Saturday, April 12, 2008

Sega Genesis Codes (S-thru-Z)




Sagaia(tm) Game
Board the Silver Hawk and save the planet Darius from certain destruction in this action-packed shooting game. Your weapons are awesome, and some of these Game Genie(tm) codes make them even more useful. With SAGA Code 5, the force field can take infinite hits, but you must get the force field first for the code to work.
NOTE: SOME CODE COMBINATIONS IN THIS GAME MAY CAUSE PROBLEMS
For Silver Hawk Blue (Tiat Young) only:
1 AVNT-AADA Upgrade starting level of Silver Hawk blue bombs
2 AVNT-AAC4 Upgrade starting level of Silver Hawk blue missiles
3 AVNT-AADG Upgrade starting level of Silver Hawk blue lasers
For both warriors:
4 A3SA-AA4L Infinite lives
5 GANA-AA58 Makes the force field invincible
6 FRCA-BJW8 Laser power-ups worth more
7 FRCA-BTW8 Laser power-ups worth much more
8 FRCA-BJVE Bomb power-ups worth more
9 FRCA-BTVE Bomb power-ups worth much more
10 FFXT-BJZJ Missile power-ups worth more
11 FFXT-BTZJ Missile power-ups worth much more
12 FCAA-B2ZW Start with increased defense capability
13 FCAA-BN08 Defense capability power-ups worth more
Sagaia and related names are trademarks of Taito Corporation.
Game Genie is a trademark of Lewis Galoob Toys, Inc.






Saint Sword(tm) Game
Collect the six lost treasures in this adventure and use them to help defeat the evil Gorgan, leader of the dark forces. We have a good selection of helpful codes for you. Use SAINT Code 2 to get up to 9 players on the options screen. With SAINT Code 3, once you have a transfiguration item, using it does not decrease the number of transfiguration items you have. With Code 4, most types of hits do not decrease your life energy, and Code 5 protects your life energy against some of the boss's hits.
1 A2BT-AA42 MASTER CODE--MUST BE ENTERED
2 BH1T-AACE Select up to 9 players on options screen
3 REKA-E6W2 Infinite number of transfiguration items
once you get one
4 AVZA-AA7R Almost infinite life energy
5 AVZA-AA36 Protection against stronger boss hits
6 SFZT-BJYY Each Centaur item is worth 2
7 SFZT-BTYY Each Centaur item is worth 4
8 SFZT-BJY8 Each Birdman item is worth 2
9 SFZT-BTY8 Each Birdman item is worth 4
10 SFZT-BJZJ Each Fishman item is worth 2
11 SFZT-BTZJ Each Fishman item is worth 4
12 REHA-E6TJ Infinite time to complete stage
13 JAHA-FLTJ Time goes by 2x as fast
14 JAHA-FWTJ Time goes by 4x as fast
15 REHA-E6Y0 Stop transfiguration timer
16 JAHA-FLY0 Transfiguration timer is 2x as fast
17 JAHA-FWY0 Transfiguration timer is 4x as fast
18 NNHA-EAHN Start transfiguration timer at 99
instead of 60--doesn't work when
using time necklace
19 ITVT-EEG4 Start chapter 1 timer at 700 instead of 350
20 9TGT-FGJR + EAGT-EGAT Start all chapters with timer at 800
21 SFZT-BA00 Small magic ball worth 80
22 SFZT-BA0N Medium magic ball worth 100
23 GKZT-AAGC Large magic ball worth 500
24 RF0T-A6XN Infinite lives
Saint Sword and related names are trademarks of Taito Corporation.






Separation Anxiety(tm) Game
1. AG9T-EAB0 Start with 1 life
2. A09T-EAB0 Start with 5 lives
3. BG9T-EAB0 Start with 9 lives
4. GL9T-EAB0 Start with 50 lives
5. ABET-EAD2 Infinite lives
6. B4LA-CACR Start with 1/4 energy on 1st life
7. DCLA-CACR Start with 1/2 energy on 1st life
8. ELLA-CACR Start with 3/4 energy on 1st life
9. R5CT-DBXL Almost infinite energy
10. RG1A-C60E + RG1A C60G 1 hit kills most enemies
Separation Anxiety is a trademark of Acclaim Entertainment, Inc.






Shadow Blasters(tm) Game
Choose your favorite character and load him (or her) with life, power, weapons, speed, or jumping ability . . . it's your choice. SHAD Code 2 will protect against most enemy hits. For experts, try starting off with only 1 life unit by using Codes 4, 12, 20 or 28.
1 ATBT-AA4G MASTER CODE--MUST BE ENTERED
2 A25T-AA2R Protection against most enemy hits
3 ATCT-EAE8 Marco starts with 4 units of life instead of 9
4 AECT-EAE8 Marco starts with 1 unit of life
5 ATCT-EAE4 Marco starts with 4 units of power
instead of none
6 BECT-EAE4 Marco starts with 9 units of power
7 BECT-EAFA Marco starts with 9 special weapons instead of 1
8 GJCT-EAFA Marco starts with 50 special weapons
9 ANCT-EAE0 Marco starts with speed of 4 instead of 1
10 ANCT-EAEW Marco starts with jumping ability of 4 instead of 1
11 ATCT-EADJ Horatio starts with 4 units of life
12 AECT-EADJ Horatio starts with 1 unit of life
13 ATCT-EADE Horatio starts with 4 units of power
14 BECT-EADE Horatio starts with 9 units of power
15 BECT-EADL Horatio starts with 9 special weapons
16 GJCT-EADL Horatio starts with 50 special weapons
17 ANCT-EADA Horatio starts with speed of 4
18 ANCT-EAC6 Horatio starts with jumping ability of 4
19 ATCT-EAD4 Tiffany starts with 4 units of life
20 AECT-EAD4 Tiffany starts with 1 unit of life
21 ATCT-EAD0 Tiffany starts with 4 units of power
22 BECT-EAD0 Tiffany starts with 9 units of power
23 BECT-EAD6 Tiffany starts with 9 special weapons
24 GJCT-EAD6 Tiffany starts with 50 special weapons
25 ANCT-EADW Tiffany starts with speed of 4
26 ANCT-EADR Tiffany starts with jumping ability of 4
27 ATCT-EAEN Leo starts with 4 units of life
28 AECT-EAEN Leo starts with 1 unit of life
29 ATCT-EAEJ Leo starts with 4 units of power
30 BECT-EAEJ Leo starts with 9 units of power
31 BECT-EAER Leo starts with 9 special weapons
32 GJCT-EAER Leo starts with 50 special weapons
33 ANCT-EAEE Leo starts with speed of 4
34 ANCT-EAEA Leo starts with jumping ability of 4
35 AKAT-AA7T Infinite special weapons for all warriors
36 PA6A-BT16 Power gauge fills faster when Button A is held down
37 PA6A-BA16 Power gauge fills much faster when Button A
is held down
Shadow Blasters and related names are trademarks of Sage's Creation, Inc.






Shadow Dancer: The Secret of Shinobi(tm) Game
Magic is the key element in Shadow Dancer(tm), but the best video-game magic comes from the power of the Game Genie(tm). Give yourself more lives with SHAD Codes 2 thru 5. Experts, try Code 1. Codes 12 and 13 affect the number of hits you need to kill the enemy aides--about 2 and about 9, respectively. Normal is about 6. Star code is Code 14--cast as many spells as you want. Even Joe Musashi's great-grandfather couldn't do that!
1 AEBA-AAHW Start with 2 lives--1st credit only
2 BEBA-AAHW Start with 10 lives--1st credit only
3 B6BA-AAHW Start with 16 lives--1st credit only
4 JABA-AAHW Start with 41 lives--1st credit only
5 NNBA-AAHW Start with 64 lives--1st credit only
6 RYBA-C6ZA Gain a life instead of losing a life when you get hit
7 AD7A-ACEY Start timer at 1:00 instead of 3:00
8 AD7A-ALEY Start timer at 5:00
9 AD7A-AREY Start timer at 7:00
10 AD7A-AWEY Start timer at 9:00
11 RYHA-C61W Infinite time
12 AM8T-BA8A Enemy aides are easier to kill--
difficulty level 1 only
13 BH8T-BA8A Enemy aides are harder to kill--
difficulty level 1 only
14 RZFT-A61J Infinite ninjitsu magic
Shadow Dancer: The Secret of Shinobi and related names are trademarks of Sega of America, Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.






SONIC & KNUCKLES(tm) GAME

CODES 1 THRU 10 ARE ONLY FOR THE SONIC & KNUCKLES GAME ALONE
1 AFKT-AAG0 Start with 1 life instead of 3
2 AKKT-AAG0 Start with 2 lives
3 AVKT-AAG0 Start with 4 lives
4 AZKT-AAG0 Start with 5 lives
5 A7KT-AAG0 Start with 7 lives
6 BFKT-AAG0 Start with 9 lives
7 DFKT-AAG0 Start with 25 lives
8 GKKT-AAG0 Start with 50 lives
9 NPKT-AAG0 Start with 99 lives
10 K2WA-CA4J Infinite lives
CODES 11 THRU 64 WORK FOR SONIC & KNUCKLES GAME ALONE AND
ALSO WITH SONIC 3 GAME ATTACHED
11 AWXT-CA4C Don't lose rings when hit
12 HXRT-AA6A Infinite time
13 96BA-CAG6 + 98MA-CAF0 Keep shields (fire, water,
lightning) when hit
14 AKVT-AA76 + AMNA-EA24 Keep rings between levels
15 ATGT-CA3Y Super shoes don't run out with time
16 RENT-C6YA Sonic can always double jump (can't use
water shield or become Super Sonic)
17 RENT-C6V6 Sonic can always use Fireball Spin Dash (can't
double jump, bounce, or become Super Sonic)
18 RGSA-A6YY Only 1 blue sphere needed to get a chaos
emerald
19 AANA-CNA0 Sonic jumps as high as Knuckles (slightly
lower than usual)
20 4ANA-CRA0 High jump for Sonic
21 2ANA-CWA0 Super jump for Sonic
22 AANA-C4A0 Mega jump for Sonic
23 AANA-DYA0 Orbital jump for Sonic
24 TB5T-CNCR Knuckles jumps as high as Sonic (slightly
higher than usual)
25 PV5T-CRCR High jump for Knuckles
26 AB5T-CWCR Super jump for Knuckles
27 AB5T-C2CR Mega jump for Knuckles
28 AB5T-DTCR Orbital jump for Knuckles
29 ALNA-AACR Rings worth 2 in special stage
30 ARNA-AACR Rings worth 3 in special stage
31 AWNA-AACR Rings worth 4 in special stage
32 A0NA-AACR Rings worth 5 in special stage
33 BLNA-AACR Rings worth 10 in special stage
34 A2NT-CAG6 Only 6 chaos emeralds needed to become
Super Sonic
35 AYNT-CAG6 Only 5 chaos emeralds needed to become
Super Sonic
36 ATNT-CAG6 Only 4 chaos emeralds needed to become
Super Sonic
37 ANNT-CAG6 Only 3 chaos emeralds needed to become
Super Sonic
38 AJNT-CAG6 Only 2 chaos emeralds needed to become
Super Sonic
39 AENT-CAG6 Only 1 chaos emerald needed to become Super
Sonic
40 AANT-CAG6 Become Super Sonic without any chaos
emeralds
41 NTNT-CAHL 100 rings needed to become Super Sonic
instead of 50
42 FANT-CAHL 40 rings needed to become Super Sonic
43 DENT-CAHL 25 rings needed to become Super Sonic
44 BJNT-CAHL 10 rings needed to become Super Sonic
45 AENT-CAHL 1 ring needed to become Super Sonic
46 AANT-CAGY + AAPA-CAB8 Become Super-Duper Sonic
without any emeralds (you still need 50 rings unless using one of the
above codes)
47 NTPT-CA50 Rings aren't used up as Super (or Super-
Duper) Sonic/Knuckles
48 RHJA-E60L Bonus round always activated after every
checkpoint
49 BXLA-EA5G Bonus round is always Slot Machine
50 A5LA-EA5G Bonus round is always Glowing Spheres
51 A36A-CACW Only 6 chaos emeralds needed to become
Super Knuckles
52 AZ6A-CACW Only 5 chaos emeralds needed to become
Super Knuckles
53 AV6A-CACW Only 4 chaos emeralds needed to become
Super Knuckles
54 AP6A-CACW Only 3 chaos emeralds needed to become
Super Knuckles
55 AK6A-CACW Only 2 chaos emeralds needed to become
Super Knuckles
56 AF6A-CACW Only 1 chaos emerald needed to become Super
Knuckles
57 AB6A-CACW Become Super Knuckles without any chaos
emeralds
58 NV6A-CADA 100 rings needed to become Super Knuckles
instead of 50
59 FB6A-CADA 40 rings needed to become Super Knuckles
60 DF6A-CADA 25 rings needed to become Super Knuckles
61 BK6A-CADA 10 rings needed to become Super Knuckles
62 AF6A-CADA 1 ring needed to become Super Knuckles
63 AB6A-CACL + AB6A-CAHR Become Super-Duper Knuckles
without any emeralds (you still need 50 rings unless using one of the
above codes)
64 ACCT-CA2R Can't drown
CODES 65 THRU 86 ARE FOR KNUCKLES IN THE SONIC 2 GAME
65 AX6D-AA3W Knuckles doesn't lose rings when hit
66 HWLX-GA2Y Infinite time
67 SD5X-BJT2 Rings worth 2
68 SD5X-BNT2 Rings worth 3
69 SD5X-BTT2 Rings worth 4
70 SD5X-BYT2 Rings worth 5
71 SD5X-B2T2 Rings worth 6
72 SD5X-B6T2 Rings worth 7
73 SD5X-BAT2 Rings worth 8
74 AE5X-AAFY Knuckles starts with 1 life instead of 3
75 AY5X-AAFY Knuckles starts with 5 lives
76 A65X-AAFY Knuckles starts with 7 lives
77 BE5X-AAFY Knuckles starts with 9 lives
78 DE5X-AAFY Knuckles starts with 25 lives
79 GJ5X-AAFY Knuckles starts with 50 lives
80 KN5X-AAFY Knuckles starts with 75 lives
81 NN5X-AAFY Knuckles starts with 99 lives
82 JV1D-CA6W Infinite lives
83 PVWD-CRDC High jump for Knuckles
84 ABWD-CWDC Super jump for Knuckles
85 ABWD-C2DC Mega jump for Knuckles
86 ABWD-DTDC Orbital jump for Knuckles
Sonic and Knuckles and related names are trademarks of Sega






Sonic Spinball(tm) Game
1 AFBT-4AHR Start with 1 life
2 AKBT-4AHR Start with 2 lives
3 AZBT-4AHR Start with 5 lives
4 A7BT-4AHR Start with 7 lives
5 AXBA-4A4T Infinite lives
6 B69A-4AHR + B69T-4AAA Get extra man about every
1,000,000 pts.
7 KT9A-4AHR + KT9T-4AAA Get extra man about every
5,000,000 pts.
8 XA9A-4AHR + XA9T-4AAA Get extra man about every
10,000,000 pts.
9 3J9A-4CHR + 3J9T-4CAA Get extra man about every
30,000,000 pts.
10 9N9A-4EHR + 9N9T-4EAA Get extra man about every
50,000,000 pts.
11 AFBT-5N7G Start on Level 2: Lava Powerhouse
12 AKBT-5N7G Start on Level 3: The Machine
13 APBT-5N7G Start on Level 4: Showdown
14 BGXA-8AH6 10 balls in Level 1 bonus round
15 AWXA-8AH6 5 balls in Level 1 bonus round
16 AGXA-8AH6 2 balls in Level 1 bonus round
17 ACXA-8AH6 1 ball in Level 1 bonus round
18 BGXA-8AGG 10 balls in Level 2 bonus round
19 AWXA-8AGG 5 balls in Level 2 bonus round
20 AGXA-8AGG 2 balls in Level 2 bonus round
21 ACXA-8AGG 1 ball in Level 2 bonus round
22 BGXT-8AA2 10 balls in Level 3 bonus round
23 AWXT-8AA2 5 balls in Level 3 bonus round
24 AGXT-8AA2 2 balls in Level 3 bonus round
25 ACXT-8AA2 1 ball in Level 3 bonus round
26 AXST-8A5L Infinite balls in all bonus rounds
Sonic Spinball is a trademark of SEGA.







Sonic the Hedgehog(tm) Game
With his ready-to-roll attitude, Sonic is the reigning king of video game characters. We have some excellent Game Genie(tm) codes to help you beat the evil Dr. Robotnik in this fast and furious challenge. SON Code 4 lets you keep your star mist through the entire level. Rack up points and extra lives with Codes 5 thru 11. Code 13 lets you easily access the level select menu by holding down "A" while pressing Start. But this MUST be done at the title screen, while Sonic is waving his finger! For the ultimate game, try Codes 12, 13 and 14, so you can take Sonic wherever you want to go! Change Sonic's jumping abilities with Codes 15 thru 17. But when you skywalk with Code 16, watch out--if you go too high you may find yourself in a strange place!
1 ATBT-AA32 MASTER CODE--MUST BE ENTERED
SOME CODES DON'T WORK WHEN YOU START ON SPECIAL STAGES USING CODE 13
2 AE3T-AACL Start with 1 life
3 AY3T-AACL Start with 5 lives 4 AE0T-CABE Once invincible, stay invincible for the rest
of stage or until you die
5 SCRA-BJX0 Each ring counts as 2
6 SCRA-BNX0 Each ring counts as 3
7 SCRA-BTX0 Each ring counts as 4
8 SCRA-BYX0 Each ring counts as 5
9 SCRA-B2X0 Each ring counts as 6
10 SCRA-B6X0 Each ring counts as 7
11 SCRA-BAX0 Each ring counts as 8
12 GJ6A-CA7A Infinite lives
13 AJ3A-AA4G Level select menu
14 AY3T-BA4R Start with 5 chaos emeralds
15 DDLT-AAGL Super jump
16 BDLT-AAGL Skywalking
17 KDLT-AAGL Low jump
18 AEOT-CABY Once you have shoes, keep shoes for the
rest of stage or until you die
Sonic the Hedgehog and related names are trademarks of Sega Enterprises, Ltd.
Game Genie is a trademark of Lewis Galoob Toys, Inc.






Sonic the Hedgehog 2(tm) Game
Sonic's back! How do you follow one of the all-time favorite action games? Try putting a "Tail" on Sonic--and having it follow him! The 2-player competitive mode is excellent too. We have plenty of great SON2 Codes for you, including the much-requested jump codes. Enjoy! Codes 1 THRU 16 also work for Tails in a one-player game. There is only one total for Sonic's rings in a one player game.
THERE ARE 2 VERSIONS OF THIS GAME. IF ONE CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE OTHER
1 SAST-DJ1A / SATA-DJTJ Rings worth 2--player 1
2 SAST-DN1A / SATA-DNTJ Rings worth 3--player 1
3 SAST-DT1A / SATA-DTTJ Rings worth 4--player 1
4 SAST-DY1A / SATA-DYTJ Rings worth 5--player 1
5 SAST-D21A / SATA-D2TJ Rings worth 6--player 1
6 SAST-D61A / SATA-D6TJ Rings worth 7--player 1
7 SAST-DA1A / SATA-DATJ Rings worth 8--player 1
8 AE8A-AAD2 / AE8A-AADN Start with 1 life instead of 3--player 1
9 AY8A-AAD2 / AY8A-AADN Start with 5 lives--player 1
10 A68A-AAD2 / A68A-AADN Start with 7 lives--player 1
11 BE8A-AAD2 / BE8A-AADN Start with 9 lives--player 1
12 DE8A-AAD2 / DE8A-AADN Start with 25 lives--player 1
13 GJ8A-AAD2 / GJ8A-AADN Start with 50 lives--player 1
14 KN8A-AAD2 / KN8A-AADN Start with 75 lives--player 1
15 NN8A-AAD2 / NN8A-AADN Start with 99 lives--player 1
16 JW3A-CA4J / JW3A-CA4Y Infinite lives--player 1
17 SATA-DJVW / SATA-DJW8 Rings worth 2--player 2
18 SATA-DNVW / SATA-DNW8 Rings worth 3--player 2
19 SATA-DTVW / SATA-DTW8 Rings worth 4--player 2
20 SATA-DYVW / SATA-DYW8 Rings worth 5--player 2
21 SATA-D2VW / SATA-D2W8 Rings worth 6--player 2
22 SATA-D6VW / SATA-D6W8 Rings worth 7--player 2
23 SATA-DAVW / SATA-DAW8 Rings worth 8--player 2
24 AE8A-AAD8 / AE8A-AADW Start with 1 life instead of 3--player 2
25 AY8A-AAD8 / AY8A-AADW Start with 5 lives--player 2
26 A68A-AAD8 / A68A-AADW Start with 7 lives--player 2
27 BE8A-AAD8 / BE8A-AADW Start with 9 lives--player 2
28 DE8A-AAD8 / DE8A-AADW Start with 25 lives--player 2
29 GJ8A-AAD8 / GJ8A-AADW Start with 50 lives--player 2
30 KN8A-AAD8 / KN8A-AADW Start with 75 lives--player 2
31 NN8A-AAD8 / NN8A-AADW Start with 99 lives--player 2
32 JXGA-CA7G / JXGA-CA7W Infinite lives--player 2
33 KBVT-CAE2 / KBVT-CAE2 Jump lower
34 FVVT-CAE2 / FVVT-CAE2 Jump a little higher
FOR CODES 35 AND 36, SWITCH OFF IF YOU GET STUCK SOMEWHERE OR WANT TO SINK IN WATER
35 EBVT-CAE2 / EBVT-CAE2 Jump a lot higher
36 CBVT-CAE2 / CBVT-CAE2 Jump really high
37 A02T-CAF8 / A02T-CAGL Sonic stays invincible for a shorter time after getting hit
38 982T-CAF8 / 982T-CAGL Sonic stays invincible for a longer time after getting hit
39 ALTA-CA8N / ALTA-CA82 Sonic becomes invisible and invincible for the rest of the level after getting hit--must have at least one ring (switch off and then on to make Sonic visible)
40 ALTA-CA9J / ALTA-CA9Y Once invincible (stars), Sonic stays Invincible for the rest of the level
41 ATTT-CA4W / ATTT-CA58 Sonic doesn't lose rings when hit
42 ATTT-CA5G / ATTT-CA6W Tails doesn't lose rings when hit
43 AH2T-CAH6/AH2T-CAHN Sonic needs only 1 ring instead of 50 to enter special stage after touching a star post
WITH CODES 44 THRU 57, THE COUNTER DOESN'T SHOW THE EXTRA RINGS, BUT YOU DO GET THEM
44 SBJA-HJWJ/SBJA-HJV2 Rings worth 2 in special stages--Sonic
45 SBJA-HNWJ/SBJA-HNV2 Rings worth 3 in special stages--Sonic
46 SBJA-HTWJ/SBJA-HTV2 Rings worth 4 in special stages--Sonic
47 SBJA-HYWJ/SBJA-HYV2 Rings worth 5 in special stages--Sonic
48 SBJA-H2WJ/SBJA-H2V2 Rings worth 6 in special stages--Sonic
49 SBJA-H6WJ/SBJA-H6V2 Rings worth 7 in special stages--Sonic
50 SBJA-HAWJ/SBJA-HAV2 Rings worth 8 in special stages--Sonic
51 SBJA-HJWR/SBJA-HJV8 Rings worth 2 in special stages--Tails
52 SBJA-HNWR/SBJA-HNV8 Rings worth 3 in special stages--Tails
53 SBJA-HTWR/SBJA-HTV8 Rings worth 4 in special stages--Tails
54 SBJA-HYWR/SBJA-HYV8 Rings worth 5 in special stages--Tails
55 SBJA-H2WR/SBJA-H2V8 Rings worth 6 in special stages--Tails
56 SBJA-H6WR/SBJA-H6V8 Rings worth 7 in special stages--Tails
57 SBJA-HAWR/SBJA-HAV8 Rings worth 8 in special stages--Tails
Sonic the Hedgehog 2 and related names are trademarks of SEGA.






Sonic the Hedgehog 3(tm) Game
1 AWHA-CA92 Don't lose rings
2 SCGT-DJYL Rings worth 2
3 SCGT-DNYL Rings worth 3
4 SCGT-DTYL Rings worth 4
5 SCGT-DYYL Rings worth 5
6 SCGT-D2YL Rings worth 6
7 SCGT-D6YL Rings worth 7
8 SCGT-DAYL Rings worth 8
9 KRGT-CAE0 75 Rings needed for a free guy
10 GLGT-CAE0 50 Rings needed for a free guy
11 D4GT-CAE0 30 Rings needed for a free guy
12 CWGT-CAE0 20 Rings needed for a free guy
13 BLGT-CAE0 10 Rings needed for a free guy
14 HCGT-DJZY Get 2 free guys for 100 rings instead of 1
15 HCGT-DNZY Get 3 free guys for 100 rings
16 HCGT-DTZY Get 4 free guys for 100 rings
17 HCGT-DYZY Get 5 free guys for 100 rings
18 HCGT-D2ZY Get 6 free guys for 100 rings
19 HCGT-D6ZY Get 7 free guys for 100 rings
20 HCGT-DAZY Get 8 free guys for 100 rings
21 AC5A-CAHN Super ring powerup worth 0
22 A05A-CAHN Super ring powerup worth 5 instead of 10
23 B85A-CAHN Super ring powerup worth 15
24 CW5A-CAHN Super ring powerup worth 20
25 DG5A-CAHN Super ring powerup worth 25
26 D45A-CAHN Super ring powerup worth 30
27 GL5A-CAHN Super ring powerup worth 50
28 NW5A-CAHN Super ring powerup worth 100 (1-Up every
time)
29 AJZA-CA8N Super Sonic doesn't lose rings
30 AJ3A-CA7A Infinite lives
31 AG4T-AAH4 Start with 1 life
32 AL4T-AAH4 Start with 2 lives
33 A04T-AAH4 Start with 5 lives
34 BL4T-AAH4 Start with 10 lives
35 DG4T-AAH4 Start with 25 lives
36 GL4T-AAH4 Start with 50 lives
37 NR4T-AAH4 Start with 99 lives
38 ACAT-CAB6 Shield can be activated multiple times
39 AJRT-CA8R Invincibility power-ups last forever
40 986A-CAB6 Invincibility lasts almost twice as long
41 KR6A-CAB6 Invincibility lasts half as long
42 E06A-CAB6 Invincibility lasts 1/4 as long
43 SCFT-BJT4 Only need 6 chaos emeralds
44 SCFT-BNT4 Only need 4 chaos emeralds
45 SCFT-BTT4 Only need 3 chaos emeralds
46 SCFT-B2T4 Only need 2 chaos emeralds
47 SCGA-BL0N + A4GA-A28T Blue spheres worth 2
48 SCGA-BR0N + A4GA-A28T Blue spheres worth 3
49 SCGA-BW0N + A4GA-A28T Blue spheres worth 4
50 SCGA-B00N + A4GA-A28T Blue spheres worth 5
51 SCGA-B40N + A4GA-A28T Blue spheres worth 6
52 SCGA-B80N + A4GA-A28T Blue spheres worth 7
53 SCGA-BC0N + A4GA-A28T Blue spheres worth 8
54 ACGA-AA8T 1 Blue sphere needed for chaos emerald
55 TAYA-CRB6 Bonus jump
56 AAYA-CWB6 Super jump
57 AAYA-C0B6 Mega-jump
58 ATST-CA38 Never drown (must switch off for some
spring-pad jumps)
Sonic the Hedgehog 3 and related names are trademarks of SEGA.






