## Saturday, April 12, 2008

### Sega Genesis Codes (S-thru-Z)

Sagaia(tm) Game

Board the Silver Hawk and save the planet Darius from certain destruction in this action-packed shooting game. Your weapons are awesome, and some of these Game Genie(tm) codes make them even more useful. With SAGA Code 5, the force field can take infinite hits, but you must get the force field first for the code to work.

NOTE: SOME CODE COMBINATIONS IN THIS GAME MAY CAUSE PROBLEMS

For Silver Hawk Blue (Tiat Young) only:

1 AVNT-AADA Upgrade starting level of Silver Hawk blue bombs

2 AVNT-AAC4 Upgrade starting level of Silver Hawk blue missiles

3 AVNT-AADG Upgrade starting level of Silver Hawk blue lasers

For both warriors:

4 A3SA-AA4L Infinite lives

5 GANA-AA58 Makes the force field invincible

6 FRCA-BJW8 Laser power-ups worth more

7 FRCA-BTW8 Laser power-ups worth much more

8 FRCA-BJVE Bomb power-ups worth more

9 FRCA-BTVE Bomb power-ups worth much more

10 FFXT-BJZJ Missile power-ups worth more

11 FFXT-BTZJ Missile power-ups worth much more

12 FCAA-B2ZW Start with increased defense capability

13 FCAA-BN08 Defense capability power-ups worth more

Sagaia and related names are trademarks of Taito Corporation.

Game Genie is a trademark of Lewis Galoob Toys, Inc.

Saint Sword(tm) Game

Collect the six lost treasures in this adventure and use them to help defeat the evil Gorgan, leader of the dark forces. We have a good selection of helpful codes for you. Use SAINT Code 2 to get up to 9 players on the options screen. With SAINT Code 3, once you have a transfiguration item, using it does not decrease the number of transfiguration items you have. With Code 4, most types of hits do not decrease your life energy, and Code 5 protects your life energy against some of the boss's hits.

1 A2BT-AA42 MASTER CODE--MUST BE ENTERED

2 BH1T-AACE Select up to 9 players on options screen

3 REKA-E6W2 Infinite number of transfiguration items

once you get one

4 AVZA-AA7R Almost infinite life energy

5 AVZA-AA36 Protection against stronger boss hits

6 SFZT-BJYY Each Centaur item is worth 2

7 SFZT-BTYY Each Centaur item is worth 4

8 SFZT-BJY8 Each Birdman item is worth 2

9 SFZT-BTY8 Each Birdman item is worth 4

10 SFZT-BJZJ Each Fishman item is worth 2

11 SFZT-BTZJ Each Fishman item is worth 4

12 REHA-E6TJ Infinite time to complete stage

13 JAHA-FLTJ Time goes by 2x as fast

14 JAHA-FWTJ Time goes by 4x as fast

15 REHA-E6Y0 Stop transfiguration timer

16 JAHA-FLY0 Transfiguration timer is 2x as fast

17 JAHA-FWY0 Transfiguration timer is 4x as fast

18 NNHA-EAHN Start transfiguration timer at 99

instead of 60--doesn't work when

using time necklace

19 ITVT-EEG4 Start chapter 1 timer at 700 instead of 350

20 9TGT-FGJR + EAGT-EGAT Start all chapters with timer at 800

21 SFZT-BA00 Small magic ball worth 80

22 SFZT-BA0N Medium magic ball worth 100

23 GKZT-AAGC Large magic ball worth 500

24 RF0T-A6XN Infinite lives

Saint Sword and related names are trademarks of Taito Corporation.

Separation Anxiety(tm) Game

1. AG9T-EAB0 Start with 1 life

2. A09T-EAB0 Start with 5 lives

3. BG9T-EAB0 Start with 9 lives

4. GL9T-EAB0 Start with 50 lives

5. ABET-EAD2 Infinite lives

6. B4LA-CACR Start with 1/4 energy on 1st life

7. DCLA-CACR Start with 1/2 energy on 1st life

8. ELLA-CACR Start with 3/4 energy on 1st life

9. R5CT-DBXL Almost infinite energy

10. RG1A-C60E + RG1A C60G 1 hit kills most enemies

Separation Anxiety is a trademark of Acclaim Entertainment, Inc.

Shadow Blasters(tm) Game

Choose your favorite character and load him (or her) with life, power, weapons, speed, or jumping ability . . . it's your choice. SHAD Code 2 will protect against most enemy hits. For experts, try starting off with only 1 life unit by using Codes 4, 12, 20 or 28.

1 ATBT-AA4G MASTER CODE--MUST BE ENTERED

2 A25T-AA2R Protection against most enemy hits

3 ATCT-EAE8 Marco starts with 4 units of life instead of 9

4 AECT-EAE8 Marco starts with 1 unit of life

5 ATCT-EAE4 Marco starts with 4 units of power

instead of none

6 BECT-EAE4 Marco starts with 9 units of power

7 BECT-EAFA Marco starts with 9 special weapons instead of 1

8 GJCT-EAFA Marco starts with 50 special weapons

9 ANCT-EAE0 Marco starts with speed of 4 instead of 1

10 ANCT-EAEW Marco starts with jumping ability of 4 instead of 1

11 ATCT-EADJ Horatio starts with 4 units of life

12 AECT-EADJ Horatio starts with 1 unit of life

13 ATCT-EADE Horatio starts with 4 units of power

14 BECT-EADE Horatio starts with 9 units of power

15 BECT-EADL Horatio starts with 9 special weapons

16 GJCT-EADL Horatio starts with 50 special weapons

17 ANCT-EADA Horatio starts with speed of 4

18 ANCT-EAC6 Horatio starts with jumping ability of 4

19 ATCT-EAD4 Tiffany starts with 4 units of life

20 AECT-EAD4 Tiffany starts with 1 unit of life

21 ATCT-EAD0 Tiffany starts with 4 units of power

22 BECT-EAD0 Tiffany starts with 9 units of power

23 BECT-EAD6 Tiffany starts with 9 special weapons

24 GJCT-EAD6 Tiffany starts with 50 special weapons

25 ANCT-EADW Tiffany starts with speed of 4

26 ANCT-EADR Tiffany starts with jumping ability of 4

27 ATCT-EAEN Leo starts with 4 units of life

28 AECT-EAEN Leo starts with 1 unit of life

29 ATCT-EAEJ Leo starts with 4 units of power

30 BECT-EAEJ Leo starts with 9 units of power

31 BECT-EAER Leo starts with 9 special weapons

32 GJCT-EAER Leo starts with 50 special weapons

33 ANCT-EAEE Leo starts with speed of 4

34 ANCT-EAEA Leo starts with jumping ability of 4

35 AKAT-AA7T Infinite special weapons for all warriors

36 PA6A-BT16 Power gauge fills faster when Button A is held down

37 PA6A-BA16 Power gauge fills much faster when Button A

is held down

Shadow Blasters and related names are trademarks of Sage's Creation, Inc.

Shadow Dancer: The Secret of Shinobi(tm) Game

Magic is the key element in Shadow Dancer(tm), but the best video-game magic comes from the power of the Game Genie(tm). Give yourself more lives with SHAD Codes 2 thru 5. Experts, try Code 1. Codes 12 and 13 affect the number of hits you need to kill the enemy aides--about 2 and about 9, respectively. Normal is about 6. Star code is Code 14--cast as many spells as you want. Even Joe Musashi's great-grandfather couldn't do that!

