries 99 rounds&lt;br /&gt;43 THWA-AE00 MISSILE weapon carries infinite ammo&lt;br /&gt;44 EZ8A-AADC M-POD weapon carries 25 rounds &lt;br /&gt;instead of 50&lt;br /&gt;45 XF8A-AADC M-POD weapon carries 99 rounds&lt;br /&gt;46 THWT-AEX2 M-POD weapon carries &lt;br /&gt;infinite ammo&lt;br /&gt;47 GZ8A-AADE E-AS weapon carries 35 rounds &lt;br /&gt;instead of 70&lt;br /&gt;48 XF8A-AADE E-AS weapon carries 99 rounds&lt;br /&gt;49 THWT-AE02 E-AS weapon carries infinite ammo&lt;br /&gt;50 GB8A-AADG E-CN weapon carries 30 rounds &lt;br /&gt;instead of 55&lt;br /&gt;51 XF8A-AADG E-CN weapon carries 99 rounds&lt;br /&gt;52 THXA-AEW0 E-CN weapon carries infinite ammo&lt;br /&gt;53 ADZT-AAGA 0 continues instead of 2&lt;br /&gt;54 AXZT-AAGA 4 continues&lt;br /&gt;55 BHZT-AAGA 9 continues&lt;br /&gt;56 AMZT-AA4L Infinite continues&lt;br /&gt;Target Earth and related names are trademarks of Toy Soldiers, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Task Force Harrier EX(tm) Game&lt;br /&gt;You, Falcon, and your awesome Harrier Jump Jet are all that's standing between the good folks of the world and the brutal conquest of the Red revolutionary army. TASK Codes 1 thru 12 let you level-warp to your heart's content, and Code 13 gives you unlimited players--very useful.&lt;br /&gt;1 AEBT-AADE Start at stage 2&lt;br /&gt;2 AJBT-AADE Start at stage 3&lt;br /&gt;3 ANBT-AADE Start at stage 4&lt;br /&gt;4 ATBT-AADE Start at stage 5&lt;br /&gt;5 AYBT-AADE Start at stage 6&lt;br /&gt;6 A2BT-AADE Start at stage 7&lt;br /&gt;7 A6BT-AADE Start at stage 8&lt;br /&gt;8 BABT-AADE Start at stage 9&lt;br /&gt;9 BEBT-AADE Start at stage 10&lt;br /&gt;10 BJBT-AADE Start at stage 11&lt;br /&gt;11 BNBT-AADE Start at stage 12&lt;br /&gt;12 DGWA-AADE + DGWA-AADW Choose up to 25 players on &lt;br /&gt;option screen&lt;br /&gt;13 A2WA-AA90 Infinite players&lt;br /&gt;14 BJVT-AABW + A2VT-AA34 Start with 10 super bombs&lt;br /&gt;15 B6VT-AABW + A2VT-AA34 Start with 15 super bombs&lt;br /&gt;16 DEVT-AABW + A2VT-AA34 Start with 25 super bombs&lt;br /&gt;17 NNVT-AABW + A2VT-AA34 Start with 99 super bombs&lt;br /&gt;18 AJTT-AA7W Infinite super bombs&lt;br /&gt;19 A2WT-AA2G No decrease in rocket firepower &lt;br /&gt;after loss of fighter&lt;br /&gt;20 A2WT-AA2R No decrease in bomb firepower &lt;br /&gt;after loss of fighter&lt;br /&gt;21 A2WT-AA20 No decrease in escort firepower &lt;br /&gt;after loss of fighter&lt;br /&gt;22 BJBT-AAFL + BJBT-AAFT Start with 10 credits&lt;br /&gt;23 DEBT-AAFL + DEBT-AAFT Start with 25 credits&lt;br /&gt;24 AJWT-AA6C Infinite credits&lt;br /&gt;Task Force Harrier EX and related names are trademarks of Treco Corporation Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Taz-Mania(tm) Game&lt;br /&gt;Taz-Mania(tm) is a great-looking game. Play it with infinite lives (TAZ Code 1). Or, never lose health with Code 15, or explore the game by by playing every fifth level with Code 19. Code 45 can be mixed with Codes 37 thru 44 to change the number of extra lives a photo 3 is worth. Codes 16 thru 19 may confuse the game once level 17 is exceeded, since there are only 17 levels in a normal game. The game will continue to play, however.&lt;br /&gt;1 AJKT-JA24 Infinite lives&lt;br /&gt;2 AEJT-JABY + AEKT-JAB2 Start with 1 life&lt;br /&gt;3 AJJT-JABY + AJKT-JAB2 Start with 2 lives&lt;br /&gt;4 ATJT-JABY + ATKT-JAB2 Start with 4 lives&lt;br /&gt;5 AYJT-JABY + AYKT-JAB2 Start with 5 lives&lt;br /&gt;6 CAJT-JABY + CAKT-JAB2 Start with 10 lives&lt;br /&gt;7 CYJT-JABY + CYKT-JAB2 Start with 15 lives&lt;br /&gt;8 EAJT-JABY + EAKT-JAB2 Start with 20 lives&lt;br /&gt;9 LAJT-JABY + LAKT-JAB2 Start with 50 lives&lt;br /&gt;10 AAJT-JCBY + AAKT-JCB2 Start with 100 lives&lt;br /&gt;11 AKCT-GA7W Infinite continues&lt;br /&gt;12 A1GT-GADE 5 seconds to continue game&lt;br /&gt;13 NDGT-GADE 60 seconds to continue game&lt;br /&gt;14 AMGA-GA3R Infinite time to continue game&lt;br /&gt;15 AJXA-GA22 Never lose health&lt;br /&gt;YOU MAY NOT BE ABLE TO COMPLETE THE GAME USING CODES 16 THRU 19. &lt;br /&gt;USE THEM TO EXPLORE THE GAME&lt;br /&gt;16 PYKT-KJW2 Play every 2nd level&lt;br /&gt;17 PYKT-KNW2 Play every 3rd level&lt;br /&gt;18 PYKT-KTW2 Play every 4th level&lt;br /&gt;19 PYKT-KYW2 Play every 5th level&lt;br /&gt;20 AB4T-EAAN 0 seconds of invincibility when &lt;br /&gt;star is eaten&lt;br /&gt;21 W34T-EAAN 5 seconds of invincibility when &lt;br /&gt;star is eaten&lt;br /&gt;22 FV4T-ECAN 10 seconds of invincibility when &lt;br /&gt;star is eaten&lt;br /&gt;23 TV4T-EGAN 30 seconds of invincibility when &lt;br /&gt;star is eaten&lt;br /&gt;24 BB4T-ERAN 60 seconds of invincibility when &lt;br /&gt;star is eaten&lt;br /&gt;25 CB4T-E6AN 120 seconds of invincibility when &lt;br /&gt;star is eaten&lt;br /&gt;26 G2LT-JAF0 2 seconds of invincibility after injury&lt;br /&gt;27 4JLT-JAF0 7 seconds of invincibility after injury&lt;br /&gt;28 FTLT-JCF0 10 seconds of invincibility after injury&lt;br /&gt;29 2JLT-JCF0 15 seconds of invincibility after injury&lt;br /&gt;30 MALT-JEF0 20 seconds of invincibility after injury&lt;br /&gt;31 AKAA-GA7G Infinite invincibility after star or injury&lt;br /&gt;32 AB4A-FA8A Each photo 1 worth 0 extra lives&lt;br /&gt;33 AK4A-FA8A Each photo 1 worth 2 extra lives&lt;br /&gt;34 AP4A-FA8A Each photo 1 worth 3 extra lives&lt;br /&gt;35 AZ4A-FA8A Each photo 1 worth 5 extra lives&lt;br /&gt;36 CB4A-FA8A Each photo 1 worth 10 extra lives&lt;br /&gt;37 AK4A-EA9R Each photo 3 worth 0 continues&lt;br /&gt;38 PZ4A-FJ1R Each photo 3 worth 2 continues&lt;br /&gt;39 PZ4A-FN1R Each photo 3 worth 3 continues&lt;br /&gt;40 PZ4A-FT1R Each photo 3 worth 4 continues&lt;br /&gt;41 PZ4A-FY1R Each photo 3 worth 5 continues&lt;br /&gt;42 PZ4A-F21R Each photo 3 worth 6 continues&lt;br /&gt;43 PZ4A-F61R Each photo 3 worth 7 continues&lt;br /&gt;44 PZ4A-FA1R Each photo 3 worth 8 continues&lt;br /&gt;45 MA4A-FF1T Each photo 3 worth 1 extra life&lt;br /&gt;46 AK4A-EA6J Each food worth 0% health&lt;br /&gt;47 FZ4A-FEYJ Each food worth 8% health&lt;br /&gt;48 FZ4A-FJYJ Each food worth 16% health&lt;br /&gt;49 FZ4A-FTYJ Each food worth 33% health&lt;br /&gt;50 FZ4A-FYYJ Each food worth 42% health&lt;br /&gt;51 FZ4A-F2YJ Each food worth 50% health&lt;br /&gt;52 FZ4A-F6YJ Each food worth 58% health&lt;br /&gt;53 FZ4A-FAYJ Each food worth 67% health&lt;br /&gt;54 RF4A-E6YW Each food worth 100% health&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time.&lt;br /&gt;Taz-Mania and related names are trademarks of Warner Bros. Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Taz in Escape from Mars(tm) Game&lt;br /&gt;1 ABLB-RACA Start with no continues&lt;br /&gt;2 AFLB-RACA Start with 1 continue&lt;br /&gt;3 AKLB-RACA Start with 2 continues&lt;br /&gt;4 AVLB-RACA Start with 4 continues&lt;br /&gt;5 AZLB-RACA Start with 5 continues&lt;br /&gt;6 A7LB-RACA Start with 7 continues&lt;br /&gt;7 BFLB-RACA Start with 9 continues&lt;br /&gt;8 AKLB-RA70 Infinite continues&lt;br /&gt;9 A5LB-SJ7C Start level with rock power-up&lt;br /&gt;10 AMLB-SJ7C Start level with flame power-up&lt;br /&gt;11 AMLB-RA4W Keep power-ups after you die&lt;br /&gt;12 ALJB-4A9R No one loses any energy-Including enemies&lt;br /&gt;13 ABLB-RABY Start with 1 life&lt;br /&gt;14 AFLB-RABY Start with 2 lives&lt;br /&gt;15 AVLB-RABY Start with 5 lives&lt;br /&gt;16 A3LB-RABY Start with 7 lives&lt;br /&gt;17 BBLB-RABY Start with 9 lives&lt;br /&gt;18 AKLB-RA64 Infinite lives&lt;br /&gt;Taz is a trademark of Warner Bros.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Team USA Basketball(tm) Game&lt;br /&gt;OK, sports fans. Line up to play with the Olympic dream team in a realistic game of hoops against their world-class opponents. Normally, international rules apply, but with the Game Genie(tm) you can break the rules. Get a head start against the tough computer or a human opponent with DREAM Code 6, and stop the shot clock with Code 12. If you're an expert, give your opponent a 25-point spot and play the game without any timeouts with Codes 11 and 21.&lt;br /&gt;1 R19T-860T MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 AYCA-AAHY Player 1 starts with 5 points&lt;br /&gt;3 BJCA-AAHY Player 1 starts with 10 points&lt;br /&gt;4 B6CA-AAHY Player 1 starts with 15 points&lt;br /&gt;5 CTCA-AAHY Player 1 starts with 20 points&lt;br /&gt;6 DECA-AAHY Player 1 starts with 25 points&lt;br /&gt;7 AYCA-AAH6 Player 2 starts with 5 points&lt;br /&gt;8 BJCA-AAH6 Player 2 starts with 10 points&lt;br /&gt;9 B6CA-AAH6 Player 2 starts with 15 points&lt;br /&gt;10 CTCA-AAH6 Player 2 starts with 20 points&lt;br /&gt;11 DECA-AAH6 Player 2 starts with 25 points&lt;br /&gt;12 ATHA-AA2L Stop shot clock&lt;br /&gt;13 AKTT-AAFG Free throws worth 2&lt;br /&gt;14 AVTT-AAFG Free throws worth 4&lt;br /&gt;15 AZTT-AAFG Free throws worth 5&lt;br /&gt;16 BKTT-AAFG Free throws worth 10&lt;br /&gt;17 AKTT-AAF0 Baskets worth 3&lt;br /&gt;18 AZTT-AAF0 Baskets worth 5&lt;br /&gt;19 AZVA-AAAW 3-point baskets worth 5&lt;br /&gt;20 BKVA-AAAW 3-point baskets worth 10&lt;br /&gt;21 AA8T-CABE Player 1 starts with 0 timeouts&lt;br /&gt;22 AE8T-CABE Player 1 starts with 1 timeouts&lt;br /&gt;23 AN8T-CABE Player 1 starts with 3 timeouts&lt;br /&gt;24 AT8T-CABE Player 1 starts with 4 timeouts&lt;br /&gt;25 AA8T-CABN Player 2 starts with 0 timeouts&lt;br /&gt;26 AE8T-CABN Player 2 starts with 1 timeouts&lt;br /&gt;27 AN8T-CABN Player 2 starts with 3 timeouts&lt;br /&gt;28 AT8T-CABN Player 2 starts with 4 timeouts&lt;br /&gt;USA Basketball is a trademark of USA Basketball.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TechnoClash(tm) Game&lt;br /&gt;TECH&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 R04T-66TT MASTER CODE„MUST BE ENTERED  &lt;br /&gt;2 ACNT-AAF6 Almost invincible  &lt;br /&gt;3 WB4T-AABE Start with 3x normal energy  &lt;br /&gt;4 DB4T-AABE Start with 1/2x normal energy&lt;br /&gt;5 NCHT-GAG4 Getting magic life shard increases &lt;br /&gt;  life meter to maximum  &lt;br /&gt;6 ACHT-GAG4 Getting magic life shard does&lt;br /&gt;  not increase life meter&lt;br /&gt;7 AM2T-CA94 Faarg and Chaaz are nearly invincible  &lt;br /&gt;8 AM0A-CA62 Infinite bullets for Faarg and flames for Chazz  &lt;br /&gt;9 AM0A-CA6W Infinite rockets for Faarg and fireballs for Chazz&lt;br /&gt;10 ALWT-GA76 Infinite continues  &lt;br /&gt;11 BJMA-CACT Start with 10 continues&lt;br /&gt;12 BCRT-AA68 Infinite basic spells  &lt;br /&gt;13 CV6A-AAFJ Start with 20 basic spells&lt;br /&gt;14 DCWA-AA9E Infinite lightning spells&lt;br /&gt;15 CV6A-AAEE Start with 20 lightning spells  &lt;br /&gt;16 DCWT-AA44 Infinite super spells&lt;br /&gt;17 CV6A-AAE6 Start with 20 super spells&lt;br /&gt;18 DCYT-AA2R Infinite angle spells&lt;br /&gt;19 CV6A-AAFA Start with 20 angle spells&lt;br /&gt;20 DCVA-AA8J Infinite time bomb spells  &lt;br /&gt;21 CV6A-AAEJ Start with 20 time bomb spells&lt;br /&gt;22 AGZT-AAGE Always get hurt from bombs' explosions&lt;br /&gt;23 AWZT-AAGE Time bombs go off after about 1 second  &lt;br /&gt;24 GCZT-AAGE Time bombs go off after about 10 seconds&lt;br /&gt;25 DCZA-AA8G Infinite mondo major spells&lt;br /&gt;26 CV6A-AAD6 Start with 20 mondo major spells&lt;br /&gt;27 DCVT-AA7T Infinite hold spells&lt;br /&gt;28 CV6A-AAD2 Start with 20 hold spells&lt;br /&gt;29 DCXT-AA7R Infinite wide spells&lt;br /&gt;30 CV6A-AAFE Start with 20 wide spells  &lt;br /&gt;31 CV6A-AAE2 Start with 20 death spells&lt;br /&gt;32 NP6A-AAEN Start with 99 heal spells&lt;br /&gt;33 CV6A-AAEN Start with 20 heal spells&lt;br /&gt;34 DCVT-AA2G Infinite levitate spells&lt;br /&gt;35 CV6A-AAEA Start with 20 levitate spells&lt;br /&gt;36 BCVT-AADJ Levitation lasts about 2 seconds&lt;br /&gt;37 ECVT-AADJ Levitation lasts about 8 seconds  &lt;br /&gt;38 6CVT-AADJ Levitation lasts about 60 seconds&lt;br /&gt;39 BCRT-AA26 Infinite teleport spells&lt;br /&gt;40 CV6A-AAEY Start with 20 teleport spells&lt;br /&gt;41 ALRT-AA3W Infinite invulnerable spells&lt;br /&gt;42 CV6A-AAFT Start with 20 invulnerable spells  &lt;br /&gt;43 T4RT-AACA Invulnerability lasts about 4 seconds&lt;br /&gt;44 BCRT-AA82 Invulnerability lasts until level is completed&lt;br /&gt;TechnoClash is a trademark of Electronic Arts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Technocop(tm) Game&lt;br /&gt;Welcome to law enforcement in the 21st Century. As Technocop(tm), you have to stamp out the D.O.A.(tm) crime organization and find and arrest its mysterious leader. To help you, try TECHNO Code 2 for invincibility and Code 3 for infinite stamina. TECHNO Code 4 gives you infinite time to find bad guys. Warp to the peak of the action with Codes 9 thru 18.&lt;br /&gt;1 DJBT-AA4A MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 G56T-EA6L Invincibility&lt;br /&gt;3 BM0T-EA4L Infinite stamina&lt;br /&gt;4 MM7A-EA28 Stop timer--except on car &lt;br /&gt; sequences&lt;br /&gt;5 A31T-EA44 Car never damages when crashed&lt;br /&gt;6 CV1T-EAC6 Car crash does twice as much damage&lt;br /&gt;7 SH6T-FJW2 Stamina replenishes faster&lt;br /&gt;8 EX2A-EA9A Gun never requires reload&lt;br /&gt;9 AE1A-GAF0 + AJ1A-GAF8 Start on stage 2&lt;br /&gt;10 AJ1A-GAF0 + AN1A-GAF8 Start on stage 3&lt;br /&gt;11 AN1A-GAF0 + AT1A-GAF8 Start on stage 4&lt;br /&gt;12 AT1A-GAF0 + AY1A-GAF8 Start on stage 5&lt;br /&gt;13 AY1A-GAF0 + A21A-GAF8 Start on stage 6&lt;br /&gt;14 A21A-GAF0 + A61A-GAF8 Start on stage 7&lt;br /&gt;15 A61A-GAF0 + BA1A-GAF8 Start on stage 8&lt;br /&gt;16 BA1A-GAF0 + BE1A-GAF8 Start on stage 9&lt;br /&gt;17 BE1A-GAF0 + BJ1A-GAF8 Start on stage 10&lt;br /&gt;18 BJ1A-GAF0 + BN1A-GAF8 Start on stage 11&lt;br /&gt;Technocop and related names are trademarks of Razorsoft, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Tecmo Super Bowl(tm) Game&lt;br /&gt;CODES WORK IN PRESEASON AND PRO BOWL MODES ONLY&lt;br /&gt;1 AAGT-FA2G Touchdowns for player 1 worth 0 pts.&lt;br /&gt;2 ANGT-FA2G Touchdowns for player 1 worth 3 pts.&lt;br /&gt;3 AYGT-FA2G Touchdowns for player 1 worth 5 pts.&lt;br /&gt;4 BEGT-FA2G Touchdowns for player 1 worth 9 pts.&lt;br /&gt;5 AAHA-FA74 Extra pts. for player 1 worth 0 pts.&lt;br /&gt;6 ANHA-FA74 Extra pts. for player 1 worth 3 pts.&lt;br /&gt;7 AYHA-FA74 Extra pts. for player 1 worth 5 pts.&lt;br /&gt;8 BEHA-FA74 Extra pts. for player 1 worth 9 pts.&lt;br /&gt;9 AAFA-EAF6 Field goals for player 1 worth 0 pts.&lt;br /&gt;10 AEFA-EAF6 Field goals for player 1 worth 1 pt.&lt;br /&gt;11 AYFA-EAF6 Field goals for player 1 worth 5 pts.&lt;br /&gt;12 BEFA-EAF6 Field goals for player 1 worth 9 pts.&lt;br /&gt;SAFETY CODES DON'T WORK ON PUNT RETURNS&lt;br /&gt;13 AARA-FA42 Safeties for player 1 worth 0 pts.&lt;br /&gt;14 AYRA-FA42 Safeties for player 1 worth 5 pts.&lt;br /&gt;15 BERA-FA42 Safeties for player 1 worth 9 pts.&lt;br /&gt;16 AARA-FA7J Touchdowns for player 2 worth 0 pts.&lt;br /&gt;17 ANRA-FA7J Touchdowns for player 2 worth 3 pts.&lt;br /&gt;18 AYRA-FA7J Touchdowns for player 2 worth 5 pts.&lt;br /&gt;19 BERA-FA7J Touchdowns for player 2 worth 9 pts.