Space Invaders '91(tm) Game
This is the familiar arcade classic, updated to challenge today's players. The enemies get tougher and tougher with each new stage, and you must complete 18 stages worth of nonstop attacks to be victorious. Normally, you get 5 shields. Codes 1 thru 9 allow you to change that number. SPACE Codes 27 thru 30 offer weapon enhancements over the normal values for the super crusher (normal 15 seconds), the hyper laser (use twice), the buster laser (200 energy) and the homing bombs (use 20 times).
1 AE3A-AAEW Start with 1 shield on 1st credit
2 AN3A-AAEW Start with 3 shields on 1st credit
3 A63A-AAEW Start with 7 shields on 1st credit
4 BE3A-AAEW Start with 9 shields on 1st credit
5 AE6T-AAF8 Start with 1 shield instead of 5
after continue
6 AN6T-AAF8 Start with 3 shields after continue
7 A66T-AAF8 Start with 7 shields after continue
8 BE6T-AAF8 Start with 9 shields after continue
9 AJ9T-AA60+BBAT-AA86 Almost infinite shields
10 9T3A-BGMY + 963A-AAD2 + AE3A-AAD0 Start at Round 2: Milky Way
11 9T3A-BGMY + 963A-AAD2 + AJ3A-AAD0 Start at Round 3: Merutas
12 9T3A-BGMY + 963A-AAD2 + AN3A-AAD0 Start at Round 4: Planet Dufa
13 9T3A-BGMY + 963A-AAD2 + AT3A-AAD0 Start at Round 5: Moon
14 9T3A-BGMY + 963A-AAD2 + AY3A-AAD0 Start at Round 6: Planet Venus
15 9T3A-BGMY + 963A-AAD2 + A23A-AAD0 Start at Round 7: Planet Solaia
16 9T3A-BGMY + 963A-AAD2 + A63A-AAD0 Start at Round 8: Planet Lisubi
17 9T3A-BGMY + 963A-AAD2 + BA3A-AAD0 Start at Round 9: Planet Guraivas
18 9T3A-BGMY + 963A-AAD2 + BE3A-AAD0 Start at Round 10: Planet Mars
19 9T3A-BGMY + 963A-AAD2 + BJ3A-AAD0 Start at Round 11: Planet Mercury
20 9T3A-BGMY + 963A-AAD2 + BN3A-AAD0 Start at Round 12: Planet Aluga
21 9T3A-BGMY + 963A-AAD2 + BT3A-AAD0 Start at Round 13: Planet Laia
22 9T3A-BGMY + 963A-AAD2 + BY3A-AAD0 Start at Round 14: Planet Bailam
23 9T3A-BGMY + 963A-AAD2 + B23A-AAD0 Start at Round 15: Planet Daruta
24 9T3A-BGMY + 963A-AAD2 + B63A-AAD0 Start at Round 16: Planet Lamusa
25 9T3A-BGMY + 963A-AAD2 + CA3A-AAD0 Start at Round 17: Planet Ikuru
26 9T3A-BGMY + 963A-AAD2 + CE3A-AAD0 Start at Final Round: Doriasta
27 GBRA-AABR Super crusher lasts 30 seconds
28 BFRA-AABC Use hyper laser 9 times
29 ABRA-ATBG Buster laser has 800 energy
30 JBRA-AABE Use homing bombs 40 times
Space Invaders '91 and related names are trademarks of Taito Corporation.






Spider-Man(tm) Game
Help the world's favorite web-slinger defeat the Kingpin and save his girl in this action-packed adventure. If you're having trouble and are looking for a little boost, WEB Codes 1, 2, and 6 help lighten things up a bit. Code 8 increases your web energy when you swing on a web, instead of decreasing it. You won't always see the difference displayed, but it does work. For you spider-masters, try Code 3 to make defeating enemies a little tougher.
1 ALBT-CA9R Infinite life
2 AKZA-CA68 Shooting a web requires no web energy
3 PZZA-DWY8 Shooting a web uses up web energy faster
4 AJPA-RA6C Infinite time
5 AK0A-CA6W Using web shield requires no web energy
6 ALBT-CA82 Web shield lasts longer
7 AKGT-CA90 Infinite number of pictures
8 PZ1A-DAX0 Swinging on a web increases web energy
instead of decreasing it
9 MLMT-CAGC Some web cartridges are worth about
3x as much web energy
10 3CMT-CAGC Web cartridges restore web energy to full
11 BNZA-AAE4 Start time at 11:59 instead of 23:59
12 CEZA-AAE4 Start time at 17:59 instead of 23:59
Spider-Man and related names are trademarks of Marvel Entertainment Group Inc.






Spider-Man/X-Men--Arcade's Revenge(tm) Game
1 BAXA-AA52 Always get option of playing Spider-Man
Security Level
2 AFJA-AAC8 Start with 2 lives
IF YOU HAVE OVER 9 LIVES AND GET AN EXTRA LIFE TOKEN, YOUR
LIVES COULD BE REDUCED TO 9
3 AZJA-AAC8 Start with 6 lives
4 BKJA-AAC8 Start with 11 lives
5 GKJA-AAC8 Start with 51 lives
6 NVJA-AAC8 Start with 100 lives
Spider-Man Codes:
7 ACBT-GAAG Spider-Man is invincible after being hit once
8 A4AT-GA5G Infinite lives
9 9G8T-H94J Jump a little higher
YOU MAY GET STUCK WHEN USING 'JUMP MUCH HIGHER' CODES
10 8W8T-H94J Spider-Man jumps much higher
11 TCAT-GCBW Start with 3x normal energy
12 ECAT-GCBW Start with 2x normal energy
13 GCAT-GABW Start with 1/2x normal energy
14 ECAT-GABW Start with 1/3x normal energy
15 A0AT-GABW Start with almost 0 energy
16 TH7T-GCBR + TD7T-GCB2 Maximum energy is 3x normal
17 AH7T-GCBR + AD7T-GCB2 Maximum energy is 2x normal
18 JH7T-GABR + JD7T-GAB2 Maximum energy is 1/2x normal
19 FX7T-GABR + FX7T-GAB2 Maximum energy is 1/3x normal
20 AM7T-GABR + AH7T-GAB2 Maximum energy is almost 0
21 AD7T-GABG Heart worth nothing to energy
22 BM7T-GABG Heart worth 1/2x normal to energy
23 FD7T-GABG Heart worth 2x normal to energy
24 HX7T-GABG Heart worth 3x normal to energy
25 TH7T-GCBG Heart restores full energy
26 AD6T-GAGN Protection from most hits
27 A56T-GAGN Most hits hurt 1/2x normal
28 DD6T-GAGN Most hits hurt 2x normal
29 EX6T-GAGN Most hits hurt 3x normal
30 TH6T-GCGN Most hits are lethal
31 ACYT-GAGA Spikes don't hurt
32 ARYT-GAGA Spikes hurt 1/2x normal
33 BWYT-GAGA Spikes hurt 2x normal
34 CLYT-GAGA Spikes hurt 3x normal
35 TGYT-GCGA Spikes are lethal
X-Men Codes:
36 ABZT-AAAJ Cyclops, Wolverine and Storm have infinite
lives
37 ADYT-AABN Gambit has infinite lives
38 AB2A-BZ62 Wolverine and Cyclops jump a little higher
39 TB2A-BV62 Wolverine and Cyclops jump much higher
40 AD2A-BX3A Gambit jumps a little higher
41 AD2A-BP3A Gambit jumps much higher
42 BXFT-AAF8 Storm loses air faster under water
43 AXFT-AAF8 Storm loses air more slowly under water
44 ADFT-AAF8 Storm doesn't lose air swimming under water
45 RHFT-A6YL Storm's air is replenished immediately at
surface
46 AK5T-AA6T Cyclops and Wolverine are almost invincible
47 ATYA-CA26 Gambit is almost invincible
48 RF3A-A608 Hearts and rubies restore full energy for
Cyclops and Wolverine
49 986T-B880 + ADAT-AACL Always have power blast
Spiderman/X-Men--Arcade's Revenge and related names are
trademarks of Marvel Entertainment Group, Inc.






Splatterhouse 2(tm) Game
SPLAT
CODE KEY IN . . . EFFECT . . .
1 AX3A-AA2N Infinite lives
2 AE0A-AAG8 Start with 2 lives
3 AJ0A-AAG8 Start with 3 lives
4 AN0A-AAG8 Start with 4 lives
5 AY0A-AAG8 Start with 6 lives
6 A20A-AAG8 Start with 7 lives
7 A60A-AAG8 Start with 8 lives
8 BA0A-AAG8 Start with 9 lives
9 BE0A-AAG8 Start with 10 lives
10 AEBT-AAB6 Start with 1 hit point
11 AJBT-AAB6 Start with 2 hit points
12 ANBT-AAB6 Start with 3 hit points
13 AYBT-AAB6 Start with 5 hit points
14 BJBT-AAB6 Start with 10 hit points
15 B6BT-AAB6 Start with 15 hit points
16 CTBT-AAB6 Start with 20 hit points
17 DEBT-AAB6 Start with 25 hit points
18 D2BT-AAB6 Start with 30 hit points
19 GJBT-AAB6 Start with 50 hit points
20 NTBT-AAB6 Start with 100 hit points
21 3ABT-AAB6 Start with 200 hit points
22 9JBT-AAB6 Start with 250 hit points
Splatterhouse 2 is a trademark of Namco Ltd.






Splatterhouse 3(tm) Game
SPLAT3
CODE KEY IN . . . EFFECT . . .
1 DDBA-AA6A Infinite lives
2 AAZA-AAFR Start with 0 lives
3 AEZA-AAFR Start with 1 lives
4 ATZA-AAFR Start with 4 lives
5 BEZA-AAFR Start with 9 lives
6 AT8T-EA4Y + AT8T-EA5A Almost invincible
7 CACT-AAA2 Start with almost no health
8 JACT-AAA2 Start with 25% health
9 TACT-AAA2 Start with 50% health
10 2ACT-AAA2 Start with 75% health
11 ADCA-AAG8 Beating heart is worth nothing
12 GDCA-AAG8 Beating heart is 1/2x normal
13 2DCA-AAG8 Beating heart is 2x normal
14 ADCA-ACG8 Beating heart is full health
15 AXCA-AA3R Orbs worth nothing
16 HHCA-BJVR Orbs worth 2x normal
17 HHCA-BNVR Orbs worth 3x normal
18 HHCA-BTVR Orbs worth 4x normal
19 AE2A-AACY + CT2A-AAC6 Start with 25% power
20 AJ2A-AACY + FA2A-AAC6 Start with 50% power
21 AN2A-AACY + HT2A-AAC6 Start with 75% power
22 AT2A-AACY + LA2A-AAC6 Start with 100% power
23 AW5T-AA5G Power does not decrease when you are
mutated
24 B45A-AA8C + B5ET-AA2L Power is not lost when you are
mutated and you clear the room of enemies
25 C4XT-EA7W Clock does not run
Splatterhouse 3 is a trademark of Namco Ltd.






Star Control(tm) Game
Dive into this monster battle for universal supremacy. Winning won't be easy, but these codes will help. CON Code 1 prevents you from accidentally exiting the game when you press start twice; press Reset to exit. Codes 4 thru 31 help to power up your ships, while Codes 32 thru 34 control the speed of the game. To change the role of the planets in the game, try Codes 35 thru 39. The galaxy is yours!
1 BTPT-AN8A Make start button a true pause button
2 JB2A-BYWE More base income per turn
3 P30T-BYIN Mines make more money
Ship-specific codes:
Androsynth:
4 JB4A-CACT Superior bubbles
5 AWPB-RECE Faster energy regeneration
Ariloulaleelay:
6 ARPB-RGD0 Faster energy regeneration
7 CCPB-SADN Increase crew to 16
Chenjesu:
8 BB9A-CAEA More doggies allowed
9 ALPB-R8FG Faster energy regeneration
Human:
10 AWPB-REG4 Faster energy regeneration
11 AGFA-CAAJ Missiles track better
Ilwrath:
12 CCJT-JAGJ Indestructible flames
13 BLJT-CAG0 Flame cone is twice as long
Mmrnmhrm:
14 FLPV-RYK0 Maximum energy supply
15 ALLA-CABC More maneuverable Y-wing form
Mycon:
16 BLPV-RCDR Plasma torpedoes cost 1/2 normal
17 7WSA-D938 Crew regrowth cost 1/2 normal
Shofixti:
18 ARPV-RAFC Continuous fire
19 BWPV-R2E2 Increase crew to 12
Spathi:
20 AR0T-CAB8 Forward shots do 3 points damage
21 ML0T-CAFL BUTT missiles last 3x longer
Syreen:
22 ECPV-RAS8 Double energy
23 AWR-BRCAL Fire and scram faster
Umgah:
24 GLRB-RCB2 Energy regeneration is 1/3 time
25 AGRB-RAB4 Superior maneuverability
Urquan:
26 AXET-CAGC Fighters shoot more often
27 GDDT-CADL Fighters move faster
VUX
28 JCRB-RAE0 Faster turning
29 ACRB-RCE8 Move faster
Yehat:
30 HCRB-RAGJ Move 1.5x faster
31 FCRB-RTRE Doubles crew
Battle codes:
Asteroids:
32 CKYA-CA3R No asteroids, faster play
33 CVYA-CAB8 Lots of asteroids, slower play
34 H8NT-AAE6 Superfast asteroids
Planets:
35 DKYA-CA52 No planets
36 AZYA-CAER Five planets
37 ACMA-AAHN Planets have no gravity
38 RGVT-A6VW Collision with planet is deadly
39 ACVT-AA3N Collision with planet is harmless
Strategic codes:
40 C3TA-CA24 Find precursor relics at most stars
Star Control and related names are trademarks of Accolade, Inc.






Stargate(tm) Game
1 ABEA-EADY Start with 0 grenades
2 NPEA-EADY Start with 99 grenades
3 AAEA-EAFG Infinite grenades
4 AKEA-EADW Start with 3 lives
5 NPEA-EADW Start with 99 lives
6 AA5A-EAH6 Infinite lives
7 NPEA-EADT Start with 99 continues
8 AA5T-EAD2 Infinite continues
9 NPEA-EAD0 Start with 99 alien grenades
10 AAEA-EAE2 Infinite alien grenades
11 C27A-CA6W + BT7T-CA3E Protects against most enemies
12 AA5T-EAC4 Don't lose energy when you fall off screen
13 ACHT-CAHL Protection against floor spikes
14 A0NA-AAHC Pick up five mission objectives for each 1 you get
15 ACBT-CAHE Extra life worth nothing
16 ALBT-CAHE Extra life worth 2
17 ACBT-CAGR Energy icon does nothing
18 JCBT-CGGR Energy icon restores energy to full
19 ADXT-CAGA Machine gun does not heat up
20 LDXT-CAGA Machine gun heats up quicker
21 RHXT-C61A Machine gun cools off instantly
22 AC0T-AAG0 Invincible after you get hit
Stargate is a trademark of Le Studio Canal+ (U.S.)





Stormlord(tm) Game
The Evil Rotting Crone? That's a nice way to refer to someone, even if she goes around entombing poor Princesses. Since one of your greatest problems will be how easily Stormlord can be killed (he gets only one hit point), you might want to load up with infinite lives using LORD Code 1. LORD Code 14 is a great code, since it makes you invincible, but it prevents rescues in the bonus round and cannot be switched off with the effects on/off switch once the round has started.
1 A4DA-LA6L Infinite lives
2 BFXA-LAAE Start with 9 lives, normal level
3 BBXA-LAAE Start with 8 lives, normal level
4 A7XA-LAAE Start with 7 lives, normal level
5 A3XA-LAAE Start with 6 lives, normal level
6 PZ8A-M504 Bonus lives worth 2
7 PZ8A-MN04 Bonus lives worth 3
8 PZ8A-MT04 Bonus lives worth 4
9 AK8A-LA30 Infinite time to complete round
10 CB8A-LAB6 1/2x normal time to complete round
11 JB8A-LAB6 2x normal time to complete round
12 BB8A-LAB6 Less than 1/2x normal time
to complete round
13 ALAT-LAA4 Increase Stormlord's speed after first
ride with Thortos
14 98EA-M932 Invincibility
Stormlord and related names are trademarks of Razorsoft, Inc.






Street Fighter II Special Championship Edition(tm) Game
CODE KEY IN . . . EFFECT . . .
1 BLAT-AA3R MASTER CODE--MUST BE ENTERED
2 TWPA-AAH0 Start with 3/4 energy
3 MCPA-AAH0 Start with 1/2 energy
4 FWPA-AAH0 Start with 1/4 energy
5 FDTA-BBHT Start with 90 seconds instead of 99
6 FDTA-BA9T Start with 70 seconds
7 FDTA-BA1T Start with 50 seconds
8 FDTA-BAST Start with 30 seconds
9 FDTA-BAHT Start with 10 seconds
10 FDTA-BXHW First bonus round is 99 seconds instead of 40
11 FDTA-ABHW First bonus round is 80 seconds
12 FDTA-AA9W First bonus round is 60 seconds
13 FDTA-AASW First bonus round is 20 seconds
14 FDTA-BXHY Second bonus round is 99 seconds
15 FDTA-ABHY Second bonus round is 80 seconds
16 FDTA-AA9Y Second bonus round is 60 seconds
17 FDTA-AASY Second bonus round is 20 seconds
18 RFBT-C6VY Most attacks do no damage--THROWS STILL
WORK
CODES 19 THRU 23 WORK ONLY ON CHAMPION GAME START MODE
19 VL6A-EZEG Throws do 3x normal damage
20 MW6A-F2YG Throws do 2x normal damage
21 ER6A-EGNG Throws do 3/4x normal damage
22 C86A-FREG Throws do 1/2x normal damage
23 AC6A-EAEG Throws do no damage
24 97BT-DE3Y First hit wins battle
25 AC3T-CAGE Allows special moves in mid-air
26 AG1T-DA8C Special moves are sometimes disabled--MAY
MAKE IT DIFFICULT TO MOVE BACKWARDS
27 ADBA-F332 Ryu jumps forward farther
28 ADBA-F932 Ryu jumps forward not as far
29 YDBA-EJCA Ryu jumps backward farther
30 EDBA-ECCA Ryu jumps backward not as far
31 ADBA-EJCN + ADBA-EJCY Ryu jumps up much lower
32 ADBA-ELCN + ADBA-ELCY Ryu jumps up lower
33 ADBA-ETCN + ADBA-ETCY Ryu jumps up higher
34 ADBA-EYCN + ADBA-EYCY Ryu jumps up much higher
35 ADBA-EJB6 Ryu jumps forward much lower
36 ADBA-ELB6 Ryu jumps forward lower
37 ADBA-ETB6 Ryu jumps forward higher
38 ADBA-EYB6 Ryu jumps forward much higher
39 ADBA-EJCE Ryu jumps backward much lower
40 ADBA-ELCE Ryu jumps backward lower
41 ADBA-ETCE Ryu jumps backward higher
42 ADBA-EYCE Ryu jumps backward much higher
43 ADBA-F342 Edmond Honda jumps forward farther
44 ADBA-F942 Edmond Honda jumps forward not as far
45 YDBA-EJDA Edmond Honda jumps backward farther
46 EDBA-ECDA Edmond Honda jumps backward not as far
47 ADBA-EJDN + ADBA-EJDY Edmond Honda jumps up much
lower
48 ADBA-ELDN + ADBA-ELDY Edmond Honda jumps up lower
49 ADBA-ETDN + ADBA-ETDY Edmond Honda jumps up higher
50 ADBA-EYDN + ADBA-EYDY Edmond Honda jumps up much
higher
51 ADBA-EJC6 Edmond Honda jumps forward much lower
52 ADBA-ELC6 Edmond Honda jumps forward lower
53 ADBA-ETC6 Edmond Honda jumps forward higher
54 ADBA-EYC6 Edmond Honda jumps forward much higher
55 ADBA-EJDE Edmond Honda jumps backward much lower
56 ADBA-ELDE Edmond Honda jumps backward lower
57 ADBA-ETDE Edmond Honda jumps backward higher
58 ADBA-EYDE Edmond Honda jumps backward much higher
59 ADBA-F352 Blanka jumps forward farther
60 ADBA-F952 Blanka jumps forward not as far
61 YDBA-EJEA Blanka jumps backward farther
62 EDBA-ECEA Blanka jumps backward not as far
63 ADBA-EJEN + ADBA-EJEY Blanka jumps up much lower
64 ADBA-ENEN + ADBA-ENEY Blanka jumps up lower
65 ADBA-E0EN + ADBA-E0EY Blanka jumps up higher
66 ADBA-E4EN + ADBA-E4EY Blanka jumps up much higher
67 ADBA-EJD6 Blanka jumps forward much lower
68 ADBA-END6 Blanka jumps forward lower
69 ADBA-E0D6 Blanka jumps forward higher
70 ADBA-E4D6 Blanka jumps forward much higher
71 ADBA-EJEE Blanka jumps backward much lower
72 ADBA-ENEE Blanka jumps backward lower
73 ADBA-E0EE Blanka jumps backward higher
74 ADBA-E4EE Blanka jumps backward much higher
75 ADBA-F362 Guile jumps forward farther
76 ADBA-F962 Guile jumps forward not as far
77 YDBA-EJFA Guile jumps backward farther
78 EDBA-ECFA Guile jumps backward not as far
79 ADBA-EJFN + ADBA-EJFY Guile jumps up much lower
80 ADBA-ELFN + ADBA-ELFY Guile jumps up lower
81 ADBA-ETFN + ADBA-ETFY Guile jumps up higher
82 ADBA-EYFN + ADBA-EYFY Guile jumps up much higher
83 ADBA-EJE6 Guile jumps forward much lower
84 ADBA-ELE6 Guile jumps forward lower
85 ADBA-ETE6 Guile jumps forward higher
86 ADBA-EYE6 Guile jumps forward much higher
87 ADBA-EJFE Guile jumps backward much lower
88 ADBA-ELFE Guile jumps backward lower
89 ADBA-ETFE Guile jumps backward higher
90 ADBA-EYFE Guile jumps backward much higher
91 ADBA-F372 Ken jumps forward farther
92 ADBA-F972 Ken jumps forward not as far
93 YDBA-EJGA Ken jumps backward farther
94 EDBA-ECGA Ken jumps backward not as far
95 ADBA-EJGN + ADBA-EJGY Ken jumps up much lower
96 ADBA-ELGN + ADBA-ELGY Ken jumps up lower
97 ADBA-ETGN + ADBA-ETGY Ken jumps up higher
98 ADBA-EYGN + ADBA-EYGY Ken jumps up much higher
99 ADBA-EJF6 Ken jumps forward much lower
100 ADBA-ELF6 Ken jumps forward lower
101 ADBA-ETF6 Ken jumps forward higher
102 ADBA-EYF6 Ken jumps forward much higher
103 ADBA-EJGE Ken jumps backward much lower
104 ADBA-ELGE Ken jumps backward lower
105 ADBA-ETGE Ken jumps backward higher
106 ADBA-EYGE Ken jumps backward much higher
107 ADBA-F382 Chun Li jumps forward farther
108 ADBA-F982 Chun Li jumps forward not as far
109 YDBA-EJHA Chun Li jumps backward farther
110 EDBA-ECHA Chun Li jumps backward not as far
111 ADBA-EJHN + ADBA-EJHY Chun Li jumps up much lower
112 ADBA-ENHN + ADBA-ENHY Chun Li jumps up lower
113 ADBA-EYHN + ADBA-EYHY Chun Li jumps up higher
114 ADBA-E2HN + ADBA-E2HY Chun Li jumps up much higher
115 ADBA-EJG6 Chun Li jumps forward much lower
116 ADBA-ENG6 Chun Li jumps forward lower
117 ADBA-EYG6 Chun Li jumps forward higher
118 ADBA-E2G6 Chun Li jumps forward much higher
119 ADBA-EJHE Chun Li jumps backward much lower
120 ADBA-ENHE Chun Li jumps backward lower
121 ADBA-EYHE Chun Li jumps backward higher
122 ADBA-E2HE Chun Li jumps backward much higher
123 ADBA-F392 Zangief jumps forward farther
124 ADBA-F992 Zangief jumps forward not as far
125 YDBT-EJAA Zangief jumps backward farther
126 EDBT-ECAA Zangief jumps backward not as far
127 ADBT-EJAN + ADBT-EJAY Zangief jumps up much lower
128 ADBT-ELAN + ADBT-ELAY Zangief jumps up lower
129 ADBT-ETAN + ADBT-ETAY Zangief jumps up higher
130 ADBT-EYAN + ADBT-EYAY Zangief jumps up much higher
131 ADBA-EJH6 Zangief jumps forward much lower
132 ADBA-ELH6 Zangief jumps forward lower
133 ADBA-ETH6 Zangief jumps forward higher
134 ADBA-EYH6 Zangief jumps forward much higher
135 ADBT-EJAE Zangief jumps backward much lower
136 ADBT-ELAE Zangief jumps backward lower
137 ADBT-ETAE Zangief jumps backward higher
138 ADBT-EYAE Zangief jumps backward much higher
139 ADBT-F322 Dhalsim jumps forward farther
140 ADBT-F922 Dhalsim jumps forward not as far
141 YDBT-EJBA Dhalsim jumps backward farther
142 EDBT-ECBA Dhalsim jumps backward not as far
143 ADBT-EJBN + ADBT-EJBY Dhalsim jumps up much lower
144 ADBT-ETBN + ADBT-ETBY Dhalsim jumps up higher
145 ADBT-EYBN + ADBT-EYBY Dhalsim jumps up much higher
146 ADBT-EJA6 Dhalsim jumps forward much lower
147 ADBT-ETA6 Dhalsim jumps forward higher
148 ADBT-EYA6 Dhalsim jumps forward much higher
149 ADBT-EJBE Dhalsim jumps backward much lower
150 ADBT-ETBE Dhalsim jumps backward higher
151 ADBT-EYBE Dhalsim jumps backward much higher
152 ADBT-F332 M. Bison jumps forward farther
153 ADBT-F932 M. Bison jumps forward not as far
154 YDBT-EJCA M. Bison jumps backward farther
155 EDBT-ECCA M. Bison jumps backward not as far
156 ADBT-EJCN + ADCT-EJCY M. Bison jumps up much lower
157 ADBT-ENCN + ADCT-ENCY M. Bison jumps up lower
158 ADBT-EYCN + ADCT-EYCY M. Bison jumps up higher
159 ADBT-E2CN + ADCT-E2CY M. Bison jumps up much higher
160 ADBT-EJB6 M. Bison jumps forward much lower
161 ADBT-ENB6 M. Bison jumps forward lower
162 ADBT-EYB6 M. Bison jumps forward higher
163 ADBT-E2B6 M. Bison jumps forward much higher
164 ADBT-EJCE M. Bison jumps backward much lower
165 ADBT-ENCE M. Bison jumps backward lower
166 ADBT-EYCE M. Bison jumps backward higher
167 ADBT-E2CE M. Bison jumps backward much higher
168 ADBT-F342 Sagat jumps forward farther
169 ADBT-F942 Sagat jumps forward not as far
170 YDBT-EJDA Sagat jumps backward farther
171 EDBT-ECDA Sagat jumps backward not as far
172 ADBT-EJDN + ADBT-EJDY Sagat jumps up much lower
173 ADBT-ELDN + ADBT-ELDY Sagat jumps up lower
174 ADBT-ETDN + ADBT-ETDY Sagat jumps up higher
175 ADBT-EYDN + ADBT-EYDY Sagat jumps up much higher
176 ADBT-EJC6 Sagat jumps forward much lower
177 ADBT-ELC6 Sagat jumps forward lower
178 ADBT-ETC6 Sagat jumps forward higher
179 ADBT-EYC6 Sagat jumps forward much higher
180 ADBT-EJDE Sagat jumps backward much lower
181 ADBT-ELDE Sagat jumps backward lower
182 ADBT-ETDE Sagat jumps backward higher
183 ADBT-EYDE Sagat jumps backward much higher
184 ADBT-F352 Balrog jumps forward farther
185 ADBT-F952 Balrog jumps forward not as far
186 YDBT-EJEA Balrog jumps backward farther
187 EDBT-ECEA Balrog jumps backward not as far
188 ADBT-EJEN + ADBT-EJEY Balrog jumps up much lower
189 ADBT-ELEN + ADBT-ELEY Balrog jumps up lower
190 ADBT-ETEN + ADBT-ETEY Balrog jumps up higher
191 ADBT-EYEN + ADBT-EYEY Balrog jumps up much higher
192 ADBT-EJD6 Balrog jumps forward much lower
193 ADBT-ELD6 Balrog jumps forward lower
194 ADBT-ETD6 Balrog jumps forward higher
195 ADBT-EYD6 Balrog jumps forward much higher
196 ADBT-EJEE Balrog jumps backward much lower
197 ADBT-ELEE Balrog jumps backward lower
198 ADBT-ETEE Balrog jumps backward higher
199 ADBT-EYEE Balrog jumps backward much higher
200 ADBT-F362 Vega jumps forward farther
201 ADBT-F962 Vega jumps forward not as far
202 YDBT-EJFA Vega jumps backward farther
203 EDBT-ECFA Vega jumps backward not as far
204 ADBT-ENFN + ADCT-ENFY Vega jumps up much lower
205 ADBT-ETFN + ADCT-ETFY Vega jumps up lower
206 ADBT-E2FN + ADCT-E2FY Vega jumps up higher
207 ADBT-E6FN + ADCT-E6FY Vega jumps up much higher
208 ADBT-ENE6 Vega jumps forward much lower
209 ADBT-ETE6 Vega jumps forward lower
210 ADBT-E2E6 Vega jumps forward higher
211 ADBT-E6E6 Vega jumps forward much higher
212 ADBT-ENFE Vega jumps backward much lower
213 ADBT-ETFE Vega jumps backward lower
214 ADBT-E2FE Vega jumps backward higher
215 ADBT-E6FE Vega jumps backward much higher
CODES 216 THRU 221 WORK FOR RYU'S FIREBALL, GUILE'S SONIC
BOOM, KEN'S FIREBALL, CHUN LI'S FIREBALL, AND DHALSIM'S YOGA
FIRE AND YOGA FLAME. SAGAT'S TIGER SHOT MUST BE CHANGED BY
CODES 254 THROUGH 258.
216 LDBA-F13E Light fireballs go faster
217 4XBA-F73E Light fireballs go slower
218 LDBA-F13G Medium fireballs go faster
219 4XBA-F73G Medium fireballs go slower
220 LDBA-F13J Hard fireballs go faster
221 4XBA-F73J Hard fireballs go slower
FOR CODES 222 THRU 258, "FASTER" MAY ALSO MEAN "FARTHER" OR
"HARDER," AND "SLOWER" MAY ALSO MEAN "NOT AS FAR" OR
"SOFTER"
222 CCFT-CWC4 Edmond Honda's light sumo head butts are
faster
223 CCFT-CGC4 Edmond Honda's light sumo head butts are
slower
224 CCFT-CWC6 Edmond Honda's medium sumo head butts are
faster
225 CCFT-CGC6 Edmond Honda's medium sumo head butts are
slower
226 CCFT-CWC8 Edmond Honda's hard sumo head butts are
faster
227 CCFT-CGC8 Edmond Honda's hard sumo head butts are
slower
228 AARA-ETHC M. Bison's light psycho crusher is faster
229 AARA-EEHC M. Bison's light psycho crusher is slower
230 AARA-ETHE M. Bison's medium psycho crusher is faster
231 AARA-EEHE M. Bison's medium psycho crusher is slower
232 AARA-ETHG M. Bison's hard psycho crusher is faster
233 AARA-EEHG M. Bison's hard psycho crusher is slower
BISON'S SCISSOR KICK CODES MAY NOT WORK IN HYPER MODE
234 AASA-ETBY M. Bison's light scissor kick is faster
235 AASA-EGBY M. Bison's light scissor kick is slower
236 AASA-ETB0 M. Bison's medium scissor kick is faster
237 AASA-EGB0 M. Bison's medium scissor kick is slower
238 AASA-ETB2 M. Bison's hard scissor kick is faster
239 AASA-EGB2 M. Bison's hard scissor kick is slower
240 AAXA-EWAW Balrog's dash punch is faster
241 AAXA-EEAW Balrog's dash punch is slower
242 AAXT-E0FC Balrog's quick turn punch is faster
243 AAXT-EGFC Balrog's quick turn punch is slower
244 HTWT-FALJ + AAWT-EYCL All of Balrog's turn punches are
the fastest
245 HTWT-FALJ + AEWT-EACL All of Balrog's turn punches are
the slowest
246 ACWA-CJAT Chun Li's whirlwind kick goes faster
247 ACWA-CCAT Chun Li's whirlwind kick goes slower
248 ACLA-CTAL Blanka's light rolling attack is faster
249 ACLA-CGAL Blanka's light rolling attack is slower
250 ACLA-CTAN Blanka's medium rolling attack is faster
251 ACLA-CGAN Blanka's medium rolling attack is slower
252 ACLA-CTAR Blanka's hard rolling attack is faster
253 ACLA-CGAR Blanka's hard rolling attack is slower
254 ADBA-FZ3L Sagat's light tiger shot is faster
255 ADBA-F93L Sagat's light tiger shot is slower
256 ADBA-FZ3N Sagat's medium tiger shot is faster
257 ADBA-F93N Sagat's medium tiger shot is slower
258 ADBA-FZ3R Sagat's hard tiger shot is faster
259 ADBA-F93R Sagat's hard tiger shot is slower
Street Fighter II Special Championship Edition and related names are
trademarks of CAPCOM, Inc.