1 AEBA-AAHW Start with 2 lives--1st credit only

2 BEBA-AAHW Start with 10 lives--1st credit only

3 B6BA-AAHW Start with 16 lives--1st credit only

4 JABA-AAHW Start with 41 lives--1st credit only

5 NNBA-AAHW Start with 64 lives--1st credit only

6 RYBA-C6ZA Gain a life instead of losing a life when you get hit

7 AD7A-ACEY Start timer at 1:00 instead of 3:00

8 AD7A-ALEY Start timer at 5:00

9 AD7A-AREY Start timer at 7:00

10 AD7A-AWEY Start timer at 9:00

11 RYHA-C61W Infinite time

12 AM8T-BA8A Enemy aides are easier to kill--

difficulty level 1 only

13 BH8T-BA8A Enemy aides are harder to kill--

difficulty level 1 only

14 RZFT-A61J Infinite ninjitsu magic

Shadow Dancer: The Secret of Shinobi and related names are trademarks of Sega of America, Inc.

Game Genie is a trademark of Lewis Galoob Toys, Inc.

SONIC & KNUCKLES(tm) GAME

CODES 1 THRU 10 ARE ONLY FOR THE SONIC & KNUCKLES GAME ALONE

1 AFKT-AAG0 Start with 1 life instead of 3

2 AKKT-AAG0 Start with 2 lives

3 AVKT-AAG0 Start with 4 lives

4 AZKT-AAG0 Start with 5 lives

5 A7KT-AAG0 Start with 7 lives

6 BFKT-AAG0 Start with 9 lives

7 DFKT-AAG0 Start with 25 lives

8 GKKT-AAG0 Start with 50 lives

9 NPKT-AAG0 Start with 99 lives

10 K2WA-CA4J Infinite lives

CODES 11 THRU 64 WORK FOR SONIC & KNUCKLES GAME ALONE AND

ALSO WITH SONIC 3 GAME ATTACHED

11 AWXT-CA4C Don't lose rings when hit

12 HXRT-AA6A Infinite time

13 96BA-CAG6 + 98MA-CAF0 Keep shields (fire, water,

lightning) when hit

14 AKVT-AA76 + AMNA-EA24 Keep rings between levels

15 ATGT-CA3Y Super shoes don't run out with time

16 RENT-C6YA Sonic can always double jump (can't use

water shield or become Super Sonic)

17 RENT-C6V6 Sonic can always use Fireball Spin Dash (can't

double jump, bounce, or become Super Sonic)

18 RGSA-A6YY Only 1 blue sphere needed to get a chaos

emerald

19 AANA-CNA0 Sonic jumps as high as Knuckles (slightly

lower than usual)

20 4ANA-CRA0 High jump for Sonic

21 2ANA-CWA0 Super jump for Sonic

22 AANA-C4A0 Mega jump for Sonic

23 AANA-DYA0 Orbital jump for Sonic

24 TB5T-CNCR Knuckles jumps as high as Sonic (slightly

higher than usual)

25 PV5T-CRCR High jump for Knuckles

26 AB5T-CWCR Super jump for Knuckles

27 AB5T-C2CR Mega jump for Knuckles

28 AB5T-DTCR Orbital jump for Knuckles

29 ALNA-AACR Rings worth 2 in special stage

30 ARNA-AACR Rings worth 3 in special stage

31 AWNA-AACR Rings worth 4 in special stage

32 A0NA-AACR Rings worth 5 in special stage

33 BLNA-AACR Rings worth 10 in special stage

34 A2NT-CAG6 Only 6 chaos emeralds needed to become

Super Sonic

35 AYNT-CAG6 Only 5 chaos emeralds needed to become

Super Sonic

36 ATNT-CAG6 Only 4 chaos emeralds needed to become

Super Sonic

37 ANNT-CAG6 Only 3 chaos emeralds needed to become

Super Sonic

38 AJNT-CAG6 Only 2 chaos emeralds needed to become

Super Sonic

39 AENT-CAG6 Only 1 chaos emerald needed to become Super

Sonic

40 AANT-CAG6 Become Super Sonic without any chaos

emeralds

41 NTNT-CAHL 100 rings needed to become Super Sonic

instead of 50

42 FANT-CAHL 40 rings needed to become Super Sonic

43 DENT-CAHL 25 rings needed to become Super Sonic

44 BJNT-CAHL 10 rings needed to become Super Sonic

45 AENT-CAHL 1 ring needed to become Super Sonic

46 AANT-CAGY + AAPA-CAB8 Become Super-Duper Sonic

without any emeralds (you still need 50 rings unless using one of the

above codes)

47 NTPT-CA50 Rings aren't used up as Super (or Super-

Duper) Sonic/Knuckles

48 RHJA-E60L Bonus round always activated after every

checkpoint

49 BXLA-EA5G Bonus round is always Slot Machine

50 A5LA-EA5G Bonus round is always Glowing Spheres

51 A36A-CACW Only 6 chaos emeralds needed to become

Super Knuckles

52 AZ6A-CACW Only 5 chaos emeralds needed to become

Super Knuckles

53 AV6A-CACW Only 4 chaos emeralds needed to become

Super Knuckles

54 AP6A-CACW Only 3 chaos emeralds needed to become

Super Knuckles

55 AK6A-CACW Only 2 chaos emeralds needed to become

Super Knuckles

56 AF6A-CACW Only 1 chaos emerald needed to become Super

Knuckles

57 AB6A-CACW Become Super Knuckles without any chaos

emeralds

58 NV6A-CADA 100 rings needed to become Super Knuckles

instead of 50

59 FB6A-CADA 40 rings needed to become Super Knuckles

60 DF6A-CADA 25 rings needed to become Super Knuckles

61 BK6A-CADA 10 rings needed to become Super Knuckles

62 AF6A-CADA 1 ring needed to become Super Knuckles

63 AB6A-CACL + AB6A-CAHR Become Super-Duper Knuckles

without any emeralds (you still need 50 rings unless using one of the

above codes)

64 ACCT-CA2R Can't drown

CODES 65 THRU 86 ARE FOR KNUCKLES IN THE SONIC 2 GAME

65 AX6D-AA3W Knuckles doesn't lose rings when hit

66 HWLX-GA2Y Infinite time

67 SD5X-BJT2 Rings worth 2

68 SD5X-BNT2 Rings worth 3

69 SD5X-BTT2 Rings worth 4

70 SD5X-BYT2 Rings worth 5

71 SD5X-B2T2 Rings worth 6

72 SD5X-B6T2 Rings worth 7

73 SD5X-BAT2 Rings worth 8

74 AE5X-AAFY Knuckles starts with 1 life instead of 3

75 AY5X-AAFY Knuckles starts with 5 lives

76 A65X-AAFY Knuckles starts with 7 lives

77 BE5X-AAFY Knuckles starts with 9 lives

78 DE5X-AAFY Knuckles starts with 25 lives

79 GJ5X-AAFY Knuckles starts with 50 lives

80 KN5X-AAFY Knuckles starts with 75 lives

81 NN5X-AAFY Knuckles starts with 99 lives

82 JV1D-CA6W Infinite lives

83 PVWD-CRDC High jump for Knuckles

84 ABWD-CWDC Super jump for Knuckles

85 ABWD-C2DC Mega jump for Knuckles

86 ABWD-DTDC Orbital jump for Knuckles

Sonic and Knuckles and related names are trademarks of Sega

Sonic Spinball(tm) Game

1 AFBT-4AHR Start with 1 life

2 AKBT-4AHR Start with 2 lives

3 AZBT-4AHR Start with 5 lives

4 A7BT-4AHR Start with 7 lives

5 AXBA-4A4T Infinite lives

6 B69A-4AHR + B69T-4AAA Get extra man about every

1,000,000 pts.