&lt;br /&gt;20 AASA-FA5L Extra pts. for player 2 worth 0 pts.&lt;br /&gt;21 ANSA-FA5L Extra pts. for player 2 worth 3 pts.&lt;br /&gt;22 AYSA-FA5L Extra pts. for player 2 worth 5 pts.&lt;br /&gt;23 BESA-FA5L Extra pts. for player 2 worth 9 pts.&lt;br /&gt;24 AAPA-FA5E Field goals for player 2 worth 0 pts.&lt;br /&gt;25 AEPA-FA5E Field goals for player 2 worth 1 pt.&lt;br /&gt;26 AYPA-FA5E Field goals for player 2 worth 5 pts.&lt;br /&gt;27 BEPA-FA5E Field goals for player 2 worth 9 pts.&lt;br /&gt;28 AADA-EAH2 Safeties for player 2 worth 0 pts.&lt;br /&gt;29 AYDA-EAH2 Safeties for player 2 worth 5 pts.&lt;br /&gt;30 BEDA-EAH2 Safeties for player 2 worth 9 pts.&lt;br /&gt;31 AAVA-CAE6 Player 1 gets 0 timeouts for the first half&lt;br /&gt;32 BEVA-CAE6 Player 1 gets 9 timeouts for the first half&lt;br /&gt;33 AAWA-CAB2 Player 1 gets 0 timeouts for the second half&lt;br /&gt;34 BEWA-CAB2 Player 1 gets 9 timeouts for the second half&lt;br /&gt;35 AAVA-CAFE Player 2 gets 0 timeouts for the first half&lt;br /&gt;36 BEVA-CAFE Player 2 gets 9 timeouts for the first half&lt;br /&gt;37 AAWA-CACA Player 2 gets 0 timeouts for the second half&lt;br /&gt;38 BEWA-CACA Player 2 gets 9 timeouts for the second half&lt;br /&gt;39 A2WA-CA30 Player 1's timeouts not reset at halftime&lt;br /&gt;40 A2WA-CA38 Player 2's timeouts not reset at halftime&lt;br /&gt;41 B2WA-CA30 Neither player's timeouts reset at halftime&lt;br /&gt;42 A2YA-CA7T Clock stops after each play&lt;br /&gt;43 AEAC-AAA4 Quarters in pre-season games are 1 min.&lt;br /&gt;44 ANAC-AAA4 Quarters in pre-season games are 3 mins.&lt;br /&gt;45 CAAC-AAA4 Quarters in pre-season games are 10 mins.&lt;br /&gt;46 CYAC-AAA4 Quarters in pre-season games are 15 mins.&lt;br /&gt;47 GAAC-AAA4 Quarters in pre-season games are 30 mins.&lt;br /&gt;48 AEAC-B928 Quarters in pro-bowl games are 1 min.&lt;br /&gt;49 ANAC-B928 Quarters in pro-bowl games are 3 mins.&lt;br /&gt;50 CAAC-B928 Quarters in pro-bowl games are 10 mins.&lt;br /&gt;51 CYAC-B928 Quarters in pro-bowl games are 15 mins.&lt;br /&gt;52 GAAC-B928 Quarters in pro-bowl games are 30 mins.&lt;br /&gt;53 AEYA-EAGR 1 play to get a 1st down&lt;br /&gt;54 AJYA-EAGR 2 plays to get a 1st down&lt;br /&gt;55 A6YA-EAGR 7 plays to get a 1st down--choose not to punt &lt;br /&gt;on 4th down&lt;br /&gt;56 ATYA-EA8G Always 1st down&lt;br /&gt;Tecmo is a trademark of Tecmo, Ltd. Super Bowl is a trademark of &lt;br /&gt;National Football League.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Teenage Mutant Ninja Turtles Tournament Fighters(tm) Game&lt;br /&gt;1 A7NA-AAER Each round lasts 79 seconds&lt;br /&gt;2 AZNA-AAER Each round lasts 59 seconds&lt;br /&gt;3 APNA-AAER Each round lasts 39 seconds&lt;br /&gt;4 AFNA-AAER Each round lasts 19 seconds&lt;br /&gt;5 ABNA-AAER Each round lasts 9 seconds&lt;br /&gt;CODES 6 THRU 8 MAY CAUSE SOME STRANGE SOUNDS AND GRAPHICS&lt;br /&gt;6 AJXT-AA96 Set any # of continues in Options screen&lt;br /&gt;7 AJYA-AA3Y Set any # of rounds in Options screen&lt;br /&gt;8 AJYA-AA5G Set any difficulty level in Options screen&lt;br /&gt;9 NACT-EAHY Player 1 starts with 75% health&lt;br /&gt;10 JACT-EAHY Player 1 starts with 50% health&lt;br /&gt;11 EACT-EAHY Player 1 starts with 25% health&lt;br /&gt;12 AECT-EAHY Player 1 starts with almost no health&lt;br /&gt;13 NACT-EAH4 Player 2 starts with 75% health&lt;br /&gt;14 JACT-EAH4 Player 2 starts with 50% health&lt;br /&gt;15 EACT-EAH4 Player 2 starts with 25% health&lt;br /&gt;16 AECT-EAH4 Player 2 starts with almost no health&lt;br /&gt;JUMP CODES WORK ONLY WHEN SPEED IS SET TO 4, EXCEPT WHEN USED &lt;br /&gt;WITH CODE 51&lt;br /&gt;17 AD0T-FM5R Mega-jump--Leonardo&lt;br /&gt;18 TD0T-FX5R Bogus jump--Leonardo&lt;br /&gt;19 AD0T-EADR No jump--Leonardo&lt;br /&gt;20 AD0T-FM58 Mega-jump--Donatello&lt;br /&gt;21 TD0T-FX58 Bogus jump--Donatello&lt;br /&gt;22 AD0T-EAD8 No jump--Donatello&lt;br /&gt;23 AD0T-FM6R Mega-jump--Michaelangelo&lt;br /&gt;24 TD0T-FX6R Bogus jump--Michaelangelo&lt;br /&gt;25 AD0T-EAER No jump--Michaelangelo&lt;br /&gt;26 AD0T-FM68 Mega-jump--Raphael&lt;br /&gt;27 TD0T-FX68 Bogus jump--Raphael&lt;br /&gt;28 AD0T-EAE8 No jump--Raphael&lt;br /&gt;29 AD0T-FM7R Mega-jump--April O'Neal&lt;br /&gt;30 TD0T-FX7R Bogus jump--April O'Neal&lt;br /&gt;31 AD0T-EAFR No jump--April O'Neal&lt;br /&gt;32 AD0T-FM78 Mega-jump--Casey Jones&lt;br /&gt;33 TD0T-FX78 Bogus jump--Casey Jones&lt;br /&gt;34 AD0T-EAF8 No jump--Casey Jones&lt;br /&gt;35 AD0T-FM8R Mega-jump--Ray Fillet&lt;br /&gt;36 TD0T-FX8R Bogus jump--Ray Fillet&lt;br /&gt;37 AD0T-EAGR No jump--Ray Fillet&lt;br /&gt;38 AD0T-FM88 Mega-jump--Sisyphus&lt;br /&gt;39 TD0T-FX88 Bogus jump--Sisyphus&lt;br /&gt;40 AD0T-EAG8 No jump--Sisyphus&lt;br /&gt;41 AD0T-FM9R Mega-jump--Triceraton&lt;br /&gt;42 TD0T-FX9R Bogus jump--Triceraton&lt;br /&gt;43 AD0T-EAHR No jump--Triceraton&lt;br /&gt;44 AD0T-FM98 Mega-jump--Krang's Android&lt;br /&gt;45 TD0T-FX98 Bogus jump--Krang's Android&lt;br /&gt;46 AD0T-EAH8 No jump--Krang's Android&lt;br /&gt;47 AD1A-FM2R Mega-jump--Karai&lt;br /&gt;48 TD1A-FX2R Bogus jump--Karai&lt;br /&gt;49 AD1A-EAAR No jump--Karai&lt;br /&gt;50 AVWT-EA76 Jumps are disabled for all players&lt;br /&gt;51 JATT-EET0 Jump codes work on all speed settings&lt;br /&gt;Teenage Mutant Ninja Turtles and related names are trademarks of &lt;br /&gt;Mirage Studios. Tournament Fighters and related names are &lt;br /&gt;trademarks of Konami (America) Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Teenage Mutant Ninja Turtles(tm)&lt;br /&gt;„The Hyper Stone Heist(tm) Game&lt;br /&gt;HEIST&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 RFWA-C6VA + 9VWA-DGKC +  Player 1 starts with 1 life instead of 3&lt;br /&gt; ABWA-CABE   &lt;br /&gt;2 RFWA-C6VA + 9VWA-DGKC +  Player 1 starts with 10 lives&lt;br /&gt; BFWA-CABE  &lt;br /&gt;3 RFWA-C6VA + 9VWA-DGKC +  Player 1 starts with 25 lives&lt;br /&gt; EVWA-CABE&lt;br /&gt;4 RFWA-C6VA + 9VWA-DGKC +  Player 1 starts with 50 lives  &lt;br /&gt; KFWA-CABE&lt;br /&gt;5 RFWA-C6VA + 9VWA-DGKC +  Player 1 starts with 75 lives&lt;br /&gt; RVWA-CABE &lt;br /&gt;6 RFWA-C6VA + 9VWA-DGKC +  Player 1 starts with 100 lives&lt;br /&gt; XFWA-CABE&lt;br /&gt;7 RFWA-C6VL + 9VWA-DGKN +  Player 2 starts with 1 life instead of 3&lt;br /&gt; ABWA-CABR   &lt;br /&gt;8 RFWA-C6VL + 9VWA-DGKN +  Player 2 starts with 10 lives&lt;br /&gt; BFWA-CABR&lt;br /&gt;9 RFWA-C6VL + 9VWA-DGKN +  Player 2 starts with 25 lives&lt;br /&gt; EVWA-CABR&lt;br /&gt;10 RFWA-C6VL + 9VWA-DGKN +  Player 2 starts with 50 lives  &lt;br /&gt; KFWA-CABR&lt;br /&gt;11 RFWA-C6VL + 9VWA-DGKN +  Player 2 starts with 75 lives&lt;br /&gt; RVWA-CABR&lt;br /&gt;12 RFWA-C6VL + 9VWA-DGKN +  Player 2 starts with 100 lives&lt;br /&gt; XFWA-CABR&lt;br /&gt;13 ADCT-CAGC Infinite lives„player 1&lt;br /&gt;14 ADFA-CAB2 Infinite lives„player 2  &lt;br /&gt;15 RHST-C6YG Both players are invincible  &lt;br /&gt;16 BXYA-CA6L Deadly attack uses no life points&lt;br /&gt;„player 1 &lt;br /&gt;17 BXYT-CA2G Deadly attack uses no life points  &lt;br /&gt;„player 2&lt;br /&gt;Teenage Mutant Ninja Turtles is a trademark of Mirage Studios. The Hyper Stone Heist is a trademark of Konami Co., Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Terminator(tm) Game&lt;br /&gt;Help Kyle Reese in his battle with the unpleasant cyborg from the future. TERM Code 1 may allow Kyle to be trapped, so be quick and switch off effects to free him.&lt;br /&gt;1 R03A-861A Protection--some things can still kill you&lt;br /&gt;FOR CODES 2 THRU 6, SOME TIME BOMBS MAY DO NO DAMAGE&lt;br /&gt;2 AW9T-8A78 Infinite time bombs once at least &lt;br /&gt; one is awarded&lt;br /&gt;3 AG2A-8AG0 Time bombs awarded 1 at a time, &lt;br /&gt; maximum 9 allowed&lt;br /&gt;4 AL2A-8AG0 Time bombs awarded 2 at a time,  &lt;br /&gt; maximum 9 allowed&lt;br /&gt;5 A02A-8AG0 Time bombs awarded 5 at a time, &lt;br /&gt; maximum 9 allowed&lt;br /&gt;6 BL2A-8AG0 Time bombs awarded 9 at a time, &lt;br /&gt; maximum 9 allowed&lt;br /&gt;7 BC2A-8AH2 Energy capsules worth 1/2 normal (1 unit)&lt;br /&gt;8 EC2A-8AH2 Energy capsules worth 2x normal (4 units)&lt;br /&gt;The Terminator and related name are trademarks of Cinema '84.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TERMINATOR 2: JUDGMENT DAY(tm) GAME&lt;br /&gt;1 ZA7T-DPDE Start with primary power supply at 75%&lt;br /&gt;2 ZA7T-CJ5E Start with primary power supply at 50%&lt;br /&gt;3 ZA7T-DEME Start with primary power supply at 25%&lt;br /&gt;4 ZA7T-DJDE Start with primary power supply at 10%&lt;br /&gt;5 3C0T-HP0J Start with secondary power supply at 100%&lt;br /&gt;6 W40T-HP0J Start with secondary power supply at 75%&lt;br /&gt;7 GL0T-HP0J Start with secondary power supply at 25%&lt;br /&gt;8 AL0T-HP0J Start with secondary power supply at 1%&lt;br /&gt;9 BJ6T-CA4E Protection from gunfire&lt;br /&gt;10 AAKA-CABW Extra ammo worth 0 rounds&lt;br /&gt;11 GJKA-CABW Extra ammo worth 50 rounds&lt;br /&gt;12 9JKA-CABW Extra ammo worth 250 rounds&lt;br /&gt;13 8TKA-CCBW Extra ammo worth 500 rounds&lt;br /&gt;14 66KA-CGBW Extra ammo worth 999 rounds&lt;br /&gt;15 ATGT-CA80 Infinite rounds&lt;br /&gt;FOR CODES 16 THRU 18, DON'T USE MEDICINE WHEN YOU'RE ON SECONDARY POWER&lt;br /&gt;16 AAKA-CADT Medicine worth 0% (normally 15%)&lt;br /&gt;17 NTKA-CADT Medicine worth 50%&lt;br /&gt;18 3AKA-CADT Medicine worth 100%&lt;br /&gt;19 ALZA-AAHC Start on Level 2--John's Home&lt;br /&gt;20 AWZA-AAHC Start on Level 3--Mall&lt;br /&gt;21 A4ZA-AAHC Start on Level 4--Hospital&lt;br /&gt;22 BCZA-AAHC Start on Level 5--Compound&lt;br /&gt;23 BLZA-AAHC Start on Level 6--Dyson's Home&lt;br /&gt;Terminator 2: Judgment Day and related names are trademarks of Carolco Pictures, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thunder Force II(tm) Game&lt;br /&gt;Normally you get 4 lives and 7 credits in this futuristic sci-fi shooter. THUN2 Codes 1 thru 8 and 9 thru 15 let you choose different values. Get infinite lives with Codes 7 or 8 but don't combine them.&lt;br /&gt;1 AEET-AAAA Start with 2 lives&lt;br /&gt;2 A2ET-AAAA Start with 7 lives&lt;br /&gt;3 BEET-AAAA Start with 10 lives&lt;br /&gt;4 CTET-AAAA Start with 21 lives&lt;br /&gt;5 GJET-AAAA Start with 51 lives&lt;br /&gt;6 MJET-AAAA Start with 91 lives&lt;br /&gt;7 ATSA-AA2T Infinite lives--top-view missions only&lt;br /&gt;8 ATKT-AA4Y Infinite lives--side-view missions only&lt;br /&gt;9 AEET-AAFJ Start with 1 credit&lt;br /&gt;10 ATET-AAFJ Start with 4 credits&lt;br /&gt;11 BEET-AAFJ Start with 9 credits&lt;br /&gt;12 DEET-AAFJ Start with 25 credits&lt;br /&gt;13 GJET-AAFJ Start with 50 credits&lt;br /&gt;14 MJET-AAFJ Start with 90 credits&lt;br /&gt;15 ATEA-AA20 Infinite credits&lt;br /&gt;Thunder Force II is a trademark of Sega of America, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thunder Force III(tm) Game&lt;br /&gt;Defeat the Empire in this fast-paced shootout sequel to Thunder Force II(tm). Normally, you get 4 fighters, but you can dial in your choice of a number with THUN3 Codes 2 thru 5. With Code 10, you can keep special weapon power when you lose a fighter. You will lose the current selection, but the weapon is still shown on the screen and you can select it again. Code 11 lets you start with all special weapons available, including sever, lancer, wave, fire and hunter. With Game Genie(tm) in your arsenal, you should have no problem defending the galaxy!&lt;br /&gt;1 RYBT-A6XY MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 AECA-AAH8 Start with 2 fighters&lt;br /&gt;3 A2CA-AAH8 Start with 7 fighters&lt;br /&gt;4 BECA-AAH8 Start with 10 fighters&lt;br /&gt;5 A3AT-AA7R Infinite fighters&lt;br /&gt;6 AECA-AAF8 Start with 2 credits instead of 7&lt;br /&gt;7 ATCA-AAF8 Start with 5 credits&lt;br /&gt;8 BTCA-AAF8 Start with 13 credits&lt;br /&gt;9 A2FT-AA8C Infinite credits&lt;br /&gt;10 AKAT-AA8R Keep special weapon power &lt;br /&gt;when you lose a fighter&lt;br /&gt;11 9TCA-BGSR +  Start with all special &lt;br /&gt;D6CA-AAHT + 96CA-AAHW weapons available&lt;br /&gt;12 AKAA-AA6W Never get special weapons ability &lt;br /&gt;Thunder Force III and related names are trademarks of Technosoft Co., Ltd.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thunder Fox(tm) Game&lt;br /&gt;Thunder and Fox have some really cool weapons to use in their battle against the terrorists. &lt;br /&gt;Key in invincibility with FOX Code 27, and give your weapons unlimited capacity with Code 26. There's no time limit throughout most of the game when you key in FOX Code 8, but some areas still do have time limits. Experts, try Codes 9 and 28 to start with only one life and &lt;br /&gt;one credit.&lt;br /&gt;1 AATA-ACBE Normal-game clock starts at 100&lt;br /&gt;2 AATA-AEBE Normal-game clock starts at 200&lt;br /&gt;3 LATA-AEBE Normal-game clock starts at 250&lt;br /&gt;4 AATA-AJB2 Long-game clock starts at 400 &lt;br /&gt;5 AATA-ALB2 Long-game clock starts at 500&lt;br /&gt;6 LATA-ARB2 Long-game clock starts at 750&lt;br /&gt;7 XETA-AWB2 Long-game clock starts at 999&lt;br /&gt;8 AJTA-AA6A Infinite time--most of game&lt;br /&gt;9 AANT-AADW Start with 1 life&lt;br /&gt;10 AENT-AADW Start with 2 lives&lt;br /&gt;11 ANNT-AADW Start with 4 lives&lt;br /&gt;12 AJNT-AABT Start at stage 2&lt;br /&gt;13 ANNT-AABT Start at stage 3&lt;br /&gt;14 ATNT-AABT Start at stage 4&lt;br /&gt;15 AYNT-AABT Start at stage 5&lt;br /&gt;16 A2NT-AABT Start in stage 5 against giant robot&lt;br /&gt;17 JZWA-AAGC Flame throwers have less fuel&lt;br /&gt;18 AKWA-AAGG Each bazooka holds 2 rounds&lt;br /&gt;19 AZWA-AAGG + AZXA-AAAG + AZXA-AAAR Each bazooka holds 5 rounds&lt;br /&gt;20 BFWA-AAGG + BFXA-AAAG + BFXA-AAAR Each bazooka holds 9 rounds&lt;br /&gt;21 CBWA-AAF8 Each machine gun holds 10 rounds&lt;br /&gt;22 EZWA-AAF8 Each machine gun holds 25 rounds&lt;br /&gt;23 LBWA-AAF8 + LBXA-AAAC + LBXA-AAAL Each machine gun holds 50 rounds&lt;br /&gt;24 XFWA-AAF8 + XFXA-AAAC + XFXA-AAAL Each machine gun holds 99 rounds&lt;br /&gt;25 BBFA-AA46 No loss of life if sucked into space&lt;br /&gt;26 AAZT-AADN + ABCT-AAD0 All weapons have unlimited capacity&lt;br /&gt;27 A2VT-AA3R Invincibility&lt;br /&gt;28 AENT-AAB0 + AENT-AACG Start with 2 credits&lt;br /&gt;29 ANNT-AAB0 + ANNT-AACG Start with 4 credits&lt;br /&gt;30 A6NT-AAB0 + A6NT-AACG Start with 8 credits&lt;br /&gt;31 BENT-AAB0 + BENT-AACG Start with 10 credits&lt;br /&gt;32 AC6T-AAEW Infinite credits&lt;br /&gt;Thunder Fox and related names are trademarks of Taito Corporation&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Tick(tm) Game&lt;br /&gt;1. ABMB-RAGJ Infinite lives&lt;br /&gt;2. ADRB-RAGW + ABZV-RAEL Infinite Arthurs&lt;br /&gt;3. ABNV-YAB6 Start with 1 life&lt;br /&gt;4. BBNV-YAB6 Start with 9 lives&lt;br /&gt;5. D7JV-RAD4 Start with 1/2 energy first life&lt;br /&gt;6. F7JV-RAD4 Start with 3/4 energy first life&lt;br /&gt;7. 