Street Smart(tm) Game
Looking for a fight? Street Smart offers quite a few variations. With Game Genie(tm) you can improve your chances of winning any fight. SMART Code 4 gives you infinite players for
both sides--but use it only for practicing with another player, since no one can ever win this way. Need more chances to win? Normally, you get 2 credits. Codes 9 thru 12 can increase
that number.
1 AY4T-BA2A Start with 6 players
2 A24T-BA2A Start with 7 players
3 A64T-BA2A Start with 8 players
4 ALCA-AA5T Infinite players for both sides
5 AB2A-BE88 Infinite time
6 AK2A-BE88 Time goes by 2x as fast
7 AV2A-BE88 Time goes by 4x as fast
8 ATZA-AAE4 Start with 0 credits
9 ATZA-ALE4 Start with 5 credits
10 ATZA-ARE4 Start with 7 credits
11 ATZA-AWE4 Start with 9 credits
12 ALCA-AA8W Infinite credits
13 P2TA-BE1J Start on Stage 2
14 P2TA-BJ1J Start on Stage 3
15 P2TA-BN1J Start on Stage 4
16 P2TA-BT1J Start on Stage 5
17 P2TA-BY1J Start on Stage 6
18 P2TA-B21J Start on Stage 7
19 P2TA-B61J Start on Stage 8
20 P2TA-BA1J Start on Stage 9
Remember, you can pick 'n mix your codes!
Street Smart is a trademark of Treco Corporation Ltd.
Game Genie is a trademark of Lewis Galoob Toys, Inc.







Streets of Rage(tm) Game
Hit the streets with Adam, Axel or Blaze to beat the crime syndicate. Use RAGE Codes 9 and 10 to give yourself infinite fighters and special attacks. Use Codes 5 thru 8 to handicap the abilities of one player in competition against another. With RAGE Code 16, the regular attacks (jab, power jab and horizontal chop) are useless. You experts must rely on other techniques to
defeat enemies.
1 AEMT-BA7W Both players start with 1 fighter
instead of 3
2 AYMT-BA7W Both players start with 5 fighters
3 A6MT-BA7W Both players start with 7 fighters
4 BEMT-BA7W Both players start with 9 fighters
5 ANMT-BA7T + A2MT-BE7W + 2EMT-BCF2 Player 1 starts with 3 fighters,
player 2 starts with 6 fighters
6 ANMT-BA7T + BEMT-BE7W + 2EMT-BCF2 Player 1 starts with 3 fighters,
player 2 starts with 9 fighters
7 A2MT-BA7T + ANMT-BE7W + 2EMT-BCF2 Player 1 starts with 6 fighters,
player 2 starts with 3 fighters
8 BEMT-BA7T + ANMT-BE7W + 2EMT-BCF2 Player 1 starts with 9 fighters,
player 2 starts with 3 fighters
9 AT4A-AA48 Infinite fighters for both players
10 RFAA-A6VR Infinite special attacks for
both players
11 AFMA-BA6E Both players continue with
1 fighter instead of 3
12 AZMA-BA6E Both players continue with 5 fighters
13 A7MA-BA6E Both players continue with 7 fighters
14 BFMA-BA6E Both players continue with 9 fighters
15 AJ4T-AA34 Infinite life on life gauge--
both players
16 ABBA-AAP4 Regular attacks are useless
17 RGMA-C6VC + XGMA-DA3E Start timer at 99
18 RGMA-C6VC + E0MA-DA3E Start timer at 25
19 9WHT-BGSR + AGHT-AAHT +
98HT-AAHW + ALHT-B99Y Start on round 2
20 9WHT-BGSR + ALHT-AAHT +
98HT-AAHW + ALHT-B99Y Start on round 3
21 9WHT-BGSR + ARHT-AAHT +
98HT-AAHW + ALHT-B99Y Start on round 4
22 9WHT-BGSR + AWHT-AAHT +
98HT-AAHW + ALHT-B99Y Start on round 5
23 9WHT-BGSR + A0HT-AAHT +
98HT-AAHW + ALHT-B99Y Start on round 6
24 9WHT-BGSR + A4HT-AAHT +
98HT-AAHW + ALHT-B99Y Start on round 7
25 9WHT-BGSR + A8HT-AAHT +
98HT-AAHW + ALHT-B99Y Start on round 8
Streets of Rage and related names are trademarks of Sega of America, Inc.






Streets of Rage 2 (tm) Game
CODE KEY IN . . . EFFECT . . .
1 AK9A-BA6C Start on stage 2 instead of 1
2 AV9A-BA6C Start on stage 3
3 A39A-BA6C Start on stage 4
4 BB9A-BA6C Start on stage 5
5 BK9A-BA6C Start on stage 6
6 BV9A-BA6C Start on stage 7
7 B39A-BA6C Start on stage 8
8 V30A-BEB6 Player 1 starts with 7 lives
9 LB0A-BEB6 Player 1 starts with 9 lives
10 V30A-BEGL + V45A-BEAC Player 2 starts with 7 lives
11 LB0A-BEGL + LC5A-BEAC Player 2 starts with 9 lives
12 AW7T-AA6L Infinite lives--both players
13 CBFA-AAG6 Apple pick-up restores less energy
14 JKFA-AAG6 Apple pick-up restores more energy
15 PBFA-AAG6 Apple pick-up restores all energy
16 ABFA-AAG6 Apple pick-up worth nothing
17 JBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken pick-up
restores less energy
18 EBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken pick-up
restores much less energy
19 ABFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken
pick-up worth nothing
20 LBFT-AAAT Cash bag worth 5,000 instead of 1,000
21 ABFT-ACAT Cash bag worth 10,000
22 LBFT-AEAT Cash bag worth 25,000
23 ABFT-AAAT Cash bag worth nothing
24 CBFT-AAAY Gold bar worth 1,000 instead of 5,000
25 ABFT-ACAY Gold bar worth 10,000
26 ABFT-AEAY Gold bar worth 20,000
27 ABFT-ALAY Gold bar worth 50,000
28 ABFT-AAAY Gold bar worth nothing
29 PKFA-BJ0E 1-up worth 2 lives instead of 1
30 PKFA-BN0E 1-up worth 3 lives
31 AKFA-AA8E 1-up worth nothing
32 AK1A-AAAE Player 1 starts with 1 continue instead of 2
33 AZ1A-AAAE Player 1 starts with 4 continues
34 A71A-AAAE Player 1 starts with 6 continues
35 BF1A-AAAE Player 1 starts with 8 continues
36 AF1A-AAAE Player 1 starts with no continues
37 AK1A-AAC4 Player 2 starts with 1 continue instead of 2
38 AZ1A-AAC4 Player 2 starts with 4 continues
39 A71A-AAC4 Player 2 starts with 6 continues
40 BF1A-AAC4 Player 2 starts with 8 continues
41 AF1A-AAC4 Player 2 starts with no continues
42 AL7T-AA62 Infinite continues--both players
43 NM6T-AAF0 Choose up to 99 players on options screen
Streets of Rage 2 is a trademark of SEGA.






Streets of Rage 3(tm) Game
1 AXEA-AA4J Infinite lives
CODES 2 THRU 10: NOT ON CONTINUES
2 AY9A-DA4N Start with 6 lives
3 A29A-DA4N Start with 7 lives
4 A69A-DA4N Start with 8 lives
5 BA9A-DA4N Start with 9 lives
6 BE9A-DA4N Start with 10 lives
7 RHSA-A6X4 No Strength loss for special attacks
8 GTNA-DA7W Apples heal to above the maximum amount
9 AANA-DA7W Apples don't heal at all
10 AMEA-AA8L Infinite continues
11 AE9A-CAB8 Player 1 starts with no continues
12 A29A-CAB8 Player 1 starts with 5 continues
13 BA9A-CAB8 Player 1 starts with 7 continues
14 BJ9A-CAB8 Player 1 starts with 9 continues
15 AE9A-CACE Player 2 starts with no continues
16 A29A-CACE Player 2 starts with 5 continues
17 BA9A-CACE Player 2 starts with 7 continues
18 BJ9A-CACE Player 2 starts with 9 continues
19 17HB-CGET Axel's jump kick does more damage
20 18FB-CGCY Blaze's jump kick does more damage (some
hits)
21 19CV-CGCC Skate's jump kick does more damage
22 16MB-EGEW Zan's jump kick does more damage (some hits)
23 KAPT-CA7G Sword and dagger don't get used up when
attacking
24 A5FA-AA3T Bat doesn't get used up when attacking
Streets of Rage 3 is a trademark of SEGA.






Strider(tm) Game
A very good-to-look-at game, and a good action challenge, too. Choose some of these codes to help you get to Grand Master Meio before he destroys the Earth. STRIDE Code 5, infinite life in the life gauge, and Code 6, infinite players, will give you some help. For experts, set the completion time for each phase to 2 minutes with Code 10, and start with 1 bar in the life gauge with Code 1.
1 AEJT-AAH2 + AAKA-AAAL + AAKA-AAAE Start with 1 bar in the life
gauge instead of 3
2 AJJT-AAH2 + AAKA-AAAL Start with 2 bars in the life gauge
3 ATJT-AAH2 + TEKA-AAAT Start with 4 bars in the life gauge
4 AYJT-AAH2 + TEKA-AAAT + TEKA-AAA0 Start with 5 bars in the life gauge
5 AK8T-AA5R + AKVT-AA94 + AJLT-AA9E Infinite life in the life gauge
6 AJFA-EA26 Infinite players
7 BCDA-ERH2 30 seconds to complete each phase
8 VWDA-EYH2 45 seconds to complete each phase
9 CCDA-E6H2 1 minute to complete each phase
10 ECDA-F2H2 2 minutes to complete each phase
11 GCDA-EYS2 3 minutes to complete each phase
12 JCDA-FTS2 4 minutes to complete each phase
13 LCDA-EN12 5 minutes to complete each phase
Strider and related names are trademarks of Capcom, Inc.






Strider Returns(tm) Game
STRIDE2
CODE KEY IN . . . EFFECT . . .
1 AVNA-AA50 Nearly invincible--EXCEPT AGAINST FALLING
AND TIMER RUNNING OUT
2 AEDA-AAH6 Start with 1 life
3 AJDA-AAH6 Start with 2 lives
4 ATDA-AAH6 Start with 4 lives
5 AYDA-AAH6 Start with 5 lives
6 BADA-AAH6 Start with 8 lives
7 BJDA-AAH6 Start with 10 lives
WITH CODES 8 THRU 10, IGNORE LIVES COUNTER
8 CTDA-AAH6 Start with 20 lives
9 GJDA-AAH6 Start with 50 lives
10 NTDA-AAH6 Start with 100 lives
11 AAKT-AA3Y + YJKT-BP30 Do not lose life from enemy
killing you
12 AAKT-AA9C + 8TKT-BM9E Do not lose life from falling
13 AJET-AACJ Start on level 2
14 ANET-AACJ Start on level 3
15 ATET-AACJ Start on level 4
16 AYET-AACJ Start on level 5
17 EWNT-AA2L Infinite shurikens, if collected--NOT IF YOU
CROUCH AND THROW
18 RGAA-E60C Infinite time to complete level--SWITCH OFF
EFFECTS AT END OF BONUS ROUNDS TO GO ON
19 AT5T-AA5W Infinite continues
Strider Returns is a trademark of Capcom U.S.A.






SUB-TERRANIA(TM) GAME

1 AK3B-GAHY Start on level 2
2 AP3B-GAHY Start on level 3
3 AV3B-GAHY Start on level 4
4 AZ3B-GAHY Start on level 5
5 A33B-GAHY Start on level 6
6 A73B-GAHY Start on level 7
7 BB3B-GAHY Start on level 8
8 BF3B-GAHY Start on level 9
9 AK3B-GAHT Enable grid mode (can scroll around the map)
10 A33B-GAHL View end of game
11 AF3V-GABY Start with 1 life
12 AK3V-GABY Start with 2 lives
13 AP3V-GABY Start with 3 lives
14 AV3V-GABY Start with 4 lives
15 A33V-GABY Start with 6 lives
16 A73V-GABY Start with 7 lives
17 BB3V-GABY Start with 8 lives
18 ADDT-JACE Infinite lives
19 DVRB-CA46 No fuel loss from idling
20 B5KA-RA8E No extra fuel loss from flying forward
21 B5KT-RA42 No extra fuel loss from flying backward
22 2B0T-MGLT + BV0T-LA40 Mega-shot recharges immediately
23 SF3T-MEYJ Infinite missiles
24 TBRB-CCB4 Heal at 2x the normal speed
25 ABRB-CGB4 Heal at 4x the normal speed
26 ABRB-DAB4 Heal very quickly
27 AFRB-CAB2 Heal almost instantly
Sub-Terrania is a trademark of Scavenger.






Super Hang-On(tm) Game
Money talks in this challenging motorcycle racing game, and you'll be able to buy the best equipment for loose change when you use HANG Codes 14 thru 19. Items are discounted to $100, even though much higher prices are shown on the screen. Or, you can use Code 13 to freeze the clock. Code 1 is for experts.
Arcade mode selections:
1 1X4T-BACC + E14T-AACE Start course with 25 seconds
2 1X4T-BACC + GD4T-AACE Start course with 30 seconds
3 1X4T-BACC + JD4T-AACE Start course with 40 seconds
4 1X4T-BACC + LD4T-AACE Start course with 50 seconds
5 1X4T-BACC + R14T-AACE Start course with 75 seconds
6 1X4T-BACC + XH4T-AACE Start course with 99 seconds
7 HXXA-BECR + E1XA-AACT Extended play adds 25 seconds
8 HXXA-BECR + GDXA-AACT Extended play adds 30 seconds
9 HXXA-BECR + JDXA-AACT Extended play adds 40 seconds
10 HXXA-BECR + LDXA-AACT Extended play adds 50 seconds
11 HXXA-BECR + R1XA-AACT Extended play adds 75 seconds
12 RHXA-A6W8 Extended play adds 99 seconds
13 DLMA-AA9E Freeze clock--no time limit
Original mode selections:
14 ABMA-CAB0 + AFMA-CAB2 Best frame $100
15 ABMA-CAC0 + AFMA-CAC2 Best engine $100
16 AFMA-CADY Best brakes $100
17 AFMA-CAET Best muffler $100
18 AFMA-CAFT Best oil $100
19 AFMA-CAGY Best tires $100
20 ALZT-AA98 + B5LT-AA2C Accidents don't damage frame
21 AL0A-AA2C Accidents don't damage engine
22 AL0A-AA2G Accidents don't damage brakes
23 AL0A-AA2L + AMLA-AA98 Accidents don't damage muffler
24 AFMT-AAAC + AFMT-AAC2 + AFSA-AAEC Advance rank with 1 victory
25 AKMT-AAAC + AKMT-AAC2 + AKSA-AAEC Advance rank with 2 victories
26 APMT-AAAC + APMT-AAC2 + APSA-AAEC Advance rank with 3 victories
27 A7MT-AAAC + A7MT-AAC2 + A7SA-AAEC Advance rank with 7 victories
28 BFMT-AAAC + BFMT-AAC2 + BFSA-AAEC Advance rank with 9 victories
29 AFMT-AAAY Drop rank with 1 defeat
30 AKMT-AAAY Drop rank with 2 defeats
31 APMT-AAAY Drop rank with 3 defeats
32 A7MT-AAAY Drop rank with 7 defeats
33 BFMT-AAAY Drop rank with 9 defeats
Remember, you can pick 'n mix your codes!
Super Hang-On is a trademark of Sega of America, Inc.






Super Monaco GP(tm) Game
This realistic Formula One racing game puts you behind the wheel. You can change the speed of the clock with GP Codes 1 thru 4, but when you slow down the clock it does not display fractions of seconds (update takes place at full-second intervals). Breeze your way to the world championship in only one race with Code 7!
1 FB4A-AABE + CV4A-BA46 Clock runs slower
2 LB4A-AABE + CV4A-BA46 Clock runs much slower
3 BK4A-AABE + CV4A-BA46 Clock runs faster
4 AZ4A-AABE + CV4A-BA46 Clock runs much faster
Super Monaco GP(tm) Mode
5 1A2A-A6T0 + 7T2A-AET2 No preliminary races
6 ACBT-AA66 No position limit
World Championship Mode
7 AG5T-AAE2 + AHFT-AACE + AHFT-AAEG World championship consists
of 1 race instead of 16
8 AL5T-AAE2 + AMFT-AACE + AMFT-AAEG World championship consists
of 2 races
9 AR5T-AAE2 + ASFT-AACE + ASFT-AAEG World championship consists
of 3 races
10 AW5T-AAE2 + AXFT-AACE + AXFT-AAEG World championship consists
of 4 races
11 A05T-AAE2 + A1FT-AACE + A1FT-AAEG World championship consists
of 5 races
12 A45T-AAE2 + A5FT-AACE + A5FT-AAEG World championship consists
of 6 races
13 A85T-AAE2 + A9FT-AACE + A9FT-AAEG World championship consists
of 7 races
14 BC5T-AAE2 + BDFT-AACE + BDFT-AAEG World championship consists
of 8 races
15 BG5T-AAE2 + BHFT-AACE + BHFT-AAEG World championship consists
of 9 races
16 BL5T-AAE2 + BMFT-AACE + BMFT-AAEG World championship consists
of 10 races
17 BR5T-AAE2 + BSFT-AACE + BSFT-AAEG World championship consists
of 11 races
18 BW5T-AAE2 + BXFT-AACE + BXFT-AAEG World championship consists
of 12 races
19 B05T-AAE2 + B1FT-AACE + B1FT-AAEG World championship consists
of 13 races
20 B45T-AAE2 + B5FT-AACE + B5FT-AAEG World championship consists
of 14 races
21 B85T-AAE2 + B9FT-AACE + B9FT-AAEG World championship consists
of 15 races
22 1A2A-A61T + 7T2A-AE1W No preliminary races
Super Monaco GP is a trademark of Sega of America, Inc.