7 KT9A-4AHR + KT9T-4AAA Get extra man about every

5,000,000 pts.

8 XA9A-4AHR + XA9T-4AAA Get extra man about every

10,000,000 pts.

9 3J9A-4CHR + 3J9T-4CAA Get extra man about every

30,000,000 pts.

10 9N9A-4EHR + 9N9T-4EAA Get extra man about every

50,000,000 pts.

11 AFBT-5N7G Start on Level 2: Lava Powerhouse

12 AKBT-5N7G Start on Level 3: The Machine

13 APBT-5N7G Start on Level 4: Showdown

14 BGXA-8AH6 10 balls in Level 1 bonus round

15 AWXA-8AH6 5 balls in Level 1 bonus round

16 AGXA-8AH6 2 balls in Level 1 bonus round

17 ACXA-8AH6 1 ball in Level 1 bonus round

18 BGXA-8AGG 10 balls in Level 2 bonus round

19 AWXA-8AGG 5 balls in Level 2 bonus round

20 AGXA-8AGG 2 balls in Level 2 bonus round

21 ACXA-8AGG 1 ball in Level 2 bonus round

22 BGXT-8AA2 10 balls in Level 3 bonus round

23 AWXT-8AA2 5 balls in Level 3 bonus round

24 AGXT-8AA2 2 balls in Level 3 bonus round

25 ACXT-8AA2 1 ball in Level 3 bonus round

26 AXST-8A5L Infinite balls in all bonus rounds

Sonic Spinball is a trademark of SEGA.

Sonic the Hedgehog(tm) Game

With his ready-to-roll attitude, Sonic is the reigning king of video game characters. We have some excellent Game Genie(tm) codes to help you beat the evil Dr. Robotnik in this fast and furious challenge. SON Code 4 lets you keep your star mist through the entire level. Rack up points and extra lives with Codes 5 thru 11. Code 13 lets you easily access the level select menu by holding down "A" while pressing Start. But this MUST be done at the title screen, while Sonic is waving his finger! For the ultimate game, try Codes 12, 13 and 14, so you can take Sonic wherever you want to go! Change Sonic's jumping abilities with Codes 15 thru 17. But when you skywalk with Code 16, watch out--if you go too high you may find yourself in a strange place!

1 ATBT-AA32 MASTER CODE--MUST BE ENTERED

SOME CODES DON'T WORK WHEN YOU START ON SPECIAL STAGES USING CODE 13

2 AE3T-AACL Start with 1 life

3 AY3T-AACL Start with 5 lives 4 AE0T-CABE Once invincible, stay invincible for the rest

of stage or until you die

5 SCRA-BJX0 Each ring counts as 2

6 SCRA-BNX0 Each ring counts as 3

7 SCRA-BTX0 Each ring counts as 4

8 SCRA-BYX0 Each ring counts as 5

9 SCRA-B2X0 Each ring counts as 6

10 SCRA-B6X0 Each ring counts as 7

11 SCRA-BAX0 Each ring counts as 8

12 GJ6A-CA7A Infinite lives

13 AJ3A-AA4G Level select menu

14 AY3T-BA4R Start with 5 chaos emeralds

15 DDLT-AAGL Super jump

16 BDLT-AAGL Skywalking

17 KDLT-AAGL Low jump

18 AEOT-CABY Once you have shoes, keep shoes for the

rest of stage or until you die

Sonic the Hedgehog and related names are trademarks of Sega Enterprises, Ltd.

Game Genie is a trademark of Lewis Galoob Toys, Inc.

Sonic the Hedgehog 2(tm) Game

Sonic's back! How do you follow one of the all-time favorite action games? Try putting a "Tail" on Sonic--and having it follow him! The 2-player competitive mode is excellent too. We have plenty of great SON2 Codes for you, including the much-requested jump codes. Enjoy! Codes 1 THRU 16 also work for Tails in a one-player game. There is only one total for Sonic's rings in a one player game.

THERE ARE 2 VERSIONS OF THIS GAME. IF ONE CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE OTHER

1 SAST-DJ1A / SATA-DJTJ Rings worth 2--player 1

2 SAST-DN1A / SATA-DNTJ Rings worth 3--player 1

3 SAST-DT1A / SATA-DTTJ Rings worth 4--player 1

4 SAST-DY1A / SATA-DYTJ Rings worth 5--player 1

5 SAST-D21A / SATA-D2TJ Rings worth 6--player 1

6 SAST-D61A / SATA-D6TJ Rings worth 7--player 1

7 SAST-DA1A / SATA-DATJ Rings worth 8--player 1

8 AE8A-AAD2 / AE8A-AADN Start with 1 life instead of 3--player 1

9 AY8A-AAD2 / AY8A-AADN Start with 5 lives--player 1

10 A68A-AAD2 / A68A-AADN Start with 7 lives--player 1

11 BE8A-AAD2 / BE8A-AADN Start with 9 lives--player 1

12 DE8A-AAD2 / DE8A-AADN Start with 25 lives--player 1

13 GJ8A-AAD2 / GJ8A-AADN Start with 50 lives--player 1

14 KN8A-AAD2 / KN8A-AADN Start with 75 lives--player 1

15 NN8A-AAD2 / NN8A-AADN Start with 99 lives--player 1

16 JW3A-CA4J / JW3A-CA4Y Infinite lives--player 1

17 SATA-DJVW / SATA-DJW8 Rings worth 2--player 2

18 SATA-DNVW / SATA-DNW8 Rings worth 3--player 2

19 SATA-DTVW / SATA-DTW8 Rings worth 4--player 2

20 SATA-DYVW / SATA-DYW8 Rings worth 5--player 2

21 SATA-D2VW / SATA-D2W8 Rings worth 6--player 2

22 SATA-D6VW / SATA-D6W8 Rings worth 7--player 2

23 SATA-DAVW / SATA-DAW8 Rings worth 8--player 2

24 AE8A-AAD8 / AE8A-AADW Start with 1 life instead of 3--player 2

25 AY8A-AAD8 / AY8A-AADW Start with 5 lives--player 2

26 A68A-AAD8 / A68A-AADW Start with 7 lives--player 2

27 BE8A-AAD8 / BE8A-AADW Start with 9 lives--player 2

28 DE8A-AAD8 / DE8A-AADW Start with 25 lives--player 2

29 GJ8A-AAD8 / GJ8A-AADW Start with 50 lives--player 2

30 KN8A-AAD8 / KN8A-AADW Start with 75 lives--player 2

31 NN8A-AAD8 / NN8A-AADW Start with 99 lives--player 2

32 JXGA-CA7G / JXGA-CA7W Infinite lives--player 2

33 KBVT-CAE2 / KBVT-CAE2 Jump lower

34 FVVT-CAE2 / FVVT-CAE2 Jump a little higher

FOR CODES 35 AND 36, SWITCH OFF IF YOU GET STUCK SOMEWHERE OR WANT TO SINK IN WATER

35 EBVT-CAE2 / EBVT-CAE2 Jump a lot higher

36 CBVT-CAE2 / CBVT-CAE2 Jump really high

37 A02T-CAF8 / A02T-CAGL Sonic stays invincible for a shorter time after getting hit

38 982T-CAF8 / 982T-CAGL Sonic stays invincible for a longer time after getting hit