97JV-RAD4 Start with mega energy first life&lt;br /&gt;8. D7MV-RABL Start with 1/2 energy after first life&lt;br /&gt;9. F7MV-RABL Start with 3/4 energy after first life&lt;br /&gt;10. 97MV-RABL Start with mega energy after first life&lt;br /&gt;11. ADVB-RAH0 Infinite continues&lt;br /&gt;12. GD8B-WAH0 Punches are super strong&lt;br /&gt;13. GD8V-WABJ Normal kicks are super strong&lt;br /&gt;14. GD8B-WAET Jump kicks are super strong&lt;br /&gt;15. WD2V-WAGR Red ninjas have a lot more energy&lt;br /&gt;The Tick and related names are trademarks of Fox Children's Network, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Tiny Toon Adventures: Buster's Hidden Treasure(tm) Game&lt;br /&gt;TOON&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 AJLA-DA50 Each carrot worth 2&lt;br /&gt;2 AYLA-DA51 Each carrot worth 5  &lt;br /&gt;3 BJLA-DA52 Each carrot worth 10&lt;br /&gt;4 RG0A-A6TW Get no special helpers with each 50 carrots&lt;br /&gt;5 JC0A-BNTW Get 3 special helpers with each 50 carrots  &lt;br /&gt;6 JC0A-BATW Get 8 special helpers with each 50 carrots&lt;br /&gt;7 AJWA-AA8T Infinite special helpers if you have at least one&lt;br /&gt;8 AAST-AAEJ Start with 1 life&lt;br /&gt;9 BEST-AAEJ Start with 10 lives  &lt;br /&gt;10 GEST-AAEJ Start with 50 lives&lt;br /&gt;11 NNST-AAEJ Start with 100 lives&lt;br /&gt;12 AJYT-AA5G Infinite lives  &lt;br /&gt;&lt;br /&gt;13 BVMA-AA8J No invincibility after getting hit  &lt;br /&gt;&lt;br /&gt;14 CBMA-AAGN Invincibility does not last as long after getting hit&lt;br /&gt;15 97MA-AAGN Invincibility lasts longer after getting hit&lt;br /&gt;16 AJZT-AA2T Invincibility lasts until end of round&lt;br /&gt;  after getting hit  &lt;br /&gt;17 ACZT-BA70 Protection from most hits&lt;br /&gt;CODES 18 AND 19: 1ST LIFE ONLY&lt;br /&gt;18 AAST-AAER Start with 1 heart instead of 3  &lt;br /&gt;19 ATST-AAER Start with 5 hearts&lt;br /&gt;CODES 20 AND 21: AFTER 1ST LIFE&lt;br /&gt;20 AAYT-AADY Start with 1 heart  &lt;br /&gt;21 ATYT-AADY Start with 5 hearts&lt;br /&gt;Tiny Toon Adventures: Buster's Hidden Treasure is a trademark of Warner Bros., a Time Warner Entertainment Company.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;ToeJam &amp; Earl(tm) Game&lt;br /&gt;ToeJam and Earl are two of the hippest dudes ever to hit video games. Although this game is super fun, locating the eleven pieces to your rocket ship can be quite a hard job. TJE Code 1 makes it so your presents don't disappear when you use them, Code 3 lets you see an entire level's map at one time, and Code 16 lets you move faster. If you want to make things harder, try Code 4 so you can't see any of the map. Use Code 9 and the mole won't steal your presents. Code 15 works, but keep in mind that the effect is not dramatic. Code 17 is another one to make things extra hard for you expert 'jammers out there. It's always Xmas with Code 19, which makes all monsters into Santas, and finally, Code 25 gives you a short game--you can find all the pieces on the first 11 levels!&lt;br /&gt;1 MWPA-AA5J Don't use up presents in inventory&lt;br /&gt;2 ALKA-AA4Y Always share presents (even on &lt;br /&gt;different levels)&lt;br /&gt;3 RF8A-A6T2 See the entire map uncovered &lt;br /&gt;on each level&lt;br /&gt;4 REFT-A6YL Don't uncover any map tiles&lt;br /&gt;5 GC8A-AYZT Infinite lives&lt;br /&gt;WITH CODE 6, THE GAME MAY FREEZE IF YOU GET YOUCHED NEAR OR IN WATER&lt;br /&gt;6 CJCA-CA6L Getting youched doesn't hurt you&lt;br /&gt;7 AL3T-CA6A Getting squashed doesn't hurt you&lt;br /&gt;8 HC8T-AA32 Don't drown in the water&lt;br /&gt;9 HTTT-EA96 Mole ignores you&lt;br /&gt;10 C5AA-CA4T Tomatoes fly like slingshots&lt;br /&gt;11 ATXA-EA3Y Santa is easier to sneak up on&lt;br /&gt;12 GBLA-DJY8 Each BUCK found is worth 2 bucks&lt;br /&gt;13 GBLA-DYY8 Each BUCK found is worth 5 bucks&lt;br /&gt;14 HTFA-DBSN + DEFA-CAHR UN-FALL present always takes &lt;br /&gt;you up one level&lt;br /&gt;15 JC6A-AH6Y Faster progression through the ranks&lt;br /&gt;16 TD2A-AEAJ + 6D2A-ACAN ToeJam and Earl move twice as fast&lt;br /&gt;17 CB8A-DT2Y All monsters are boogymen &lt;br /&gt;(extra hard)&lt;br /&gt;18 AZ8A-DT2Y All monsters are wahinis&lt;br /&gt;19 CV8A-DT2Y All monsters are Santas&lt;br /&gt;20 A38A-DT2Y All monsters are bees&lt;br /&gt;21 CK8A-DT2Y All monsters are moles (very nasty)&lt;br /&gt;22 1V9A-DCCJ + AF9A-CACL Kill all monsters with one tomato&lt;br /&gt;23 5V3T-CLGR Super hi-tops last 2x as long&lt;br /&gt;24 4B3T-CRAE All other presents last 2x as long&lt;br /&gt;25 RH6T-C6VN + JH6T-DJV4 + TH6T-DRB6 Short game&lt;br /&gt;ToeJam &amp; Earl and related names are trademarks of JVP.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;ToeJam &amp; Earl in Panic On Funkotron(tm) Game&lt;br /&gt;1 AE8A-CAGT Start on Level 2&lt;br /&gt;2 AJ8A-CAGT Start on Level 3&lt;br /&gt;3 AN8A-CAGT Start on Level 4&lt;br /&gt;4 AT8A-CAGT Start on Level 5&lt;br /&gt;5 AY8A-CAGT Start on Level 6&lt;br /&gt;6 A28A-CAGT Start on Level 7&lt;br /&gt;7 A68A-CAGT Start on Level 8&lt;br /&gt;8 BA8A-CAGT Start on Level 9&lt;br /&gt;9 BE8A-CAGT Start on Level 10&lt;br /&gt;10 BJ8A-CAGT Start on Level 11&lt;br /&gt;11 BN8A-CAGT Start on Level 12&lt;br /&gt;12 BT8A-CAGT Start on Level 13&lt;br /&gt;13 BY8A-CAGT Start on Level 14&lt;br /&gt;14 B28A-CAGT Start on Level 15&lt;br /&gt;15 B68A-CAGT Start on Level 16&lt;br /&gt;16 CA8A-CAGT Start on Level 17&lt;br /&gt;17 RE5T-C6W8 You can't get hurt&lt;br /&gt;18 AJ4A-CA9G Infinite lives&lt;br /&gt;19 BA3T-CA54 Infinite funk vacuums&lt;br /&gt;20 RE3A-C6YY Infinite super jars once you get them&lt;br /&gt;21 BA2A-CA4G Infinite funkitude&lt;br /&gt;22 BA2A-CA8L Infinite coins&lt;br /&gt;23 BA3A-CA94 Infinite panic buttons&lt;br /&gt;24 AJ4A-GA2G Infinite time under water&lt;br /&gt;25 RFJT-G6ZE Instant max height jumping on fungus&lt;br /&gt;26 RH9T-E6WW Can't fall off pink bubbles&lt;br /&gt;FOR CODES 27 THRU 30, BLOWFISH WILL RESET THE UNDERWATER &lt;br /&gt;TIMER TO 40 SECONDS&lt;br /&gt;27 CT4T-GABW Underwater timer starts at 20 seconds&lt;br /&gt;28 D24T-GABW Underwater timer starts at 30 seconds&lt;br /&gt;29 GJ4T-GABW + AJZT-CA5E Underwater timer starts at 50 &lt;br /&gt;seconds&lt;br /&gt;30 HT4T-GABW + AJZT-CA5E Underwater timer starts at 60 &lt;br /&gt;seconds&lt;br /&gt;31 AA2T-CAAE Start with 0 funkitude&lt;br /&gt;32 CT2T-CAAE Start with 20 funkitude&lt;br /&gt;33 GJ2T-CAAE Start with 50 funkitude&lt;br /&gt;34 NN2T-CAAE Start with 99 funkitude&lt;br /&gt;FOR CODES 35 THRU 39, MORE THAN 7 LIVES CAN'T BE DISPLAYED, &lt;br /&gt;BUT THEY ARE THERE&lt;br /&gt;35 AA8A-CAGE Start with 1 life&lt;br /&gt;36 AE8A-CAGE Start with 2 lives&lt;br /&gt;37 AJ8A-CAGE Start with 3 lives&lt;br /&gt;38 AY8A-CAGE Start with 4 lives&lt;br /&gt;39 BE8A-CAGE Start with 10 lives&lt;br /&gt;CODES 40 THRU 43 MAY MAKE HEALTH DISPLAY LOOK WEIRD&lt;br /&gt;40 AJ6T-CA50 Food worth no health increase&lt;br /&gt;41 RJ6T-DJX0 Food worth 2x normal health increase&lt;br /&gt;42 RJ6T-DNX0 Food worth 3x normal health increase&lt;br /&gt;43 RJ6T-DYX0 Food worth 5x normal health increase&lt;br /&gt;DON'T COMBINE ANY OF CODES 44 THRU 47&lt;br /&gt;44 TRYA-AAEJ Can't get hurt or drown, and infinite lives&lt;br /&gt;45 SWYA-AAEJ Infinite funk vacs, panic buttons, coins, funk &lt;br /&gt;&amp; superjars&lt;br /&gt;46 ACYA-B8EJ Instant max height on fungus, can't fall off of &lt;br /&gt;pink bubbles, hyperfunk zone timer runs at 1/2 speed, double food &lt;br /&gt;and presents&lt;br /&gt;47 98YA-B8EJ All of the above&lt;br /&gt;ToeJam &amp; Earl in Panic On Funkotron and related names are &lt;br /&gt;trademarks of JVP.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Toki: Going Ape Spit(tm) Game&lt;br /&gt;Don't let Dr. Stark get away with making a monkey out of you! Use these Game Genie codes to streak through his palace and rescue your girl! Wanda would want ya to win her with APE Code 1 for infinite lives, Code 9 to keep your shots regardless of the timer, and Code 36 to kill the palace guards with no shots.&lt;br /&gt;1 ATWT-CA88 Infinite lives&lt;br /&gt;2 BC3T-AA4T Infinite credits&lt;br /&gt;3 AW4T-AA72 Infinite time to decide if you want to &lt;br /&gt; continue&lt;br /&gt;4 AATT-CA44 Infinite time to complete each round&lt;br /&gt;5 9TST-DGJE + MEST-CRAG 8 minutes to complete round&lt;br /&gt;6 9TST-DGJE + MEST-CLAG 6 minutes to complete round&lt;br /&gt;7 9TST-DGJE + MEST-CGAG 4 minutes to complete round&lt;br /&gt;8 A2VT-CA74 Never lose extra energy spitballs on dying&lt;br /&gt;9 AATT-CAGA Never lose extra energy spitballs when  &lt;br /&gt; time runs out&lt;br /&gt;NOTE: CODES 10 THRU 19 DO NOT WORK FOR GRAPES&lt;br /&gt;10 E11A-CCD6 Extra life for every piece of food&lt;br /&gt;11 E11A-DAD6 Extra life for every 10 pieces of food&lt;br /&gt;12 E11A-CAM6 Extra life for every 20 pieces of food&lt;br /&gt;13 E11A-DAM6 Extra life for every 30 pieces of food&lt;br /&gt;14 E11A-CAX6 Extra life for every 40 pieces of food&lt;br /&gt;15 E11A-CA56 Extra life for every 60 pieces of food&lt;br /&gt;16 E11A-DA56 Extra life for every 70 pieces of food&lt;br /&gt;17 E11A-CBD6 Extra life for every 80 pieces of food&lt;br /&gt;18 E11A-DBD6 Extra life for every 90 pieces of food&lt;br /&gt;19 E11A-DXD6 Extra life for every 99 pieces of food&lt;br /&gt;20 CCVT-AA90 Never lose shoes due to time (but still lose &lt;br /&gt; them on dying or advancing to next stage)&lt;br /&gt;&lt;br /&gt;21 ACWA-ABFN Shoes last 32x normal time&lt;br /&gt;22 ACWA-AAZN Shoes last 16x normal time&lt;br /&gt;23 ACWA-AAPN Shoes last 8x normal time&lt;br /&gt;24 ACWA-BAFN Shoes last 4x normal time&lt;br /&gt;25 ACWA-ATFN Shoes last 2x normal time&lt;br /&gt;26 ACWA-AEFN Shoes last 1/2x normal time&lt;br /&gt;27 ACWA-ACFN Shoes last 1/4x normal time&lt;br /&gt;28 BLVT-AA72 Never lose invincibility due to time (but &lt;br /&gt; still lose it on advancing to next stage)&lt;br /&gt;29 ACWA-ABF8 Invincibility lasts 32x normal time&lt;br /&gt;30 ACWA-AAZ8 Invincibility lasts 16x normal time&lt;br /&gt;31 ACWA-AAP8 Invincibility lasts 8x normal time&lt;br /&gt;32 ACWA-BAF8 Invincibility lasts 4x normal time&lt;br /&gt;33 ACWA-ATF8 Invincibility lasts 2x normal time&lt;br /&gt;34 ACWA-AEF8 Invincibility lasts 1/2x normal time&lt;br /&gt;35 ACWA-ACF8 Invincibility lasts 1/4x normal time&lt;br /&gt;NOTE: CODES 36 THRU 44 DO NOT WORK FOR THE FIRST PALACE GUARD &lt;br /&gt;(STARK'S MACHINE)&lt;br /&gt;36 AL7A-CA58 Palace guards are automatically defeated&lt;br /&gt;37 AL7A-CA58 + AG7A-DE56 Takes 1 shot to kill palace guards&lt;br /&gt;38 AL7A-CA58 + A07A-DE56 Takes 5 shots to kill palace guards&lt;br /&gt;39 AL7A-CA58 + CC7A-DE56 Takes 10 shots to kill palace guards&lt;br /&gt;40 AL7A-CA58 + EC7A-DE56 Takes 20 shots to kill palace guards&lt;br /&gt;41 AL7A-CA58 + GC7A-DE56 Takes 30 shots to kill palace guards&lt;br /&gt;42 AL7A-CA58 + LC7A-DE56 Takes 50 shots to kill palace guards&lt;br /&gt;43 AL7A-CA58 + RC7A-DE56 Takes 70 shots to kill palace guards&lt;br /&gt;44 AL7A-CA58 + XG7A-DE56 Takes 99 shots to kill palace guards&lt;br /&gt;Toki: Going Ape Spit(tm) and related names are trademarks of SEGA.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Tommy Lasorda Baseball(tm) Game&lt;br /&gt;America's favorite manager has lent his name to this enjoyable game, which features an interesting bird's-eye-view of batted balls, as well as an unusually tough computer opponent. Unless otherwise noted, all codes below apply to both players. For TOM Codes 12 and 13, only 4 balls are displayed on screen, but you will still have the larger number. For Code 15, a pitch in the strike zone is called a ball. For Code 16, a pitch outside the strike zone is called a strike. &lt;br /&gt;IMPORTANT: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODE DOES &lt;br /&gt;NOT WORK ON YOUR GAME, THEN TRY THE "B" CODE&lt;br /&gt;1A AAEA-AAAA + AAEA-AACC + ACPA-AAHY Regulation game lasts 1 inning&lt;br /&gt;1B AADT-AAGA + AAEA-AAAC + ACNA-AACR Regulation game lasts 1 inning&lt;br /&gt;2A AEEA-AAAA + AEEA-AACC + AGPA-AAHY Regulation game lasts 2 innings&lt;br /&gt;2B AEDT-AAGA + AEEA-AAAC + AGNA-AACR Regulation game lasts 2 innings&lt;br /&gt;3A AJEA-AAAA + AJEA-AACC + ALPA-AAHY Regulation game lasts 3 innings&lt;br /&gt;3B AJDT-AAGA + AJEA-AAAC + ALNA-AACR Regulation game lasts 3 innings&lt;br /&gt;4A ATEA-AAAA + ATEA-AACC + AWPA-AAHY Regulation game lasts 5 innings&lt;br /&gt;4B ATDT-AAGA + ATEA-AAAC + AWNA-AACR Regulation game lasts 5 innings&lt;br /&gt;5A A2EA-AAAA + A2EA-AACC + A4PA-AAHY Regulation game lasts 7 innings&lt;br /&gt;5B A2DT-AAGA + A2EA-AAAC + A4NA-AACR Regulation game lasts 7 innings&lt;br /&gt;6A RHVA-A6WJ + AHVA-BE4L Pitches use less energy&lt;br /&gt;6B RHST-A6Y8 + AHST-BE7A Pitches use less energy&lt;br /&gt;7A RHVA-A6WJ + A5VA-BE4L Pitches use more energy&lt;br /&gt;7B RHST-A6Y8 + A5ST-BE7A Pitches use more energy&lt;br /&gt;8A RHVA-A6WJ + CDVA-BE4L Pitches use much more energy&lt;br /&gt;8B RHST-A6Y8 + CDST-BE7A Pitches use much more energy&lt;br /&gt;9A BMVA-AA4W Pitches use no energy&lt;br /&gt;9B BMST-AA7J Pitches use no energy&lt;br /&gt;10A AJ3T-AAD2 Batter walks on 2 balls&lt;br /&gt;10B AJ3T-AAB2 Batter walks on 2 balls&lt;br /&gt;11A AN3T-AAD2 Batter walks on 3 balls&lt;br /&gt;11B AN3T-AAB2 Batter walks on 3 balls&lt;br /&gt;12A AY3T-AAD2 Batter walks on 5 balls&lt;br /&gt;12B AY3T-AAB2 Batter walks on 5 balls&lt;br /&gt;13A A23T-AAD2 Batter walks on 6 balls&lt;br /&gt;13B A23T-AAB2 Batter walks on 6 balls&lt;br /&gt;14A AA3T-AA56 Batter never walks&lt;br /&gt;14B AA3T-AA36 Batter never walks&lt;br /&gt;15A HT3T-AA3N Any pitch taken is a ball&lt;br /&gt;15B HT3A-AA9N Any pitch taken is a ball&lt;br /&gt;16A 4A3T-AA5L Any pitch taken is a strike&lt;br /&gt;16B 4A3T-AA3L Any pitch taken is a strike&lt;br /&gt;17A CJ3T-AN3L + FA3T-AA36 + FE3T-BA38 Taken strikes do not count&lt;br /&gt;17B CJ3A-AN9L + FA3A-AA96 + FE3A-BA98 Taken strikes do not count&lt;br /&gt;18A 9DTT-ACC4 Foul ball after 2 strikes is an out&lt;br /&gt;18B 9DSA-ACFT Foul ball after 2 strikes is an out&lt;br /&gt;19A AXPA-AA4Y Foul bunt after 2 strikes is &lt;br /&gt; not an out&lt;br /&gt;19B AXMT-AA7L Foul bunt after 2 strikes is &lt;br /&gt;not an out&lt;br /&gt;Open Game Codes&lt;br /&gt;20A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC +   Game starts with computer &lt;br /&gt; GKJT-AD8G + 9KJT-BCRE leading 1-0&lt;br /&gt;20B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + Game starts with computer &lt;br /&gt; GKJT-AD2R + 1KJT-BCJN leading 1-0&lt;br /&gt;21A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC +  Game starts with computer &lt;br /&gt; GKJT-AD8G + 3KJT-BCRE leading 2-0&lt;br /&gt;21B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL +  Game starts with computer &lt;br /&gt; GKJT-AD2R + VKJT-BCJN leading 2-0&lt;br /&gt;22A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + E Game starts with computer &lt;br /&gt; GKJT-AD8G + 73JT-BCR leading 3-0&lt;br /&gt;22B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL +  Game starts