Super Monaco GP II(tm) Game
GP2
CODE KEY IN . . . EFFECT . . .
1 RE6T-C6T8 Your position is always reported as 1st place„
NOT WHEN YOU CHOOSE RIVAL (switchable)
2 SBFT-BEYC Start new World Championship Game on Round 2
3 SBFT-BJYC Start new World Championship Game on Round 3
4 SBFT-BNYC Start new World Championship Game on Round 4
5 SBFT-BTYC Start new World Championship Game on Round 5
6 SBFT-BYYC Start new World Championship Game on Round 6
7 SBFT-B2YC Start new World Championship Game on Round 7
8 SBFT-B6YC Start new World Championship Game on Round 8
9 SBFT-BAYC Start new World Championship Game on Round 9
10 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BFFT-AAEE Start new World Championship Game on Round 10
11 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BKFT-AAEE Start new World Championship Game on Round 11
12 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BPFT-AAEE Start new World Championship Game on Round 12
13 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BZFT-AAEE Start new World Championship Game on Round 14
14 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + B3FT-AAEE Start new World Championship Game on Round 15
15 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + B7FT-AAEEStart new World Championship Game on Round 16
16 BJAT-CAH8 Faster low end acceleration
17 DAAT-CAFJ Faster high end acceleration and higher top speed
Super Monaco GP II is a trademark of Sega of America, Inc.






Super Thunder Blade(tm) Game
BLADE
CODE KEY IN . . . EFFECT . . .
1 DBYA-AA7Y Invincible while attacking straight ahead
2 DB5A-AA8Y Invincible while attacking from above
3 A37A-AA30 Infinite lives
4 AJET-AA5R Infinite continues
5 AEET-AAC6 Start on Stage 2
6 AJET-AAC6 Start on Stage 3
7 ANET-AAC6 Start on Stage 4
Super Thunder Blade is a trademark of Sega of America, Inc.






SUPER STREET FIGHTER II(TM) GAME--FINAL VERSION

1 M27T-AA86 MASTER CODE--MUST BE ENTERED
2 AKKA-CA2L Don't take damage except from throws or
grabs--both players
3 RFJT-C60L 1st normal hit wins--except throws or grabs
4 RHEA-C6ZN Dizziness doesn't last
5 CMNT-DTWC No charging required for some special moves
6 AC5A-CAB2 Some special moves can be done in the air
7 FTGA-AAFN Both players start with 1/4 health
8 MAGA-AAFN Both players start with 1/2 health
9 TTGA-AAFN Both players start with 3/4 health
10 RFHT-C614 + GBHT-DE92 Every hit sets opponent on fire
11 RFHT-C614 + DBHT-DE92 Every hit sets opponent on fire
and knocks him down
12 RFHT-C614 + DKHT-DE92 Every hit zaps opponent and
knocks him down
13 RFHT-C614 + DVHT-DE92 Every hit knocks opponent down
14 RFHT-C614 + BKHT-DE92 Every hit is a "hard hit"--
opponent almost never gets knocked down
CODES 15 AND 16 DON'T WORK FOR THE COMPUTER
15 HXKT-DAMA + NDKT-CCDC Players jump faster
16 HXKT-DAMA + 6DKT-CADC Players jump slower
17 CCTA-AAEC Allows up to 7 turbo stars on Start Game
screen
18 PVST-D930 Jab projectiles go much slower for Ryu, Ken,
Dhalsim, Guile, and Dee Jay
19 PVYA-D920 Jab projectiles go much slower for Chun-li
20 PVWT-D926 Jab projectiles go much slower for Sagat
21 GVST-DZ34 Fierce projectiles go much faster for Ryu,
Ken, Dhalsim, Guile, and Dee Jay
22 GVYA-DZ24 Fierce projectiles go much faster for Chun-li
23 6KWT-DS3A Fierce projectiles go much faster for Sagat
24 AF4A-G9AE Ryu's jab dragon punch (very near) does more
damage
25 AF5T-G9GE Ken's roundhouse hurricane kick does much
more damage
26 AF6A-G9FJ Ken's fierce fireball does more damage
27 AK8T-G9D8 E. Honda's fierce sumo torpedo does more
damage
28 B8AT-G9FE Blanka's fierce forward ball does more
damage
29 AGDT-G9D8 Guile's fierce sonic boom does more damage
30 D4GT-G9HA Chun-li's fireball does more damage
31 AGMA-G9AJ Dhalsim's fierce yoga fire does more damage
32 AGST-G9BJ Sagat's fierce high tiger does more damage
33 AL9T-G9CE Fei Long's roundhouse dragon kick does more
damage
34 D5DA-G9C4 Dee Jay's fierce Max Out does more damage
35 AG1T-G9DE Cammy's roundhouse cannon drill does more
damage
36 AGNA-G9D4 M. Bison's fierce psycho crusher does more
damage
Super Street Fighter II and related names are trademarks of Capcom.






Superman(tm) Game
1 BVPA-AA48 Infinite power
2 BDFA-AA2R Infinite continue credits
3 AJ2A-AACC Start with 1 continue credit--DON'T COMBINE
WITH "START ON STAGE" CODES
4 AY2A-AACC Start with 4 continue credits
5 A62A-AACC Start with 6 continue credits
6 BJ2A-AACC Start with 9 continue credits
7 B62A-AACC Start with 15 continue credits
8 CT2A-AACC Start with 19 continue credits
WITH CODES 9, 11, 13 AND 16, YOU WILL LOSE A LIFE BEFORE BEING
ALLOWED TO START THE GAME
9 AE2A-AAB4 Start in middle of Stage 1
10 AJ2A-AAB4 Start on Stage 2
11 AN2A-AAB4 Start in middle of Stage 2
12 AT2A-AAB4 Start on Stage 3
13 AY2A-AAB4 Start in middle of Stage 3
14 A22A-AAB4 Start on Stage 4
15 A62A-AAB4 Start on Stage 5
16 BJ2A-AAB4 Start in middle of Stage 5
17 AJ9A-AACY Regain sonic punch & hyperspin energy 1/4x
as fast as normal
18 AY9A-AACY Regain sonic punch & hyperspin energy 1/2x
as fast as normal
19 A69A-AACY Regain sonic punch & hyperspin energy 3/4x
as fast as normal
20 B29A-AACY Regain sonic punch & hyperspin energy 1-1/2x
as fast as normal
21 CJ9A-AACY Regain sonic punch & hyperspin energy 2x as
fast as normal
22 DN9A-AACY Regain sonic punch & hyperspin energy 3x as
fast as normal
23 FY9A-AACY Regain sonic punch & hyperspin energy 5x as
fast as normal
24 MJ9A-AACY Regain sonic punch and hyperspin energy 10x
as fast as normal
CODES 25 THRU 32 WORK ONLY ON UP-SCROLLING SCENES
25 AZ5T-AAFJ Regain heat vision energy 1/4x as fast as
normal
26 BF5T-AAFJ Regain heat vision energy 1/2x as fast as
normal
27 B35T-AAFJ Regain heat vision energy 3/4x as fast as
normal
28 DP5T-AAFJ Regain heat vision energy 1 1/2x as fast as
normal
29 EV5T-AAFJ Regain heat vision energy 2x as fast as
normal
30 G35T-AAFJ Regain heat vision energy 3x as fast as
normal
31 MK5T-AAFJ Regain heat vision energy 5x as fast as
normal
32 0V5T-AAFJ Regain heat vision energy 10x as fast as
normal
33 AWBA-AA4C Infinite sonic punch energy after charge-up
34 AA9A-AACY + ABWT-AAA0 Start without sonic punch
35 ACCA-AAAW Infinite hyperspin energy after charge-up
36 AV7A-AA9E + AB7T-AAAE + RF5T-A61N Infinite heat
vision energy after charge-up
37 AB5T-AAFJ Play without heat vision energy recharge
CODES 38 THROUGH 42 AFFECT REGULAR JUMPS ONLY, NOT SUPER
JUMPS OR RUNNING JUMPS
38 ABCA-B55Y Jump 1/2x high as normal on regular jumps
39 ABCA-B15Y Jump 3/4x high as normal on regular jumps
40 ABCA-BS5Y Jump 1-1/2x high as normal on regular jumps
41 ABCA-BK5Y Jump 2x high as normal on regular jumps
42 ABCA-A75Y Jump 3x high as normal on regular jumps
Superman is a trademark of DC Comics Inc.






SYLVESTER AND TWEETY IN CAGEY CAPERS(tm) GAME

1 AJZA-CA68 Infinite lives
2 DJ4T-CA8E Invincible
3 AEYT-CAA2 Start with 1 life
4 ANYT-CAA2 Start with 3 lives
5 AYYT-CAA2 Start with 5 lives
6 B6YT-CAA2 Start with 15 lives
7 CTYT-CAA2 Start with 20 lives
8 AJZA-CA3N Don't get an extra life at 100,000 points
9 PJZA-DJVN Get 2 extra lives at 100,000 points
10 PJZA-DNVN Get 3 extra lives at 100,000 points
11 AAZA-CAA8 + AAZA-CABG Get an extra life at 34,464 points
12 AJZA-CAA8 + AJZA-CABG Get an extra life at 165,536
points
13 ANZA-CAA8 + ANZA-CABG Get an extra life at 231,072
points
14 ATZA-CAA8 + ATZA-CABG Get an extra life at 296,608
points
15 RE4T-C6Y8 Fish bowls don't restore any health
16 RE4T-C6ZG Fish bowls restore full health
17 BJ3A-CAE6 + BJ3A-CAFC Sylvester can only take one hit
18 GJ3A-CAE6 + GJ3A-CAFC Sylvester can take less hits
19 3A3A-CAE6 + 3A3A-CAFC Sylvester can take more hits
20 FT3A-CCE6 + FT3A-CCFC Sylvester can take a lot more hits
21 AECT-AAA8 Start on Level 2--Domestic Devils 2
22 AJCT-AAA8 Start on Level 3--Mayhem Express
23 ANCT-AAA8 Start on Level 4--Back Alley Blues
24 ATCT-AAA8 Start on Level 5--Hyde and Shriek
25 AYCT-AAA8 Start on Level 6--Hyde and Shriek 2
26 A2CT-AAA8 Start on Level 7--Oceans of Trouble
Sylvester and Tweety in Cagey Capers and related names are
trademarks of Warner Bros.






T2 The Arcade Game(tm) Game
T2
CODE KEY IN . . . EFFECT . . .
1 AE6A-BE3W Start with 1 credit instead of 4
2 EY6A-BE3W Start with 25 credits
3 LA6A-BE3W Start with 50 credits
4 RY6A-BE3W Start with 75 credits
5 RZ8A-A6V6 Infinite credits
6 XE6A-BE3W Advance to next level and get infinite credits
when terminated„may have some weird
effects, doesn't work on last level
7 SF4A-BEXL Start on human hideout
8 SF4A-BJXL Start on trip to skynet
9 SF4A-BNXL Start on skynet
10 SF4A-BTXL Start on cyberdyne systems
11 SF4A-B2XL Start on the freeway
12 SF4A-B6XL Start on the steel mill
13 AADT-AAEL Always have maximum gun power
14 RGJA-A60C Protection from most hazards
15 RZ8A-A6X0 Infinite rockets and shotgun shells on pick-up
16 XGGA-BA30 Start with LOTS of rockets
T2 The Arcade Game and related names are trademarks of Carolco Pictures Inc.






Target Earth(tm) Game
Help Rex save Earth and its colonies from an unknown menace, and eventually find out what that menace really is. TARG Codes 8 thru 13 give you different aspects of invincibility. The difference between Codes 8 and 9 is interesting. With Code 8, enemy fire hitting Rex will explode but cause no damage. With Code 9, enemy fire passes through Rex without exploding.
1 ALAT-AA4J MASTER CODE-MUST BE ENTERED
2 358A-A396 Go to stage 3 after stage 1
3 SD8A-A596 Go to stage 4 after stage 1
4 KM8A-A996 Go to stage 5 after stage 1
5 7M8A-A996 Go to stage 6 after stage 1
6 JD8A-BD96 Go to stage 7 after stage 1
7 DX8A-BF96 Go to stage 8 after stage 1
8 AKGT-AA8R Rex is impervious to most
enemy fire
9 2VGT-AA8J Rex is invisible to most enemy fire
10 AL8A-AA8T + AL8A-AA9R Rex cannot burn up re-entering
atmosphere
11 AKXA-AA4A Rex cannot be electrocuted
12 AJ7T-AA20 Chron cyborg cannot harm Rex
13 AL4T-AA92 + AK0A-AA78 + AL5T-AA60 Rance's death ray cannot harm Rex
14 CB8A-AACW HG gun carries 10 rounds
instead of 20
15 XF8A-AACW HG gun carries 99 rounds
16 THTT-AEWN HG gun carries infinite ammo
17 GB8A-AACY 25-SC weapon carries 30 rounds
instead of 60
18 XF8A-AACY 25-SC weapon carries 99 rounds
19 THTT-AEZ2 25-SC weapon carries infinite ammo
20 EZ8A-AAC0 40-SC weapon carries 25 rounds
21 XF8A-AAC0 40-SC weapon carries 99 rounds
22 THVA-AEXE 40-SC weapon carries infinite ammo
23 EZ8A-AAC2 GL weapon carries 25 grenades
instead of 50
24 XF8A-AAC2 GL weapon carries 99 grenades
25 THVT-AEVC GL weapon carries infinite grenades
26 EB8A-AAC4 MGL weapon carries 20 grenades
instead of 45
27 XF8A-AAC4 MGL weapon carries 99 grenades
28 THVT-AEZC MGL weapon carries infinite grenades
29 AZ8A-AADL Burst Attacker carries 5 rounds
instead of 10
30 XF8A-AADL Burst Attacker carries 99 rounds
31 THXT-AEVY Burst Attacker carries infinite ammo
32 CZ8A-AADJ DD weapon carries 15 rounds
instead of 30
33 XF8A-AADJ DD weapon carries 99 rounds
34 THXA-AEZE DD weapon carries infinite ammo
35 EZ8A-AAC6 150 BZ weapon carries 25 rounds
instead of 50
36 XF8A-AAC6 150 BZ weapon carries 99 rounds
37 THWA-AETE 150 BZ weapon carries infinite ammo
38 EB8A-AAC8 203 BZ weapon carries 20 rounds
instead of 40
39 XF8A-AAC8 203 BZ weapon carries 99 rounds
40 THWA-AEYE 203 BZ weapon carries
infinite ammo
41 EZ8A-AADA MISSILE weapon carries 25 rounds
instead of 50
42 XF8A-AADA MISSILE weapon carries 99 rounds
43 THWA-AE00 MISSILE weapon carries infinite ammo
44 EZ8A-AADC M-POD weapon carries 25 rounds
instead of 50
45 XF8A-AADC M-POD weapon carries 99 rounds
46 THWT-AEX2 M-POD weapon carries
infinite ammo
47 GZ8A-AADE E-AS weapon carries 35 rounds
instead of 70
48 XF8A-AADE E-AS weapon carries 99 rounds
49 THWT-AE02 E-AS weapon carries infinite ammo
50 GB8A-AADG E-CN weapon carries 30 rounds
instead of 55
51 XF8A-AADG E-CN weapon carries 99 rounds
52 THXA-AEW0 E-CN weapon carries infinite ammo
53 ADZT-AAGA 0 continues instead of 2
54 AXZT-AAGA 4 continues
55 BHZT-AAGA 9 continues
56 AMZT-AA4L Infinite continues
Target Earth and related names are trademarks of Toy Soldiers, Inc.






Task Force Harrier EX(tm) Game
You, Falcon, and your awesome Harrier Jump Jet are all that's standing between the good folks of the world and the brutal conquest of the Red revolutionary army. TASK Codes 1 thru 12 let you level-warp to your heart's content, and Code 13 gives you unlimited players--very useful.
1 AEBT-AADE Start at stage 2
2 AJBT-AADE Start at stage 3
3 ANBT-AADE Start at stage 4
4 ATBT-AADE Start at stage 5
5 AYBT-AADE Start at stage 6
6 A2BT-AADE Start at stage 7
7 A6BT-AADE Start at stage 8
8 BABT-AADE Start at stage 9
9 BEBT-AADE Start at stage 10
10 BJBT-AADE Start at stage 11
11 BNBT-AADE Start at stage 12
12 DGWA-AADE + DGWA-AADW Choose up to 25 players on
option screen
13 A2WA-AA90 Infinite players
14 BJVT-AABW + A2VT-AA34 Start with 10 super bombs
15 B6VT-AABW + A2VT-AA34 Start with 15 super bombs
16 DEVT-AABW + A2VT-AA34 Start with 25 super bombs
17 NNVT-AABW + A2VT-AA34 Start with 99 super bombs
18 AJTT-AA7W Infinite super bombs
19 A2WT-AA2G No decrease in rocket firepower
after loss of fighter
20 A2WT-AA2R No decrease in bomb firepower
after loss of fighter
21 A2WT-AA20 No decrease in escort firepower
after loss of fighter
22 BJBT-AAFL + BJBT-AAFT Start with 10 credits
23 DEBT-AAFL + DEBT-AAFT Start with 25 credits
24 AJWT-AA6C Infinite credits
Task Force Harrier EX and related names are trademarks of Treco Corporation Ltd.






Taz-Mania(tm) Game
Taz-Mania(tm) is a great-looking game. Play it with infinite lives (TAZ Code 1). Or, never lose health with Code 15, or explore the game by by playing every fifth level with Code 19. Code 45 can be mixed with Codes 37 thru 44 to change the number of extra lives a photo 3 is worth. Codes 16 thru 19 may confuse the game once level 17 is exceeded, since there are only 17 levels in a normal game. The game will continue to play, however.
1 AJKT-JA24 Infinite lives
2 AEJT-JABY + AEKT-JAB2 Start with 1 life
3 AJJT-JABY + AJKT-JAB2 Start with 2 lives
4 ATJT-JABY + ATKT-JAB2 Start with 4 lives
5 AYJT-JABY + AYKT-JAB2 Start with 5 lives
6 CAJT-JABY + CAKT-JAB2 Start with 10 lives
7 CYJT-JABY + CYKT-JAB2 Start with 15 lives
8 EAJT-JABY + EAKT-JAB2 Start with 20 lives
9 LAJT-JABY + LAKT-JAB2 Start with 50 lives
10 AAJT-JCBY + AAKT-JCB2 Start with 100 lives
11 AKCT-GA7W Infinite continues
12 A1GT-GADE 5 seconds to continue game
13 NDGT-GADE 60 seconds to continue game
14 AMGA-GA3R Infinite time to continue game
15 AJXA-GA22 Never lose health
YOU MAY NOT BE ABLE TO COMPLETE THE GAME USING CODES 16 THRU 19.
USE THEM TO EXPLORE THE GAME
16 PYKT-KJW2 Play every 2nd level
17 PYKT-KNW2 Play every 3rd level
18 PYKT-KTW2 Play every 4th level
19 PYKT-KYW2 Play every 5th level
20 AB4T-EAAN 0 seconds of invincibility when
star is eaten
21 W34T-EAAN 5 seconds of invincibility when
star is eaten
22 FV4T-ECAN 10 seconds of invincibility when
star is eaten
23 TV4T-EGAN 30 seconds of invincibility when
star is eaten
24 BB4T-ERAN 60 seconds of invincibility when
star is eaten
25 CB4T-E6AN 120 seconds of invincibility when
star is eaten
26 G2LT-JAF0 2 seconds of invincibility after injury
27 4JLT-JAF0 7 seconds of invincibility after injury
28 FTLT-JCF0 10 seconds of invincibility after injury
29 2JLT-JCF0 15 seconds of invincibility after injury
30 MALT-JEF0 20 seconds of invincibility after injury
31 AKAA-GA7G Infinite invincibility after star or injury
32 AB4A-FA8A Each photo 1 worth 0 extra lives
33 AK4A-FA8A Each photo 1 worth 2 extra lives
34 AP4A-FA8A Each photo 1 worth 3 extra lives
35 AZ4A-FA8A Each photo 1 worth 5 extra lives
36 CB4A-FA8A Each photo 1 worth 10 extra lives
37 AK4A-EA9R Each photo 3 worth 0 continues
38 PZ4A-FJ1R Each photo 3 worth 2 continues
39 PZ4A-FN1R Each photo 3 worth 3 continues
40 PZ4A-FT1R Each photo 3 worth 4 continues
41 PZ4A-FY1R Each photo 3 worth 5 continues
42 PZ4A-F21R Each photo 3 worth 6 continues
43 PZ4A-F61R Each photo 3 worth 7 continues
44 PZ4A-FA1R Each photo 3 worth 8 continues
45 MA4A-FF1T Each photo 3 worth 1 extra life
46 AK4A-EA6J Each food worth 0% health
47 FZ4A-FEYJ Each food worth 8% health
48 FZ4A-FJYJ Each food worth 16% health
49 FZ4A-FTYJ Each food worth 33% health
50 FZ4A-FYYJ Each food worth 42% health
51 FZ4A-F2YJ Each food worth 50% health
52 FZ4A-F6YJ Each food worth 58% health
53 FZ4A-FAYJ Each food worth 67% health
54 RF4A-E6YW Each food worth 100% health
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time.
Taz-Mania and related names are trademarks of Warner Bros. Inc.






Taz in Escape from Mars(tm) Game
1 ABLB-RACA Start with no continues
2 AFLB-RACA Start with 1 continue
3 AKLB-RACA Start with 2 continues
4 AVLB-RACA Start with 4 continues
5 AZLB-RACA Start with 5 continues
6 A7LB-RACA Start with 7 continues
7 BFLB-RACA Start with 9 continues
8 AKLB-RA70 Infinite continues
9 A5LB-SJ7C Start level with rock power-up
10 AMLB-SJ7C Start level with flame power-up
11 AMLB-RA4W Keep power-ups after you die
12 ALJB-4A9R No one loses any energy-Including enemies
13 ABLB-RABY Start with 1 life
14 AFLB-RABY Start with 2 lives
15 AVLB-RABY Start with 5 lives
16 A3LB-RABY Start with 7 lives
17 BBLB-RABY Start with 9 lives
18 AKLB-RA64 Infinite lives
Taz is a trademark of Warner Bros.






Team USA Basketball(tm) Game
OK, sports fans. Line up to play with the Olympic dream team in a realistic game of hoops against their world-class opponents. Normally, international rules apply, but with the Game Genie(tm) you can break the rules. Get a head start against the tough computer or a human opponent with DREAM Code 6, and stop the shot clock with Code 12. If you're an expert, give your opponent a 25-point spot and play the game without any timeouts with Codes 11 and 21.
1 R19T-860T MASTER CODE--MUST BE ENTERED
2 AYCA-AAHY Player 1 starts with 5 points
3 BJCA-AAHY Player 1 starts with 10 points
4 B6CA-AAHY Player 1 starts with 15 points
5 CTCA-AAHY Player 1 starts with 20 points
6 DECA-AAHY Player 1 starts with 25 points
7 AYCA-AAH6 Player 2 starts with 5 points
8 BJCA-AAH6 Player 2 starts with 10 points
9 B6CA-AAH6 Player 2 starts with 15 points
10 CTCA-AAH6 Player 2 starts with 20 points
11 DECA-AAH6 Player 2 starts with 25 points
12 ATHA-AA2L Stop shot clock
13 AKTT-AAFG Free throws worth 2
14 AVTT-AAFG Free throws worth 4
15 AZTT-AAFG Free throws worth 5
16 BKTT-AAFG Free throws worth 10
17 AKTT-AAF0 Baskets worth 3
18 AZTT-AAF0 Baskets worth 5
19 AZVA-AAAW 3-point baskets worth 5
20 BKVA-AAAW 3-point baskets worth 10
21 AA8T-CABE Player 1 starts with 0 timeouts
22 AE8T-CABE Player 1 starts with 1 timeouts
23 AN8T-CABE Player 1 starts with 3 timeouts
24 AT8T-CABE Player 1 starts with 4 timeouts
25 AA8T-CABN Player 2 starts with 0 timeouts
26 AE8T-CABN Player 2 starts with 1 timeouts
27 AN8T-CABN Player 2 starts with 3 timeouts
28 AT8T-CABN Player 2 starts with 4 timeouts
USA Basketball is a trademark of USA Basketball.
Game Genie is a trademark of Lewis Galoob Toys, Inc.






TechnoClash(tm) Game
TECH
CODE KEY IN . . . EFFECT . . .
1 R04T-66TT MASTER CODE„MUST BE ENTERED
2 ACNT-AAF6 Almost invincible
3 WB4T-AABE Start with 3x normal energy
4 DB4T-AABE Start with 1/2x normal energy
5 NCHT-GAG4 Getting magic life shard increases
life meter to maximum
6 ACHT-GAG4 Getting magic life shard does
not increase life meter
7 AM2T-CA94 Faarg and Chaaz are nearly invincible
8 AM0A-CA62 Infinite bullets for Faarg and flames for Chazz
9 AM0A-CA6W Infinite rockets for Faarg and fireballs for Chazz
10 ALWT-GA76 Infinite continues
11 BJMA-CACT Start with 10 continues
12 BCRT-AA68 Infinite basic spells
13 CV6A-AAFJ Start with 20 basic spells
14 DCWA-AA9E Infinite lightning spells
15 CV6A-AAEE Start with 20 lightning spells
16 DCWT-AA44 Infinite super spells
17 CV6A-AAE6 Start with 20 super spells
18 DCYT-AA2R Infinite angle spells
19 CV6A-AAFA Start with 20 angle spells
20 DCVA-AA8J Infinite time bomb spells
21 CV6A-AAEJ Start with 20 time bomb spells
22 AGZT-AAGE Always get hurt from bombs' explosions
23 AWZT-AAGE Time bombs go off after about 1 second
24 GCZT-AAGE Time bombs go off after about 10 seconds
25 DCZA-AA8G Infinite mondo major spells
26 CV6A-AAD6 Start with 20 mondo major spells
27 DCVT-AA7T Infinite hold spells
28 CV6A-AAD2 Start with 20 hold spells
29 DCXT-AA7R Infinite wide spells
30 CV6A-AAFE Start with 20 wide spells
31 CV6A-AAE2 Start with 20 death spells
32 NP6A-AAEN Start with 99 heal spells
33 CV6A-AAEN Start with 20 heal spells
34 DCVT-AA2G Infinite levitate spells
35 CV6A-AAEA Start with 20 levitate spells
36 BCVT-AADJ Levitation lasts about 2 seconds
37 ECVT-AADJ Levitation lasts about 8 seconds
38 6CVT-AADJ Levitation lasts about 60 seconds
39 BCRT-AA26 Infinite teleport spells
40 CV6A-AAEY Start with 20 teleport spells
41 ALRT-AA3W Infinite invulnerable spells
42 CV6A-AAFT Start with 20 invulnerable spells
43 T4RT-AACA Invulnerability lasts about 4 seconds
44 BCRT-AA82 Invulnerability lasts until level is completed
TechnoClash is a trademark of Electronic Arts.