39 ALTA-CA8N / ALTA-CA82 Sonic becomes invisible and invincible for the rest of the level after getting hit--must have at least one ring (switch off and then on to make Sonic visible)

40 ALTA-CA9J / ALTA-CA9Y Once invincible (stars), Sonic stays Invincible for the rest of the level

41 ATTT-CA4W / ATTT-CA58 Sonic doesn't lose rings when hit

42 ATTT-CA5G / ATTT-CA6W Tails doesn't lose rings when hit

43 AH2T-CAH6/AH2T-CAHN Sonic needs only 1 ring instead of 50 to enter special stage after touching a star post

WITH CODES 44 THRU 57, THE COUNTER DOESN'T SHOW THE EXTRA RINGS, BUT YOU DO GET THEM

44 SBJA-HJWJ/SBJA-HJV2 Rings worth 2 in special stages--Sonic

45 SBJA-HNWJ/SBJA-HNV2 Rings worth 3 in special stages--Sonic

46 SBJA-HTWJ/SBJA-HTV2 Rings worth 4 in special stages--Sonic

47 SBJA-HYWJ/SBJA-HYV2 Rings worth 5 in special stages--Sonic

48 SBJA-H2WJ/SBJA-H2V2 Rings worth 6 in special stages--Sonic

49 SBJA-H6WJ/SBJA-H6V2 Rings worth 7 in special stages--Sonic

50 SBJA-HAWJ/SBJA-HAV2 Rings worth 8 in special stages--Sonic

51 SBJA-HJWR/SBJA-HJV8 Rings worth 2 in special stages--Tails

52 SBJA-HNWR/SBJA-HNV8 Rings worth 3 in special stages--Tails

53 SBJA-HTWR/SBJA-HTV8 Rings worth 4 in special stages--Tails

54 SBJA-HYWR/SBJA-HYV8 Rings worth 5 in special stages--Tails

55 SBJA-H2WR/SBJA-H2V8 Rings worth 6 in special stages--Tails

56 SBJA-H6WR/SBJA-H6V8 Rings worth 7 in special stages--Tails

57 SBJA-HAWR/SBJA-HAV8 Rings worth 8 in special stages--Tails

Sonic the Hedgehog 2 and related names are trademarks of SEGA.

Sonic the Hedgehog 3(tm) Game

1 AWHA-CA92 Don't lose rings

2 SCGT-DJYL Rings worth 2

3 SCGT-DNYL Rings worth 3

4 SCGT-DTYL Rings worth 4

5 SCGT-DYYL Rings worth 5

6 SCGT-D2YL Rings worth 6

7 SCGT-D6YL Rings worth 7

8 SCGT-DAYL Rings worth 8

9 KRGT-CAE0 75 Rings needed for a free guy

10 GLGT-CAE0 50 Rings needed for a free guy

11 D4GT-CAE0 30 Rings needed for a free guy

12 CWGT-CAE0 20 Rings needed for a free guy

13 BLGT-CAE0 10 Rings needed for a free guy

14 HCGT-DJZY Get 2 free guys for 100 rings instead of 1

15 HCGT-DNZY Get 3 free guys for 100 rings

16 HCGT-DTZY Get 4 free guys for 100 rings

17 HCGT-DYZY Get 5 free guys for 100 rings

18 HCGT-D2ZY Get 6 free guys for 100 rings

19 HCGT-D6ZY Get 7 free guys for 100 rings

20 HCGT-DAZY Get 8 free guys for 100 rings

21 AC5A-CAHN Super ring powerup worth 0

22 A05A-CAHN Super ring powerup worth 5 instead of 10

23 B85A-CAHN Super ring powerup worth 15

24 CW5A-CAHN Super ring powerup worth 20

25 DG5A-CAHN Super ring powerup worth 25

26 D45A-CAHN Super ring powerup worth 30

27 GL5A-CAHN Super ring powerup worth 50

28 NW5A-CAHN Super ring powerup worth 100 (1-Up every

time)

29 AJZA-CA8N Super Sonic doesn't lose rings

30 AJ3A-CA7A Infinite lives

31 AG4T-AAH4 Start with 1 life

32 AL4T-AAH4 Start with 2 lives

33 A04T-AAH4 Start with 5 lives

34 BL4T-AAH4 Start with 10 lives

35 DG4T-AAH4 Start with 25 lives

36 GL4T-AAH4 Start with 50 lives

37 NR4T-AAH4 Start with 99 lives

38 ACAT-CAB6 Shield can be activated multiple times

39 AJRT-CA8R Invincibility power-ups last forever

40 986A-CAB6 Invincibility lasts almost twice as long

41 KR6A-CAB6 Invincibility lasts half as long

42 E06A-CAB6 Invincibility lasts 1/4 as long

43 SCFT-BJT4 Only need 6 chaos emeralds

44 SCFT-BNT4 Only need 4 chaos emeralds

45 SCFT-BTT4 Only need 3 chaos emeralds

46 SCFT-B2T4 Only need 2 chaos emeralds

47 SCGA-BL0N + A4GA-A28T Blue spheres worth 2

48 SCGA-BR0N + A4GA-A28T Blue spheres worth 3

49 SCGA-BW0N + A4GA-A28T Blue spheres worth 4

50 SCGA-B00N + A4GA-A28T Blue spheres worth 5

51 SCGA-B40N + A4GA-A28T Blue spheres worth 6

52 SCGA-B80N + A4GA-A28T Blue spheres worth 7

53 SCGA-BC0N + A4GA-A28T Blue spheres worth 8

54 ACGA-AA8T 1 Blue sphere needed for chaos emerald

55 TAYA-CRB6 Bonus jump

56 AAYA-CWB6 Super jump

57 AAYA-C0B6 Mega-jump

58 ATST-CA38 Never drown (must switch off for some

spring-pad jumps)

Sonic the Hedgehog 3 and related names are trademarks of SEGA.

Space Invaders '91(tm) Game

This is the familiar arcade classic, updated to challenge today's players. The enemies get tougher and tougher with each new stage, and you must complete 18 stages worth of nonstop attacks to be victorious. Normally, you get 5 shields. Codes 1 thru 9 allow you to change that number. SPACE Codes 27 thru 30 offer weapon enhancements over the normal values for the super crusher (normal 15 seconds), the hyper laser (use twice), the buster laser (200 energy) and the homing bombs (use 20 times).