with computer &lt;br /&gt; GKJT-AD2R + Z3JT-BCJN leading 3-0&lt;br /&gt;23A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC +  Game starts with player 1 &lt;br /&gt; GKJT-AD8G + GVJT-AGGE leading 4-0&lt;br /&gt;23B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL +  Game starts with player 1 &lt;br /&gt; GKJT-AD2R + 6VJT-AGAN leading 4-0&lt;br /&gt;24A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC +  Game starts with player 1 &lt;br /&gt; GKJT-AD8G + 6BJT-BCRE leading 5-0&lt;br /&gt;24B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL +  Game starts with player 1 &lt;br /&gt; GKJT-AD2R + YBJT-BCJN leading 5-0&lt;br /&gt;25A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC +  Game starts with player 1 &lt;br /&gt; GKJT-AD8G + 3BJT-BCRE leading 6-0&lt;br /&gt;25B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL +  Game starts with player 1 &lt;br /&gt; GKJT-AD2R + VBJT-BCJN leading 6-0&lt;br /&gt;Exhibition Game Codes&lt;br /&gt;26A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 +  Game starts with player 2 &lt;br /&gt; GKJT-AD9A + 9KJT-BCR8 leading 1-0&lt;br /&gt;26B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE +  Game starts with player 2 &lt;br /&gt; GKJT-AD3J + 1KJT-BCKG leading 1-0&lt;br /&gt;27A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 +  Game starts with player 2 &lt;br /&gt; GKJT-AD9A + 3KJT-BCR8 leading 2-0&lt;br /&gt;27B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE +  Game starts with player 2 &lt;br /&gt; GKJT-AD3J + VKJT-BCKG leading 2-0&lt;br /&gt;28A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 +  Game starts with player 2 &lt;br /&gt; GKJT-AD9A + 73JT-BCR8 leading 3-0&lt;br /&gt;28B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE +  Game starts with player 2 &lt;br /&gt; GKJT-AD3J + Z3JT-BCKG leading 3-0&lt;br /&gt;29A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 +  Game starts with player 1&lt;br /&gt; GKJT-AD9A + 6VJT-AGG8 leading 4-0&lt;br /&gt;29B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + G Game starts with player 1 &lt;br /&gt; GKJT-AD3J + 6VJT-AGB leading 4-0&lt;br /&gt;30A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 +  Game starts with player 1 &lt;br /&gt; GKJT-AD9A + 6BJT-BCR8 leading 5-0&lt;br /&gt;30B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE +  Game starts with player 1 &lt;br /&gt; GKJT-AD3J + YBJT-BCKG leading 5-0&lt;br /&gt;31A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 +  Game starts with player 1 &lt;br /&gt; GKJT-AD9A + 3BJT-BCR8 leading 6-0&lt;br /&gt;31B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE +  Game starts with player 1&lt;br /&gt; GKJT-AD3J + VBJT-BCKG  leading 6-0&lt;br /&gt;Tommy Lasorda Baseball is a trademark of Sega of America, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Toy Story(tm) Game&lt;br /&gt;1. BJDA-AA7A Infinite lives&lt;br /&gt;2. G2YA-AA7G Invulnerability&lt;br /&gt;3. ANBT-AAER + GTDA-AA88 Start with 5 lives&lt;br /&gt;4. AYBT-AAER + GTDA-AA88 Start with 7 lives&lt;br /&gt;5. A6BT-AAER + GTDA-AA88 Start with 9 lives&lt;br /&gt;6. AEBT-AAGJ Start on level 2&lt;br /&gt;7. AJBT-AAGJ Start on level 3&lt;br /&gt;8. ANBT-AAGJ Start on level 4&lt;br /&gt;9. ATBT-AAGJ Start on level 5&lt;br /&gt;10. AYBT-AAGJ Start on level 6&lt;br /&gt;11. A2BT-AAGJ Start on level 7&lt;br /&gt;12. A6BT-AAGJ Start on level 8&lt;br /&gt;13. BABT-AAGJ Start on level 9&lt;br /&gt;14. BEBT-AAGJ Start on level 10&lt;br /&gt;15. BJBT-AAGJ Start on level 11&lt;br /&gt;16. BNBT-AAGJ Start on level 12&lt;br /&gt;17. BTBT-AAGJ Start on level 13&lt;br /&gt;18. BYBT-AAGJ Start on level 14&lt;br /&gt;19. B2BT-AAGJ Start on level 15&lt;br /&gt;20. B6BT-AAGJ Start on level 16&lt;br /&gt;21. CABT-AAGJ Start on level 17&lt;br /&gt;22. CEBT-AAGJ Start on level 18&lt;br /&gt;Toy Story is a Trademark of The Walt Disney Company&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Trampoline Terror!(tm) Game&lt;br /&gt;This is an interesting, unusual and difficult game that combines action and a puzzle challenge. Normally, you have three lives and five credits. Change that with TRAMP Codes 1 thru 8 and 9 thru 15. When using Codes 16 thru 19, keep in mind that if you have four or more P Balls, you can't pick up any more. And do we have level warps, or what? Experts, try Code 1 to start with only one life.&lt;br /&gt;1 AEEA-AAG4 Start with 1 life&lt;br /&gt;2 AJEA-AAG4 Start with 2 lives&lt;br /&gt;3 A2EA-AAG4 Start with 6 lives&lt;br /&gt;4 BAEA-AAG4 Start with 8 lives&lt;br /&gt;5 CTEA-AAG4 Start with 20 lives&lt;br /&gt;6 GJEA-AAG4 Start with 50 lives&lt;br /&gt;7 MJEA-AAG4 Start with 90 lives&lt;br /&gt;8 AVEA-AA3N Infinite lives&lt;br /&gt;9 AEEA-AAHC Start with 2 credits&lt;br /&gt;10 ANEA-AAHC Start with 4 credits&lt;br /&gt;11 BAEA-AAHC Start with 9 credits&lt;br /&gt;12 CTEA-AAHC Start with 21 credits&lt;br /&gt;13 GJEA-AAHC Start with 51 credits&lt;br /&gt;14 MJEA-AAHC Start with 91 credits&lt;br /&gt;15 AWMT-AA80 Infinite credits&lt;br /&gt;16 HFZA-BJVJ Each P Ball worth 2&lt;br /&gt;17 HFZA-BTVJ Each P Ball worth 4&lt;br /&gt;18 HFZA-B2VJ Each P Ball worth 6&lt;br /&gt;19 HFZA-BAVJ Each P Ball worth 8&lt;br /&gt;20 RE0T-A6WA + 9T0T-BGLC + AE0T-ACCE Start on stage 2&lt;br /&gt;21 RE0T-A6WA + 9T0T-BGLC + AJ0T-AECE Start on stage 3&lt;br /&gt;22 RE0T-A6WA + 9T0T-BGLC + AN0T-AGCE Start on stage 4&lt;br /&gt;23 RE0T-A6WA + 9T0T-BGLC + AT0T-AJCE Start on stage 5&lt;br /&gt;24 RE0T-A6WA + 9T0T-BGLC + AY0T-ALCE Start on stage 6&lt;br /&gt;25 RE0T-A6WA + 9T0T-BGLC + A20T-ANCE Start on stage 7&lt;br /&gt;26 RE0T-A6WA + 9T0T-BGLC + A60T-ARCE Start on stage 8&lt;br /&gt;27 RE0T-A6WA + 9T0T-BGLC + BA0T-ATCE Start on stage 9&lt;br /&gt;28 RE0T-A6WA + 9T0T-BGLC + BE0T-AWCE Start on stage 10&lt;br /&gt;29 RE0T-A6WA + 9T0T-BGLC + BJ0T-AYCE Start on stage 11&lt;br /&gt;30 RE0T-A6WA + 9T0T-BGLC + BN0T-A0CE Start on stage 12&lt;br /&gt;31 RE0T-A6WA + 9T0T-BGLC + BT0T-A2CE Start on stage 13&lt;br /&gt;32 RE0T-A6WA + 9T0T-BGLC + BY0T-A4CE Start on stage 14&lt;br /&gt;33 RE0T-A6WA + 9T0T-BGLC + B20T-A6CE Start on stage 15&lt;br /&gt;34 RE0T-A6WA + 9T0T-BGLC + B60T-A8CE Start on stage 16&lt;br /&gt;35 RE0T-A6WA + 9T0T-BGLC + CA0T-BACE Start on stage 17&lt;br /&gt;36 RE0T-A6WA + 9T0T-BGLC + CE0T-BCCE Start on stage 18&lt;br /&gt;37 RE0T-A6WA + 9T0T-BGLC + CJ0T-BECE Start on stage 19&lt;br /&gt;38 RE0T-A6WA + 9T0T-BGLC + CN0T-BGCE Start on stage 20&lt;br /&gt;39 RE0T-A6WA + 9T0T-BGLC + CT0T-BJCE Start on stage 21&lt;br /&gt;40 RE0T-A6WA + 9T0T-BGLC + CY0T-BLCE Start on stage 22&lt;br /&gt;41 RE0T-A6WA + 9T0T-BGLC + C20T-BNCE Start on stage 23&lt;br /&gt;42 RE0T-A6WA + 9T0T-BGLC + C60T-BRCE Start on stage 24&lt;br /&gt;43 RE0T-A6WA + 9T0T-BGLC + DA0T-BTCE Start on stage 25&lt;br /&gt;44 RE0T-A6WA + 9T0T-BGLC + DE0T-BWCE Start on stage 26&lt;br /&gt;45 RE0T-A6WA + 9T0T-BGLC + DJ0T-BYCE Start on stage 27&lt;br /&gt;46 RE0T-A6WA + 9T0T-BGLC + DN0T-B0CE Start on stage 28&lt;br /&gt;47 RE0T-A6WA + 9T0T-BGLC + DT0T-B2CE Start on stage 29&lt;br /&gt;48 RE0T-A6WA + 9T0T-BGLC + DY0T-B4CE Start on stage 30&lt;br /&gt;49 RE0T-A6WA + 9T0T-BGLC + D20T-B6CE Start on stage 31&lt;br /&gt;50 RE0T-A6WA + 9T0T-BGLC + D60T-B8CE Start on stage 32&lt;br /&gt;51 RE0T-A6WA + 9T0T-BGLC + EA0T-AALE Start on stage 33&lt;br /&gt;Remember, you can pick 'n mix your codes!&lt;br /&gt;Trampoline Terror! is a trademark of Toy Soldiers, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Triple Score(tm) Game&lt;br /&gt;Columns(tm) Codes:&lt;br /&gt;1 AEKT-TAHY Time trials last 1 minute&lt;br /&gt;2 AJKT-TAHY Time trials last 2 minutes&lt;br /&gt;3 ATKT-TAHY Time trials last 4 minutes&lt;br /&gt;4 AYKT-TAHY Time trials last 5 minutes&lt;br /&gt;World Championship Soccer(tm) Codes:&lt;br /&gt;5 AJXT-3E80 Goals are worth 2 points for player 1&lt;br /&gt;6 ANXT-3E80 Goals are worth 3 points for player 1&lt;br /&gt;7 ATXT-3E80 Goals are worth 4 points for player 1&lt;br /&gt;8 AYXT-3E80 Goals are worth 5 points for player 1&lt;br /&gt;9 A2XT-3E80 Goals are worth 6 points for player 1&lt;br /&gt;10 A6XT-3E80 Goals are worth 7 points for player 1&lt;br /&gt;11 BAXT-3E80 Goals are worth 8 points for player 1&lt;br /&gt;12 BEXT-3E80 Goals are worth 9 points for player 1&lt;br /&gt;13 AJYA-3E3Y Goals are worth 2 points for player 1&lt;br /&gt;14 ANYA-3E3Y Goals are worth 3 points for player 2&lt;br /&gt;15 ATYA-3E3Y Goals are worth 4 points for player 2&lt;br /&gt;16 AYYA-3E3Y Goals are worth 5 points for player 2&lt;br /&gt;17 A2YA-3E3Y Goals are worth 6 points for player 2&lt;br /&gt;18 A6YA-3E3Y Goals are worth 7 points for player 2&lt;br /&gt;19 BAYA-3E3Y Goals are worth 8 points for player 2&lt;br /&gt;20 BEYA-3E3Y Goals are worth 9 points for player 2&lt;br /&gt;21 HELT-3EWN Player 1 starts with 1 point&lt;br /&gt;22 HELT-3JWN Player 1 starts with 2 points&lt;br /&gt;23 HELT-3NWN Player 1 starts with 3 points&lt;br /&gt;24 HELT-3TWN Player 1 starts with 4 points&lt;br /&gt;25 HELT-3YWN Player 1 starts with 5 points&lt;br /&gt;26 HELT-32WN Player 1 starts with 6 points&lt;br /&gt;27 HELT-36WN Player 1 starts with 7 points&lt;br /&gt;28 HELT-3AWN Player 1 starts with 8 points&lt;br /&gt;Super Hang-On(tm) Codes:&lt;br /&gt;29 AL4A-AA60 In arcade mode, the timer doesn't count down&lt;br /&gt;30 GAKA-CA14 Start with only 40 seconds in arcade mode&lt;br /&gt;31 GAYA-CA3A Start with 60 seconds in arcade mode&lt;br /&gt;32 GAYA-DA3A Start with 70 seconds in arcade mode&lt;br /&gt;33 GAYA-CBBA Start with 80 seconds in arcade mode&lt;br /&gt;34 GAYA-DBBA Start with 90 seconds in arcade mode&lt;br /&gt;DO NOT USE THE FOLLOWING THREE CODES WITH THE ABOVE 5 "START &lt;br /&gt;WITH" CODES&lt;br /&gt;35 NAYA-DAVA Completing a lap gives 40 more seconds &lt;br /&gt;instead of 30&lt;br /&gt;36 NAYA-DAVA Completing a lap gives 50 more seconds&lt;br /&gt;37 NAYA-DAVA Completing a lap gives 60 more seconds&lt;br /&gt;38 RGAT-A6X2 Parts are free (must have enough money to &lt;br /&gt;buy it)&lt;br /&gt;39 AF3T-CAHG Second best frame costs $100&lt;br /&gt;40 AF4A-CAAG Second best engine costs $100&lt;br /&gt;41 AF4A-CABG Best brakes cost $100&lt;br /&gt;42 AF4A-CACC Best muffler costs $100&lt;br /&gt;43 AF4A-CADC Best oil costs $100&lt;br /&gt;44 AF4A-CAEG Best tires cost $100&lt;br /&gt;45 AF3T-CAGL Second best mechanic (Sonnya Illvich) costs &lt;br /&gt;$100&lt;br /&gt;Triple Score, Columns, World Championship Soccer and Super Hang-&lt;br /&gt;On are trademarks of SEGA.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Trouble Shooter(tm) Game&lt;br /&gt;This is a challenging sci-fi-themed shooter with a wide variety of weapons, fast action and good graphics. Without codes, you start with only four life units on the life meter, which makes it difficult to go on and rescue King Fredrick's son from Blackball. With TRUB Codes 2 thru 10, you can decide how many life units you start with, and make the game easier or harder to suit your taste. Codes 14 thru 18 let you change the number of starting credits from the normal two.&lt;br /&gt;1 ATBT-AA4J MASTER CODE--MUST BE ENTERED&lt;br /&gt;WITH CODES 2 THRU 9, LIFE UNIT NUMBERS CHANGE WHEN YOU ALSO USE &lt;br /&gt;CODE 28 TO START ON LAST STAGE&lt;br /&gt;2 AFDT-AAGW Start with 1 life unit&lt;br /&gt;3 AKDT-AAGW Start with 2 life units&lt;br /&gt;4 APDT-AAGW Start with 3 life units&lt;br /&gt;5 AZDT-AAGW Start with 5 life units&lt;br /&gt;6 A3DT-AAGW Start with 6 life units&lt;br /&gt;7 DFDT-AAGW Start with 25 life units&lt;br /&gt;8 GKDT-AAGW Start with 50 life units&lt;br /&gt;9 NPDT-AAGW Start with 99 life units&lt;br /&gt;10 AL1T-CA7N Infinite life on the life meter&lt;br /&gt;11 SCMT-DJ1Y Special weapon recharges itself 2x as fast&lt;br /&gt;12 SCMT-DT1Y Special weapon recharges itself 4x as fast&lt;br /&gt;13 SCMT-DA1Y Special weapon recharges itself 8x as fast&lt;br /&gt;14 ABDT-AAFE Start with 1 credit&lt;br /&gt;15 AVDT-AAFE Start with 5 credits&lt;br /&gt;16 A3DT-AAFE Start with 7 credits&lt;br /&gt;17 BBDT-AAFE Start with 9 credits &lt;br /&gt;18 AMZA-CA7J Infinite credits&lt;br /&gt;19 APDT-AAGA Start with more firepower&lt;br /&gt;20 A7DT-AAGA Start with maximum firepower&lt;br /&gt;(less than max on continues)&lt;br /&gt;21 HC1T-DT16 Firepower items are worth more&lt;br /&gt;22 APDT-AAF4 Start with more speed&lt;br /&gt;23 A3DT-AAF4 Start with much more speed!&lt;br /&gt;24 ABDT-ACE8 Start on stage 2&lt;br /&gt;25 ABDT-AEE8 Start on stage 3&lt;br /&gt;26 ABDT-AGE8 Start on stage 4 27 ABDT-AJE8 Start on stage 5&lt;br /&gt;28 ABDT-ALE8 Start on last stage&lt;br /&gt;Trouble Shooter and related names are trademarks of Vic Tokai Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Truxton(tm) Game&lt;br /&gt;The object of this space action game is to fight the Gidans, recover your secret weapon, destroy the Gidans' enormous spacecraft, and get through the many asteroid fortresses. If the normal three ships you start with is not enough--or too many for you experts--change it with Codes 1 thru 23. Same with the usual 3 bombs and 1 power booster, using Codes 24 thru 36 and 37 thru 40. And Code 45 lets you get unlimited continues in all levels, instead of just in the easy level.&lt;br /&gt;1 AEFA-AAEG Start with 1 ship--first time&lt;br /&gt;2 AEGT-AAG2 Start with 1 ship--after continue&lt;br /&gt;3 AJFA-AAEG Start with 2 ships--first time&lt;br /&gt;4 AJGT-AAG2 Start with 2 ships--after continue&lt;br /&gt;5 ATFA-AAEG Start with 4 ships--first time&lt;br /&gt;6 ATGT-AAG2 Start with 4 ships--after continue&lt;br /&gt;7 AYFA-AAEG Start with 5 ships--first time&lt;br /&gt;8 AYGT-AAG2 Start with 5 ships--after continue&lt;br /&gt;9 A2FA-AAEG Start with 6 ships--first time&lt;br /&gt;10 A2GT-AAG2 Start with 6 ships--after continue&lt;br /&gt;11 BAFA-AAEG Start with 8 ships--first time&lt;br /&gt;12 BAGT-AAG2 Start with 8 ships--after continue&lt;br /&gt;13 BJFA-AAEG Start with 10 ships--first time&lt;br /&gt;14 BJGT-AAG2 Start with 10 ships--after continue&lt;br /&gt;15 DEFA-AAEG Start with 25 ships--first time&lt;br /&gt;16 DEGT-AAG2 Start with 25 ships--after continue&lt;br /&gt;17 GJFA-AAEG Start with 50 ships--first time&lt;br /&gt;18 GJGT-AAG2 Start with 50 ships--after continue&lt;br /&gt;19 KNFA-AAEG Start with 75 ships--first time&lt;br /&gt;20 KNGT-AAG2 Start with 75 ships--after continue&lt;br /&gt;21 NTFA-AAEG Start with 100 ships--first time&lt;br /&gt;22 NTGT-AAG2 Start with 100 ships--after continue&lt;br /&gt;23 ATLT-AA6T Infinite ships&lt;br /&gt;24 AAFA-AAFY Start with no bombs&lt;br /&gt;25 AEFA-AAFY Start with 1 bomb&lt;br /&gt;26 AJFA-AAFY Start with 2 bombs&lt;br /&gt;27 ATFA-AAFY Start with 4 bombs&lt;br /&gt;28 AYFA-AAFY Start with 5 bombs&lt;br /&gt;29 A2FA-AAFY Start with 6 bombs&lt;br /&gt;30 BAFA-AAFY Start with 8 bombs&lt;br /&gt;31 BJFA-AAFY Start with 10 bombs&lt;br /&gt;32 DEFA-AAFY Start with 25 bombs&lt;br /&gt;33 GJFA-AAFY Start with 50 bombs&lt;br /&gt;34 KNFA-AAFY Start with 75 bombs&lt;br /&gt;35 NTFA-AAFY Start with 100 bombs&lt;br /&gt;36 ATTA-AA8L Infinite bombs&lt;br /&gt;37 LA7T-BJVW 2 power boosters on pick-up&lt;br /&gt;38 LA7T-BNVW 3 power boosters on pick-up&lt;br /&gt;39 LA7T-BTVW 4 power boosters on pick-up&lt;br /&gt;40 LA7T-BYVW 5 power boosters on pick-up&lt;br /&gt;41 B2RA-AA30 Start at power 2&lt;br /&gt;42 B2RA-AA30 + BARA-AA4N Start at power 3&lt;br /&gt;43 BATA-AABW Start with Truxton(tm) beam instead of power shots&lt;br /&gt;44 CATA-AABW Start with thunder laser instead &lt;br /&gt;of power shots&lt;br /&gt;45 ATGA-AA9G Infinite continues in all difficulty levels&lt;br /&gt;Truxton and related names are trademarks of Sega of America, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Turrican(tm) Game&lt;br /&gt;Normally, good things in this game come in threes--lives, grenades, mines, power lines, buzzsaws, continues. Well, now you can change all that with this great collection of codes. With Code 21, only 3 buzzsaws will show on the screen, but you'll get 9. Play with the timer using Codes 23 and 24, and you can start it at 900 instead of 500, or make it count down by eights instead of ones. Code 31 is a great one--just ignore the way the energy bar looks. With Code 32, when you want to shoot bullets, select grenades. With Code 33, when you want to shoot bullets, select power lines. Grenade tokens are usually worth 1. You can do a lot better with codes 48 and 49. With Code 58, you must first get a force-field token.