Technocop(tm) Game
Welcome to law enforcement in the 21st Century. As Technocop(tm), you have to stamp out the D.O.A.(tm) crime organization and find and arrest its mysterious leader. To help you, try TECHNO Code 2 for invincibility and Code 3 for infinite stamina. TECHNO Code 4 gives you infinite time to find bad guys. Warp to the peak of the action with Codes 9 thru 18.
1 DJBT-AA4A MASTER CODE--MUST BE ENTERED
2 G56T-EA6L Invincibility
3 BM0T-EA4L Infinite stamina
4 MM7A-EA28 Stop timer--except on car
sequences
5 A31T-EA44 Car never damages when crashed
6 CV1T-EAC6 Car crash does twice as much damage
7 SH6T-FJW2 Stamina replenishes faster
8 EX2A-EA9A Gun never requires reload
9 AE1A-GAF0 + AJ1A-GAF8 Start on stage 2
10 AJ1A-GAF0 + AN1A-GAF8 Start on stage 3
11 AN1A-GAF0 + AT1A-GAF8 Start on stage 4
12 AT1A-GAF0 + AY1A-GAF8 Start on stage 5
13 AY1A-GAF0 + A21A-GAF8 Start on stage 6
14 A21A-GAF0 + A61A-GAF8 Start on stage 7
15 A61A-GAF0 + BA1A-GAF8 Start on stage 8
16 BA1A-GAF0 + BE1A-GAF8 Start on stage 9
17 BE1A-GAF0 + BJ1A-GAF8 Start on stage 10
18 BJ1A-GAF0 + BN1A-GAF8 Start on stage 11
Technocop and related names are trademarks of Razorsoft, Inc.





Tecmo Super Bowl(tm) Game
CODES WORK IN PRESEASON AND PRO BOWL MODES ONLY
1 AAGT-FA2G Touchdowns for player 1 worth 0 pts.
2 ANGT-FA2G Touchdowns for player 1 worth 3 pts.
3 AYGT-FA2G Touchdowns for player 1 worth 5 pts.
4 BEGT-FA2G Touchdowns for player 1 worth 9 pts.
5 AAHA-FA74 Extra pts. for player 1 worth 0 pts.
6 ANHA-FA74 Extra pts. for player 1 worth 3 pts.
7 AYHA-FA74 Extra pts. for player 1 worth 5 pts.
8 BEHA-FA74 Extra pts. for player 1 worth 9 pts.
9 AAFA-EAF6 Field goals for player 1 worth 0 pts.
10 AEFA-EAF6 Field goals for player 1 worth 1 pt.
11 AYFA-EAF6 Field goals for player 1 worth 5 pts.
12 BEFA-EAF6 Field goals for player 1 worth 9 pts.
SAFETY CODES DON'T WORK ON PUNT RETURNS
13 AARA-FA42 Safeties for player 1 worth 0 pts.
14 AYRA-FA42 Safeties for player 1 worth 5 pts.
15 BERA-FA42 Safeties for player 1 worth 9 pts.
16 AARA-FA7J Touchdowns for player 2 worth 0 pts.
17 ANRA-FA7J Touchdowns for player 2 worth 3 pts.
18 AYRA-FA7J Touchdowns for player 2 worth 5 pts.
19 BERA-FA7J Touchdowns for player 2 worth 9 pts.
20 AASA-FA5L Extra pts. for player 2 worth 0 pts.
21 ANSA-FA5L Extra pts. for player 2 worth 3 pts.
22 AYSA-FA5L Extra pts. for player 2 worth 5 pts.
23 BESA-FA5L Extra pts. for player 2 worth 9 pts.
24 AAPA-FA5E Field goals for player 2 worth 0 pts.
25 AEPA-FA5E Field goals for player 2 worth 1 pt.
26 AYPA-FA5E Field goals for player 2 worth 5 pts.
27 BEPA-FA5E Field goals for player 2 worth 9 pts.
28 AADA-EAH2 Safeties for player 2 worth 0 pts.
29 AYDA-EAH2 Safeties for player 2 worth 5 pts.
30 BEDA-EAH2 Safeties for player 2 worth 9 pts.
31 AAVA-CAE6 Player 1 gets 0 timeouts for the first half
32 BEVA-CAE6 Player 1 gets 9 timeouts for the first half
33 AAWA-CAB2 Player 1 gets 0 timeouts for the second half
34 BEWA-CAB2 Player 1 gets 9 timeouts for the second half
35 AAVA-CAFE Player 2 gets 0 timeouts for the first half
36 BEVA-CAFE Player 2 gets 9 timeouts for the first half
37 AAWA-CACA Player 2 gets 0 timeouts for the second half
38 BEWA-CACA Player 2 gets 9 timeouts for the second half
39 A2WA-CA30 Player 1's timeouts not reset at halftime
40 A2WA-CA38 Player 2's timeouts not reset at halftime
41 B2WA-CA30 Neither player's timeouts reset at halftime
42 A2YA-CA7T Clock stops after each play
43 AEAC-AAA4 Quarters in pre-season games are 1 min.
44 ANAC-AAA4 Quarters in pre-season games are 3 mins.
45 CAAC-AAA4 Quarters in pre-season games are 10 mins.
46 CYAC-AAA4 Quarters in pre-season games are 15 mins.
47 GAAC-AAA4 Quarters in pre-season games are 30 mins.
48 AEAC-B928 Quarters in pro-bowl games are 1 min.
49 ANAC-B928 Quarters in pro-bowl games are 3 mins.
50 CAAC-B928 Quarters in pro-bowl games are 10 mins.
51 CYAC-B928 Quarters in pro-bowl games are 15 mins.
52 GAAC-B928 Quarters in pro-bowl games are 30 mins.
53 AEYA-EAGR 1 play to get a 1st down
54 AJYA-EAGR 2 plays to get a 1st down
55 A6YA-EAGR 7 plays to get a 1st down--choose not to punt
on 4th down
56 ATYA-EA8G Always 1st down
Tecmo is a trademark of Tecmo, Ltd. Super Bowl is a trademark of
National Football League.





Teenage Mutant Ninja Turtles Tournament Fighters(tm) Game
1 A7NA-AAER Each round lasts 79 seconds
2 AZNA-AAER Each round lasts 59 seconds
3 APNA-AAER Each round lasts 39 seconds
4 AFNA-AAER Each round lasts 19 seconds
5 ABNA-AAER Each round lasts 9 seconds
CODES 6 THRU 8 MAY CAUSE SOME STRANGE SOUNDS AND GRAPHICS
6 AJXT-AA96 Set any # of continues in Options screen
7 AJYA-AA3Y Set any # of rounds in Options screen
8 AJYA-AA5G Set any difficulty level in Options screen
9 NACT-EAHY Player 1 starts with 75% health
10 JACT-EAHY Player 1 starts with 50% health
11 EACT-EAHY Player 1 starts with 25% health
12 AECT-EAHY Player 1 starts with almost no health
13 NACT-EAH4 Player 2 starts with 75% health
14 JACT-EAH4 Player 2 starts with 50% health
15 EACT-EAH4 Player 2 starts with 25% health
16 AECT-EAH4 Player 2 starts with almost no health
JUMP CODES WORK ONLY WHEN SPEED IS SET TO 4, EXCEPT WHEN USED
WITH CODE 51
17 AD0T-FM5R Mega-jump--Leonardo
18 TD0T-FX5R Bogus jump--Leonardo
19 AD0T-EADR No jump--Leonardo
20 AD0T-FM58 Mega-jump--Donatello
21 TD0T-FX58 Bogus jump--Donatello
22 AD0T-EAD8 No jump--Donatello
23 AD0T-FM6R Mega-jump--Michaelangelo
24 TD0T-FX6R Bogus jump--Michaelangelo
25 AD0T-EAER No jump--Michaelangelo
26 AD0T-FM68 Mega-jump--Raphael
27 TD0T-FX68 Bogus jump--Raphael
28 AD0T-EAE8 No jump--Raphael
29 AD0T-FM7R Mega-jump--April O'Neal
30 TD0T-FX7R Bogus jump--April O'Neal
31 AD0T-EAFR No jump--April O'Neal
32 AD0T-FM78 Mega-jump--Casey Jones
33 TD0T-FX78 Bogus jump--Casey Jones
34 AD0T-EAF8 No jump--Casey Jones
35 AD0T-FM8R Mega-jump--Ray Fillet
36 TD0T-FX8R Bogus jump--Ray Fillet
37 AD0T-EAGR No jump--Ray Fillet
38 AD0T-FM88 Mega-jump--Sisyphus
39 TD0T-FX88 Bogus jump--Sisyphus
40 AD0T-EAG8 No jump--Sisyphus
41 AD0T-FM9R Mega-jump--Triceraton
42 TD0T-FX9R Bogus jump--Triceraton
43 AD0T-EAHR No jump--Triceraton
44 AD0T-FM98 Mega-jump--Krang's Android
45 TD0T-FX98 Bogus jump--Krang's Android
46 AD0T-EAH8 No jump--Krang's Android
47 AD1A-FM2R Mega-jump--Karai
48 TD1A-FX2R Bogus jump--Karai
49 AD1A-EAAR No jump--Karai
50 AVWT-EA76 Jumps are disabled for all players
51 JATT-EET0 Jump codes work on all speed settings
Teenage Mutant Ninja Turtles and related names are trademarks of
Mirage Studios. Tournament Fighters and related names are
trademarks of Konami (America) Inc.






Teenage Mutant Ninja Turtles(tm)
„The Hyper Stone Heist(tm) Game
HEIST
CODE KEY IN . . . EFFECT . . .
1 RFWA-C6VA + 9VWA-DGKC + Player 1 starts with 1 life instead of 3
ABWA-CABE
2 RFWA-C6VA + 9VWA-DGKC + Player 1 starts with 10 lives
BFWA-CABE
3 RFWA-C6VA + 9VWA-DGKC + Player 1 starts with 25 lives
EVWA-CABE
4 RFWA-C6VA + 9VWA-DGKC + Player 1 starts with 50 lives
KFWA-CABE
5 RFWA-C6VA + 9VWA-DGKC + Player 1 starts with 75 lives
RVWA-CABE
6 RFWA-C6VA + 9VWA-DGKC + Player 1 starts with 100 lives
XFWA-CABE
7 RFWA-C6VL + 9VWA-DGKN + Player 2 starts with 1 life instead of 3
ABWA-CABR
8 RFWA-C6VL + 9VWA-DGKN + Player 2 starts with 10 lives
BFWA-CABR
9 RFWA-C6VL + 9VWA-DGKN + Player 2 starts with 25 lives
EVWA-CABR
10 RFWA-C6VL + 9VWA-DGKN + Player 2 starts with 50 lives
KFWA-CABR
11 RFWA-C6VL + 9VWA-DGKN + Player 2 starts with 75 lives
RVWA-CABR
12 RFWA-C6VL + 9VWA-DGKN + Player 2 starts with 100 lives
XFWA-CABR
13 ADCT-CAGC Infinite lives„player 1
14 ADFA-CAB2 Infinite lives„player 2
15 RHST-C6YG Both players are invincible
16 BXYA-CA6L Deadly attack uses no life points
„player 1
17 BXYT-CA2G Deadly attack uses no life points
„player 2
Teenage Mutant Ninja Turtles is a trademark of Mirage Studios. The Hyper Stone Heist is a trademark of Konami Co., Ltd.






The Terminator(tm) Game
Help Kyle Reese in his battle with the unpleasant cyborg from the future. TERM Code 1 may allow Kyle to be trapped, so be quick and switch off effects to free him.
1 R03A-861A Protection--some things can still kill you
FOR CODES 2 THRU 6, SOME TIME BOMBS MAY DO NO DAMAGE
2 AW9T-8A78 Infinite time bombs once at least
one is awarded
3 AG2A-8AG0 Time bombs awarded 1 at a time,
maximum 9 allowed
4 AL2A-8AG0 Time bombs awarded 2 at a time,
maximum 9 allowed
5 A02A-8AG0 Time bombs awarded 5 at a time,
maximum 9 allowed
6 BL2A-8AG0 Time bombs awarded 9 at a time,
maximum 9 allowed
7 BC2A-8AH2 Energy capsules worth 1/2 normal (1 unit)
8 EC2A-8AH2 Energy capsules worth 2x normal (4 units)
The Terminator and related name are trademarks of Cinema '84.






TERMINATOR 2: JUDGMENT DAY(tm) GAME
1 ZA7T-DPDE Start with primary power supply at 75%
2 ZA7T-CJ5E Start with primary power supply at 50%
3 ZA7T-DEME Start with primary power supply at 25%
4 ZA7T-DJDE Start with primary power supply at 10%
5 3C0T-HP0J Start with secondary power supply at 100%
6 W40T-HP0J Start with secondary power supply at 75%
7 GL0T-HP0J Start with secondary power supply at 25%
8 AL0T-HP0J Start with secondary power supply at 1%
9 BJ6T-CA4E Protection from gunfire
10 AAKA-CABW Extra ammo worth 0 rounds
11 GJKA-CABW Extra ammo worth 50 rounds
12 9JKA-CABW Extra ammo worth 250 rounds
13 8TKA-CCBW Extra ammo worth 500 rounds
14 66KA-CGBW Extra ammo worth 999 rounds
15 ATGT-CA80 Infinite rounds
FOR CODES 16 THRU 18, DON'T USE MEDICINE WHEN YOU'RE ON SECONDARY POWER
16 AAKA-CADT Medicine worth 0% (normally 15%)
17 NTKA-CADT Medicine worth 50%
18 3AKA-CADT Medicine worth 100%
19 ALZA-AAHC Start on Level 2--John's Home
20 AWZA-AAHC Start on Level 3--Mall
21 A4ZA-AAHC Start on Level 4--Hospital
22 BCZA-AAHC Start on Level 5--Compound
23 BLZA-AAHC Start on Level 6--Dyson's Home
Terminator 2: Judgment Day and related names are trademarks of Carolco Pictures, Inc.






Thunder Force II(tm) Game
Normally you get 4 lives and 7 credits in this futuristic sci-fi shooter. THUN2 Codes 1 thru 8 and 9 thru 15 let you choose different values. Get infinite lives with Codes 7 or 8 but don't combine them.
1 AEET-AAAA Start with 2 lives
2 A2ET-AAAA Start with 7 lives
3 BEET-AAAA Start with 10 lives
4 CTET-AAAA Start with 21 lives
5 GJET-AAAA Start with 51 lives
6 MJET-AAAA Start with 91 lives
7 ATSA-AA2T Infinite lives--top-view missions only
8 ATKT-AA4Y Infinite lives--side-view missions only
9 AEET-AAFJ Start with 1 credit
10 ATET-AAFJ Start with 4 credits
11 BEET-AAFJ Start with 9 credits
12 DEET-AAFJ Start with 25 credits
13 GJET-AAFJ Start with 50 credits
14 MJET-AAFJ Start with 90 credits
15 ATEA-AA20 Infinite credits
Thunder Force II is a trademark of Sega of America, Inc.





Thunder Force III(tm) Game
Defeat the Empire in this fast-paced shootout sequel to Thunder Force II(tm). Normally, you get 4 fighters, but you can dial in your choice of a number with THUN3 Codes 2 thru 5. With Code 10, you can keep special weapon power when you lose a fighter. You will lose the current selection, but the weapon is still shown on the screen and you can select it again. Code 11 lets you start with all special weapons available, including sever, lancer, wave, fire and hunter. With Game Genie(tm) in your arsenal, you should have no problem defending the galaxy!
1 RYBT-A6XY MASTER CODE--MUST BE ENTERED
2 AECA-AAH8 Start with 2 fighters
3 A2CA-AAH8 Start with 7 fighters
4 BECA-AAH8 Start with 10 fighters
5 A3AT-AA7R Infinite fighters
6 AECA-AAF8 Start with 2 credits instead of 7
7 ATCA-AAF8 Start with 5 credits
8 BTCA-AAF8 Start with 13 credits
9 A2FT-AA8C Infinite credits
10 AKAT-AA8R Keep special weapon power
when you lose a fighter
11 9TCA-BGSR + Start with all special
D6CA-AAHT + 96CA-AAHW weapons available
12 AKAA-AA6W Never get special weapons ability
Thunder Force III and related names are trademarks of Technosoft Co., Ltd.
Game Genie is a trademark of Lewis Galoob Toys, Inc.






Thunder Fox(tm) Game
Thunder and Fox have some really cool weapons to use in their battle against the terrorists.
Key in invincibility with FOX Code 27, and give your weapons unlimited capacity with Code 26. There's no time limit throughout most of the game when you key in FOX Code 8, but some areas still do have time limits. Experts, try Codes 9 and 28 to start with only one life and
one credit.
1 AATA-ACBE Normal-game clock starts at 100
2 AATA-AEBE Normal-game clock starts at 200
3 LATA-AEBE Normal-game clock starts at 250
4 AATA-AJB2 Long-game clock starts at 400
5 AATA-ALB2 Long-game clock starts at 500
6 LATA-ARB2 Long-game clock starts at 750
7 XETA-AWB2 Long-game clock starts at 999
8 AJTA-AA6A Infinite time--most of game
9 AANT-AADW Start with 1 life
10 AENT-AADW Start with 2 lives
11 ANNT-AADW Start with 4 lives
12 AJNT-AABT Start at stage 2
13 ANNT-AABT Start at stage 3
14 ATNT-AABT Start at stage 4
15 AYNT-AABT Start at stage 5
16 A2NT-AABT Start in stage 5 against giant robot
17 JZWA-AAGC Flame throwers have less fuel
18 AKWA-AAGG Each bazooka holds 2 rounds
19 AZWA-AAGG + AZXA-AAAG + AZXA-AAAR Each bazooka holds 5 rounds
20 BFWA-AAGG + BFXA-AAAG + BFXA-AAAR Each bazooka holds 9 rounds
21 CBWA-AAF8 Each machine gun holds 10 rounds
22 EZWA-AAF8 Each machine gun holds 25 rounds
23 LBWA-AAF8 + LBXA-AAAC + LBXA-AAAL Each machine gun holds 50 rounds
24 XFWA-AAF8 + XFXA-AAAC + XFXA-AAAL Each machine gun holds 99 rounds
25 BBFA-AA46 No loss of life if sucked into space
26 AAZT-AADN + ABCT-AAD0 All weapons have unlimited capacity
27 A2VT-AA3R Invincibility
28 AENT-AAB0 + AENT-AACG Start with 2 credits
29 ANNT-AAB0 + ANNT-AACG Start with 4 credits
30 A6NT-AAB0 + A6NT-AACG Start with 8 credits
31 BENT-AAB0 + BENT-AACG Start with 10 credits
32 AC6T-AAEW Infinite credits
Thunder Fox and related names are trademarks of Taito Corporation





The Tick(tm) Game
1. ABMB-RAGJ Infinite lives
2. ADRB-RAGW + ABZV-RAEL Infinite Arthurs
3. ABNV-YAB6 Start with 1 life
4. BBNV-YAB6 Start with 9 lives
5. D7JV-RAD4 Start with 1/2 energy first life
6. F7JV-RAD4 Start with 3/4 energy first life
7. 97JV-RAD4 Start with mega energy first life
8. D7MV-RABL Start with 1/2 energy after first life
9. F7MV-RABL Start with 3/4 energy after first life
10. 97MV-RABL Start with mega energy after first life
11. ADVB-RAH0 Infinite continues
12. GD8B-WAH0 Punches are super strong
13. GD8V-WABJ Normal kicks are super strong
14. GD8B-WAET Jump kicks are super strong
15. WD2V-WAGR Red ninjas have a lot more energy
The Tick and related names are trademarks of Fox Children's Network, Inc.





Tiny Toon Adventures: Buster's Hidden Treasure(tm) Game
TOON
CODE KEY IN . . . EFFECT . . .
1 AJLA-DA50 Each carrot worth 2
2 AYLA-DA51 Each carrot worth 5
3 BJLA-DA52 Each carrot worth 10
4 RG0A-A6TW Get no special helpers with each 50 carrots
5 JC0A-BNTW Get 3 special helpers with each 50 carrots
6 JC0A-BATW Get 8 special helpers with each 50 carrots
7 AJWA-AA8T Infinite special helpers if you have at least one
8 AAST-AAEJ Start with 1 life
9 BEST-AAEJ Start with 10 lives
10 GEST-AAEJ Start with 50 lives
11 NNST-AAEJ Start with 100 lives
12 AJYT-AA5G Infinite lives

13 BVMA-AA8J No invincibility after getting hit

14 CBMA-AAGN Invincibility does not last as long after getting hit
15 97MA-AAGN Invincibility lasts longer after getting hit
16 AJZT-AA2T Invincibility lasts until end of round
after getting hit
17 ACZT-BA70 Protection from most hits
CODES 18 AND 19: 1ST LIFE ONLY
18 AAST-AAER Start with 1 heart instead of 3
19 ATST-AAER Start with 5 hearts
CODES 20 AND 21: AFTER 1ST LIFE
20 AAYT-AADY Start with 1 heart
21 ATYT-AADY Start with 5 hearts
Tiny Toon Adventures: Buster's Hidden Treasure is a trademark of Warner Bros., a Time Warner Entertainment Company.






ToeJam & Earl(tm) Game
ToeJam and Earl are two of the hippest dudes ever to hit video games. Although this game is super fun, locating the eleven pieces to your rocket ship can be quite a hard job. TJE Code 1 makes it so your presents don't disappear when you use them, Code 3 lets you see an entire level's map at one time, and Code 16 lets you move faster. If you want to make things harder, try Code 4 so you can't see any of the map. Use Code 9 and the mole won't steal your presents. Code 15 works, but keep in mind that the effect is not dramatic. Code 17 is another one to make things extra hard for you expert 'jammers out there. It's always Xmas with Code 19, which makes all monsters into Santas, and finally, Code 25 gives you a short game--you can find all the pieces on the first 11 levels!
1 MWPA-AA5J Don't use up presents in inventory
2 ALKA-AA4Y Always share presents (even on
different levels)
3 RF8A-A6T2 See the entire map uncovered
on each level
4 REFT-A6YL Don't uncover any map tiles
5 GC8A-AYZT Infinite lives
WITH CODE 6, THE GAME MAY FREEZE IF YOU GET YOUCHED NEAR OR IN WATER
6 CJCA-CA6L Getting youched doesn't hurt you
7 AL3T-CA6A Getting squashed doesn't hurt you
8 HC8T-AA32 Don't drown in the water
9 HTTT-EA96 Mole ignores you
10 C5AA-CA4T Tomatoes fly like slingshots
11 ATXA-EA3Y Santa is easier to sneak up on
12 GBLA-DJY8 Each BUCK found is worth 2 bucks
13 GBLA-DYY8 Each BUCK found is worth 5 bucks
14 HTFA-DBSN + DEFA-CAHR UN-FALL present always takes
you up one level
15 JC6A-AH6Y Faster progression through the ranks
16 TD2A-AEAJ + 6D2A-ACAN ToeJam and Earl move twice as fast
17 CB8A-DT2Y All monsters are boogymen
(extra hard)
18 AZ8A-DT2Y All monsters are wahinis
19 CV8A-DT2Y All monsters are Santas
20 A38A-DT2Y All monsters are bees
21 CK8A-DT2Y All monsters are moles (very nasty)
22 1V9A-DCCJ + AF9A-CACL Kill all monsters with one tomato
23 5V3T-CLGR Super hi-tops last 2x as long
24 4B3T-CRAE All other presents last 2x as long
25 RH6T-C6VN + JH6T-DJV4 + TH6T-DRB6 Short game
ToeJam & Earl and related names are trademarks of JVP.






ToeJam & Earl in Panic On Funkotron(tm) Game
1 AE8A-CAGT Start on Level 2
2 AJ8A-CAGT Start on Level 3
3 AN8A-CAGT Start on Level 4
4 AT8A-CAGT Start on Level 5
5 AY8A-CAGT Start on Level 6
6 A28A-CAGT Start on Level 7
7 A68A-CAGT Start on Level 8
8 BA8A-CAGT Start on Level 9
9 BE8A-CAGT Start on Level 10
10 BJ8A-CAGT Start on Level 11
11 BN8A-CAGT Start on Level 12
12 BT8A-CAGT Start on Level 13
13 BY8A-CAGT Start on Level 14
14 B28A-CAGT Start on Level 15
15 B68A-CAGT Start on Level 16
16 CA8A-CAGT Start on Level 17
17 RE5T-C6W8 You can't get hurt
18 AJ4A-CA9G Infinite lives
19 BA3T-CA54 Infinite funk vacuums
20 RE3A-C6YY Infinite super jars once you get them
21 BA2A-CA4G Infinite funkitude
22 BA2A-CA8L Infinite coins
23 BA3A-CA94 Infinite panic buttons
24 AJ4A-GA2G Infinite time under water
25 RFJT-G6ZE Instant max height jumping on fungus
26 RH9T-E6WW Can't fall off pink bubbles
FOR CODES 27 THRU 30, BLOWFISH WILL RESET THE UNDERWATER
TIMER TO 40 SECONDS
27 CT4T-GABW Underwater timer starts at 20 seconds
28 D24T-GABW Underwater timer starts at 30 seconds
29 GJ4T-GABW + AJZT-CA5E Underwater timer starts at 50
seconds
30 HT4T-GABW + AJZT-CA5E Underwater timer starts at 60
seconds
31 AA2T-CAAE Start with 0 funkitude
32 CT2T-CAAE Start with 20 funkitude
33 GJ2T-CAAE Start with 50 funkitude
34 NN2T-CAAE Start with 99 funkitude
FOR CODES 35 THRU 39, MORE THAN 7 LIVES CAN'T BE DISPLAYED,
BUT THEY ARE THERE
35 AA8A-CAGE Start with 1 life
36 AE8A-CAGE Start with 2 lives
37 AJ8A-CAGE Start with 3 lives
38 AY8A-CAGE Start with 4 lives
39 BE8A-CAGE Start with 10 lives
CODES 40 THRU 43 MAY MAKE HEALTH DISPLAY LOOK WEIRD
40 AJ6T-CA50 Food worth no health increase
41 RJ6T-DJX0 Food worth 2x normal health increase
42 RJ6T-DNX0 Food worth 3x normal health increase
43 RJ6T-DYX0 Food worth 5x normal health increase
DON'T COMBINE ANY OF CODES 44 THRU 47
44 TRYA-AAEJ Can't get hurt or drown, and infinite lives
45 SWYA-AAEJ Infinite funk vacs, panic buttons, coins, funk
& superjars
46 ACYA-B8EJ Instant max height on fungus, can't fall off of
pink bubbles, hyperfunk zone timer runs at 1/2 speed, double food
and presents
47 98YA-B8EJ All of the above
ToeJam & Earl in Panic On Funkotron and related names are
trademarks of JVP.