1 AE3A-AAEW Start with 1 shield on 1st credit

2 AN3A-AAEW Start with 3 shields on 1st credit

3 A63A-AAEW Start with 7 shields on 1st credit

4 BE3A-AAEW Start with 9 shields on 1st credit

5 AE6T-AAF8 Start with 1 shield instead of 5

after continue

6 AN6T-AAF8 Start with 3 shields after continue

7 A66T-AAF8 Start with 7 shields after continue

8 BE6T-AAF8 Start with 9 shields after continue

9 AJ9T-AA60+BBAT-AA86 Almost infinite shields

10 9T3A-BGMY + 963A-AAD2 + AE3A-AAD0 Start at Round 2: Milky Way

11 9T3A-BGMY + 963A-AAD2 + AJ3A-AAD0 Start at Round 3: Merutas

12 9T3A-BGMY + 963A-AAD2 + AN3A-AAD0 Start at Round 4: Planet Dufa

13 9T3A-BGMY + 963A-AAD2 + AT3A-AAD0 Start at Round 5: Moon

14 9T3A-BGMY + 963A-AAD2 + AY3A-AAD0 Start at Round 6: Planet Venus

15 9T3A-BGMY + 963A-AAD2 + A23A-AAD0 Start at Round 7: Planet Solaia

16 9T3A-BGMY + 963A-AAD2 + A63A-AAD0 Start at Round 8: Planet Lisubi

17 9T3A-BGMY + 963A-AAD2 + BA3A-AAD0 Start at Round 9: Planet Guraivas

18 9T3A-BGMY + 963A-AAD2 + BE3A-AAD0 Start at Round 10: Planet Mars

19 9T3A-BGMY + 963A-AAD2 + BJ3A-AAD0 Start at Round 11: Planet Mercury

20 9T3A-BGMY + 963A-AAD2 + BN3A-AAD0 Start at Round 12: Planet Aluga

21 9T3A-BGMY + 963A-AAD2 + BT3A-AAD0 Start at Round 13: Planet Laia

22 9T3A-BGMY + 963A-AAD2 + BY3A-AAD0 Start at Round 14: Planet Bailam

23 9T3A-BGMY + 963A-AAD2 + B23A-AAD0 Start at Round 15: Planet Daruta

24 9T3A-BGMY + 963A-AAD2 + B63A-AAD0 Start at Round 16: Planet Lamusa

25 9T3A-BGMY + 963A-AAD2 + CA3A-AAD0 Start at Round 17: Planet Ikuru

26 9T3A-BGMY + 963A-AAD2 + CE3A-AAD0 Start at Final Round: Doriasta

27 GBRA-AABR Super crusher lasts 30 seconds

28 BFRA-AABC Use hyper laser 9 times

29 ABRA-ATBG Buster laser has 800 energy

30 JBRA-AABE Use homing bombs 40 times

Space Invaders '91 and related names are trademarks of Taito Corporation.

Spider-Man(tm) Game

Help the world's favorite web-slinger defeat the Kingpin and save his girl in this action-packed adventure. If you're having trouble and are looking for a little boost, WEB Codes 1, 2, and 6 help lighten things up a bit. Code 8 increases your web energy when you swing on a web, instead of decreasing it. You won't always see the difference displayed, but it does work. For you spider-masters, try Code 3 to make defeating enemies a little tougher.

1 ALBT-CA9R Infinite life

2 AKZA-CA68 Shooting a web requires no web energy

3 PZZA-DWY8 Shooting a web uses up web energy faster

4 AJPA-RA6C Infinite time

5 AK0A-CA6W Using web shield requires no web energy

6 ALBT-CA82 Web shield lasts longer

7 AKGT-CA90 Infinite number of pictures

8 PZ1A-DAX0 Swinging on a web increases web energy

instead of decreasing it

9 MLMT-CAGC Some web cartridges are worth about

3x as much web energy

10 3CMT-CAGC Web cartridges restore web energy to full

11 BNZA-AAE4 Start time at 11:59 instead of 23:59

12 CEZA-AAE4 Start time at 17:59 instead of 23:59

Spider-Man and related names are trademarks of Marvel Entertainment Group Inc.

Spider-Man/X-Men--Arcade's Revenge(tm) Game

1 BAXA-AA52 Always get option of playing Spider-Man

Security Level

2 AFJA-AAC8 Start with 2 lives

IF YOU HAVE OVER 9 LIVES AND GET AN EXTRA LIFE TOKEN, YOUR

LIVES COULD BE REDUCED TO 9

3 AZJA-AAC8 Start with 6 lives

4 BKJA-AAC8 Start with 11 lives

5 GKJA-AAC8 Start with 51 lives

6 NVJA-AAC8 Start with 100 lives

Spider-Man Codes:

7 ACBT-GAAG Spider-Man is invincible after being hit once

8 A4AT-GA5G Infinite lives

9 9G8T-H94J Jump a little higher

YOU MAY GET STUCK WHEN USING 'JUMP MUCH HIGHER' CODES

10 8W8T-H94J Spider-Man jumps much higher

11 TCAT-GCBW Start with 3x normal energy

12 ECAT-GCBW Start with 2x normal energy

13 GCAT-GABW Start with 1/2x normal energy

14 ECAT-GABW Start with 1/3x normal energy

15 A0AT-GABW Start with almost 0 energy

16 TH7T-GCBR + TD7T-GCB2 Maximum energy is 3x normal

17 AH7T-GCBR + AD7T-GCB2 Maximum energy is 2x normal

18 JH7T-GABR + JD7T-GAB2 Maximum energy is 1/2x normal

19 FX7T-GABR + FX7T-GAB2 Maximum energy is 1/3x normal

20 AM7T-GABR + AH7T-GAB2 Maximum energy is almost 0

21 AD7T-GABG Heart worth nothing to energy

22 BM7T-GABG Heart worth 1/2x normal to energy

23 FD7T-GABG Heart worth 2x normal to energy

24 HX7T-GABG Heart worth 3x normal to energy

25 TH7T-GCBG Heart restores full energy

26 AD6T-GAGN Protection from most hits

27 A56T-GAGN Most hits hurt 1/2x normal

28 DD6T-GAGN Most hits hurt 2x normal

29 EX6T-GAGN Most hits hurt 3x normal

30 TH6T-GCGN Most hits are lethal

31 ACYT-GAGA Spikes don't hurt

32 ARYT-GAGA Spikes hurt 1/2x normal

33 BWYT-GAGA Spikes hurt 2x normal

34 CLYT-GAGA Spikes hurt 3x normal

35 TGYT-GCGA Spikes are lethal

X-Men Codes:

36 ABZT-AAAJ Cyclops, Wolverine and Storm have infinite

lives

37 ADYT-AABN Gambit has infinite lives

38 AB2A-BZ62 Wolverine and Cyclops jump a little higher

39 TB2A-BV62 Wolverine and Cyclops jump much higher

40 AD2A-BX3A Gambit jumps a little higher

41 AD2A-BP3A Gambit jumps much higher

42 BXFT-AAF8 Storm loses air faster under water

43 AXFT-AAF8 Storm loses air more slowly under water

44 ADFT-AAF8 Storm doesn't lose air swimming under water

45 RHFT-A6YL Storm's air is replenished immediately at

surface

46 AK5T-AA6T Cyclops and Wolverine are almost invincible

47 ATYA-CA26 Gambit is almost invincible

48 RF3A-A608 Hearts and rubies restore full energy for

Cyclops and Wolverine

49 986T-B880 + ADAT-AACL Always have power blast

Spiderman/X-Men--Arcade's Revenge and related names are

trademarks of Marvel Entertainment Group, Inc.