&lt;br /&gt;1 AFAA-AAFY Start with 1 life&lt;br /&gt;2 BFAA-AAFY Start with 9 lives&lt;br /&gt;3 EZAA-AAFY Start with 25 lives&lt;br /&gt;4 LBAA-AAFY Start with 50 lives&lt;br /&gt;5 XFAA-AAFY Start with 99 lives&lt;br /&gt;6 REXT-A6YR Infinite lives&lt;br /&gt;7 AAXA-AAC8 Start with no grenades&lt;br /&gt;8 BEXA-AAC8 Start with 9 grenades&lt;br /&gt;9 XEXA-AAC8 Start with 99 grenades&lt;br /&gt;10 XEXA-AWC8 Start with 999 grenades&lt;br /&gt;11 AAXA-AADE Start with zero mines&lt;br /&gt;12 BEXA-AADE Start with 9 mines&lt;br /&gt;13 XEXA-AADE Start with 99 mines&lt;br /&gt;14 XEXA-AWDE Start with 999 mines&lt;br /&gt;15 AAXA-AADL Start with no power lines&lt;br /&gt;16 BEXA-AADL Start with 9 power lines&lt;br /&gt;17 XEXA-AADL Start with 99 power lines&lt;br /&gt;18 XEXA-AWDL Start with 999 power lines&lt;br /&gt;19 ABBA-AAAJ Start with no buzzsaws&lt;br /&gt;20 AFBA-AAAJ Start with 1 buzzsaws&lt;br /&gt;21 BFBA-AAAJ Start with 9 buzzsaws&lt;br /&gt;22 AJZT-AA6L Infinite buzzsaws&lt;br /&gt;23 ABGT-EWFT Start 1st level timer at 900&lt;br /&gt;24 BAXA-BA4T Time goes by faster&lt;br /&gt;25 AECA-AAHY Start with 1 continue&lt;br /&gt;26 A2CA-AAHY Start with 6 continues&lt;br /&gt;27 BECA-AAHY Start with 9 continues&lt;br /&gt;28 AJ6T-AA7L Infinite continues&lt;br /&gt;29 BAHT-BA2G Each crystal worth 8 instead of 1&lt;br /&gt;30 C2HT-BA2G Each crystal worth 16 instead of 1&lt;br /&gt;31 C2YA-AA64 Infinite energy&lt;br /&gt;32 AALA-AAEL Always shoot grenades instead &lt;br /&gt; of bullets&lt;br /&gt;33 AALA-AAEY Always shoot power lines &lt;br /&gt; instead of bullets&lt;br /&gt;34 KJXA-BLZ0 + KEXA-BLZ2 Infinite time, grenades, mines,&lt;br /&gt; and power lines&lt;br /&gt;35 SECA-BEXR Start in world 1, level 1.2&lt;br /&gt;36 SECA-BJXR Start in world 1, level 1.3&lt;br /&gt;37 SECA-BNXR Start in world 2, level 2.1&lt;br /&gt;38 SECA-BTXR Start in world 2, level 2.2&lt;br /&gt;39 SECA-BYXR Start in world 3, level 3.1&lt;br /&gt;40 SECA-B2XR Start in world 3, level 3.2&lt;br /&gt;41 SECA-B6XR Start in world 3, level 3.3&lt;br /&gt;42 SECA-BAXR Start in world 4, level 4.1&lt;br /&gt;43 AJCA-AA5J + 9TCA-BGMN + BECA-AADR Start in world 4, level 4.2&lt;br /&gt;44 AJCA-AA5J + 9TCA-BGMN + BJCA-AADR Start in world 4, level 4.3&lt;br /&gt;45 AJCA-AA5J + 9TCA-BGMN + BNCA-AADR Start in world 5, level 5.1&lt;br /&gt;46 AJCA-AA5J + 9TCA-BGMN + BTCA-AADR Start in world 5, level 5.2&lt;br /&gt;47 ANMT-BT6Y + REMT-A6Y0 Shoot multiple shots instead &lt;br /&gt; of single&lt;br /&gt;48 BAHA-BA88 Each grenade token worth 8&lt;br /&gt;49 EAHA-BA88 Each grenade token worth 20&lt;br /&gt;50 BAHA-BA9G Each mine token worth 8&lt;br /&gt;51 EAHA-BA9G Each mine token worth 20&lt;br /&gt;52 BAHA-BA9R Each power line token worth 8&lt;br /&gt;53 EAHA-BA9R Each power line token worth 20&lt;br /&gt;54 RFZT-A604 Makes the Gauntlet easier &lt;br /&gt; to defeat&lt;br /&gt;55 RF5A-A6W8 Makes Dead Head easier &lt;br /&gt; to defeat&lt;br /&gt;56 RGHA-A60Y Makes Trash Monster easier &lt;br /&gt; to defeat&lt;br /&gt;57 RGDA-A6VT Makes Mother Fish easier &lt;br /&gt; to defeat&lt;br /&gt;58 BAZA-AA2G Force field lasts until the next &lt;br /&gt; level (after you get a force &lt;br /&gt; field token)&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time.&lt;br /&gt;Turrican and related names are trademarks of SoftGold GmbH.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Twin Cobra(tm) Game&lt;br /&gt;In this awesomely hard game, you have to master the skies above the battlefield in your awesome combat chopper. Well, warp to the action you want to see with COB Codes 1 thru 7. Choose your number of lives with Codes 8 thru 13. Change the amount, type and firepower of the weaponry you come back with after dying when you use Codes 14 thru 22. Get infinite credits with Code 34!&lt;br /&gt;1 SANA-BJZY Start at stage 2&lt;br /&gt;2 SANA-BNZY Start at stage 3&lt;br /&gt;3 SANA-BTZY Start at stage 4&lt;br /&gt;4 SANA-BYZY Start at stage 5&lt;br /&gt;5 SANA-B2ZY Start at stage 6&lt;br /&gt;6 SANA-B6ZY Start at stage 7&lt;br /&gt;7 SANA-BAZY Start at stage 8&lt;br /&gt;8 AEVA-BA9C Start with 1 life&lt;br /&gt;9 CAVA-BA9C Start with 10 lives&lt;br /&gt;10 EYVA-BA9C Start with 25 lives&lt;br /&gt;11 LAVA-BA9C Start with 50 lives&lt;br /&gt;12 XEVA-BA9C Start with 99 lives&lt;br /&gt;13 TEYT-AEZ4 Infinite lives&lt;br /&gt;14 AEVA-AAFY Start turns with 1 bomb instead of 3&lt;br /&gt;15 AYVA-AAFY Start turns with 5 bombs instead of 3&lt;br /&gt;16 A6VA-AAFY Start turns with 7 bombs instead of 3&lt;br /&gt;17 AJYA-AA5R Infinite bombs&lt;br /&gt;18 9TVA-BCFG + AEVA-AAFJ Start turns with green weaponry&lt;br /&gt;19 9TVA-BCFG + AJVA-AAFJ Start turns with blue weaponry&lt;br /&gt;20 9TVA-BCFG + ANVA-AAFJ Start turns with yellow weaponry&lt;br /&gt;21 9TVA-BCFN + AJVA-AAFR Start turns with double power boost&lt;br /&gt;22 9TVA-BCFN + ATVA-AAFR Start turns with triple power boost&lt;br /&gt;23 AT7T-AA8T S pick-up worth nothing&lt;br /&gt;24 HE7T-BJ0T S pick-up gives 2x power&lt;br /&gt;25 HE7T-BJ1T Bomb pick-up adds 2 bombs&lt;br /&gt;26 HE7T-BN1T Bomb pick-up adds 3 bombs&lt;br /&gt;27 HAVA-AE0L Keep P pick-ups after losing a life&lt;br /&gt;28 9V6T-BGBE + AF6T-AABG Start with 1 credit&lt;br /&gt;29 9V6T-BGBE + AZ6T-AABG Start with 5 credits&lt;br /&gt;30 9V6T-BGBE + CB6T-AABG Start with 10 credits&lt;br /&gt;31 9V6T-BGBE + EZ6T-AABG Start with 25 credits&lt;br /&gt;32 9V6T-BGBE + LB6T-AABG Start with 50 credits&lt;br /&gt;33 9V6T-BGBE + XF6T-AABG Start with 99 credits&lt;br /&gt;34 JF6T-AEY6 Infinite credits&lt;br /&gt;Twin Cobra is a trademark of Toa Plan and American Treco.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Two Crude Dudes(tm) Game&lt;br /&gt;2-player simultaneous action and great graphics contribute to this all-around fun fighting game.&lt;br /&gt;1 BEBA-AAFT Start with 9 lives--each player&lt;br /&gt;2 BEBA-AAFJ Start with 9 continues&lt;br /&gt;3 AJ0A-AABG Start on level 2&lt;br /&gt;4 AN0A-AABG Start on level 3&lt;br /&gt;5 AT0A-AABG Start on level 4&lt;br /&gt;6 AY0A-AABG Start on level 5, first part&lt;br /&gt;7 A20A-AABG Start on level 5, second part&lt;br /&gt;8 AWYT-AA22 Most enemies do not hurt&lt;br /&gt;Two Crude Dudes and related names are trademarks of Data East USA, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Two Crude Dudes (tm) Game&lt;br /&gt;2-player simultaneous action and great graphics contribute to this &lt;br /&gt;all-around fun fighting game.&lt;br /&gt;CRUDE&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 A2BA-AAFT Start with 6 lives--each player&lt;br /&gt;2 B6BA-AAFT Start with 7 lives--each player&lt;br /&gt;3 BABA-AAFT Start with 8 lives--each player&lt;br /&gt;4 BEBA-AAFT Start with 9 lives--each player&lt;br /&gt;5 A2BA-AAFJ Start with 6 continues&lt;br /&gt;6 A6BA-AAFJ Start with 7 continues&lt;br /&gt;7 BABA-AAFJ Start with 8 continues&lt;br /&gt;8 BEBA-AAFJ Start with 9 continues&lt;br /&gt;9 AJ0A-AABG Start on level 2&lt;br /&gt;10 AN0A-AABG Start on level 3&lt;br /&gt;11 AT0A-AABG Start on level 4&lt;br /&gt;12 AY0A-AABG Start on level 5, first part&lt;br /&gt;13 A20A-AABG Start on level 5, second part&lt;br /&gt;14 AWYT-AA22 Enemies do not hurt&lt;br /&gt;15 AHDT-CAAC Disc cutter is easier to kill&lt;br /&gt;16 A5DT-CAAC Disc cutter is harder to kill&lt;br /&gt;17 AHDA-CAGA Hunchback is easier to kill&lt;br /&gt;18 A5DA-CAGA Hunchback is harder to kill&lt;br /&gt;19 AHDA-CAG0 Commander is easier to kill&lt;br /&gt;20 CDDA-CAG0 Commander is harder to kill&lt;br /&gt;21 AHDT-CAE6 Heavy Snake is easier to kill&lt;br /&gt;22 DXDT-CAE6 Heavy Snake is harder to kill&lt;br /&gt;23 AHDA-CAFL Grease Monkey is easier to kill&lt;br /&gt;24 C5DA-CAFL Grease Monkey is harder to kill&lt;br /&gt;25 AHDT-CAFN Master Reaper is easier to kill&lt;br /&gt;26 D5DT-CAFN Master Reaper is harder to kill&lt;br /&gt;27 AHDA-CAHN Rabid Hounds are easier to kill&lt;br /&gt;28 CDDA-CAHN Rabid Hounds are harder to kill&lt;br /&gt;29 AHDT-CAA2 Mad Bomber is easier to kill&lt;br /&gt;30 CDDT-CAA2 Mad Bomber is harder to kill&lt;br /&gt;31 AHDT-CAC4 Cyborg D is easier to kill&lt;br /&gt;32 DDDT-CAC4 Cyborg D is harder to kill&lt;br /&gt;33 AHDT-CADT Hand Sniper is easier to kill&lt;br /&gt;34 D9DT-CADT Hand Sniper is harder to kill&lt;br /&gt;35 AHDT-CAGJ Rhino-man is easier to kill&lt;br /&gt;36 EDDT-CAGJ Rhino-man is harder to kill&lt;br /&gt;37 AHET-CAAW Santa Imposter is easier to kill&lt;br /&gt;38 DMET-CAAW Santa Imposter is harder to kill&lt;br /&gt;39 AHFT-CAGW Pyromaniac is easier to kill&lt;br /&gt;40 DDFT-CAGW Pyromaniac is harder to kill&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE &lt;br /&gt;codes at a &lt;br /&gt;time (but some effects require more than one code).&lt;br /&gt;Two Crude Dudes and related names are trademarks of Data East &lt;br /&gt;USA, Inc.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_INQN6xx6V0w/SOP71OBI1JI/AAAAAAAAAYY/9Yyrg5DC1KM/s1600-h/140279tiogzlwuse.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_INQN6xx6V0w/SOP71OBI1JI/AAAAAAAAAYY/9Yyrg5DC1KM/s400/140279tiogzlwuse.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5252318482158638226" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div id='vu_ytplayer_vjVQa1PpcFPQQ4uvuKOK8MsgkjUKAWbXVURiXza4VvA='&gt;&lt;a href='http://www.youtube.com/browse'&gt;Watch the latest videos on YouTube.com&lt;/a&gt;&lt;/div&gt;&lt;script type='text/javascript' src='http://www.youtube.com/watch_custom_player?id=vjVQa1PpcFPQQ4uvuKOK8MsgkjUKAWbXVURiXza4VvA='&gt;&lt;/script&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_INQN6xx6V0w/SOP71OBI1JI/AAAAAAAAAYY/9Yyrg5DC1KM/s1600-h/140279tiogzlwuse.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_INQN6xx6V0w/SOP71OBI1JI/AAAAAAAAAYY/9Yyrg5DC1KM/s400/140279tiogzlwuse.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5252318482158638226" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Ultimate Qix(tm) Game&lt;br /&gt;Help the crew of the spaceship Monotros save the mother star from the alien aggressors with these Game Genie(tm) codes. A lot of lives can be lost trying to beat this game, so use ULT Code 7 for all you might need. ULT Codes 2 thru 6 let you alter the number of player spaceships. Code 24 gives you the effect of an "S" pick-up without one.&lt;br /&gt;Normally, the round is cleared after 80 percent of the field is cut. With Codes 26 thru 30, you can decrease or increase this percentage, from 25 percent up to a whopping 98 percent with Code 30--extremely difficult! When you decrease the percentage with Codes 26 to 28, you still get credit for 75 percent in bonus points after you clear a round. Code 31 gives you the equivalent of an "L" pickup from the start. Experts: Code 23 lets you see how well you'd do with a slower ship.&lt;br /&gt;1 ETBT-AA4Y MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 AEBT-AAH2 Start with 1 player spaceship&lt;br /&gt;3 BEBT-AAH2 Start with 9 player spaceships&lt;br /&gt;NUMBERS OF SHIPS IN CODES 4 THRU 6 MAY VARY DUE TO COUNTER ROLLOVER&lt;br /&gt;4 EYBT-AAH2 Start with about 25 player &lt;br /&gt; spaceships&lt;br /&gt;5 LEBT-AAH2 Start with about 50 player &lt;br /&gt;spaceships&lt;br /&gt;6 XEBT-AAH2 Start with about 99 player &lt;br /&gt;spaceships&lt;br /&gt;7 EJ6T-AA5A Infinite player spaceships&lt;br /&gt;8 SFLA-DETN + AABT-AAGG Start on round 2&lt;br /&gt;9 SFLA-DETN Start on round 3&lt;br /&gt;10 SFLA-DJTN Start on round 4&lt;br /&gt;11 SFLA-DNTN Start on round 5&lt;br /&gt;12 SFLA-DTTN Start on round 6&lt;br /&gt;13 SFLA-DYTN Start on round 7&lt;br /&gt;14 SLFA-D2TN Start on round 8&lt;br /&gt;15 SFLA-D6TN Start on round 9&lt;br /&gt;16 SFLA-DATN Start on round 10&lt;br /&gt;17 AVLA-CA2N + BJBT-AAGG Start on round 11&lt;br /&gt;18 AVLA-CA2N + BNBT-AAGG Start on round 12&lt;br /&gt;19 AVLA-CA2N + BTBT-AAGG Start on round 13&lt;br /&gt;20 AVLA-CA2N + BYBT-AAGG Start on round 14&lt;br /&gt;21 AVLA-CA2N + B2BT-AAGG Start on round 15&lt;br /&gt;22 AVLA-CA2N + B6BT-AAGG Start on round 16&lt;br /&gt;23 AE6T-AAHC + AE3A-AADA Slower spaceship&lt;br /&gt;24 AN6T-AAHC + AN3A-AADA Faster spaceship&lt;br /&gt;25 AY6T-AAHC + AY3A-AADA Super fast spaceship&lt;br /&gt;26 9J2A-AAFT Clear round after 25% of field is cut &lt;br /&gt; instead of 80%&lt;br /&gt;27 8T2A-ACFT Clear round after 50% of field is cut&lt;br /&gt;28 VJ2A-AEFT Clear round after 65% of field is cut&lt;br /&gt;29 022A-AGFT Clear round after 95% of field is cut&lt;br /&gt;30 4T2A-AGFT Clear round after 98% of field is cut&lt;br /&gt;31 AJNT-CA2L Start with lasers (use B button)&lt;br /&gt;Ultimate Qix and related names are trademarks of Taito Corporation.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Urban Strike(tm) Game&lt;br /&gt;1 R12B-860Y MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 D3RA-AA9G Infinite lives&lt;br /&gt;3 CKPT-AA4L Infinite fuel&lt;br /&gt;4 AM4A-AA4G Infinite ammo&lt;br /&gt;5 MAFB-YEA6 Mohican armor starts at 600&lt;br /&gt;6 EAFB-YGA6 Mohican armor starts at 800&lt;br /&gt;7 4AFB-YRA6 Mohican armor starts at 2000&lt;br /&gt;8 VAFB-ZGA6 Mohican armor starts at 5000&lt;br /&gt;9 CAFB-YRJ6 Mohican armor starts at 10,000&lt;br /&gt;10 9AGB-YGFG Blackhawke armor starts at 1000&lt;br /&gt;11 VAGB-ZGFG Blackhawke armor starts at 5000&lt;br /&gt;12 CAGB-YRPG Blackhawke armor starts at 10,000&lt;br /&gt;13 AKYT-AA2R Timer never runs out&lt;br /&gt;Urban Strike and related names are trademarks of Electronic Arts&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP7lq9lWHI/AAAAAAAAAYI/iPjkPMWRCpE/s1600-h/263171lxlble1hnk.