Toki: Going Ape Spit(tm) Game
Don't let Dr. Stark get away with making a monkey out of you! Use these Game Genie codes to streak through his palace and rescue your girl! Wanda would want ya to win her with APE Code 1 for infinite lives, Code 9 to keep your shots regardless of the timer, and Code 36 to kill the palace guards with no shots.
1 ATWT-CA88 Infinite lives
2 BC3T-AA4T Infinite credits
3 AW4T-AA72 Infinite time to decide if you want to
continue
4 AATT-CA44 Infinite time to complete each round
5 9TST-DGJE + MEST-CRAG 8 minutes to complete round
6 9TST-DGJE + MEST-CLAG 6 minutes to complete round
7 9TST-DGJE + MEST-CGAG 4 minutes to complete round
8 A2VT-CA74 Never lose extra energy spitballs on dying
9 AATT-CAGA Never lose extra energy spitballs when
time runs out
NOTE: CODES 10 THRU 19 DO NOT WORK FOR GRAPES
10 E11A-CCD6 Extra life for every piece of food
11 E11A-DAD6 Extra life for every 10 pieces of food
12 E11A-CAM6 Extra life for every 20 pieces of food
13 E11A-DAM6 Extra life for every 30 pieces of food
14 E11A-CAX6 Extra life for every 40 pieces of food
15 E11A-CA56 Extra life for every 60 pieces of food
16 E11A-DA56 Extra life for every 70 pieces of food
17 E11A-CBD6 Extra life for every 80 pieces of food
18 E11A-DBD6 Extra life for every 90 pieces of food
19 E11A-DXD6 Extra life for every 99 pieces of food
20 CCVT-AA90 Never lose shoes due to time (but still lose
them on dying or advancing to next stage)

21 ACWA-ABFN Shoes last 32x normal time
22 ACWA-AAZN Shoes last 16x normal time
23 ACWA-AAPN Shoes last 8x normal time
24 ACWA-BAFN Shoes last 4x normal time
25 ACWA-ATFN Shoes last 2x normal time
26 ACWA-AEFN Shoes last 1/2x normal time
27 ACWA-ACFN Shoes last 1/4x normal time
28 BLVT-AA72 Never lose invincibility due to time (but
still lose it on advancing to next stage)
29 ACWA-ABF8 Invincibility lasts 32x normal time
30 ACWA-AAZ8 Invincibility lasts 16x normal time
31 ACWA-AAP8 Invincibility lasts 8x normal time
32 ACWA-BAF8 Invincibility lasts 4x normal time
33 ACWA-ATF8 Invincibility lasts 2x normal time
34 ACWA-AEF8 Invincibility lasts 1/2x normal time
35 ACWA-ACF8 Invincibility lasts 1/4x normal time
NOTE: CODES 36 THRU 44 DO NOT WORK FOR THE FIRST PALACE GUARD
(STARK'S MACHINE)
36 AL7A-CA58 Palace guards are automatically defeated
37 AL7A-CA58 + AG7A-DE56 Takes 1 shot to kill palace guards
38 AL7A-CA58 + A07A-DE56 Takes 5 shots to kill palace guards
39 AL7A-CA58 + CC7A-DE56 Takes 10 shots to kill palace guards
40 AL7A-CA58 + EC7A-DE56 Takes 20 shots to kill palace guards
41 AL7A-CA58 + GC7A-DE56 Takes 30 shots to kill palace guards
42 AL7A-CA58 + LC7A-DE56 Takes 50 shots to kill palace guards
43 AL7A-CA58 + RC7A-DE56 Takes 70 shots to kill palace guards
44 AL7A-CA58 + XG7A-DE56 Takes 99 shots to kill palace guards
Toki: Going Ape Spit(tm) and related names are trademarks of SEGA.






Tommy Lasorda Baseball(tm) Game
America's favorite manager has lent his name to this enjoyable game, which features an interesting bird's-eye-view of batted balls, as well as an unusually tough computer opponent. Unless otherwise noted, all codes below apply to both players. For TOM Codes 12 and 13, only 4 balls are displayed on screen, but you will still have the larger number. For Code 15, a pitch in the strike zone is called a ball. For Code 16, a pitch outside the strike zone is called a strike.
IMPORTANT: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODE DOES
NOT WORK ON YOUR GAME, THEN TRY THE "B" CODE
1A AAEA-AAAA + AAEA-AACC + ACPA-AAHY Regulation game lasts 1 inning
1B AADT-AAGA + AAEA-AAAC + ACNA-AACR Regulation game lasts 1 inning
2A AEEA-AAAA + AEEA-AACC + AGPA-AAHY Regulation game lasts 2 innings
2B AEDT-AAGA + AEEA-AAAC + AGNA-AACR Regulation game lasts 2 innings
3A AJEA-AAAA + AJEA-AACC + ALPA-AAHY Regulation game lasts 3 innings
3B AJDT-AAGA + AJEA-AAAC + ALNA-AACR Regulation game lasts 3 innings
4A ATEA-AAAA + ATEA-AACC + AWPA-AAHY Regulation game lasts 5 innings
4B ATDT-AAGA + ATEA-AAAC + AWNA-AACR Regulation game lasts 5 innings
5A A2EA-AAAA + A2EA-AACC + A4PA-AAHY Regulation game lasts 7 innings
5B A2DT-AAGA + A2EA-AAAC + A4NA-AACR Regulation game lasts 7 innings
6A RHVA-A6WJ + AHVA-BE4L Pitches use less energy
6B RHST-A6Y8 + AHST-BE7A Pitches use less energy
7A RHVA-A6WJ + A5VA-BE4L Pitches use more energy
7B RHST-A6Y8 + A5ST-BE7A Pitches use more energy
8A RHVA-A6WJ + CDVA-BE4L Pitches use much more energy
8B RHST-A6Y8 + CDST-BE7A Pitches use much more energy
9A BMVA-AA4W Pitches use no energy
9B BMST-AA7J Pitches use no energy
10A AJ3T-AAD2 Batter walks on 2 balls
10B AJ3T-AAB2 Batter walks on 2 balls
11A AN3T-AAD2 Batter walks on 3 balls
11B AN3T-AAB2 Batter walks on 3 balls
12A AY3T-AAD2 Batter walks on 5 balls
12B AY3T-AAB2 Batter walks on 5 balls
13A A23T-AAD2 Batter walks on 6 balls
13B A23T-AAB2 Batter walks on 6 balls
14A AA3T-AA56 Batter never walks
14B AA3T-AA36 Batter never walks
15A HT3T-AA3N Any pitch taken is a ball
15B HT3A-AA9N Any pitch taken is a ball
16A 4A3T-AA5L Any pitch taken is a strike
16B 4A3T-AA3L Any pitch taken is a strike
17A CJ3T-AN3L + FA3T-AA36 + FE3T-BA38 Taken strikes do not count
17B CJ3A-AN9L + FA3A-AA96 + FE3A-BA98 Taken strikes do not count
18A 9DTT-ACC4 Foul ball after 2 strikes is an out
18B 9DSA-ACFT Foul ball after 2 strikes is an out
19A AXPA-AA4Y Foul bunt after 2 strikes is
not an out
19B AXMT-AA7L Foul bunt after 2 strikes is
not an out
Open Game Codes
20A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + Game starts with computer
GKJT-AD8G + 9KJT-BCRE leading 1-0
20B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + Game starts with computer
GKJT-AD2R + 1KJT-BCJN leading 1-0
21A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + Game starts with computer
GKJT-AD8G + 3KJT-BCRE leading 2-0
21B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + Game starts with computer
GKJT-AD2R + VKJT-BCJN leading 2-0
22A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + E Game starts with computer
GKJT-AD8G + 73JT-BCR leading 3-0
22B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + Game starts with computer
GKJT-AD2R + Z3JT-BCJN leading 3-0
23A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + Game starts with player 1
GKJT-AD8G + GVJT-AGGE leading 4-0
23B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + Game starts with player 1
GKJT-AD2R + 6VJT-AGAN leading 4-0
24A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + Game starts with player 1
GKJT-AD8G + 6BJT-BCRE leading 5-0
24B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + Game starts with player 1
GKJT-AD2R + YBJT-BCJN leading 5-0
25A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + Game starts with player 1
GKJT-AD8G + 3BJT-BCRE leading 6-0
25B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + Game starts with player 1
GKJT-AD2R + VBJT-BCJN leading 6-0
Exhibition Game Codes
26A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + Game starts with player 2
GKJT-AD9A + 9KJT-BCR8 leading 1-0
26B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + Game starts with player 2
GKJT-AD3J + 1KJT-BCKG leading 1-0
27A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + Game starts with player 2
GKJT-AD9A + 3KJT-BCR8 leading 2-0
27B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + Game starts with player 2
GKJT-AD3J + VKJT-BCKG leading 2-0
28A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + Game starts with player 2
GKJT-AD9A + 73JT-BCR8 leading 3-0
28B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + Game starts with player 2
GKJT-AD3J + Z3JT-BCKG leading 3-0
29A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + Game starts with player 1
GKJT-AD9A + 6VJT-AGG8 leading 4-0
29B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + G Game starts with player 1
GKJT-AD3J + 6VJT-AGB leading 4-0
30A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + Game starts with player 1
GKJT-AD9A + 6BJT-BCR8 leading 5-0
30B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + Game starts with player 1
GKJT-AD3J + YBJT-BCKG leading 5-0
31A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + Game starts with player 1
GKJT-AD9A + 3BJT-BCR8 leading 6-0
31B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + Game starts with player 1
GKJT-AD3J + VBJT-BCKG leading 6-0
Tommy Lasorda Baseball is a trademark of Sega of America, Inc.






Toy Story(tm) Game
1. BJDA-AA7A Infinite lives
2. G2YA-AA7G Invulnerability
3. ANBT-AAER + GTDA-AA88 Start with 5 lives
4. AYBT-AAER + GTDA-AA88 Start with 7 lives
5. A6BT-AAER + GTDA-AA88 Start with 9 lives
6. AEBT-AAGJ Start on level 2
7. AJBT-AAGJ Start on level 3
8. ANBT-AAGJ Start on level 4
9. ATBT-AAGJ Start on level 5
10. AYBT-AAGJ Start on level 6
11. A2BT-AAGJ Start on level 7
12. A6BT-AAGJ Start on level 8
13. BABT-AAGJ Start on level 9
14. BEBT-AAGJ Start on level 10
15. BJBT-AAGJ Start on level 11
16. BNBT-AAGJ Start on level 12
17. BTBT-AAGJ Start on level 13
18. BYBT-AAGJ Start on level 14
19. B2BT-AAGJ Start on level 15
20. B6BT-AAGJ Start on level 16
21. CABT-AAGJ Start on level 17
22. CEBT-AAGJ Start on level 18
Toy Story is a Trademark of The Walt Disney Company






Trampoline Terror!(tm) Game
This is an interesting, unusual and difficult game that combines action and a puzzle challenge. Normally, you have three lives and five credits. Change that with TRAMP Codes 1 thru 8 and 9 thru 15. When using Codes 16 thru 19, keep in mind that if you have four or more P Balls, you can't pick up any more. And do we have level warps, or what? Experts, try Code 1 to start with only one life.
1 AEEA-AAG4 Start with 1 life
2 AJEA-AAG4 Start with 2 lives
3 A2EA-AAG4 Start with 6 lives
4 BAEA-AAG4 Start with 8 lives
5 CTEA-AAG4 Start with 20 lives
6 GJEA-AAG4 Start with 50 lives
7 MJEA-AAG4 Start with 90 lives
8 AVEA-AA3N Infinite lives
9 AEEA-AAHC Start with 2 credits
10 ANEA-AAHC Start with 4 credits
11 BAEA-AAHC Start with 9 credits
12 CTEA-AAHC Start with 21 credits
13 GJEA-AAHC Start with 51 credits
14 MJEA-AAHC Start with 91 credits
15 AWMT-AA80 Infinite credits
16 HFZA-BJVJ Each P Ball worth 2
17 HFZA-BTVJ Each P Ball worth 4
18 HFZA-B2VJ Each P Ball worth 6
19 HFZA-BAVJ Each P Ball worth 8
20 RE0T-A6WA + 9T0T-BGLC + AE0T-ACCE Start on stage 2
21 RE0T-A6WA + 9T0T-BGLC + AJ0T-AECE Start on stage 3
22 RE0T-A6WA + 9T0T-BGLC + AN0T-AGCE Start on stage 4
23 RE0T-A6WA + 9T0T-BGLC + AT0T-AJCE Start on stage 5
24 RE0T-A6WA + 9T0T-BGLC + AY0T-ALCE Start on stage 6
25 RE0T-A6WA + 9T0T-BGLC + A20T-ANCE Start on stage 7
26 RE0T-A6WA + 9T0T-BGLC + A60T-ARCE Start on stage 8
27 RE0T-A6WA + 9T0T-BGLC + BA0T-ATCE Start on stage 9
28 RE0T-A6WA + 9T0T-BGLC + BE0T-AWCE Start on stage 10
29 RE0T-A6WA + 9T0T-BGLC + BJ0T-AYCE Start on stage 11
30 RE0T-A6WA + 9T0T-BGLC + BN0T-A0CE Start on stage 12
31 RE0T-A6WA + 9T0T-BGLC + BT0T-A2CE Start on stage 13
32 RE0T-A6WA + 9T0T-BGLC + BY0T-A4CE Start on stage 14
33 RE0T-A6WA + 9T0T-BGLC + B20T-A6CE Start on stage 15
34 RE0T-A6WA + 9T0T-BGLC + B60T-A8CE Start on stage 16
35 RE0T-A6WA + 9T0T-BGLC + CA0T-BACE Start on stage 17
36 RE0T-A6WA + 9T0T-BGLC + CE0T-BCCE Start on stage 18
37 RE0T-A6WA + 9T0T-BGLC + CJ0T-BECE Start on stage 19
38 RE0T-A6WA + 9T0T-BGLC + CN0T-BGCE Start on stage 20
39 RE0T-A6WA + 9T0T-BGLC + CT0T-BJCE Start on stage 21
40 RE0T-A6WA + 9T0T-BGLC + CY0T-BLCE Start on stage 22
41 RE0T-A6WA + 9T0T-BGLC + C20T-BNCE Start on stage 23
42 RE0T-A6WA + 9T0T-BGLC + C60T-BRCE Start on stage 24
43 RE0T-A6WA + 9T0T-BGLC + DA0T-BTCE Start on stage 25
44 RE0T-A6WA + 9T0T-BGLC + DE0T-BWCE Start on stage 26
45 RE0T-A6WA + 9T0T-BGLC + DJ0T-BYCE Start on stage 27
46 RE0T-A6WA + 9T0T-BGLC + DN0T-B0CE Start on stage 28
47 RE0T-A6WA + 9T0T-BGLC + DT0T-B2CE Start on stage 29
48 RE0T-A6WA + 9T0T-BGLC + DY0T-B4CE Start on stage 30
49 RE0T-A6WA + 9T0T-BGLC + D20T-B6CE Start on stage 31
50 RE0T-A6WA + 9T0T-BGLC + D60T-B8CE Start on stage 32
51 RE0T-A6WA + 9T0T-BGLC + EA0T-AALE Start on stage 33
Remember, you can pick 'n mix your codes!
Trampoline Terror! is a trademark of Toy Soldiers, Inc.






Triple Score(tm) Game
Columns(tm) Codes:
1 AEKT-TAHY Time trials last 1 minute
2 AJKT-TAHY Time trials last 2 minutes
3 ATKT-TAHY Time trials last 4 minutes
4 AYKT-TAHY Time trials last 5 minutes
World Championship Soccer(tm) Codes:
5 AJXT-3E80 Goals are worth 2 points for player 1
6 ANXT-3E80 Goals are worth 3 points for player 1
7 ATXT-3E80 Goals are worth 4 points for player 1
8 AYXT-3E80 Goals are worth 5 points for player 1
9 A2XT-3E80 Goals are worth 6 points for player 1
10 A6XT-3E80 Goals are worth 7 points for player 1
11 BAXT-3E80 Goals are worth 8 points for player 1
12 BEXT-3E80 Goals are worth 9 points for player 1
13 AJYA-3E3Y Goals are worth 2 points for player 1
14 ANYA-3E3Y Goals are worth 3 points for player 2
15 ATYA-3E3Y Goals are worth 4 points for player 2
16 AYYA-3E3Y Goals are worth 5 points for player 2
17 A2YA-3E3Y Goals are worth 6 points for player 2
18 A6YA-3E3Y Goals are worth 7 points for player 2
19 BAYA-3E3Y Goals are worth 8 points for player 2
20 BEYA-3E3Y Goals are worth 9 points for player 2
21 HELT-3EWN Player 1 starts with 1 point
22 HELT-3JWN Player 1 starts with 2 points
23 HELT-3NWN Player 1 starts with 3 points
24 HELT-3TWN Player 1 starts with 4 points
25 HELT-3YWN Player 1 starts with 5 points
26 HELT-32WN Player 1 starts with 6 points
27 HELT-36WN Player 1 starts with 7 points
28 HELT-3AWN Player 1 starts with 8 points
Super Hang-On(tm) Codes:
29 AL4A-AA60 In arcade mode, the timer doesn't count down
30 GAKA-CA14 Start with only 40 seconds in arcade mode
31 GAYA-CA3A Start with 60 seconds in arcade mode
32 GAYA-DA3A Start with 70 seconds in arcade mode
33 GAYA-CBBA Start with 80 seconds in arcade mode
34 GAYA-DBBA Start with 90 seconds in arcade mode
DO NOT USE THE FOLLOWING THREE CODES WITH THE ABOVE 5 "START
WITH" CODES
35 NAYA-DAVA Completing a lap gives 40 more seconds
instead of 30
36 NAYA-DAVA Completing a lap gives 50 more seconds
37 NAYA-DAVA Completing a lap gives 60 more seconds
38 RGAT-A6X2 Parts are free (must have enough money to
buy it)
39 AF3T-CAHG Second best frame costs $100
40 AF4A-CAAG Second best engine costs $100
41 AF4A-CABG Best brakes cost $100
42 AF4A-CACC Best muffler costs $100
43 AF4A-CADC Best oil costs $100
44 AF4A-CAEG Best tires cost $100
45 AF3T-CAGL Second best mechanic (Sonnya Illvich) costs
$100
Triple Score, Columns, World Championship Soccer and Super Hang-
On are trademarks of SEGA.






Trouble Shooter(tm) Game
This is a challenging sci-fi-themed shooter with a wide variety of weapons, fast action and good graphics. Without codes, you start with only four life units on the life meter, which makes it difficult to go on and rescue King Fredrick's son from Blackball. With TRUB Codes 2 thru 10, you can decide how many life units you start with, and make the game easier or harder to suit your taste. Codes 14 thru 18 let you change the number of starting credits from the normal two.
1 ATBT-AA4J MASTER CODE--MUST BE ENTERED
WITH CODES 2 THRU 9, LIFE UNIT NUMBERS CHANGE WHEN YOU ALSO USE
CODE 28 TO START ON LAST STAGE
2 AFDT-AAGW Start with 1 life unit
3 AKDT-AAGW Start with 2 life units
4 APDT-AAGW Start with 3 life units
5 AZDT-AAGW Start with 5 life units
6 A3DT-AAGW Start with 6 life units
7 DFDT-AAGW Start with 25 life units
8 GKDT-AAGW Start with 50 life units
9 NPDT-AAGW Start with 99 life units
10 AL1T-CA7N Infinite life on the life meter
11 SCMT-DJ1Y Special weapon recharges itself 2x as fast
12 SCMT-DT1Y Special weapon recharges itself 4x as fast
13 SCMT-DA1Y Special weapon recharges itself 8x as fast
14 ABDT-AAFE Start with 1 credit
15 AVDT-AAFE Start with 5 credits
16 A3DT-AAFE Start with 7 credits
17 BBDT-AAFE Start with 9 credits
18 AMZA-CA7J Infinite credits
19 APDT-AAGA Start with more firepower
20 A7DT-AAGA Start with maximum firepower
(less than max on continues)
21 HC1T-DT16 Firepower items are worth more
22 APDT-AAF4 Start with more speed
23 A3DT-AAF4 Start with much more speed!
24 ABDT-ACE8 Start on stage 2
25 ABDT-AEE8 Start on stage 3
26 ABDT-AGE8 Start on stage 4 27 ABDT-AJE8 Start on stage 5
28 ABDT-ALE8 Start on last stage
Trouble Shooter and related names are trademarks of Vic Tokai Inc.






Truxton(tm) Game
The object of this space action game is to fight the Gidans, recover your secret weapon, destroy the Gidans' enormous spacecraft, and get through the many asteroid fortresses. If the normal three ships you start with is not enough--or too many for you experts--change it with Codes 1 thru 23. Same with the usual 3 bombs and 1 power booster, using Codes 24 thru 36 and 37 thru 40. And Code 45 lets you get unlimited continues in all levels, instead of just in the easy level.
1 AEFA-AAEG Start with 1 ship--first time
2 AEGT-AAG2 Start with 1 ship--after continue
3 AJFA-AAEG Start with 2 ships--first time
4 AJGT-AAG2 Start with 2 ships--after continue
5 ATFA-AAEG Start with 4 ships--first time
6 ATGT-AAG2 Start with 4 ships--after continue
7 AYFA-AAEG Start with 5 ships--first time
8 AYGT-AAG2 Start with 5 ships--after continue
9 A2FA-AAEG Start with 6 ships--first time
10 A2GT-AAG2 Start with 6 ships--after continue
11 BAFA-AAEG Start with 8 ships--first time
12 BAGT-AAG2 Start with 8 ships--after continue
13 BJFA-AAEG Start with 10 ships--first time
14 BJGT-AAG2 Start with 10 ships--after continue
15 DEFA-AAEG Start with 25 ships--first time
16 DEGT-AAG2 Start with 25 ships--after continue
17 GJFA-AAEG Start with 50 ships--first time
18 GJGT-AAG2 Start with 50 ships--after continue
19 KNFA-AAEG Start with 75 ships--first time
20 KNGT-AAG2 Start with 75 ships--after continue
21 NTFA-AAEG Start with 100 ships--first time
22 NTGT-AAG2 Start with 100 ships--after continue
23 ATLT-AA6T Infinite ships
24 AAFA-AAFY Start with no bombs
25 AEFA-AAFY Start with 1 bomb
26 AJFA-AAFY Start with 2 bombs
27 ATFA-AAFY Start with 4 bombs
28 AYFA-AAFY Start with 5 bombs
29 A2FA-AAFY Start with 6 bombs
30 BAFA-AAFY Start with 8 bombs
31 BJFA-AAFY Start with 10 bombs
32 DEFA-AAFY Start with 25 bombs
33 GJFA-AAFY Start with 50 bombs
34 KNFA-AAFY Start with 75 bombs
35 NTFA-AAFY Start with 100 bombs
36 ATTA-AA8L Infinite bombs
37 LA7T-BJVW 2 power boosters on pick-up
38 LA7T-BNVW 3 power boosters on pick-up
39 LA7T-BTVW 4 power boosters on pick-up
40 LA7T-BYVW 5 power boosters on pick-up
41 B2RA-AA30 Start at power 2
42 B2RA-AA30 + BARA-AA4N Start at power 3
43 BATA-AABW Start with Truxton(tm) beam instead of power shots
44 CATA-AABW Start with thunder laser instead
of power shots
45 ATGA-AA9G Infinite continues in all difficulty levels
Truxton and related names are trademarks of Sega of America, Inc.