Splatterhouse 2(tm) Game

SPLAT

CODE KEY IN . . . EFFECT . . .

1 AX3A-AA2N Infinite lives

2 AE0A-AAG8 Start with 2 lives

3 AJ0A-AAG8 Start with 3 lives

4 AN0A-AAG8 Start with 4 lives

5 AY0A-AAG8 Start with 6 lives

6 A20A-AAG8 Start with 7 lives

7 A60A-AAG8 Start with 8 lives

8 BA0A-AAG8 Start with 9 lives

9 BE0A-AAG8 Start with 10 lives

10 AEBT-AAB6 Start with 1 hit point

11 AJBT-AAB6 Start with 2 hit points

12 ANBT-AAB6 Start with 3 hit points

13 AYBT-AAB6 Start with 5 hit points

14 BJBT-AAB6 Start with 10 hit points

15 B6BT-AAB6 Start with 15 hit points

16 CTBT-AAB6 Start with 20 hit points

17 DEBT-AAB6 Start with 25 hit points

18 D2BT-AAB6 Start with 30 hit points

19 GJBT-AAB6 Start with 50 hit points

20 NTBT-AAB6 Start with 100 hit points

21 3ABT-AAB6 Start with 200 hit points

22 9JBT-AAB6 Start with 250 hit points

Splatterhouse 2 is a trademark of Namco Ltd.

Splatterhouse 3(tm) Game

SPLAT3

CODE KEY IN . . . EFFECT . . .

1 DDBA-AA6A Infinite lives

2 AAZA-AAFR Start with 0 lives

3 AEZA-AAFR Start with 1 lives

4 ATZA-AAFR Start with 4 lives

5 BEZA-AAFR Start with 9 lives

6 AT8T-EA4Y + AT8T-EA5A Almost invincible

7 CACT-AAA2 Start with almost no health

8 JACT-AAA2 Start with 25% health

9 TACT-AAA2 Start with 50% health

10 2ACT-AAA2 Start with 75% health

11 ADCA-AAG8 Beating heart is worth nothing

12 GDCA-AAG8 Beating heart is 1/2x normal

13 2DCA-AAG8 Beating heart is 2x normal

14 ADCA-ACG8 Beating heart is full health

15 AXCA-AA3R Orbs worth nothing

16 HHCA-BJVR Orbs worth 2x normal

17 HHCA-BNVR Orbs worth 3x normal

18 HHCA-BTVR Orbs worth 4x normal

19 AE2A-AACY + CT2A-AAC6 Start with 25% power

20 AJ2A-AACY + FA2A-AAC6 Start with 50% power

21 AN2A-AACY + HT2A-AAC6 Start with 75% power

22 AT2A-AACY + LA2A-AAC6 Start with 100% power

23 AW5T-AA5G Power does not decrease when you are

mutated

24 B45A-AA8C + B5ET-AA2L Power is not lost when you are

mutated and you clear the room of enemies

25 C4XT-EA7W Clock does not run

Splatterhouse 3 is a trademark of Namco Ltd.

Star Control(tm) Game

Dive into this monster battle for universal supremacy. Winning won't be easy, but these codes will help. CON Code 1 prevents you from accidentally exiting the game when you press start twice; press Reset to exit. Codes 4 thru 31 help to power up your ships, while Codes 32 thru 34 control the speed of the game. To change the role of the planets in the game, try Codes 35 thru 39. The galaxy is yours!

1 BTPT-AN8A Make start button a true pause button

2 JB2A-BYWE More base income per turn

3 P30T-BYIN Mines make more money

Ship-specific codes:

Androsynth:

4 JB4A-CACT Superior bubbles

5 AWPB-RECE Faster energy regeneration

Ariloulaleelay:

6 ARPB-RGD0 Faster energy regeneration

7 CCPB-SADN Increase crew to 16

Chenjesu:

8 BB9A-CAEA More doggies allowed

9 ALPB-R8FG Faster energy regeneration

Human:

10 AWPB-REG4 Faster energy regeneration

11 AGFA-CAAJ Missiles track better

Ilwrath:

12 CCJT-JAGJ Indestructible flames

13 BLJT-CAG0 Flame cone is twice as long

Mmrnmhrm:

14 FLPV-RYK0 Maximum energy supply

15 ALLA-CABC More maneuverable Y-wing form

Mycon:

16 BLPV-RCDR Plasma torpedoes cost 1/2 normal

17 7WSA-D938 Crew regrowth cost 1/2 normal

Shofixti:

18 ARPV-RAFC Continuous fire

19 BWPV-R2E2 Increase crew to 12

Spathi:

20 AR0T-CAB8 Forward shots do 3 points damage

21 ML0T-CAFL BUTT missiles last 3x longer

Syreen:

22 ECPV-RAS8 Double energy

23 AWR-BRCAL Fire and scram faster

Umgah:

24 GLRB-RCB2 Energy regeneration is 1/3 time

25 AGRB-RAB4 Superior maneuverability

Urquan:

26 AXET-CAGC Fighters shoot more often

27 GDDT-CADL Fighters move faster

VUX

28 JCRB-RAE0 Faster turning

29 ACRB-RCE8 Move faster

Yehat:

30 HCRB-RAGJ Move 1.5x faster

31 FCRB-RTRE Doubles crew

Battle codes:

Asteroids:

32 CKYA-CA3R No asteroids, faster play

33 CVYA-CAB8 Lots of asteroids, slower play

34 H8NT-AAE6 Superfast asteroids

Planets:

35 DKYA-CA52 No planets

36 AZYA-CAER Five planets

37 ACMA-AAHN Planets have no gravity

38 RGVT-A6VW Collision with planet is deadly

39 ACVT-AA3N Collision with planet is harmless

Strategic codes:

40 C3TA-CA24 Find precursor relics at most stars

Star Control and related names are trademarks of Accolade, Inc.

Stargate(tm) Game

1 ABEA-EADY Start with 0 grenades

2 NPEA-EADY Start with 99 grenades

3 AAEA-EAFG Infinite grenades

4 AKEA-EADW Start with 3 lives

5 NPEA-EADW Start with 99 lives

6 AA5A-EAH6 Infinite lives

7 NPEA-EADT Start with 99 continues

8 AA5T-EAD2 Infinite continues

9 NPEA-EAD0 Start with 99 alien grenades

10 AAEA-EAE2 Infinite alien grenades

11 C27A-CA6W + BT7T-CA3E Protects against most enemies

12 AA5T-EAC4 Don't lose energy when you fall off screen

13 ACHT-CAHL Protection against floor spikes

14 A0NA-AAHC Pick up five mission objectives for each 1 you get

15 ACBT-CAHE Extra life worth nothing

16 ALBT-CAHE Extra life worth 2

17 ACBT-CAGR Energy icon does nothing

18 JCBT-CGGR Energy icon restores energy to full

19 ADXT-CAGA Machine gun does not heat up

20 LDXT-CAGA Machine gun heats up quicker

21 RHXT-C61A Machine gun cools off instantly

22 AC0T-AAG0 Invincible after you get hit

Stargate is a trademark of Le Studio Canal+ (U.S.)