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP7lq9lWHI/AAAAAAAAAYI/iPjkPMWRCpE/s400/263171lxlble1hnk.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252318215050451058" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP7lq9lWHI/AAAAAAAAAYI/iPjkPMWRCpE/s1600-h/263171lxlble1hnk.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP7lq9lWHI/AAAAAAAAAYI/iPjkPMWRCpE/s400/263171lxlble1hnk.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252318215050451058" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP7lq9lWHI/AAAAAAAAAYI/iPjkPMWRCpE/s1600-h/263171lxlble1hnk.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP7lq9lWHI/AAAAAAAAAYI/iPjkPMWRCpE/s400/263171lxlble1hnk.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252318215050451058" /&gt;&lt;/a&gt;&lt;br /&gt;Valis III(tm) Game&lt;br /&gt;Light a fire under Glames, the Dark King, with some of these Game Genie(tm) codes. Infinite lives with VAL Code 16 will help a lot. You can also tweak the clock, lives, hit points, magic points, and 1-ups. Pros can see how far along they can get with one life (Code 11).&lt;br /&gt;1 AYNT-AAFA Start game at Act 2&lt;br /&gt;2 BYNT-AAFA Start game at Act 3&lt;br /&gt;3 YANA-BK38 + NTGT-AAC6 Game clock starts at 100--all scenes&lt;br /&gt;4 YANA-BK38 + 3AGT-AAC6 Game clock starts at 200--all scenes&lt;br /&gt;5 YANA-BK38 + FTGT-ACC6 Game clock starts at 300--all scenes&lt;br /&gt;6 YANA-BK38 + 8TGT-ACC6 Game clock starts at 500--all scenes&lt;br /&gt;7 YANA-BK38 + 66GT-AGC6 Game clock starts at 999--all scenes&lt;br /&gt;8 SAFA-AADT Game clock runs slower&lt;br /&gt;9 EAFA-AADT Game clock runs faster&lt;br /&gt;10 CJFA-AA58 Freeze clock (no time limit)&lt;br /&gt;11 AAGA-AAHY Start with 1 life instead of 3&lt;br /&gt;12 AEGA-AAHY Start with 2 lives&lt;br /&gt;13 AJGA-AAHY Start with 3 lives&lt;br /&gt;14 ATGA-AAHY Start with 5 lives&lt;br /&gt;15 A2GA-AAHY Start with 7 lives&lt;br /&gt;16 A2ET-AA8G Infinite lives&lt;br /&gt;17 BCMA-AA2R HP (life) gauge never loses energy&lt;br /&gt;18 AK2A-AA52 MP (magic) gauge never loses energy&lt;br /&gt;19 JCCA-BAYW Small heart increases HP gauge by &lt;br /&gt; 8 instead of 4&lt;br /&gt;20 BWCA-BA6R + SCCA-BBYT +  Small heart increases HP gauge by 12&lt;br /&gt; J4CA-BK6W&lt;br /&gt;21 A4CA-AA6W Small heart restores HP gauge to full&lt;br /&gt;22 CLCA-AA6R Small heart worth same as large heart&lt;br /&gt;23 RCCA-AA6R Small heart worth same as 1-up&lt;br /&gt;24 AWCA-AAFJ Large heart increases HP gauge by &lt;br /&gt; 4 instead of 16&lt;br /&gt;25 BLCA-AAFJ Large heart increases HP gauge by 10&lt;br /&gt;26 DCCA-AAFJ Large heart restores HP gauge to full&lt;br /&gt;27 MWCA-AA7C Large heart worth same as 1-up&lt;br /&gt;28 JCCA-BTOT B-magic increases MP gauge by &lt;br /&gt; 4 instead of 8&lt;br /&gt;29 CCCA-BA8N + SCCA-BB0R + T B-magic increases MP gauge by 16&lt;br /&gt; KLCA-BK8&lt;br /&gt;30 A4CA-AA8T B-magic restores MP gauge to full&lt;br /&gt;31 JCCA-B2Z6 S-magic increases MP gauge by &lt;br /&gt; 6 instead of 2&lt;br /&gt;32 BWCA-BA72 + SCCA-BBZ4 +  S-magic increases MP gauge by 12&lt;br /&gt; KLCA-BK76&lt;br /&gt;33 A4CA-AA76 S-magic restores MP gauge to full&lt;br /&gt;34 CLCA-AA72 S-magic worth same as B-magic&lt;br /&gt;35 JCCT-BJTE 1-up worth 2 lives instead of 1&lt;br /&gt;36 JCCT-BTTE 1-up worth 4 lives&lt;br /&gt;37 JCCT-B2TE 1-up worth 6 lives&lt;br /&gt;38 RGCT-A6TE 1-up worth nothing&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time.&lt;br /&gt;Valis III and related names are trademarks of Renovation Products, Inc.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Vapor Trail(tm) Game&lt;br /&gt;Stop the terrorist group Dagger by shooting down their copters, jets, tanks--and stage bosses. With 8 ships, weapons at full power, and very fast roll power recharge, you can make quite a dent in the enemy. So key in VAP Codes 5, 7 and 8! If you're an expert and want even more of a challenge, try Code 3, which allows only 1 hit per ship--the opposite of invincibility.&lt;br /&gt;1 AJBT-AA5G MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 P4FA-AA28 Invincibility&lt;br /&gt;3 FWNA-BETJ Allow only one hit per ship&lt;br /&gt;4 RG8T-A604 + FW8T-BE06 Start with 1 ship&lt;br /&gt;5 RG8T-A604 + FW8T-BA06 Start with 8 ships&lt;br /&gt;6 C4FA-AA5G Infinite ships&lt;br /&gt;7 RGYA-A6WY + ACYA-BAW0 Start with weapons at full power&lt;br /&gt;8 ACTA-AAFW Very fast roll power recharge&lt;br /&gt;9 SG6T-BEXA + SG6T-BEXG Start at mission 2&lt;br /&gt;10 SG6T-BJXA + SG6T-BJXG Start at mission 3&lt;br /&gt;11 SG6T-BNXA + SG6T-BNXG Start at mission 4&lt;br /&gt;12 SG6T-BTXA + SG6T-BTXG Start at mission 5&lt;br /&gt;13 SG6T-BYXA + SG6T-BYXG Start at mission 6&lt;br /&gt;Vapor Trail and related names are trademarks of Data East Corp.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Vectorman(tm) Game&lt;br /&gt;1. AXKT-AA8C Infinite Rocket-boost jumps&lt;br /&gt;2. R0RA-N60Y Weapons don't run out&lt;br /&gt;CODES 3-8 ONLY ON WICKED LEVEL&lt;br /&gt;3. AOMT-AAF6 Start with 5 health balls&lt;br /&gt;4. A4MT-AAF6 Start with 6 health balls&lt;br /&gt;5. A8MT-AAF6 Start with 7 health balls&lt;br /&gt;6. BCMT-AAF6 Start with 8 health balls&lt;br /&gt;7. BGMT-AAF6 Start with 9 health balls&lt;br /&gt;8. BLMT-AAF6 Start with 10 health balls&lt;br /&gt;9. RGNA-A61L All health power ups max out health&lt;br /&gt;10. AL8A-AA72 Invincible&lt;br /&gt;11. R8PT-AAB8 Timer counts down half as fast&lt;br /&gt;12. F4PT-AA3T Infinite time&lt;br /&gt;CODES 13-19 ONLY ON WICKED LEVEL&lt;br /&gt;13. AGMT-AAFY Start with 1 life&lt;br /&gt;14. ALMT-AAFY Start with 2 lives&lt;br /&gt;15. A0MT-AAFY Start with 5 lives&lt;br /&gt;16. BLMT-AAFY Start with 10 lives&lt;br /&gt;17. DGMT-AAFY Start with 25 lives&lt;br /&gt;18. GLMT-AAFY Start with 50 lives&lt;br /&gt;19. NRMT-AAFY Start with 99 lives&lt;br /&gt;20. C49T-AA28 Infinite lives&lt;br /&gt;21. ALRA-NADA Multiplier goes to 2 after multiplier power-up runs out&lt;br /&gt;22. ARRA-NADA Multiplier goes to 3 after multiplier power-up runs out&lt;br /&gt;23. AL0RA-NADA Multiplier goes to 5 after multiplier power-up runs out&lt;br /&gt;24. ABLA-NADA Multiplier goes to 10 after multiplier power-up runs out&lt;br /&gt;25. ALRA-NA4Y Multipliers don't run out with time&lt;br /&gt;26. AGMT-AACE Start on metalhead level&lt;br /&gt;27. ALMT-AACE Start on tidal surge level&lt;br /&gt;28. ARMT-AACE Start on absolute zero level&lt;br /&gt;29. AWMT-AACE Start on arctic ridge level&lt;br /&gt;30. A0MT-AACE Start on bamboo mill level &lt;br /&gt;31. A4MT-AACE Start on rock 'n' roller level&lt;br /&gt;32. A8MT-AACE Start on death ally level&lt;br /&gt;33. BCMT-AACE Start on hydroponic lab level&lt;br /&gt;34. BGMT-AACE Start on superstructure level&lt;br /&gt;35. BLMT-AACE Start on stayin' alive level&lt;br /&gt;36. BRMT-AACE Start on nightscape level&lt;br /&gt;37. BWMT-AACE Start on dark ruins level&lt;br /&gt;38. B0MT-AACE Start on underground vault level&lt;br /&gt;39. B4MT-AACE Start on worldlink center level&lt;br /&gt;40. B8MT-AACE Start on twist and shout level&lt;br /&gt;41. CCMT-AACE Start on bonus level&lt;br /&gt;Vectorman is a trademark of SEGA.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Virtua Racing(tm) Game&lt;br /&gt;1 C5NA-EA4E Backwards tracks--select backwards logo in &lt;br /&gt;mode select screen&lt;br /&gt;2 KR6A-F80C Start with 95 sec. on easy level&lt;br /&gt;3 L06A-FA0C Start with 85 sec. on normal level&lt;br /&gt;4 NR6A-FA0C Start with 99 sec. on normal level&lt;br /&gt;5 AC6A-E00E Start with 75 sec. on hard level&lt;br /&gt;6 AC6A-FL0E Start with 85 sec. on hard level&lt;br /&gt;7 AC6A-EG8E Start with 99 sec. on hard level&lt;br /&gt;8 AL3A-EA9L Timer doesn't count down (lap counter still &lt;br /&gt;does)&lt;br /&gt;9 B4SA-FA54 15 sec. added for checkpoints on Beginner and &lt;br /&gt;Medium courses&lt;br /&gt;10 CWSA-FA54 20 sec. added for checkpoints on Beginner and &lt;br /&gt;Medium courses&lt;br /&gt;11 DGSA-FA54 25 sec. added for checkpoints on Beginner and &lt;br /&gt;Medium courses&lt;br /&gt;12 D4SA-FA54 30 sec. added for checkpoints on Beginner and &lt;br /&gt;Medium courses&lt;br /&gt;13 CWSA-FA6E 20 sec. added for checkpoints on Expert &lt;br /&gt;course&lt;br /&gt;14 DGSA-FA6E 25 sec. added for checkpoints on Expert &lt;br /&gt;course&lt;br /&gt;15 D4SA-FA6E 30 sec. added for checkpoints on Expert &lt;br /&gt;course&lt;br /&gt;16 3CLT-EAGT Accelerate and decelerate slightly faster&lt;br /&gt;17 0CLT-EAGT Accelerate and decelerate faster&lt;br /&gt;18 XCLT-EAGT Accelerate and decelerate much faster&lt;br /&gt;19 TCLT-EAGT Accelerate and decelerate very quickly&lt;br /&gt;20 NCLT-EAGT Accelerate and decelerate extremely fast&lt;br /&gt;21 ECLT-EAGT Accelerate and decelerate instantly&lt;br /&gt;22 AFDT-EABR 1 lap in Virtua Racing mode instead of 5&lt;br /&gt;23 AKDT-EABR 2 laps in Virtua Racing mode&lt;br /&gt;24 APDT-EABR 3 laps in Virtua Racing mode&lt;br /&gt;25 AVDT-EABR 4 laps in Virtua Racing mode&lt;br /&gt;26 A3DT-EABR 6 laps in Virtua Racing mode (lap counter &lt;br /&gt;gets weird after 5)&lt;br /&gt;29 ALRT-EA2W Finish 1st in every race you complete&lt;br /&gt;Virtua Racing is a trademark of SEGA.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VR TROOPERS(tm) Game&lt;br /&gt;1. AAGA-AAA2 Infinite timer&lt;br /&gt;2. AGJT-AAFL Start with very little energy&lt;br /&gt;3. CCJT-AAFL Start with 1/4 energy&lt;br /&gt;4. ECJT-AAFL Start with 1/2 energy&lt;br /&gt;5. F8JT-AAFL Start with 3/4 energy&lt;br /&gt;6. AGKA-AAAJ Opponent starts with very little energy&lt;br /&gt;7. CCKA-AAAJ Opponent starts with 1/4 energy&lt;br /&gt;8. ECKA-AAAJ Opponent starts with 1/2 energy&lt;br /&gt;9. F8KA-AAAJ Opponent starts with 3/4 energy&lt;br /&gt;10. AAET-AABG Carry your match timer into the bonus rounds&lt;br /&gt;11. CAGA-AAAR Timer counts by ten&lt;br /&gt;VR TROOPERS is a trademark of Saban Entertainment, Inc. and Saban International NV.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP7aiPf55I/AAAAAAAAAYA/VYVqPFo6sUI/s1600-h/989323htsfkzfik1.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP7aiPf55I/AAAAAAAAAYA/VYVqPFo6sUI/s400/989323htsfkzfik1.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252318023731111826" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP7aiPf55I/AAAAAAAAAYA/VYVqPFo6sUI/s1600-h/989323htsfkzfik1.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP7aiPf55I/AAAAAAAAAYA/VYVqPFo6sUI/s400/989323htsfkzfik1.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252318023731111826" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Wardner(tm) Game&lt;br /&gt;Regret that you only have 5 lives to give for your lovely Mia, prisoner of Wardner(tm), the evil sorceror? Well, dial in more lives (or fewer, if you're that good) with WARD Codes 2 thru 9. Watch out with Code 10. It gives you infinite time, but if you get trapped somewhere you can't let the timer run out so you can die and try again! You'll have to turn the effects switch off, let the timer run out, die, and then turn effects on again. Tired of the same old 7 restarts? Choose another number with Codes 19 thru 28.&lt;br /&gt;1 AJBT-AA4Y MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 ATTT-AA6G Infinite lives&lt;br /&gt;3 ABGT-AACY Start with 1 life&lt;br /&gt;4 AKGT-AACY Start with 3 lives&lt;br /&gt;5 A3GT-AACY Start with 7 lives&lt;br /&gt;6 BFGT-AACY Start with 10 lives&lt;br /&gt;7 B3GT-AACY Start with15 lives&lt;br /&gt;8 CPGT-AACY Start with 20 lives&lt;br /&gt;9 DBGT-AACY Start with 25 lives&lt;br /&gt;10 BVHT-AA5G Infinite time&lt;br /&gt;11 9VGT-BCE2 + AFGT-AAE4 1 minute per level&lt;br /&gt;12 9VGT-BCE2 + AZGT-AAE4 5 minutes per level&lt;br /&gt;13 9VGT-BCE2 + A7GT-AAE4 7 minutes per level&lt;br /&gt;14 9VGT-BCE2 + BFGT-AAE4 9 minutes per level&lt;br /&gt;15 9VGT-BCE2 + B7GT-AAE4 15 minutes per level&lt;br /&gt;16 9VGT-BCE2 + CVGT-AAE4 20 minutes per level&lt;br /&gt;17 9VGT-BCE2 + DFGT-AAE4 25 minutes per level&lt;br /&gt;18 9VGT-BCE2 + D3GT-AAE4 30 minutes per level&lt;br /&gt;19 AKKA-AA80 Infinite restarts&lt;br /&gt;20 ABGT-AABG No restarts&lt;br /&gt;21 AFGT-AABG 1 restart&lt;br /&gt;22 APGT-AABG 3 restarts&lt;br /&gt;23 AZGT-AABG 5 restarts&lt;br /&gt;24 BFGT-AABG 9 restarts&lt;br /&gt;25 B7GT-AABG 15 restarts&lt;br /&gt;26 CVGT-AABG 20 restarts&lt;br /&gt;27 DFGT-AABG 25 restarts&lt;br /&gt;28 D3GT-AABG 30 restarts&lt;br /&gt;29 HBGT-BEV0 Always have magical cape &lt;br /&gt;during first life&lt;br /&gt;30 9ETT-ATE2 Always have magical cape &lt;br /&gt;during other lives&lt;br /&gt;31 AT7A-AA4J Always have magical cape &lt;br /&gt;after use&lt;br /&gt;32 AVGT-BA3T Start with magic of the stars&lt;br /&gt;33 BBGT-BA3T Start with magic of the moon&lt;br /&gt;34 BVGT-BA3T Start with magic of the sun&lt;br /&gt;35 HTVT-BEPE Everything costs 0&lt;br /&gt;36 YC1T-AADE Little power balls worth 10&lt;br /&gt;37 JC1T-BA4W Sacks of gold worth 400&lt;br /&gt;38 R0TA-BA4J Treasure chests worth 750&lt;br /&gt;Wardner and related names are trademarks of Mentrix Software, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Warlock(tm) Game&lt;br /&gt;1. A26T-CAEP Shoot fireballs&lt;br /&gt;2. A3LT-AADG Infinite energy&lt;br /&gt;3. ADHA-AAAZ One hit and youÍre invincible&lt;br /&gt;4. AE6T-CAB7 Start with less energy&lt;br /&gt;5. DA6T-CAB7 Start with more energy&lt;br /&gt;6. EDHA-AAB2 DonÍt flash when you get hit&lt;br /&gt;Warlock is a trademark of Trimark Interactive&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Whip Rush(tm) Game&lt;br /&gt;Use these Game Genie(tm) codes to help you pilot the Whip Rush(tm) against the Voltegians and save the Earth from certain destruction. Give yourself more lives, or infinite lives, or fewer lives, with your choice from WHIP Codes 2 thru 11. The normal numbers of lives are 6 for the easy level, 4 for the normal level, and 3 for the hard level. Become invincible after your first power-up or loss of ship with Code 12.&lt;br /&gt;1 AJBA-EA72 Infinite credits&lt;br /&gt;2 GJMA-AA5J Infinite lives&lt;br /&gt;3 A5KT-AADG Start with 7 lives--easy level&lt;br /&gt;4 BMKT-AADG Start with 11 lives--easy level&lt;br /&gt;5 CXKT-AADG Start with 21 lives--easy level&lt;br /&gt;6 A5KT-AAD0 Start with 7 lives--normal level&lt;br /&gt;7 BMKT-AAD0 Start with 11 lives--normal level&lt;br /&gt;8 CXKT-AAD0 Start with 21 lives--normal level&lt;br /&gt;9 A5KT-AAC0 Start with 7 lives--hard level&lt;br /&gt;10 BMKT-AAC0 Start with 11 lives--hard level&lt;br /&gt;11 CXKT-AAC0 Start with 21 lives--hard level&lt;br /&gt;12 AJYA-AA98 Invincibility after first power-up or first loss of &lt;br /&gt;ship on each level&lt;br /&gt;Remember, you can pick 'n mix your codes!&lt;br /&gt;Whip Rush and related names are trademarks of Renovation Products, Inc.