Turrican(tm) Game
Normally, good things in this game come in threes--lives, grenades, mines, power lines, buzzsaws, continues. Well, now you can change all that with this great collection of codes. With Code 21, only 3 buzzsaws will show on the screen, but you'll get 9. Play with the timer using Codes 23 and 24, and you can start it at 900 instead of 500, or make it count down by eights instead of ones. Code 31 is a great one--just ignore the way the energy bar looks. With Code 32, when you want to shoot bullets, select grenades. With Code 33, when you want to shoot bullets, select power lines. Grenade tokens are usually worth 1. You can do a lot better with codes 48 and 49. With Code 58, you must first get a force-field token.
1 AFAA-AAFY Start with 1 life
2 BFAA-AAFY Start with 9 lives
3 EZAA-AAFY Start with 25 lives
4 LBAA-AAFY Start with 50 lives
5 XFAA-AAFY Start with 99 lives
6 REXT-A6YR Infinite lives
7 AAXA-AAC8 Start with no grenades
8 BEXA-AAC8 Start with 9 grenades
9 XEXA-AAC8 Start with 99 grenades
10 XEXA-AWC8 Start with 999 grenades
11 AAXA-AADE Start with zero mines
12 BEXA-AADE Start with 9 mines
13 XEXA-AADE Start with 99 mines
14 XEXA-AWDE Start with 999 mines
15 AAXA-AADL Start with no power lines
16 BEXA-AADL Start with 9 power lines
17 XEXA-AADL Start with 99 power lines
18 XEXA-AWDL Start with 999 power lines
19 ABBA-AAAJ Start with no buzzsaws
20 AFBA-AAAJ Start with 1 buzzsaws
21 BFBA-AAAJ Start with 9 buzzsaws
22 AJZT-AA6L Infinite buzzsaws
23 ABGT-EWFT Start 1st level timer at 900
24 BAXA-BA4T Time goes by faster
25 AECA-AAHY Start with 1 continue
26 A2CA-AAHY Start with 6 continues
27 BECA-AAHY Start with 9 continues
28 AJ6T-AA7L Infinite continues
29 BAHT-BA2G Each crystal worth 8 instead of 1
30 C2HT-BA2G Each crystal worth 16 instead of 1
31 C2YA-AA64 Infinite energy
32 AALA-AAEL Always shoot grenades instead
of bullets
33 AALA-AAEY Always shoot power lines
instead of bullets
34 KJXA-BLZ0 + KEXA-BLZ2 Infinite time, grenades, mines,
and power lines
35 SECA-BEXR Start in world 1, level 1.2
36 SECA-BJXR Start in world 1, level 1.3
37 SECA-BNXR Start in world 2, level 2.1
38 SECA-BTXR Start in world 2, level 2.2
39 SECA-BYXR Start in world 3, level 3.1
40 SECA-B2XR Start in world 3, level 3.2
41 SECA-B6XR Start in world 3, level 3.3
42 SECA-BAXR Start in world 4, level 4.1
43 AJCA-AA5J + 9TCA-BGMN + BECA-AADR Start in world 4, level 4.2
44 AJCA-AA5J + 9TCA-BGMN + BJCA-AADR Start in world 4, level 4.3
45 AJCA-AA5J + 9TCA-BGMN + BNCA-AADR Start in world 5, level 5.1
46 AJCA-AA5J + 9TCA-BGMN + BTCA-AADR Start in world 5, level 5.2
47 ANMT-BT6Y + REMT-A6Y0 Shoot multiple shots instead
of single
48 BAHA-BA88 Each grenade token worth 8
49 EAHA-BA88 Each grenade token worth 20
50 BAHA-BA9G Each mine token worth 8
51 EAHA-BA9G Each mine token worth 20
52 BAHA-BA9R Each power line token worth 8
53 EAHA-BA9R Each power line token worth 20
54 RFZT-A604 Makes the Gauntlet easier
to defeat
55 RF5A-A6W8 Makes Dead Head easier
to defeat
56 RGHA-A60Y Makes Trash Monster easier
to defeat
57 RGDA-A6VT Makes Mother Fish easier
to defeat
58 BAZA-AA2G Force field lasts until the next
level (after you get a force
field token)
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time.
Turrican and related names are trademarks of SoftGold GmbH.






Twin Cobra(tm) Game
In this awesomely hard game, you have to master the skies above the battlefield in your awesome combat chopper. Well, warp to the action you want to see with COB Codes 1 thru 7. Choose your number of lives with Codes 8 thru 13. Change the amount, type and firepower of the weaponry you come back with after dying when you use Codes 14 thru 22. Get infinite credits with Code 34!
1 SANA-BJZY Start at stage 2
2 SANA-BNZY Start at stage 3
3 SANA-BTZY Start at stage 4
4 SANA-BYZY Start at stage 5
5 SANA-B2ZY Start at stage 6
6 SANA-B6ZY Start at stage 7
7 SANA-BAZY Start at stage 8
8 AEVA-BA9C Start with 1 life
9 CAVA-BA9C Start with 10 lives
10 EYVA-BA9C Start with 25 lives
11 LAVA-BA9C Start with 50 lives
12 XEVA-BA9C Start with 99 lives
13 TEYT-AEZ4 Infinite lives
14 AEVA-AAFY Start turns with 1 bomb instead of 3
15 AYVA-AAFY Start turns with 5 bombs instead of 3
16 A6VA-AAFY Start turns with 7 bombs instead of 3
17 AJYA-AA5R Infinite bombs
18 9TVA-BCFG + AEVA-AAFJ Start turns with green weaponry
19 9TVA-BCFG + AJVA-AAFJ Start turns with blue weaponry
20 9TVA-BCFG + ANVA-AAFJ Start turns with yellow weaponry
21 9TVA-BCFN + AJVA-AAFR Start turns with double power boost
22 9TVA-BCFN + ATVA-AAFR Start turns with triple power boost
23 AT7T-AA8T S pick-up worth nothing
24 HE7T-BJ0T S pick-up gives 2x power
25 HE7T-BJ1T Bomb pick-up adds 2 bombs
26 HE7T-BN1T Bomb pick-up adds 3 bombs
27 HAVA-AE0L Keep P pick-ups after losing a life
28 9V6T-BGBE + AF6T-AABG Start with 1 credit
29 9V6T-BGBE + AZ6T-AABG Start with 5 credits
30 9V6T-BGBE + CB6T-AABG Start with 10 credits
31 9V6T-BGBE + EZ6T-AABG Start with 25 credits
32 9V6T-BGBE + LB6T-AABG Start with 50 credits
33 9V6T-BGBE + XF6T-AABG Start with 99 credits
34 JF6T-AEY6 Infinite credits
Twin Cobra is a trademark of Toa Plan and American Treco.






Two Crude Dudes(tm) Game
2-player simultaneous action and great graphics contribute to this all-around fun fighting game.
1 BEBA-AAFT Start with 9 lives--each player
2 BEBA-AAFJ Start with 9 continues
3 AJ0A-AABG Start on level 2
4 AN0A-AABG Start on level 3
5 AT0A-AABG Start on level 4
6 AY0A-AABG Start on level 5, first part
7 A20A-AABG Start on level 5, second part
8 AWYT-AA22 Most enemies do not hurt
Two Crude Dudes and related names are trademarks of Data East USA, Inc.



Two Crude Dudes (tm) Game
2-player simultaneous action and great graphics contribute to this
all-around fun fighting game.
CRUDE
CODE KEY IN . . . EFFECT . . .
1 A2BA-AAFT Start with 6 lives--each player
2 B6BA-AAFT Start with 7 lives--each player
3 BABA-AAFT Start with 8 lives--each player
4 BEBA-AAFT Start with 9 lives--each player
5 A2BA-AAFJ Start with 6 continues
6 A6BA-AAFJ Start with 7 continues
7 BABA-AAFJ Start with 8 continues
8 BEBA-AAFJ Start with 9 continues
9 AJ0A-AABG Start on level 2
10 AN0A-AABG Start on level 3
11 AT0A-AABG Start on level 4
12 AY0A-AABG Start on level 5, first part
13 A20A-AABG Start on level 5, second part
14 AWYT-AA22 Enemies do not hurt
15 AHDT-CAAC Disc cutter is easier to kill
16 A5DT-CAAC Disc cutter is harder to kill
17 AHDA-CAGA Hunchback is easier to kill
18 A5DA-CAGA Hunchback is harder to kill
19 AHDA-CAG0 Commander is easier to kill
20 CDDA-CAG0 Commander is harder to kill
21 AHDT-CAE6 Heavy Snake is easier to kill
22 DXDT-CAE6 Heavy Snake is harder to kill
23 AHDA-CAFL Grease Monkey is easier to kill
24 C5DA-CAFL Grease Monkey is harder to kill
25 AHDT-CAFN Master Reaper is easier to kill
26 D5DT-CAFN Master Reaper is harder to kill
27 AHDA-CAHN Rabid Hounds are easier to kill
28 CDDA-CAHN Rabid Hounds are harder to kill
29 AHDT-CAA2 Mad Bomber is easier to kill
30 CDDT-CAA2 Mad Bomber is harder to kill
31 AHDT-CAC4 Cyborg D is easier to kill
32 DDDT-CAC4 Cyborg D is harder to kill
33 AHDT-CADT Hand Sniper is easier to kill
34 D9DT-CADT Hand Sniper is harder to kill
35 AHDT-CAGJ Rhino-man is easier to kill
36 EDDT-CAGJ Rhino-man is harder to kill
37 AHET-CAAW Santa Imposter is easier to kill
38 DMET-CAAW Santa Imposter is harder to kill
39 AHFT-CAGW Pyromaniac is easier to kill
40 DDFT-CAGW Pyromaniac is harder to kill
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a
time (but some effects require more than one code).
Two Crude Dudes and related names are trademarks of Data East
USA, Inc.




Ultimate Qix(tm) Game
Help the crew of the spaceship Monotros save the mother star from the alien aggressors with these Game Genie(tm) codes. A lot of lives can be lost trying to beat this game, so use ULT Code 7 for all you might need. ULT Codes 2 thru 6 let you alter the number of player spaceships. Code 24 gives you the effect of an "S" pick-up without one.
Normally, the round is cleared after 80 percent of the field is cut. With Codes 26 thru 30, you can decrease or increase this percentage, from 25 percent up to a whopping 98 percent with Code 30--extremely difficult! When you decrease the percentage with Codes 26 to 28, you still get credit for 75 percent in bonus points after you clear a round. Code 31 gives you the equivalent of an "L" pickup from the start. Experts: Code 23 lets you see how well you'd do with a slower ship.
1 ETBT-AA4Y MASTER CODE--MUST BE ENTERED
2 AEBT-AAH2 Start with 1 player spaceship
3 BEBT-AAH2 Start with 9 player spaceships
NUMBERS OF SHIPS IN CODES 4 THRU 6 MAY VARY DUE TO COUNTER ROLLOVER
4 EYBT-AAH2 Start with about 25 player
spaceships
5 LEBT-AAH2 Start with about 50 player
spaceships
6 XEBT-AAH2 Start with about 99 player
spaceships
7 EJ6T-AA5A Infinite player spaceships
8 SFLA-DETN + AABT-AAGG Start on round 2
9 SFLA-DETN Start on round 3
10 SFLA-DJTN Start on round 4
11 SFLA-DNTN Start on round 5
12 SFLA-DTTN Start on round 6
13 SFLA-DYTN Start on round 7
14 SLFA-D2TN Start on round 8
15 SFLA-D6TN Start on round 9
16 SFLA-DATN Start on round 10
17 AVLA-CA2N + BJBT-AAGG Start on round 11
18 AVLA-CA2N + BNBT-AAGG Start on round 12
19 AVLA-CA2N + BTBT-AAGG Start on round 13
20 AVLA-CA2N + BYBT-AAGG Start on round 14
21 AVLA-CA2N + B2BT-AAGG Start on round 15
22 AVLA-CA2N + B6BT-AAGG Start on round 16
23 AE6T-AAHC + AE3A-AADA Slower spaceship
24 AN6T-AAHC + AN3A-AADA Faster spaceship
25 AY6T-AAHC + AY3A-AADA Super fast spaceship
26 9J2A-AAFT Clear round after 25% of field is cut
instead of 80%
27 8T2A-ACFT Clear round after 50% of field is cut
28 VJ2A-AEFT Clear round after 65% of field is cut
29 022A-AGFT Clear round after 95% of field is cut
30 4T2A-AGFT Clear round after 98% of field is cut
31 AJNT-CA2L Start with lasers (use B button)
Ultimate Qix and related names are trademarks of Taito Corporation.
Game Genie is a trademark of Lewis Galoob Toys, Inc.






Urban Strike(tm) Game
1 R12B-860Y MASTER CODE--MUST BE ENTERED
2 D3RA-AA9G Infinite lives
3 CKPT-AA4L Infinite fuel
4 AM4A-AA4G Infinite ammo
5 MAFB-YEA6 Mohican armor starts at 600
6 EAFB-YGA6 Mohican armor starts at 800
7 4AFB-YRA6 Mohican armor starts at 2000
8 VAFB-ZGA6 Mohican armor starts at 5000
9 CAFB-YRJ6 Mohican armor starts at 10,000
10 9AGB-YGFG Blackhawke armor starts at 1000
11 VAGB-ZGFG Blackhawke armor starts at 5000
12 CAGB-YRPG Blackhawke armor starts at 10,000
13 AKYT-AA2R Timer never runs out
Urban Strike and related names are trademarks of Electronic Arts




Valis III(tm) Game
Light a fire under Glames, the Dark King, with some of these Game Genie(tm) codes. Infinite lives with VAL Code 16 will help a lot. You can also tweak the clock, lives, hit points, magic points, and 1-ups. Pros can see how far along they can get with one life (Code 11).
1 AYNT-AAFA Start game at Act 2
2 BYNT-AAFA Start game at Act 3
3 YANA-BK38 + NTGT-AAC6 Game clock starts at 100--all scenes
4 YANA-BK38 + 3AGT-AAC6 Game clock starts at 200--all scenes
5 YANA-BK38 + FTGT-ACC6 Game clock starts at 300--all scenes
6 YANA-BK38 + 8TGT-ACC6 Game clock starts at 500--all scenes
7 YANA-BK38 + 66GT-AGC6 Game clock starts at 999--all scenes
8 SAFA-AADT Game clock runs slower
9 EAFA-AADT Game clock runs faster
10 CJFA-AA58 Freeze clock (no time limit)
11 AAGA-AAHY Start with 1 life instead of 3
12 AEGA-AAHY Start with 2 lives
13 AJGA-AAHY Start with 3 lives
14 ATGA-AAHY Start with 5 lives
15 A2GA-AAHY Start with 7 lives
16 A2ET-AA8G Infinite lives
17 BCMA-AA2R HP (life) gauge never loses energy
18 AK2A-AA52 MP (magic) gauge never loses energy
19 JCCA-BAYW Small heart increases HP gauge by
8 instead of 4
20 BWCA-BA6R + SCCA-BBYT + Small heart increases HP gauge by 12
J4CA-BK6W
21 A4CA-AA6W Small heart restores HP gauge to full
22 CLCA-AA6R Small heart worth same as large heart
23 RCCA-AA6R Small heart worth same as 1-up
24 AWCA-AAFJ Large heart increases HP gauge by
4 instead of 16
25 BLCA-AAFJ Large heart increases HP gauge by 10
26 DCCA-AAFJ Large heart restores HP gauge to full
27 MWCA-AA7C Large heart worth same as 1-up
28 JCCA-BTOT B-magic increases MP gauge by
4 instead of 8
29 CCCA-BA8N + SCCA-BB0R + T B-magic increases MP gauge by 16
KLCA-BK8
30 A4CA-AA8T B-magic restores MP gauge to full
31 JCCA-B2Z6 S-magic increases MP gauge by
6 instead of 2
32 BWCA-BA72 + SCCA-BBZ4 + S-magic increases MP gauge by 12
KLCA-BK76
33 A4CA-AA76 S-magic restores MP gauge to full
34 CLCA-AA72 S-magic worth same as B-magic
35 JCCT-BJTE 1-up worth 2 lives instead of 1
36 JCCT-BTTE 1-up worth 4 lives
37 JCCT-B2TE 1-up worth 6 lives
38 RGCT-A6TE 1-up worth nothing
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time.
Valis III and related names are trademarks of Renovation Products, Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.






Vapor Trail(tm) Game
Stop the terrorist group Dagger by shooting down their copters, jets, tanks--and stage bosses. With 8 ships, weapons at full power, and very fast roll power recharge, you can make quite a dent in the enemy. So key in VAP Codes 5, 7 and 8! If you're an expert and want even more of a challenge, try Code 3, which allows only 1 hit per ship--the opposite of invincibility.
1 AJBT-AA5G MASTER CODE--MUST BE ENTERED
2 P4FA-AA28 Invincibility
3 FWNA-BETJ Allow only one hit per ship
4 RG8T-A604 + FW8T-BE06 Start with 1 ship
5 RG8T-A604 + FW8T-BA06 Start with 8 ships
6 C4FA-AA5G Infinite ships
7 RGYA-A6WY + ACYA-BAW0 Start with weapons at full power
8 ACTA-AAFW Very fast roll power recharge
9 SG6T-BEXA + SG6T-BEXG Start at mission 2
10 SG6T-BJXA + SG6T-BJXG Start at mission 3
11 SG6T-BNXA + SG6T-BNXG Start at mission 4
12 SG6T-BTXA + SG6T-BTXG Start at mission 5
13 SG6T-BYXA + SG6T-BYXG Start at mission 6
Vapor Trail and related names are trademarks of Data East Corp.






Vectorman(tm) Game
1. AXKT-AA8C Infinite Rocket-boost jumps
2. R0RA-N60Y Weapons don't run out
CODES 3-8 ONLY ON WICKED LEVEL
3. AOMT-AAF6 Start with 5 health balls
4. A4MT-AAF6 Start with 6 health balls
5. A8MT-AAF6 Start with 7 health balls
6. BCMT-AAF6 Start with 8 health balls
7. BGMT-AAF6 Start with 9 health balls
8. BLMT-AAF6 Start with 10 health balls
9. RGNA-A61L All health power ups max out health
10. AL8A-AA72 Invincible
11. R8PT-AAB8 Timer counts down half as fast
12. F4PT-AA3T Infinite time
CODES 13-19 ONLY ON WICKED LEVEL
13. AGMT-AAFY Start with 1 life
14. ALMT-AAFY Start with 2 lives
15. A0MT-AAFY Start with 5 lives
16. BLMT-AAFY Start with 10 lives
17. DGMT-AAFY Start with 25 lives
18. GLMT-AAFY Start with 50 lives
19. NRMT-AAFY Start with 99 lives
20. C49T-AA28 Infinite lives
21. ALRA-NADA Multiplier goes to 2 after multiplier power-up runs out
22. ARRA-NADA Multiplier goes to 3 after multiplier power-up runs out
23. AL0RA-NADA Multiplier goes to 5 after multiplier power-up runs out
24. ABLA-NADA Multiplier goes to 10 after multiplier power-up runs out
25. ALRA-NA4Y Multipliers don't run out with time
26. AGMT-AACE Start on metalhead level
27. ALMT-AACE Start on tidal surge level
28. ARMT-AACE Start on absolute zero level
29. AWMT-AACE Start on arctic ridge level
30. A0MT-AACE Start on bamboo mill level
31. A4MT-AACE Start on rock 'n' roller level
32. A8MT-AACE Start on death ally level
33. BCMT-AACE Start on hydroponic lab level
34. BGMT-AACE Start on superstructure level
35. BLMT-AACE Start on stayin' alive level
36. BRMT-AACE Start on nightscape level
37. BWMT-AACE Start on dark ruins level
38. B0MT-AACE Start on underground vault level
39. B4MT-AACE Start on worldlink center level
40. B8MT-AACE Start on twist and shout level
41. CCMT-AACE Start on bonus level
Vectorman is a trademark of SEGA.






Virtua Racing(tm) Game
1 C5NA-EA4E Backwards tracks--select backwards logo in
mode select screen
2 KR6A-F80C Start with 95 sec. on easy level
3 L06A-FA0C Start with 85 sec. on normal level
4 NR6A-FA0C Start with 99 sec. on normal level
5 AC6A-E00E Start with 75 sec. on hard level
6 AC6A-FL0E Start with 85 sec. on hard level
7 AC6A-EG8E Start with 99 sec. on hard level
8 AL3A-EA9L Timer doesn't count down (lap counter still
does)
9 B4SA-FA54 15 sec. added for checkpoints on Beginner and
Medium courses
10 CWSA-FA54 20 sec. added for checkpoints on Beginner and
Medium courses
11 DGSA-FA54 25 sec. added for checkpoints on Beginner and
Medium courses
12 D4SA-FA54 30 sec. added for checkpoints on Beginner and
Medium courses
13 CWSA-FA6E 20 sec. added for checkpoints on Expert
course
14 DGSA-FA6E 25 sec. added for checkpoints on Expert
course
15 D4SA-FA6E 30 sec. added for checkpoints on Expert
course
16 3CLT-EAGT Accelerate and decelerate slightly faster
17 0CLT-EAGT Accelerate and decelerate faster
18 XCLT-EAGT Accelerate and decelerate much faster
19 TCLT-EAGT Accelerate and decelerate very quickly
20 NCLT-EAGT Accelerate and decelerate extremely fast
21 ECLT-EAGT Accelerate and decelerate instantly
22 AFDT-EABR 1 lap in Virtua Racing mode instead of 5
23 AKDT-EABR 2 laps in Virtua Racing mode
24 APDT-EABR 3 laps in Virtua Racing mode
25 AVDT-EABR 4 laps in Virtua Racing mode
26 A3DT-EABR 6 laps in Virtua Racing mode (lap counter
gets weird after 5)
29 ALRT-EA2W Finish 1st in every race you complete
Virtua Racing is a trademark of SEGA.






VR TROOPERS(tm) Game
1. AAGA-AAA2 Infinite timer
2. AGJT-AAFL Start with very little energy
3. CCJT-AAFL Start with 1/4 energy
4. ECJT-AAFL Start with 1/2 energy
5. F8JT-AAFL Start with 3/4 energy
6. AGKA-AAAJ Opponent starts with very little energy
7. CCKA-AAAJ Opponent starts with 1/4 energy
8. ECKA-AAAJ Opponent starts with 1/2 energy
9. F8KA-AAAJ Opponent starts with 3/4 energy
10. AAET-AABG Carry your match timer into the bonus rounds
11. CAGA-AAAR Timer counts by ten
VR TROOPERS is a trademark of Saban Entertainment, Inc. and Saban International NV.




Wardner(tm) Game
Regret that you only have 5 lives to give for your lovely Mia, prisoner of Wardner(tm), the evil sorceror? Well, dial in more lives (or fewer, if you're that good) with WARD Codes 2 thru 9. Watch out with Code 10. It gives you infinite time, but if you get trapped somewhere you can't let the timer run out so you can die and try again! You'll have to turn the effects switch off, let the timer run out, die, and then turn effects on again. Tired of the same old 7 restarts? Choose another number with Codes 19 thru 28.
1 AJBT-AA4Y MASTER CODE--MUST BE ENTERED
2 ATTT-AA6G Infinite lives
3 ABGT-AACY Start with 1 life
4 AKGT-AACY Start with 3 lives
5 A3GT-AACY Start with 7 lives
6 BFGT-AACY Start with 10 lives
7 B3GT-AACY Start with15 lives
8 CPGT-AACY Start with 20 lives
9 DBGT-AACY Start with 25 lives
10 BVHT-AA5G Infinite time
11 9VGT-BCE2 + AFGT-AAE4 1 minute per level
12 9VGT-BCE2 + AZGT-AAE4 5 minutes per level
13 9VGT-BCE2 + A7GT-AAE4 7 minutes per level
14 9VGT-BCE2 + BFGT-AAE4 9 minutes per level
15 9VGT-BCE2 + B7GT-AAE4 15 minutes per level
16 9VGT-BCE2 + CVGT-AAE4 20 minutes per level
17 9VGT-BCE2 + DFGT-AAE4 25 minutes per level
18 9VGT-BCE2 + D3GT-AAE4 30 minutes per level
19 AKKA-AA80 Infinite restarts
20 ABGT-AABG No restarts
21 AFGT-AABG 1 restart
22 APGT-AABG 3 restarts
23 AZGT-AABG 5 restarts
24 BFGT-AABG 9 restarts
25 B7GT-AABG 15 restarts
26 CVGT-AABG 20 restarts
27 DFGT-AABG 25 restarts
28 D3GT-AABG 30 restarts
29 HBGT-BEV0 Always have magical cape
during first life
30 9ETT-ATE2 Always have magical cape
during other lives
31 AT7A-AA4J Always have magical cape
after use
32 AVGT-BA3T Start with magic of the stars
33 BBGT-BA3T Start with magic of the moon
34 BVGT-BA3T Start with magic of the sun
35 HTVT-BEPE Everything costs 0
36 YC1T-AADE Little power balls worth 10
37 JC1T-BA4W Sacks of gold worth 400
38 R0TA-BA4J Treasure chests worth 750
Wardner and related names are trademarks of Mentrix Software, Inc.






Warlock(tm) Game
1. A26T-CAEP Shoot fireballs
2. A3LT-AADG Infinite energy
3. ADHA-AAAZ One hit and youÍre invincible
4. AE6T-CAB7 Start with less energy
5. DA6T-CAB7 Start with more energy
6. EDHA-AAB2 DonÍt flash when you get hit
Warlock is a trademark of Trimark Interactive






Whip Rush(tm) Game
Use these Game Genie(tm) codes to help you pilot the Whip Rush(tm) against the Voltegians and save the Earth from certain destruction. Give yourself more lives, or infinite lives, or fewer lives, with your choice from WHIP Codes 2 thru 11. The normal numbers of lives are 6 for the easy level, 4 for the normal level, and 3 for the hard level. Become invincible after your first power-up or loss of ship with Code 12.
1 AJBA-EA72 Infinite credits
2 GJMA-AA5J Infinite lives
3 A5KT-AADG Start with 7 lives--easy level
4 BMKT-AADG Start with 11 lives--easy level
5 CXKT-AADG Start with 21 lives--easy level
6 A5KT-AAD0 Start with 7 lives--normal level
7 BMKT-AAD0 Start with 11 lives--normal level
8 CXKT-AAD0 Start with 21 lives--normal level
9 A5KT-AAC0 Start with 7 lives--hard level
10 BMKT-AAC0 Start with 11 lives--hard level
11 CXKT-AAC0 Start with 21 lives--hard level
12 AJYA-AA98 Invincibility after first power-up or first loss of
ship on each level
Remember, you can pick 'n mix your codes!
Whip Rush and related names are trademarks of Renovation Products, Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.