Stormlord(tm) Game

The Evil Rotting Crone? That's a nice way to refer to someone, even if she goes around entombing poor Princesses. Since one of your greatest problems will be how easily Stormlord can be killed (he gets only one hit point), you might want to load up with infinite lives using LORD Code 1. LORD Code 14 is a great code, since it makes you invincible, but it prevents rescues in the bonus round and cannot be switched off with the effects on/off switch once the round has started.

1 A4DA-LA6L Infinite lives

2 BFXA-LAAE Start with 9 lives, normal level

3 BBXA-LAAE Start with 8 lives, normal level

4 A7XA-LAAE Start with 7 lives, normal level

5 A3XA-LAAE Start with 6 lives, normal level

6 PZ8A-M504 Bonus lives worth 2

7 PZ8A-MN04 Bonus lives worth 3

8 PZ8A-MT04 Bonus lives worth 4

9 AK8A-LA30 Infinite time to complete round

10 CB8A-LAB6 1/2x normal time to complete round

11 JB8A-LAB6 2x normal time to complete round

12 BB8A-LAB6 Less than 1/2x normal time

to complete round

13 ALAT-LAA4 Increase Stormlord's speed after first

ride with Thortos

14 98EA-M932 Invincibility

Stormlord and related names are trademarks of Razorsoft, Inc.

Street Fighter II Special Championship Edition(tm) Game

CODE KEY IN . . . EFFECT . . .