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Wolverine(tm): Adamantium Rage(tm) Game&lt;br /&gt;1 9PVT-B97L Jump higher&lt;br /&gt;2 9FVT-B97L Jump much higher&lt;br /&gt;3 83VT-B97L Jump much, much higher&lt;br /&gt;4 ATKA-AA9C Infinite lives&lt;br /&gt;5 REHT-A604 Every few seconds, health does not improve&lt;br /&gt;6 JAHT-BJ04 Every few seconds, health improves 2%&lt;br /&gt;7 JAHT-BT04 Every few seconds, health improves 4%&lt;br /&gt;8 JAHT-BA04 Every few seconds, health improves 8%&lt;br /&gt;9 ABDA-2AFE Health pickups add 0% to health&lt;br /&gt;10 AZDA-2AFE Health pickups add 5% to health&lt;br /&gt;11 CVDA-2AFE Health pickups add 20% to health&lt;br /&gt;12 GKDA-2AFE Health pickups add 50% to health&lt;br /&gt;13 NVDA-2AFE Health pickups add 100% to health&lt;br /&gt;14 ATHT-AA6C Elsie-Dee never comes&lt;br /&gt;15 SEHT-BJYC Elsie-Dee comes 2x as fast as normal&lt;br /&gt;16 SEHT-BNYC Elsie-Dee comes 3x as fast as normal&lt;br /&gt;17 FB0V-AA90 Skip opening credit screens&lt;br /&gt;18 A2SA-AA8G Nearly invincible&lt;br /&gt;19 BTZT-AA5A Invincible against fire, acid, water, bats&lt;br /&gt;20 BVDA-2A92 Invincible against android dogs&lt;br /&gt;21 AAXT-AABC Invincible against electricity&lt;br /&gt;22 BTYA-AA3Y Invincible against some shots&lt;br /&gt;23 BTXT-AA9E Invincible against guard androids&lt;br /&gt;24 EVKA-AA64 + EVKA-AA2N Invincible against Lurker&lt;br /&gt;25 BTYT-AA76 Invincible against tree darts&lt;br /&gt;26 BJTT-AAG6 Some of your slashes and punches do 1/2x more damage than normal&lt;br /&gt;27 FATT-AAG6 Some of your slashes and punches do 2x more damage than normal&lt;br /&gt;28 NTTT-AAG6 Some of your slashes and punches do 5x more damage than normal&lt;br /&gt;29 3ATT-AAG6 Some of your slashes and punches do 10x more damage than normal&lt;br /&gt;30 A2TT-AAG4 Some of your kicks do 1/2x more damage than normal&lt;br /&gt;31 DATT-AAG4 Some of your kicks do 2x more damage than normal&lt;br /&gt;32 HTTT-AAG4 Some of your kicks do 5x more damage than normal&lt;br /&gt;33 SATT-AAG4 Some of your kicks do 10x more damage than normal&lt;br /&gt;Wolverine and related names are trademarks of Marvel Entertainment Group. Adamantium Rage is a trademark of Marvel Software&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;World Championship Soccer(tm) Game&lt;br /&gt;Good, consistent passing and precise shooting will bring you victory in this challenging soccer game. Make your goals worth more with SOCC Codes 13 thru 22, so the computer (or an opponent) can't catch up to your blistering pace. When you use SOCC Codes 1 thru 6 and 7 thru 12 to give one player points at the start of the game, the other player (or the computer) starts with zero, unless you use a code to change his starting points, too.&lt;br /&gt;1 AJMA-AA3N + 9TMA-BGKT + AAMA-ACBW Player 1 starts with 1 point&lt;br /&gt;2 AJMA-AA3N + 9TMA-BGKT + AAMA-AEBW Player 1 starts with 2 points&lt;br /&gt;3 AJMA-AA3N + 9TMA-BGKT + AAMA-AGBW Player 1 starts with 3 points&lt;br /&gt;4 AJMA-AA3N + 9TMA-BGKT + AAMA-AJBW Player 1 starts with 4 points&lt;br /&gt;5 AJMA-AA3N + 9TMA-BGKT + AAMA-ALBW Player 1 starts with 5 points&lt;br /&gt;6 AJMA-AA3N + 9TMA-BGKT + AAMA-ANBW Player 1 starts with 6 points&lt;br /&gt;7 AJMA-AA3N + 9TMA-BGKT + AEMA-AABW Player 2 starts with 1 point&lt;br /&gt;8 AJMA-AA3N + 9TMA-BGKT + AJMA-AABW Player 2 starts with 2 points&lt;br /&gt;9 AJMA-AA3N + 9TMA-BGKT + ANMA-AABW Player 2 starts with 3 points&lt;br /&gt;10 AJMA-AA3N + 9TMA-BGKT + ATMA-AABW Player 2 starts with 4 points&lt;br /&gt;11 AJMA-AA3N + 9TMA-BGKT + AYMA-AABW Player 2 starts with 5 points&lt;br /&gt;12 AJMA-AA3N + 9TMA-BGKT + A2MA-AABW Player 2 starts with 6 points&lt;br /&gt;13 AJYA-BE80 Each player 1 goal worth 2&lt;br /&gt;14 ANYA-BE80 Each player 1 goal worth 3&lt;br /&gt;15 ATYA-BE80 Each player 1 goal worth 4&lt;br /&gt;16 AYYA-BE80 Each player 1 goal worth 5&lt;br /&gt;17 A2YA-BE80 Each player 1 goal worth 6&lt;br /&gt;18 AJYT-BE3Y Each player 2 goal worth 2&lt;br /&gt;19 ANYT-BE3Y Each player 2 goal worth 3&lt;br /&gt;20 ATYT-BE3Y Each player 2 goal worth 4&lt;br /&gt;21 AYYT-BE3Y Each player 2 goal worth 5&lt;br /&gt;22 A2YT-BE3Y Each player 2 goal worth 6&lt;br /&gt;23 AJXA-BE9J Time goes by 2x as fast&lt;br /&gt;24 ANXA-BE9J Time goes by 3x as fast&lt;br /&gt;25 ATXA-BE9J Time goes by 4x as fast&lt;br /&gt;World Championship Soccer is a trademark of Sega of America, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;World of Illusion(tm) Game&lt;br /&gt;ILLU&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 AEST-BA30 Start with 1 try instead of 3„player 1  &lt;br /&gt;2 BEST-BA30 Start with 9 tries„player 1&lt;br /&gt;3 DEST-BA30 Start with 25 tries„player 1&lt;br /&gt;4 GJST-BA30 Start with 50 tries„player 1  &lt;br /&gt;5 KNST-BA30 Start with 75 tries„player 1&lt;br /&gt;6 NNST-BA30 Start with 99 tries„player 1&lt;br /&gt;7 BM2A-AA9R Infinite tries  &lt;br /&gt;8 AX2A-AA62 + DM2A-AA8T Infinite health  &lt;br /&gt;9 FF5T-BAWC Candy restores health fully  &lt;br /&gt;10 AK5T-AA4C Candy worth nothing  &lt;br /&gt;11 RZ5T-A6W8 Cake worth nothing  &lt;br /&gt;12 AF6A-AAA2 Gain an extra try with every &lt;br /&gt;card instead of 52&lt;br /&gt;13 BK6A-AAA2 Gain an extra try with 10 cards  &lt;br /&gt;14 DK6A-AAA2 Gain an extra try with 26 cards&lt;br /&gt;15 AJST-EAH2 + HAPA-BEWE Start on stage 2&lt;br /&gt;16 ANST-EAH2 + HAPA-BJWE Start on stage 3 &lt;br /&gt;17 ATST-EAH2 + HAPA-BNWE Start on stage 4  &lt;br /&gt;18 AYST-EAH2 + HAPA-BTWE Start on stage 5 &lt;br /&gt;19 A92A-BJYL Enemy hits cost 2 health points&lt;br /&gt;20 A92A-BNYL Enemy hits cost 3 health points  &lt;br /&gt;21 A92A-BTYL Enemy hits cost 4 health points&lt;br /&gt;World of Illusion is a trademark of SEGA. Mickey Mouse and Donald Duck are trademarks of The Walt Disney Company.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;World Series Baseball(tm) Game&lt;br /&gt;1 HENA-DEYN Player 1 starts with 1 run&lt;br /&gt;2 HENA-DJYN Player 1 starts with 2 runs&lt;br /&gt;3 HENA-DNYN Player 1 starts with 3 runs&lt;br /&gt;4 HENA-DTYN Player 1 starts with 4 runs&lt;br /&gt;5 HENA-DYYN Player 1 starts with 5 runs&lt;br /&gt;6 HENA-D2YN Player 1 starts with 6 runs&lt;br /&gt;7 HENA-D6YN Player 1 starts with 7 runs&lt;br /&gt;8 HENA-DAYN Player 1 starts with 8 runs&lt;br /&gt;9 HENA-DEZE Player 2 starts with 1 run&lt;br /&gt;10 HENA-DJZE Player 2 starts with 2 runs&lt;br /&gt;11 HENA-DNZE Player 2 starts with 3 runs&lt;br /&gt;12 HENA-DTZE Player 2 starts with 4 runs&lt;br /&gt;13 HENA-DYZE Player 2 starts with 5 runs&lt;br /&gt;14 HENA-D2ZE Player 2 starts with 6 runs&lt;br /&gt;15 HENA-D6ZE Player 2 starts with 7 runs&lt;br /&gt;16 HENA-DAZE Player 2 starts with 8 runs&lt;br /&gt;World Series Baseball is a trademark of Major League Baseball.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;WWF Super WrestleMania(tm) Game&lt;br /&gt;MANIA&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 REBT-A6TN MASTER CODE„MUST BE ENTERED  &lt;br /&gt;2 5CWA-CAEE Player 1 starts with 3/4 energy&lt;br /&gt;3 WCWA-CAEE Player 1 starts with 1/2 energy&lt;br /&gt;4 KCWA-CAEE Player 1 starts with 1/4 energy  &lt;br /&gt;5 5CWT-CAFG Player 2 starts with 3/4 energy&lt;br /&gt;6 WCWT-CAFG Player 2 starts with 1/2 energy&lt;br /&gt;7 KCWT-CAFG Player 2 starts with 1/4 energy&lt;br /&gt;ELBOW CODES DON'T WORK FOR FLYING ELBOWDROP&lt;br /&gt;8 DWCA-CACJ Kick does no damage&lt;br /&gt;9 ACCA-CAAR Punch does no damage&lt;br /&gt;10 CCCA-CABA Elbow drop does no damage&lt;br /&gt;11 ACCA-CABC Stomp does no damage&lt;br /&gt;12 ACCA-CABE Flying dropkick does no damage  &lt;br /&gt;13 ACCA-CAA8 Body slam does no damage&lt;br /&gt;14 ACCA-CJBJ Head butt does no damage&lt;br /&gt;15 ACCA-CAB2 Suplex does no damage&lt;br /&gt;16 ACCA-CABG Hiptoss does no damage&lt;br /&gt;17 BWCA-CABY Clothesline does no damage&lt;br /&gt;18 DWCA-DTCJ Kick does more damage&lt;br /&gt;19 DCCA-CAAR Punch does more damage&lt;br /&gt;20 CCCA-DAKA Elbow drop does more damage&lt;br /&gt;21 ACCA-DABC Stomp does more damage&lt;br /&gt;22 GCCA-CABE Flying dropkick does more damage  &lt;br /&gt;23 HWCA-CAA8 Body slam does more damage&lt;br /&gt;24 CCCA-CJBJ Head butt does more damage&lt;br /&gt;25 FLCA-CAB2 Suplex does more damage&lt;br /&gt;26 D4CA-CABG Hiptoss does more damage&lt;br /&gt;27 BWCA-CJKY Clothesline does more damage&lt;br /&gt;28 DWCA-DALJ Kick does a lot more damage&lt;br /&gt;29 GCCA-CAAR Punch does a lot more damage&lt;br /&gt;30 CCCA-CA3A Elbow drop does a lot more damage&lt;br /&gt;31 ACCA-DAKC Stomp does a lot more damage&lt;br /&gt;32 NCCA-CABE Flying dropkick does a lot more damage  &lt;br /&gt;33 SCCA-CAA8 Body slam does a lot more damage&lt;br /&gt;34 GCCA-CJBJ Head butt does a lot more damage&lt;br /&gt;35 LWCA-CAB2 Suplex does a lot more damage&lt;br /&gt;36 HWCA-CABG Hiptoss does a lot more damage&lt;br /&gt;37 BWCA-CTVY Clothesline does a lot more damage&lt;br /&gt;WWF Super WrestleMania is a trademark of TitanSports, Inc.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP9SLG7ZtI/AAAAAAAAAZY/iIwEgFQlIm8/s1600-h/882724bk6psgnrkm.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP9SLG7ZtI/AAAAAAAAAZY/iIwEgFQlIm8/s400/882724bk6psgnrkm.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5252320079105451730" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP9SLG7ZtI/AAAAAAAAAZY/iIwEgFQlIm8/s1600-h/882724bk6psgnrkm.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP9SLG7ZtI/AAAAAAAAAZY/iIwEgFQlIm8/s400/882724bk6psgnrkm.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5252320079105451730" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP9SLG7ZtI/AAAAAAAAAZY/iIwEgFQlIm8/s1600-h/882724bk6psgnrkm.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP9SLG7ZtI/AAAAAAAAAZY/iIwEgFQlIm8/s400/882724bk6psgnrkm.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5252320079105451730" /&gt;&lt;/a&gt;&lt;br /&gt;X-Men(TM) Game&lt;br /&gt;Is this a big game, or what? These codes offer valuable aid--try X &lt;br /&gt;Codes 1 and 2 &lt;br /&gt;for protection against enemies and falling off screen. Pole vault &lt;br /&gt;over that annoying &lt;br /&gt;reset with Code 26 and experience the end of the game.&lt;br /&gt;X&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 A3YA-AA32 Protection from most enemy hits&lt;br /&gt;2 BDBA-CA34 Protection from falling off screen (no health &lt;br /&gt;lost)&lt;br /&gt;3 ACJT-CAGA Protection from spikes&lt;br /&gt;4 AB1A-CAGJ + AB1T-CAHE Gambit's lethal burst uses no &lt;br /&gt;mutant &lt;br /&gt;power&lt;br /&gt;5 DKWA-CA4C + DVWA-CA6L Nightcrawler's teleport uses no &lt;br /&gt;mutant &lt;br /&gt;power&lt;br /&gt;6 ALKT-CA4L Wolverine's claws use no mutant power&lt;br /&gt;7 ABET-CAAE + ABDT-CAG8 Wolverine's spin slash uses no &lt;br /&gt;extra &lt;br /&gt;mutant power&lt;br /&gt;8 ABMT-CAE2 + ABNA-CAFA Cyclops' eye-beam uses no mutant &lt;br /&gt;power--except when you duck or jump&lt;br /&gt;9 ABPA-CAC6 + ABMA-CAC4 Cyclops' optic blast uses no &lt;br /&gt;mutant power&lt;br /&gt;10 ACKT-CAFT Mutant power does not regenerate&lt;br /&gt;11 TCKT-CAFT Mutant power regenerates faster&lt;br /&gt;12 ACKT-CEFT Mutant power regenerates much faster&lt;br /&gt;13 ACKT-CJFT Mutant power regenerates to full very quickly&lt;br /&gt;14 BC7A-CA5W Lets you use Iceman multiple times&lt;br /&gt;15 BC9T-CA80 Lets you use Archangel multiple times&lt;br /&gt;16 BC8T-CA42 Lets you use Rogue multiple times&lt;br /&gt;17 BC7T-CA2T Lets you use Storm multiple times&lt;br /&gt;18 P0KT-DAYW Wolverine heals himself faster&lt;br /&gt;19 ALKA-CA86 Switch X-Men an infinite number of times&lt;br /&gt;20 AP6T-EAF2 Start part way through Savage Land&lt;br /&gt;21 AV6T-EAF2 Start in Shi'ar Empire&lt;br /&gt;22 AZ6T-EAF2 Start on Excalibur's Lighthouse stage&lt;br /&gt;23 A36T-EAF2 Start inside Excalibur's Lighthouse&lt;br /&gt;24 A76T-EAF2 Start in Ahab's Future World &lt;br /&gt;25 BB6T-EAF2 Start in Mojo's Crunch&lt;br /&gt;26 BK6T-EAF2 Start in Asteroid M&lt;br /&gt;27 B5BA-CA7T No mutant power lost when Wolverine falls &lt;br /&gt;off screen&lt;br /&gt;X-Men and related names are trademarks of Marvel Entertainment &lt;br /&gt;Group, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;X-Men 2 Clone Wars(tm) Game&lt;br /&gt;&lt;br /&gt;1. AKRT-AA58 Infinite lives&lt;br /&gt;2. J6SB-8EY6 Invincible&lt;br /&gt;3. ABRT-AWEE Start with 9 health after 1st life&lt;br /&gt;4. BKRA-AAE0 Start with 9 lives&lt;br /&gt;5. A3RA-AAE0 Start with 5 lives&lt;br /&gt;CODES 6-11 ONLY WORK FOR WOLVERINE&lt;br /&gt;6. AB7B-WWDN Regenerate all the way up to 9&lt;br /&gt;7. AB7B-WRDN Regenerate up to 7&lt;br /&gt;8. AB7B-WLDN Regenerate up to 5&lt;br /&gt;9. 2K7B-WCDG Regenerate twice as fast&lt;br /&gt;10. 6F7B-WADG Regenerate four times as fast&lt;br /&gt;11. RFMA-N60W Play as Magneto on any level&lt;br /&gt;X-Men 2 Clone Wars and related names are trademarks of the Marvel Entertainment Group, Inc.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP9e5T-z6I/AAAAAAAAAZg/2NlM9pNMu74/s1600-h/989375rhvl9ir0un.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP9e5T-z6I/AAAAAAAAAZg/2NlM9pNMu74/s400/989375rhvl9ir0un.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252320297666662306" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP9e5T-z6I/AAAAAAAAAZg/2NlM9pNMu74/s1600-h/989375rhvl9ir0un.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP9e5T-z6I/AAAAAAAAAZg/2NlM9pNMu74/s400/989375rhvl9ir0un.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252320297666662306" /&gt;&lt;/a&gt;&lt;br /&gt;Zany Golf(tm) Game&lt;br /&gt;It might be zany and fun, but it's also real difficult! This miniature golf challenge gives you vivid graphics, but not nearly enough strokes to finish the game. Change that with Code 5 and get 100 strokes to start with. ZANY Codes 16 thru 22 are good for practice only, since you always return to Hole 2 after completing the hole you started on, and that's no way to win a tournament. When using Codes 6 thru 14, increasing par for a hole will also affect the number of strokes added for each hole.