Wolverine(tm): Adamantium Rage(tm) Game
1 9PVT-B97L Jump higher
2 9FVT-B97L Jump much higher
3 83VT-B97L Jump much, much higher
4 ATKA-AA9C Infinite lives
5 REHT-A604 Every few seconds, health does not improve
6 JAHT-BJ04 Every few seconds, health improves 2%
7 JAHT-BT04 Every few seconds, health improves 4%
8 JAHT-BA04 Every few seconds, health improves 8%
9 ABDA-2AFE Health pickups add 0% to health
10 AZDA-2AFE Health pickups add 5% to health
11 CVDA-2AFE Health pickups add 20% to health
12 GKDA-2AFE Health pickups add 50% to health
13 NVDA-2AFE Health pickups add 100% to health
14 ATHT-AA6C Elsie-Dee never comes
15 SEHT-BJYC Elsie-Dee comes 2x as fast as normal
16 SEHT-BNYC Elsie-Dee comes 3x as fast as normal
17 FB0V-AA90 Skip opening credit screens
18 A2SA-AA8G Nearly invincible
19 BTZT-AA5A Invincible against fire, acid, water, bats
20 BVDA-2A92 Invincible against android dogs
21 AAXT-AABC Invincible against electricity
22 BTYA-AA3Y Invincible against some shots
23 BTXT-AA9E Invincible against guard androids
24 EVKA-AA64 + EVKA-AA2N Invincible against Lurker
25 BTYT-AA76 Invincible against tree darts
26 BJTT-AAG6 Some of your slashes and punches do 1/2x more damage than normal
27 FATT-AAG6 Some of your slashes and punches do 2x more damage than normal
28 NTTT-AAG6 Some of your slashes and punches do 5x more damage than normal
29 3ATT-AAG6 Some of your slashes and punches do 10x more damage than normal
30 A2TT-AAG4 Some of your kicks do 1/2x more damage than normal
31 DATT-AAG4 Some of your kicks do 2x more damage than normal
32 HTTT-AAG4 Some of your kicks do 5x more damage than normal
33 SATT-AAG4 Some of your kicks do 10x more damage than normal
Wolverine and related names are trademarks of Marvel Entertainment Group. Adamantium Rage is a trademark of Marvel Software






World Championship Soccer(tm) Game
Good, consistent passing and precise shooting will bring you victory in this challenging soccer game. Make your goals worth more with SOCC Codes 13 thru 22, so the computer (or an opponent) can't catch up to your blistering pace. When you use SOCC Codes 1 thru 6 and 7 thru 12 to give one player points at the start of the game, the other player (or the computer) starts with zero, unless you use a code to change his starting points, too.
1 AJMA-AA3N + 9TMA-BGKT + AAMA-ACBW Player 1 starts with 1 point
2 AJMA-AA3N + 9TMA-BGKT + AAMA-AEBW Player 1 starts with 2 points
3 AJMA-AA3N + 9TMA-BGKT + AAMA-AGBW Player 1 starts with 3 points
4 AJMA-AA3N + 9TMA-BGKT + AAMA-AJBW Player 1 starts with 4 points
5 AJMA-AA3N + 9TMA-BGKT + AAMA-ALBW Player 1 starts with 5 points
6 AJMA-AA3N + 9TMA-BGKT + AAMA-ANBW Player 1 starts with 6 points
7 AJMA-AA3N + 9TMA-BGKT + AEMA-AABW Player 2 starts with 1 point
8 AJMA-AA3N + 9TMA-BGKT + AJMA-AABW Player 2 starts with 2 points
9 AJMA-AA3N + 9TMA-BGKT + ANMA-AABW Player 2 starts with 3 points
10 AJMA-AA3N + 9TMA-BGKT + ATMA-AABW Player 2 starts with 4 points
11 AJMA-AA3N + 9TMA-BGKT + AYMA-AABW Player 2 starts with 5 points
12 AJMA-AA3N + 9TMA-BGKT + A2MA-AABW Player 2 starts with 6 points
13 AJYA-BE80 Each player 1 goal worth 2
14 ANYA-BE80 Each player 1 goal worth 3
15 ATYA-BE80 Each player 1 goal worth 4
16 AYYA-BE80 Each player 1 goal worth 5
17 A2YA-BE80 Each player 1 goal worth 6
18 AJYT-BE3Y Each player 2 goal worth 2
19 ANYT-BE3Y Each player 2 goal worth 3
20 ATYT-BE3Y Each player 2 goal worth 4
21 AYYT-BE3Y Each player 2 goal worth 5
22 A2YT-BE3Y Each player 2 goal worth 6
23 AJXA-BE9J Time goes by 2x as fast
24 ANXA-BE9J Time goes by 3x as fast
25 ATXA-BE9J Time goes by 4x as fast
World Championship Soccer is a trademark of Sega of America, Inc.






World of Illusion(tm) Game
ILLU
CODE KEY IN . . . EFFECT . . .
1 AEST-BA30 Start with 1 try instead of 3„player 1
2 BEST-BA30 Start with 9 tries„player 1
3 DEST-BA30 Start with 25 tries„player 1
4 GJST-BA30 Start with 50 tries„player 1
5 KNST-BA30 Start with 75 tries„player 1
6 NNST-BA30 Start with 99 tries„player 1
7 BM2A-AA9R Infinite tries
8 AX2A-AA62 + DM2A-AA8T Infinite health
9 FF5T-BAWC Candy restores health fully
10 AK5T-AA4C Candy worth nothing
11 RZ5T-A6W8 Cake worth nothing
12 AF6A-AAA2 Gain an extra try with every
card instead of 52
13 BK6A-AAA2 Gain an extra try with 10 cards
14 DK6A-AAA2 Gain an extra try with 26 cards
15 AJST-EAH2 + HAPA-BEWE Start on stage 2
16 ANST-EAH2 + HAPA-BJWE Start on stage 3
17 ATST-EAH2 + HAPA-BNWE Start on stage 4
18 AYST-EAH2 + HAPA-BTWE Start on stage 5
19 A92A-BJYL Enemy hits cost 2 health points
20 A92A-BNYL Enemy hits cost 3 health points
21 A92A-BTYL Enemy hits cost 4 health points
World of Illusion is a trademark of SEGA. Mickey Mouse and Donald Duck are trademarks of The Walt Disney Company.






World Series Baseball(tm) Game
1 HENA-DEYN Player 1 starts with 1 run
2 HENA-DJYN Player 1 starts with 2 runs
3 HENA-DNYN Player 1 starts with 3 runs
4 HENA-DTYN Player 1 starts with 4 runs
5 HENA-DYYN Player 1 starts with 5 runs
6 HENA-D2YN Player 1 starts with 6 runs
7 HENA-D6YN Player 1 starts with 7 runs
8 HENA-DAYN Player 1 starts with 8 runs
9 HENA-DEZE Player 2 starts with 1 run
10 HENA-DJZE Player 2 starts with 2 runs
11 HENA-DNZE Player 2 starts with 3 runs
12 HENA-DTZE Player 2 starts with 4 runs
13 HENA-DYZE Player 2 starts with 5 runs
14 HENA-D2ZE Player 2 starts with 6 runs
15 HENA-D6ZE Player 2 starts with 7 runs
16 HENA-DAZE Player 2 starts with 8 runs
World Series Baseball is a trademark of Major League Baseball.






WWF Super WrestleMania(tm) Game
MANIA
CODE KEY IN . . . EFFECT . . .
1 REBT-A6TN MASTER CODE„MUST BE ENTERED
2 5CWA-CAEE Player 1 starts with 3/4 energy
3 WCWA-CAEE Player 1 starts with 1/2 energy
4 KCWA-CAEE Player 1 starts with 1/4 energy
5 5CWT-CAFG Player 2 starts with 3/4 energy
6 WCWT-CAFG Player 2 starts with 1/2 energy
7 KCWT-CAFG Player 2 starts with 1/4 energy
ELBOW CODES DON'T WORK FOR FLYING ELBOWDROP
8 DWCA-CACJ Kick does no damage
9 ACCA-CAAR Punch does no damage
10 CCCA-CABA Elbow drop does no damage
11 ACCA-CABC Stomp does no damage
12 ACCA-CABE Flying dropkick does no damage
13 ACCA-CAA8 Body slam does no damage
14 ACCA-CJBJ Head butt does no damage
15 ACCA-CAB2 Suplex does no damage
16 ACCA-CABG Hiptoss does no damage
17 BWCA-CABY Clothesline does no damage
18 DWCA-DTCJ Kick does more damage
19 DCCA-CAAR Punch does more damage
20 CCCA-DAKA Elbow drop does more damage
21 ACCA-DABC Stomp does more damage
22 GCCA-CABE Flying dropkick does more damage
23 HWCA-CAA8 Body slam does more damage
24 CCCA-CJBJ Head butt does more damage
25 FLCA-CAB2 Suplex does more damage
26 D4CA-CABG Hiptoss does more damage
27 BWCA-CJKY Clothesline does more damage
28 DWCA-DALJ Kick does a lot more damage
29 GCCA-CAAR Punch does a lot more damage
30 CCCA-CA3A Elbow drop does a lot more damage
31 ACCA-DAKC Stomp does a lot more damage
32 NCCA-CABE Flying dropkick does a lot more damage
33 SCCA-CAA8 Body slam does a lot more damage
34 GCCA-CJBJ Head butt does a lot more damage
35 LWCA-CAB2 Suplex does a lot more damage
36 HWCA-CABG Hiptoss does a lot more damage
37 BWCA-CTVY Clothesline does a lot more damage
WWF Super WrestleMania is a trademark of TitanSports, Inc.




X-Men(TM) Game
Is this a big game, or what? These codes offer valuable aid--try X
Codes 1 and 2
for protection against enemies and falling off screen. Pole vault
over that annoying
reset with Code 26 and experience the end of the game.
X
CODE KEY IN . . . EFFECT . . .
1 A3YA-AA32 Protection from most enemy hits
2 BDBA-CA34 Protection from falling off screen (no health
lost)
3 ACJT-CAGA Protection from spikes
4 AB1A-CAGJ + AB1T-CAHE Gambit's lethal burst uses no
mutant
power
5 DKWA-CA4C + DVWA-CA6L Nightcrawler's teleport uses no
mutant
power
6 ALKT-CA4L Wolverine's claws use no mutant power
7 ABET-CAAE + ABDT-CAG8 Wolverine's spin slash uses no
extra
mutant power
8 ABMT-CAE2 + ABNA-CAFA Cyclops' eye-beam uses no mutant
power--except when you duck or jump
9 ABPA-CAC6 + ABMA-CAC4 Cyclops' optic blast uses no
mutant power
10 ACKT-CAFT Mutant power does not regenerate
11 TCKT-CAFT Mutant power regenerates faster
12 ACKT-CEFT Mutant power regenerates much faster
13 ACKT-CJFT Mutant power regenerates to full very quickly
14 BC7A-CA5W Lets you use Iceman multiple times
15 BC9T-CA80 Lets you use Archangel multiple times
16 BC8T-CA42 Lets you use Rogue multiple times
17 BC7T-CA2T Lets you use Storm multiple times
18 P0KT-DAYW Wolverine heals himself faster
19 ALKA-CA86 Switch X-Men an infinite number of times
20 AP6T-EAF2 Start part way through Savage Land
21 AV6T-EAF2 Start in Shi'ar Empire
22 AZ6T-EAF2 Start on Excalibur's Lighthouse stage
23 A36T-EAF2 Start inside Excalibur's Lighthouse
24 A76T-EAF2 Start in Ahab's Future World
25 BB6T-EAF2 Start in Mojo's Crunch
26 BK6T-EAF2 Start in Asteroid M
27 B5BA-CA7T No mutant power lost when Wolverine falls
off screen
X-Men and related names are trademarks of Marvel Entertainment
Group, Inc.





X-Men 2 Clone Wars(tm) Game

1. AKRT-AA58 Infinite lives
2. J6SB-8EY6 Invincible
3. ABRT-AWEE Start with 9 health after 1st life
4. BKRA-AAE0 Start with 9 lives
5. A3RA-AAE0 Start with 5 lives
CODES 6-11 ONLY WORK FOR WOLVERINE
6. AB7B-WWDN Regenerate all the way up to 9
7. AB7B-WRDN Regenerate up to 7
8. AB7B-WLDN Regenerate up to 5
9. 2K7B-WCDG Regenerate twice as fast
10. 6F7B-WADG Regenerate four times as fast
11. RFMA-N60W Play as Magneto on any level
X-Men 2 Clone Wars and related names are trademarks of the Marvel Entertainment Group, Inc.



Zany Golf(tm) Game
It might be zany and fun, but it's also real difficult! This miniature golf challenge gives you vivid graphics, but not nearly enough strokes to finish the game. Change that with Code 5 and get 100 strokes to start with. ZANY Codes 16 thru 22 are good for practice only, since you always return to Hole 2 after completing the hole you started on, and that's no way to win a tournament. When using Codes 6 thru 14, increasing par for a hole will also affect the number of strokes added for each hole.
1 BB0A-AAC0 Start with 10 strokes
2 CK0A-AAC0 Start with 20 strokes
3 DV0A-AAC0 Start with 30 strokes
4 GB0A-AAC0 Start with 50 strokes
5 NK0A-AAC0 Start with 100 strokes
6 AC2T-ANCG Change hole 1 to par 6
7 AC2T-ARCT Change hole 2 to par 7
8 AC2T-ANCA Change hole 3 to par 6
9 AC2T-ARCW Change hole 4 to par 7
10 AC2T-ARCJ Change hole 5 to par 7
11 AC2T-ARCC Change hole 6 to par 7
12 AC2T-ARCR Change hole 7 to par 7
13 AC2T-AYCE Change hole 8 to par 10
14 AC2T-A0CN Change hole 9 to par 11
15 BC1T-ATEJ Start on hole 2
16 BC1T-AAEJ Start on hole 3
17 BC1T-AWEJ Start on hole 4
18 BC1T-AJEJ Start on hole 5
19 BC1T-ACEJ Start on hole 6
20 BC1T-AREJ Start on hole 7
21 BC1T-AEEJ Start on hole 8
22 BC1T-ANEJ Start on hole 9
Zany Golf is a trademark of Electronic Arts.






Zero Tolerance(tm) Game
1. AAFT-CABY Infinite ammo
2. REJA-C61W Ammo power-ups completely fill ammo if you already have some
3. A39A-LA7E All levels are secured
4. AMNA-AA5E Invincible
5. AAHA-CAG6 Bullet Proof Vest takes no damage
6. TAHA-CAG6 Bullet Proof Vest takes 1/2 damage
7. AAHA-CEG6 Bullet Proof Vest takes 2x damage
8. AAGT-CAHT Bioscanner doesn't run out
9. AAGT-CEHT Bioscanner lasts half as long
10. TAGT-CAHT Bioscanner lasts twice as long
Zero Tolerance is a trademark of Accolade, Inc.






Zombies Ate My Neighbors(tm) Game
ZOMB
CODE KEY IN . . . EFFECT . . .
1 BF2T-AABJ Start with 10 lives
2 A32T-AABJ Start with 7 lives
3 AB2T-AABJ Start with 1 life
4 A47A-AA6W Infinite lives
5 GK2T-AAB4 Start with 50 shots in starting weapon
6 NV2T-AAB4 Start with 100 shots in starting weapon
7 8V2T-ACB4 Start with 500 shots in starting weapon
8 TV2T-AGB4 Start with 900 shots in starting weapon
9 JK2T-AAB6 Start with soda pop cans instead of squirt
guns
FOR CODES 10 THRU 19, HOLD DOWN "A" AND PRESS "B" TO USE NEW
WEAPON
10 JB2T-AAB6 Start with bazookas
11 JV2T-AAB6 Start with tomatoes
12 HB2T-AAB6 Start with fire extinguishers
13 J32T-AAB6 Start with ice pops
14 HK2T-AAB6 Start with martian bubble guns
15 HV2T-AAB6 Start with weed-eaters
16 H32T-AAB6 Start with ancient artifacts
17 KK2T-AAB6 Start with plates
18 KV2T-AAB6 Start with silverware
19 K32T-AAB6 Start with footballs
20 AMWA-AA88 Infinite weapons once you have at least 1
21 LK2T-AACJ Start with speed shoes instead of a first aid
kit
FOR CODES 22 THRU 27, HOLD DOWN "A" AND PRESS "C" TO USE NEW
WEAPON
22 LV2T-AACJ Start with a monster potion
23 L32T-AACJ Start with a ghost potion
24 MB2T-AACJ Start with a random potion
25 NB2T-AACJ Start with a pandora's box
26 NK2T-AACJ Start with a skeleton key
27 NV2T-AACJ Start with a decoy
28 DDXT-AA2G Infinite special items once you have at least
1--EXCEPT KEYS
29 AZ2T-AAA6 Start with 1/2 health
30 A1ET-AAHL Continue with 1/2 health
31 AL8T-AA3G Almost infinite health
32 BF2T-AACG Start with 9 first aid kits instead of 1
33 AMVA-AA4G Infinite keys once you have at least one
34 694T-AGFL Package of squirt guns worth 999
35 NS4T-AAF0 Package of soda pop cans worth 99
36 NS4T-AAFN Fire extinguishers worth 99 on pick up
37 BH5A-AAAR Each key worth 9 on pick up
38 AK0A-AAB2 Start on level 2
39 AP0A-AAB2 Start on level 3
40 AV0A-AAB2 Start on level 4
41 AZ0A-AAB2 Start on level 5
42 A30A-AAB2 Start on level 6
43 A70A-AAB2 Start on level 7
44 BB0A-AAB2 Start on level 8
45 BF0A-AAB2 Start on level 9
46 BK0A-AAB2 Start on level 10
47 BP0A-AAB2 Start on level 11
48 BV0A-AAB2 Start on level 12
49 BZ0A-AAB2 Start on level 13
50 B30A-AAB2 Start on level 14
51 B70A-AAB2 Start on Level 15
52 CB0A-AAB2 Start on Level 16
53 CF0A-AAB2 Start on Level 17
54 CK0A-AAB2 Start on Level 18
55 CP0A-AAB2 Start on Level 19
56 CV0A-AAB2 Start on Level 20
57 CZ0A-AAB2 Start on Level 21
58 C30A-AAB2 Start on Level 22
59 C70A-AAB2 Start on Level 23
60 DB0A-AAB2 Start on Level 24
61 DF0A-AAB2 Start on Level 25
62 DK0A-AAB2 Start on Level 26
63 DP0A-AAB2 Start on Level 27
64 DV0A-AAB2 Start on Level 28
65 DZ0A-AAB2 Start on Level 29
66 D30A-AAB2 Start on Level 30
67 D70A-AAB2 Start on Level 31
68 EB0A-AAB2 Start on Level 32
69 EF0A-AAB2 Start on Level 33
70 EK0A-AAB2 Start on Level 34
71 EP0A-AAB2 Start on Level 35
72 EV0A-AAB2 Start on Level 36
73 EZ0A-AAB2 Start on Level 37
74 E30A-AAB2 Start on Level 38
75 E70A-AAB2 Start on Level 39
76 FB0A-AAB2 Start on Level 40
77 FF0A-AAB2 Start on Level 41
78 FK0A-AAB2 Start on Level 42
79 FP0A-AAB2 Start on Level 43
80 FV0A-AAB2 Start on Level 44
81 FZ0A-AAB2 Start on Level 45
82 F30A-AAB2 Start on Level 46
83 F70A-AAB2 Start on Level 47
84 GB0A-AAB2 Start on Level 48
85 GK0A-AAB2 Start on Bonus Level Son of Dr. Tongue
86 GP0A-AAB2 Start on Bonus Level Day of the Tentacle
87 GV0A-AAB2 Start on Bonus Level Someplace Very Warm
88 GZ0A-AAB2 Start on Bonus Level Curse of the Pharaohs
89 G30A-AAB2 Start on Bonus Level Mushroom Men
90 G70A-AAB2 Start on Bonus Level Cheerleaders vs the
Monsters
91 GF0A-AAB2 Start on Credit Level Monsters Among Us
Zombies Ate My Neighbors and related names are trademarks of
Lucasarts Entertainment.






Zoom(tm) Game
OK, Mr. Smart. Let's see how smart you are with picking out codes to help you beat this game. Will you change the number of rubber balls from the normal 50 with ZOOM Codes 1 thru 5? Change from the normal 3 lives with Codes 6 thru 15? Vary the stage 1, field 1 starting time from the usual 120 using Codes 16 thru 18? Get all the time in the world with Code 19? Use level warps? We've got a million of 'em! Codes 20 thru 54 show you a brief flash of the final stage before the current field starts.
1 DGVA-AAC8 Start with 25 rubber balls--both players
2 KRVA-AAC8 Start with 75 rubber balls--both players
3 NRVA-AAC8 Start with 99 rubber balls--both players
4 AWAA-AA7J Infinite rubber balls--player 1
5 AWFA-AA4Y Infinite rubber balls--player 2
6 AFHT-AAF0 Start with 2 lives instead of 3--player 1
7 AZHT-AAF0 Start with 6 lives--player 1
8 A7HT-AAF0 Start with 8 lives--player 1
9 BFHT-AAF0 Start with 10 lives--player 1
10 EK4A-AA2W Infinite lives--1-player game only
11 AFHT-AAGL Start with 2 lives--player 2
12 AZHT-AAGL Start with 6 lives--player 2
13 A7HT-AAGL Start with 8 lives--player 2
14 BFHT-AAGL Start with 10 lives--player 2
15 ALHT-AA48 Infinite lives--player 2
16 GLTA-AAAW Start stage 1, field 1 time at 50
17 LCTA-AAAW Start stage 1, field 1 time at 80
18 3CTA-AAAW Start stage 1, field 1 time at 200
19 AJZT-AA4T Start at zero time
CODES 20 THRU 54 SHOW YOU A FLASH OF FINAL STAGE BEFORE SELECTED LEVEL BEGINS
20 ABJA-AABL Player 1 starts on stage 1, field 2
21 AFJA-AABL Player 1 starts on stage 1, field 3
22 AKJA-AABL Player 1 starts on stage 1, field 4
23 APJA-AABL Player 1 starts on stage 1, field 5
24 AVJA-AABL Player 1 starts on stage 1, field 6
25 AZJA-AABL Player 1 starts on stage 2, field 1
26 A3JA-AABL Player 1 starts on stage 2, field 2
27 A7JA-AABL Player 1 starts on stage 2, field 3
28 BBJA-AABL Player 1 starts on stage 2, field 4
29 BFJA-AABL Player 1 starts on stage 2, field 5
30 BKJA-AABL Player 1 starts on stage 2, field 6
31 BPJA-AABL Player 1 starts on stage 3, field 1
32 BVJA-AABL Player 1 starts on stage 3, field 2
33 BZJA-AABL Player 1 starts on stage 3, field 3
34 B3JA-AABL Player 1 starts on stage 3, field 4
35 B7JA-AABL Player 1 starts on stage 3, field 5
36 CBJA-AABL Player 1 starts on stage 3, field 6
37 CFJA-AABL Player 1 starts on stage 4, field 1
38 CKJA-AABL Player 1 starts on stage 4, field 2
39 CPJA-AABL Player 1 starts on stage 4, field 3
40 CVJA-AABL Player 1 starts on stage 4, field 4
41 CZJA-AABL Player 1 starts on stage 4, field 5
42 C3JA-AABL Player 1 starts on stage 4, field 6
43 C7JA-AABL Player 1 starts on stage 5, field 1
44 DBJA-AABL Player 1 starts on stage 5, field 2
45 DFJA-AABL Player 1 starts on stage 5, field 3
46 DKJA-AABL Player 1 starts on stage 5, field 4
47 DPJA-AABL Player 1 starts on stage 5, field 5
48 DVJA-AABL Player 1 starts on stage 5, field 6
49 DZJA-AABL Player 1 starts on stage 6, field 1
50 D3JA-AABL Player 1 starts on stage 6, field 2
51 D7JA-AABL Player 1 starts on stage 6, field 3
52 EBJA-AABL Player 1 starts on stage 6, field 4
53 EFJA-AABL Player 1 starts on stage 6, field 5
54 EKJA-AABL Player 1 starts on stage 6, field 6
55 ABJA-AABT Player 2 starts on stage 1, field 2
56 AFJA-AABT Player 2 starts on stage 1, field 3
57 AKJA-AABT Player 2 starts on stage 1, field 4
58 APJA-AABT Player 2 starts on stage 1, field 5
59 AVJA-AABT Player 2 starts on stage 1, field 6
60 AZJA-AABT Player 2 starts on stage 2, field 1
61 A3JA-AABT Player 2 starts on stage 2, field 2
62 A7JA-AABT Player 2 starts on stage 2, field 3
63 BBJA-AABT Player 2 starts on stage 2, field 4
64 BFJA-AABT Player 2 starts on stage 2, field 5
65 BKJA-AABT Player 2 starts on stage 2, field 6
67 BPJA-AABT Player 2 starts on stage 3, field 1
68 BVJA-AABT Player 2 starts on stage 3, field 2
69 BZJA-AABT Player 2 starts on stage 3, field 3
70 B3JA-AABT Player 2 starts on stage 3, field 4
71 B7JA-AABT Player 2 starts on stage 3, field 5
72 CBJA-AABT Player 2 starts on stage 3, field 6
73 CFJA-AABT Player 2 starts on stage 4, field 1
74 CKJA-AABT Player 2 starts on stage 4, field 2
75 CPJA-AABT Player 2 starts on stage 4, field 3
76 CVJA-AABT Player 2 starts on stage 4, field 4
77 CZJA-AABT Player 2 starts on stage 4, field 5
78 C3JA-AABT Player 2 starts on stage 4, field 6
79 C7JA-AABT Player 2 starts on stage 5, field 1
80 DBJA-AABT Player 2 starts on stage 5, field 2
81 DFJA-AABT Player 2 starts on stage 5, field 3
82 DKJA-AABT Player 2 starts on stage 5, field 4
83 DPJA-AABT Player 2 starts on stage 5, field 5
84 DVJA-AABT Player 2 starts on stage 5, field 6
85 DZJA-AABT Player 2 starts on stage 6, field 1
86 D3JA-AABT Player 2 starts on stage 6, field 2
87 D7JA-AABT Player 2 starts on stage 6, field 3
88 EBJA-AABT Player 2 starts on stage 6, field 4
89 EFJA-AABT Player 2 starts on stage 6, field 5
90 EKJA-AABT Player 2 starts on stage 6, field 6
Zoom and related names are trademarks of Sega of America, Inc.


1 Game Genie Codes for Sega Genesis (A-thru-E)

2 Game Genie Codes for Sega Genesis (F-thru-L)

3 Sega game-genie Codes (M-thru-R)

4 (YOU ARE HERE)Codes for Genesis (S-thru-Z)








 






--- go to the 3rd party site, hosted by D.E.V.O.E.
http://gamingcodes.blogspot.com/

or, the upcoming website from D & D Blazers
http://thegamelord.com/


you can now visit a new 3rd party site, as well.
http://jollyoldsaintnick.net/gaming.html