&lt;br /&gt;1 BB0A-AAC0 Start with 10 strokes&lt;br /&gt;2 CK0A-AAC0 Start with 20 strokes&lt;br /&gt;3 DV0A-AAC0 Start with 30 strokes&lt;br /&gt;4 GB0A-AAC0 Start with 50 strokes&lt;br /&gt;5 NK0A-AAC0 Start with 100 strokes&lt;br /&gt;6 AC2T-ANCG Change hole 1 to par 6&lt;br /&gt;7 AC2T-ARCT Change hole 2 to par 7&lt;br /&gt;8 AC2T-ANCA Change hole 3 to par 6&lt;br /&gt;9 AC2T-ARCW Change hole 4 to par 7&lt;br /&gt;10 AC2T-ARCJ Change hole 5 to par 7&lt;br /&gt;11 AC2T-ARCC Change hole 6 to par 7&lt;br /&gt;12 AC2T-ARCR Change hole 7 to par 7&lt;br /&gt;13 AC2T-AYCE Change hole 8 to par 10&lt;br /&gt;14 AC2T-A0CN Change hole 9 to par 11&lt;br /&gt;15 BC1T-ATEJ Start on hole 2&lt;br /&gt;16 BC1T-AAEJ Start on hole 3&lt;br /&gt;17 BC1T-AWEJ Start on hole 4&lt;br /&gt;18 BC1T-AJEJ Start on hole 5&lt;br /&gt;19 BC1T-ACEJ Start on hole 6&lt;br /&gt;20 BC1T-AREJ Start on hole 7&lt;br /&gt;21 BC1T-AEEJ Start on hole 8&lt;br /&gt;22 BC1T-ANEJ Start on hole 9&lt;br /&gt;Zany Golf is a trademark of Electronic Arts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Zero Tolerance(tm) Game&lt;br /&gt;1. AAFT-CABY Infinite ammo&lt;br /&gt;2. REJA-C61W Ammo power-ups completely fill ammo if you already have some&lt;br /&gt;3. A39A-LA7E All levels are secured&lt;br /&gt;4. AMNA-AA5E Invincible&lt;br /&gt;5. AAHA-CAG6 Bullet Proof Vest takes no damage&lt;br /&gt;6. TAHA-CAG6 Bullet Proof Vest takes 1/2 damage&lt;br /&gt;7. AAHA-CEG6 Bullet Proof Vest takes 2x damage&lt;br /&gt;8. AAGT-CAHT Bioscanner doesn't run out&lt;br /&gt;9. AAGT-CEHT Bioscanner lasts half as long&lt;br /&gt;10. TAGT-CAHT Bioscanner lasts twice as long&lt;br /&gt;Zero Tolerance is a trademark of Accolade, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Zombies Ate My Neighbors(tm) Game&lt;br /&gt;ZOMB&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 BF2T-AABJ Start with 10 lives&lt;br /&gt;2 A32T-AABJ Start with 7 lives&lt;br /&gt;3 AB2T-AABJ Start with 1 life&lt;br /&gt;4 A47A-AA6W Infinite lives&lt;br /&gt;5 GK2T-AAB4 Start with 50 shots in starting weapon&lt;br /&gt;6 NV2T-AAB4 Start with 100 shots in starting weapon&lt;br /&gt;7 8V2T-ACB4 Start with 500 shots in starting weapon&lt;br /&gt;8 TV2T-AGB4 Start with 900 shots in starting weapon&lt;br /&gt;9 JK2T-AAB6 Start with soda pop cans instead of squirt &lt;br /&gt;guns&lt;br /&gt;FOR CODES 10 THRU 19, HOLD DOWN "A" AND PRESS "B" TO USE NEW &lt;br /&gt;WEAPON&lt;br /&gt;10 JB2T-AAB6 Start with bazookas&lt;br /&gt;11 JV2T-AAB6 Start with tomatoes&lt;br /&gt;12 HB2T-AAB6 Start with fire extinguishers&lt;br /&gt;13 J32T-AAB6 Start with ice pops&lt;br /&gt;14 HK2T-AAB6 Start with martian bubble guns&lt;br /&gt;15 HV2T-AAB6 Start with weed-eaters&lt;br /&gt;16 H32T-AAB6 Start with ancient artifacts&lt;br /&gt;17 KK2T-AAB6 Start with plates&lt;br /&gt;18 KV2T-AAB6 Start with silverware&lt;br /&gt;19 K32T-AAB6 Start with footballs&lt;br /&gt;20 AMWA-AA88 Infinite weapons once you have at least 1&lt;br /&gt;21 LK2T-AACJ Start with speed shoes instead of a first aid &lt;br /&gt;kit&lt;br /&gt;FOR CODES 22 THRU 27, HOLD DOWN "A" AND PRESS "C" TO USE NEW &lt;br /&gt;WEAPON&lt;br /&gt;22 LV2T-AACJ Start with a monster potion&lt;br /&gt;23 L32T-AACJ Start with a ghost potion&lt;br /&gt;24 MB2T-AACJ Start with a random potion&lt;br /&gt;25 NB2T-AACJ Start with a pandora's box&lt;br /&gt;26 NK2T-AACJ Start with a skeleton key&lt;br /&gt;27 NV2T-AACJ Start with a decoy&lt;br /&gt;28 DDXT-AA2G Infinite special items once you have at least &lt;br /&gt;1--EXCEPT KEYS&lt;br /&gt;29 AZ2T-AAA6 Start with 1/2 health&lt;br /&gt;30 A1ET-AAHL Continue with 1/2 health&lt;br /&gt;31 AL8T-AA3G Almost infinite health&lt;br /&gt;32 BF2T-AACG Start with 9 first aid kits instead of 1&lt;br /&gt;33 AMVA-AA4G Infinite keys once you have at least one&lt;br /&gt;34 694T-AGFL Package of squirt guns worth 999&lt;br /&gt;35 NS4T-AAF0 Package of soda pop cans worth 99&lt;br /&gt;36 NS4T-AAFN Fire extinguishers worth 99 on pick up&lt;br /&gt;37 BH5A-AAAR Each key worth 9 on pick up&lt;br /&gt;38 AK0A-AAB2 Start on level 2&lt;br /&gt;39 AP0A-AAB2 Start on level 3&lt;br /&gt;40 AV0A-AAB2 Start on level 4&lt;br /&gt;41 AZ0A-AAB2 Start on level 5&lt;br /&gt;42 A30A-AAB2 Start on level 6&lt;br /&gt;43 A70A-AAB2 Start on level 7&lt;br /&gt;44 BB0A-AAB2 Start on level 8&lt;br /&gt;45 BF0A-AAB2 Start on level 9&lt;br /&gt;46 BK0A-AAB2 Start on level 10&lt;br /&gt;47 BP0A-AAB2 Start on level 11&lt;br /&gt;48 BV0A-AAB2 Start on level 12&lt;br /&gt;49 BZ0A-AAB2 Start on level 13&lt;br /&gt;50 B30A-AAB2 Start on level 14&lt;br /&gt;51 B70A-AAB2 Start on Level 15&lt;br /&gt;52 CB0A-AAB2 Start on Level 16&lt;br /&gt;53 CF0A-AAB2 Start on Level 17&lt;br /&gt;54 CK0A-AAB2 Start on Level 18&lt;br /&gt;55 CP0A-AAB2 Start on Level 19&lt;br /&gt;56 CV0A-AAB2 Start on Level 20&lt;br /&gt;57 CZ0A-AAB2 Start on Level 21&lt;br /&gt;58 C30A-AAB2 Start on Level 22&lt;br /&gt;59 C70A-AAB2 Start on Level 23&lt;br /&gt;60 DB0A-AAB2 Start on Level 24&lt;br /&gt;61 DF0A-AAB2 Start on Level 25&lt;br /&gt;62 DK0A-AAB2 Start on Level 26&lt;br /&gt;63 DP0A-AAB2 Start on Level 27&lt;br /&gt;64 DV0A-AAB2 Start on Level 28&lt;br /&gt;65 DZ0A-AAB2 Start on Level 29&lt;br /&gt;66 D30A-AAB2 Start on Level 30&lt;br /&gt;67 D70A-AAB2 Start on Level 31&lt;br /&gt;68 EB0A-AAB2 Start on Level 32&lt;br /&gt;69 EF0A-AAB2 Start on Level 33&lt;br /&gt;70 EK0A-AAB2 Start on Level 34&lt;br /&gt;71 EP0A-AAB2 Start on Level 35&lt;br /&gt;72 EV0A-AAB2 Start on Level 36&lt;br /&gt;73 EZ0A-AAB2 Start on Level 37&lt;br /&gt;74 E30A-AAB2 Start on Level 38&lt;br /&gt;75 E70A-AAB2 Start on Level 39&lt;br /&gt;76 FB0A-AAB2 Start on Level 40&lt;br /&gt;77 FF0A-AAB2 Start on Level 41&lt;br /&gt;78 FK0A-AAB2 Start on Level 42&lt;br /&gt;79 FP0A-AAB2 Start on Level 43&lt;br /&gt;80 FV0A-AAB2 Start on Level 44&lt;br /&gt;81 FZ0A-AAB2 Start on Level 45&lt;br /&gt;82 F30A-AAB2 Start on Level 46&lt;br /&gt;83 F70A-AAB2 Start on Level 47&lt;br /&gt;84 GB0A-AAB2 Start on Level 48&lt;br /&gt;85 GK0A-AAB2 Start on Bonus Level Son of Dr. Tongue&lt;br /&gt;86 GP0A-AAB2 Start on Bonus Level Day of the Tentacle&lt;br /&gt;87 GV0A-AAB2 Start on Bonus Level Someplace Very Warm&lt;br /&gt;88 GZ0A-AAB2 Start on Bonus Level Curse of the Pharaohs&lt;br /&gt;89 G30A-AAB2 Start on Bonus Level Mushroom Men&lt;br /&gt;90 G70A-AAB2 Start on Bonus Level Cheerleaders vs the &lt;br /&gt;Monsters&lt;br /&gt;91 GF0A-AAB2 Start on Credit Level Monsters Among Us&lt;br /&gt;Zombies Ate My Neighbors and related names are trademarks of &lt;br /&gt;Lucasarts Entertainment.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Zoom(tm) Game&lt;br /&gt;OK, Mr. Smart. Let's see how smart you are with picking out codes to help you beat this game. Will you change the number of rubber balls from the normal 50 with ZOOM Codes 1 thru 5? Change from the normal 3 lives with Codes 6 thru 15? Vary the stage 1, field 1 starting time from the usual 120 using Codes 16 thru 18? Get all the time in the world with Code 19? Use level warps? We've got a million of 'em! Codes 20 thru 54 show you a brief flash of the final stage before the current field starts.&lt;br /&gt;1 DGVA-AAC8 Start with 25 rubber balls--both players&lt;br /&gt;2 KRVA-AAC8 Start with 75 rubber balls--both players&lt;br /&gt;3 NRVA-AAC8 Start with 99 rubber balls--both players&lt;br /&gt;4 AWAA-AA7J Infinite rubber balls--player 1&lt;br /&gt;5 AWFA-AA4Y Infinite rubber balls--player 2&lt;br /&gt;6 AFHT-AAF0 Start with 2 lives instead of 3--player 1&lt;br /&gt;7 AZHT-AAF0 Start with 6 lives--player 1&lt;br /&gt;8 A7HT-AAF0 Start with 8 lives--player 1&lt;br /&gt;9 BFHT-AAF0 Start with 10 lives--player 1&lt;br /&gt;10 EK4A-AA2W Infinite lives--1-player game only&lt;br /&gt;11 AFHT-AAGL Start with 2 lives--player 2&lt;br /&gt;12 AZHT-AAGL Start with 6 lives--player 2&lt;br /&gt;13 A7HT-AAGL Start with 8 lives--player 2&lt;br /&gt;14 BFHT-AAGL Start with 10 lives--player 2&lt;br /&gt;15 ALHT-AA48 Infinite lives--player 2&lt;br /&gt;16 GLTA-AAAW Start stage 1, field 1 time at 50&lt;br /&gt;17 LCTA-AAAW Start stage 1, field 1 time at 80&lt;br /&gt;18 3CTA-AAAW Start stage 1, field 1 time at 200&lt;br /&gt;19 AJZT-AA4T Start at zero time&lt;br /&gt;CODES 20 THRU 54 SHOW YOU A FLASH OF FINAL STAGE BEFORE SELECTED LEVEL BEGINS&lt;br /&gt;20 ABJA-AABL Player 1 starts on stage 1, field 2&lt;br /&gt;21 AFJA-AABL Player 1 starts on stage 1, field 3&lt;br /&gt;22 AKJA-AABL Player 1 starts on stage 1, field 4&lt;br /&gt;23 APJA-AABL Player 1 starts on stage 1, field 5&lt;br /&gt;24 AVJA-AABL Player 1 starts on stage 1, field 6&lt;br /&gt;25 AZJA-AABL Player 1 starts on stage 2, field 1&lt;br /&gt;26 A3JA-AABL Player 1 starts on stage 2, field 2&lt;br /&gt;27 A7JA-AABL Player 1 starts on stage 2, field 3&lt;br /&gt;28 BBJA-AABL Player 1 starts on stage 2, field 4&lt;br /&gt;29 BFJA-AABL Player 1 starts on stage 2, field 5&lt;br /&gt;30 BKJA-AABL Player 1 starts on stage 2, field 6&lt;br /&gt;31 BPJA-AABL Player 1 starts on stage 3, field 1&lt;br /&gt;32 BVJA-AABL Player 1 starts on stage 3, field 2&lt;br /&gt;33 BZJA-AABL Player 1 starts on stage 3, field 3&lt;br /&gt;34 B3JA-AABL Player 1 starts on stage 3, field 4&lt;br /&gt;35 B7JA-AABL Player 1 starts on stage 3, field 5&lt;br /&gt;36 CBJA-AABL Player 1 starts on stage 3, field 6&lt;br /&gt;37 CFJA-AABL Player 1 starts on stage 4, field 1&lt;br /&gt;38 CKJA-AABL Player 1 starts on stage 4, field 2&lt;br /&gt;39 CPJA-AABL Player 1 starts on stage 4, field 3&lt;br /&gt;40 CVJA-AABL Player 1 starts on stage 4, field 4&lt;br /&gt;41 CZJA-AABL Player 1 starts on stage 4, field 5&lt;br /&gt;42 C3JA-AABL Player 1 starts on stage 4, field 6&lt;br /&gt;43 C7JA-AABL Player 1 starts on stage 5, field 1&lt;br /&gt;44 DBJA-AABL Player 1 starts on stage 5, field 2&lt;br /&gt;45 DFJA-AABL Player 1 starts on stage 5, field 3&lt;br /&gt;46 DKJA-AABL Player 1 starts on stage 5, field 4&lt;br /&gt;47 DPJA-AABL Player 1 starts on stage 5, field 5&lt;br /&gt;48 DVJA-AABL Player 1 starts on stage 5, field 6&lt;br /&gt;49 DZJA-AABL Player 1 starts on stage 6, field 1&lt;br /&gt;50 D3JA-AABL Player 1 starts on stage 6, field 2&lt;br /&gt;51 D7JA-AABL Player 1 starts on stage 6, field 3&lt;br /&gt;52 EBJA-AABL Player 1 starts on stage 6, field 4&lt;br /&gt;53 EFJA-AABL Player 1 starts on stage 6, field 5&lt;br /&gt;54 EKJA-AABL Player 1 starts on stage 6, field 6&lt;br /&gt;55 ABJA-AABT Player 2 starts on stage 1, field 2&lt;br /&gt;56 AFJA-AABT Player 2 starts on stage 1, field 3&lt;br /&gt;57 AKJA-AABT Player 2 starts on stage 1, field 4&lt;br /&gt;58 APJA-AABT Player 2 starts on stage 1, field 5&lt;br /&gt;59 AVJA-AABT Player 2 starts on stage 1, field 6&lt;br /&gt;60 AZJA-AABT Player 2 starts on stage 2, field 1&lt;br /&gt;61 A3JA-AABT Player 2 starts on stage 2, field 2&lt;br /&gt;62 A7JA-AABT Player 2 starts on stage 2, field 3&lt;br /&gt;63 BBJA-AABT Player 2 starts on stage 2, field 4&lt;br /&gt;64 BFJA-AABT Player 2 starts on stage 2, field 5&lt;br /&gt;65 BKJA-AABT Player 2 starts on stage 2, field 6&lt;br /&gt;67 BPJA-AABT Player 2 starts on stage 3, field 1&lt;br /&gt;68 BVJA-AABT Player 2 starts on stage 3, field 2&lt;br /&gt;69 BZJA-AABT Player 2 starts on stage 3, field 3&lt;br /&gt;70 B3JA-AABT Player 2 starts on stage 3, field 4&lt;br /&gt;71 B7JA-AABT Player 2 starts on stage 3, field 5&lt;br /&gt;72 CBJA-AABT Player 2 starts on stage 3, field 6&lt;br /&gt;73 CFJA-AABT Player 2 starts on stage 4, field 1&lt;br /&gt;74 CKJA-AABT Player 2 starts on stage 4, field 2&lt;br /&gt;75 CPJA-AABT Player 2 starts on stage 4, field 3&lt;br /&gt;76 CVJA-AABT Player 2 starts on stage 4, field 4&lt;br /&gt;77 CZJA-AABT Player 2 starts on stage 4, field 5&lt;br /&gt;78 C3JA-AABT Player 2 starts on stage 4, field 6&lt;br /&gt;79 C7JA-AABT Player 2 starts on stage 5, field 1&lt;br /&gt;80 DBJA-AABT Player 2 starts on stage 5, field 2&lt;br /&gt;81 DFJA-AABT Player 2 starts on stage 5, field 3&lt;br /&gt;82 DKJA-AABT Player 2 starts on stage 5, field 4&lt;br /&gt;83 DPJA-AABT Player 2 starts on stage 5, field 5&lt;br /&gt;84 DVJA-AABT Player 2 starts on stage 5, field 6&lt;br /&gt;85 DZJA-AABT Player 2 starts on stage 6, field 1&lt;br /&gt;86 D3JA-AABT Player 2 starts on stage 6, field 2&lt;br /&gt;87 D7JA-AABT Player 2 starts on stage 6, field 3&lt;br /&gt;88 EBJA-AABT Player 2 starts on stage 6, field 4&lt;br /&gt;89 EFJA-AABT Player 2 starts on stage 6, field 5&lt;br /&gt;90 EKJA-AABT Player 2 starts on stage 6, field 6&lt;br /&gt;Zoom and related names are trademarks of Sega of America, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1    &lt;a href="http://thegamegeniecodes.blogspot.com"&gt;Game Genie Codes for Sega Genesis (A-thru-E)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2   &lt;a href="http://thesegagenesis.blogspot.com"&gt;Game Genie Codes for Sega Genesis (F-thru-L)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;3   &lt;a href="http://thegaminggurus.blogspot.com"&gt;Sega game-genie Codes (M-thru-R)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;4  &lt;a href=' http://thehignewsjournal.blogspot.com/'&gt;(YOU ARE HERE)Codes for Genesis (S-thru-Z)&lt;/a&gt;  &lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;form action="http://www.google.com/cse" id="cse-search-box" target="_blank"&gt;&lt;br /&gt;  &lt;div&gt;&lt;input type="hidden" name="cx" value="partner-pub-6012962389911565:rwzo4v-maah" /&gt;&lt;input type="hidden" name="ie" value="ISO-8859-1" /&gt;&lt;input type="text" name="q" size="35" /&gt;&lt;input type="submit" name="sa" value="Search" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/form&gt;&lt;br /&gt;&lt;br /&gt;&lt;SCRIPT type="text/javascript" src="http://www.google.com/coop/cse/brand?form=cse-search-box&amp;amp;lang=en"&gt;&lt;/SCRIPT&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_M6P8bw845uY/SacLUdLgYwI/AAAAAAAAAC8/TpHPtOAcx3k/s1600-h/y3.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 75px; height: 15px;" src="http://3.bp.blogspot.com/_M6P8bw845uY/SacLUdLgYwI/AAAAAAAAAC8/TpHPtOAcx3k/s200/y3.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5307223131937596162" /&gt;&lt;/a&gt;&lt;form method="get"action="http://search.yahoo.com/search"&gt;&lt;br /&gt;&lt;input type="text" name="p" /&gt;&amp;nbsp; &lt;input type="submit" value="Search Yahoo!" /&gt;&lt;br /&gt;&lt;/form&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_M6P8bw845uY/SacLZE5Yg7I/AAAAAAAAADE/wZvVSCCscjU/s1600-h/logo_ask1.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 30px; height: 18px;" src="http://2.bp.blogspot.com/_M6P8bw845uY/SacLZE5Yg7I/AAAAAAAAADE/wZvVSCCscjU/s200/logo_ask1.gif" border="0"alt=""id="BLOGGER_PHOTO_ID_5307223211318477746" /&gt;&lt;/a&gt;&lt;form method="get" action="http://www.ask.com/web" /&gt;&lt;input type="text" name="q" /&gt;&lt;input type="submit" value="search ask.com" /&gt;&lt;br /&gt;&lt;/form&gt;&lt;br /&gt;--- go to the 3rd party site, hosted by D.E.V.O.E.  &lt;br /&gt;&lt;a href='http://gamingcodes.blogspot.com/'&gt;http://gamingcodes.blogspot.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;or, the upcoming website from D &amp; D Blazers&lt;br /&gt;&lt;a href='http://thegamelord.com/'&gt;http://thegamelord.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;you can now visit a new 3rd party site, as well.&lt;br /&gt;&lt;a href="http://jollyoldsaintnick.net/gaming.html"&gt;http://jollyoldsaintnick.net/gaming.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4tMcDRPrFGE&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/4tMcDRPrFGE&amp;hl=en_US&amp;fs=1&amp;" 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(S-thru-Z)'/><author><name>WWW.mensrightsmovement.net</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_INQN6xx6V0w/SLcnwXwJX8I/AAAAAAAAAAk/xZ6P1V0-xXo/S220/WOLFSPIRITGUIDE.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_INQN6xx6V0w/SUBjT64Yb-I/AAAAAAAABgM/r9HFtbl3sqQ/s72-c/st+pauli+girl.jpg' height='72' width='72'/><thr:total>3</thr:total></entry></feed>