1 BLAT-AA3R MASTER CODE--MUST BE ENTERED

2 TWPA-AAH0 Start with 3/4 energy

3 MCPA-AAH0 Start with 1/2 energy

4 FWPA-AAH0 Start with 1/4 energy

5 FDTA-BBHT Start with 90 seconds instead of 99

6 FDTA-BA9T Start with 70 seconds

7 FDTA-BA1T Start with 50 seconds

8 FDTA-BAST Start with 30 seconds

9 FDTA-BAHT Start with 10 seconds

10 FDTA-BXHW First bonus round is 99 seconds instead of 40

11 FDTA-ABHW First bonus round is 80 seconds

12 FDTA-AA9W First bonus round is 60 seconds

13 FDTA-AASW First bonus round is 20 seconds

14 FDTA-BXHY Second bonus round is 99 seconds

15 FDTA-ABHY Second bonus round is 80 seconds

16 FDTA-AA9Y Second bonus round is 60 seconds

17 FDTA-AASY Second bonus round is 20 seconds

18 RFBT-C6VY Most attacks do no damage--THROWS STILL

WORK

CODES 19 THRU 23 WORK ONLY ON CHAMPION GAME START MODE

19 VL6A-EZEG Throws do 3x normal damage

20 MW6A-F2YG Throws do 2x normal damage

21 ER6A-EGNG Throws do 3/4x normal damage

22 C86A-FREG Throws do 1/2x normal damage

23 AC6A-EAEG Throws do no damage

24 97BT-DE3Y First hit wins battle

25 AC3T-CAGE Allows special moves in mid-air

26 AG1T-DA8C Special moves are sometimes disabled--MAY

MAKE IT DIFFICULT TO MOVE BACKWARDS

27 ADBA-F332 Ryu jumps forward farther

28 ADBA-F932 Ryu jumps forward not as far

29 YDBA-EJCA Ryu jumps backward farther

30 EDBA-ECCA Ryu jumps backward not as far

31 ADBA-EJCN + ADBA-EJCY Ryu jumps up much lower

32 ADBA-ELCN + ADBA-ELCY Ryu jumps up lower

33 ADBA-ETCN + ADBA-ETCY Ryu jumps up higher

34 ADBA-EYCN + ADBA-EYCY Ryu jumps up much higher

35 ADBA-EJB6 Ryu jumps forward much lower

36 ADBA-ELB6 Ryu jumps forward lower

37 ADBA-ETB6 Ryu jumps forward higher

38 ADBA-EYB6 Ryu jumps forward much higher

39 ADBA-EJCE Ryu jumps backward much lower

40 ADBA-ELCE Ryu jumps backward lower

41 ADBA-ETCE Ryu jumps backward higher

42 ADBA-EYCE Ryu jumps backward much higher

43 ADBA-F342 Edmond Honda jumps forward farther

44 ADBA-F942 Edmond Honda jumps forward not as far

45 YDBA-EJDA Edmond Honda jumps backward farther

46 EDBA-ECDA Edmond Honda jumps backward not as far

47 ADBA-EJDN + ADBA-EJDY Edmond Honda jumps up much

lower

48 ADBA-ELDN + ADBA-ELDY Edmond Honda jumps up lower

49 ADBA-ETDN + ADBA-ETDY Edmond Honda jumps up higher

50 ADBA-EYDN + ADBA-EYDY Edmond Honda jumps up much

higher

51 ADBA-EJC6 Edmond Honda jumps forward much lower

52 ADBA-ELC6 Edmond Honda jumps forward lower

53 ADBA-ETC6 Edmond Honda jumps forward higher

54 ADBA-EYC6 Edmond Honda jumps forward much higher

55 ADBA-EJDE Edmond Honda jumps backward much lower

56 ADBA-ELDE Edmond Honda jumps backward lower

57 ADBA-ETDE Edmond Honda jumps backward higher

58 ADBA-EYDE Edmond Honda jumps backward much higher

59 ADBA-F352 Blanka jumps forward farther

60 ADBA-F952 Blanka jumps forward not as far

61 YDBA-EJEA Blanka jumps backward farther

62 EDBA-ECEA Blanka jumps backward not as far

63 ADBA-EJEN + ADBA-EJEY Blanka jumps up much lower

64 ADBA-ENEN + ADBA-ENEY Blanka jumps up lower

65 ADBA-E0EN + ADBA-E0EY Blanka jumps up higher

66 ADBA-E4EN + ADBA-E4EY Blanka jumps up much higher

67 ADBA-EJD6 Blanka jumps forward much lower

68 ADBA-END6 Blanka jumps forward lower

69 ADBA-E0D6 Blanka jumps forward higher

70 ADBA-E4D6 Blanka jumps forward much higher

71 ADBA-EJEE Blanka jumps backward much lower

72 ADBA-ENEE Blanka jumps backward lower

73 ADBA-E0EE Blanka jumps backward higher

74 ADBA-E4EE Blanka jumps backward much higher

75 ADBA-F362 Guile jumps forward farther

76 ADBA-F962 Guile jumps forward not as far

77 YDBA-EJFA Guile jumps backward farther

78 EDBA-ECFA Guile jumps backward not as far

79 ADBA-EJFN + ADBA-EJFY Guile jumps up much lower

80 ADBA-ELFN + ADBA-ELFY Guile jumps up lower

81 ADBA-ETFN + ADBA-ETFY Guile jumps up higher

82 ADBA-EYFN + ADBA-EYFY Guile jumps up much higher

83 ADBA-EJE6 Guile jumps forward much lower

84 ADBA-ELE6 Guile jumps forward lower

85 ADBA-ETE6 Guile jumps forward higher

86 ADBA-EYE6 Guile jumps forward much higher

87 ADBA-EJFE Guile jumps backward much lower

88 ADBA-ELFE Guile jumps backward lower

89 ADBA-ETFE Guile jumps backward higher

90 ADBA-EYFE Guile jumps backward much higher

91 ADBA-F372 Ken jumps forward farther

92 ADBA-F972 Ken jumps forward not as far

93 YDBA-EJGA Ken jumps backward farther

94 EDBA-ECGA Ken jumps backward not as far

95 ADBA-EJGN + ADBA-EJGY Ken jumps up much lower

96 ADBA-ELGN + ADBA-ELGY Ken jumps up lower

97 ADBA-ETGN + ADBA-ETGY Ken jumps up higher

98 ADBA-EYGN + ADBA-EYGY Ken jumps up much higher

99 ADBA-EJF6 Ken jumps forward much lower

100 ADBA-ELF6 Ken jumps forward lower

101 ADBA-ETF6 Ken jumps forward higher

102 ADBA-EYF6 Ken jumps forward much higher

103 ADBA-EJGE Ken jumps backward much lower

104 ADBA-ELGE Ken jumps backward lower

105 ADBA-ETGE Ken jumps backward higher

106 ADBA-EYGE Ken jumps backward much higher

107 ADBA-F382 Chun Li jumps forward farther

108 ADBA-F982 Chun Li jumps forward not as far

109 YDBA-EJHA Chun Li jumps backward farther

110 EDBA-ECHA Chun Li jumps backward not as far

111 ADBA-EJHN + ADBA-EJHY Chun Li jumps up much lower

112 ADBA-ENHN + ADBA-ENHY Chun Li jumps up lower

113 ADBA-EYHN + ADBA-EYHY Chun Li jumps up higher

114 ADBA-E2HN + ADBA-E2HY Chun Li jumps up much higher

115 ADBA-EJG6 Chun Li jumps forward much lower

116 ADBA-ENG6 Chun Li jumps forward lower

117 ADBA-EYG6 Chun Li jumps forward higher

118 ADBA-E2G6 Chun Li jumps forward much higher

119 ADBA-EJHE Chun Li jumps backward much lower

120 ADBA-ENHE Chun Li jumps backward lower

121 ADBA-EYHE Chun Li jumps backward higher

122 ADBA-E2HE Chun Li jumps backward much higher

123 ADBA-F392 Zangief jumps forward farther

124 ADBA-F992 Zangief jumps forward not as far

125 YDBT-EJAA Zangief jumps backward farther

126 EDBT-ECAA Zangief jumps backward not as far

127 ADBT-EJAN + ADBT-EJAY Zangief jumps up much lower

128 ADBT-ELAN + ADBT-ELAY Zangief jumps up lower

129 ADBT-ETAN + ADBT-ETAY Zangief jumps up higher

130 ADBT-EYAN + ADBT-EYAY Zangief jumps up much higher

131 ADBA-EJH6 Zangief jumps forward much lower

132 ADBA-ELH6 Zangief jumps forward lower

133 ADBA-ETH6 Zangief jumps forward higher

134 ADBA-EYH6 Zangief jumps forward much higher

135 ADBT-EJAE Zangief jumps backward much lower

136 ADBT-ELAE Zangief jumps backward lower

137 ADBT-ETAE Zangief jumps backward higher

138 ADBT-EYAE Zangief jumps backward much higher

139 ADBT-F322 Dhalsim jumps forward farther

140 ADBT-F922 Dhalsim jumps forward not as far

141 YDBT-EJBA Dhalsim jumps backward farther

142 EDBT-ECBA Dhalsim jumps backward not as far

143 ADBT-EJBN + ADBT-EJBY Dhalsim jumps up much lower

144 ADBT-ETBN + ADBT-ETBY Dhalsim jumps up higher

145 ADBT-EYBN + ADBT-EYBY Dhalsim jumps up much higher

146 ADBT-EJA6 Dhalsim jumps forward much lower

147 ADBT-ETA6 Dhalsim jumps forward higher

148 ADBT-EYA6 Dhalsim jumps forward much higher

149 ADBT-EJBE Dhalsim jumps backward much lower

150 ADBT-ETBE Dhalsim jumps backward higher

151 ADBT-EYBE Dhalsim jumps backward much higher

152 ADBT-F332 M. Bison jumps forward farther

153 ADBT-F932 M. Bison jumps forward not as far

154 YDBT-EJCA M. Bison jumps backward farther

155 EDBT-ECCA M. Bison jumps backward not as far

156 ADBT-EJCN + ADCT-EJCY M. Bison jumps up much lower

157 ADBT-ENCN + ADCT-ENCY M. Bison jumps up lower

158 ADBT-EYCN + ADCT-EYCY M. Bison jumps up higher

159 ADBT-E2CN + ADCT-E2CY M. Bison jumps up much higher

160 ADBT-EJB6 M. Bison jumps forward much lower

161 ADBT-ENB6 M. Bison jumps forward lower

162 ADBT-EYB6 M. Bison jumps forward higher

163 ADBT-E2B6 M. Bison jumps forward much higher

164 ADBT-EJCE M. Bison jumps backward much lower

165 ADBT-ENCE M. Bison jumps backward lower

166 ADBT-EYCE M. Bison jumps backward higher

167 ADBT-E2CE M. Bison jumps backward much higher

168 ADBT-F342 Sagat jumps forward farther

169 ADBT-F942 Sagat jumps forward not as far

170 YDBT-EJDA Sagat jumps backward farther

171 EDBT-ECDA Sagat jumps backward not as far

172 ADBT-EJDN + ADBT-EJDY Sagat jumps up much lower

173 ADBT-ELDN + ADBT-ELDY Sagat jumps up lower

174 ADBT-ETDN + ADBT-ETDY Sagat jumps up higher

175 ADBT-EYDN + ADBT-EYDY Sagat jumps up much higher

176 ADBT-EJC6 Sagat jumps forward much lower

177 ADBT-ELC6 Sagat jumps forward lower

178 ADBT-ETC6 Sagat jumps forward higher

179 ADBT-EYC6 Sagat jumps forward much higher

180 ADBT-EJDE Sagat jumps backward much lower

181 ADBT-ELDE Sagat jumps backward lower

182 ADBT-ETDE Sagat jumps backward higher

183 ADBT-EYDE Sagat jumps backward much higher

184 ADBT-F352 Balrog jumps forward farther

185 ADBT-F952 Balrog jumps forward not as far

186 YDBT-EJEA Balrog jumps backward farther

187 EDBT-ECEA Balrog jumps backward not as far

188 ADBT-EJEN + ADBT-EJEY Balrog jumps up much lower

189 ADBT-ELEN + ADBT-ELEY Balrog jumps up lower

190 ADBT-ETEN + ADBT-ETEY Balrog jumps up higher

191 ADBT-EYEN + ADBT-EYEY Balrog jumps up much higher

192 ADBT-EJD6 Balrog jumps forward much lower

193 ADBT-ELD6 Balrog jumps forward lower

194 ADBT-ETD6 Balrog jumps forward higher

195 ADBT-EYD6 Balrog jumps forward much higher

196 ADBT-EJEE Balrog jumps backward much lower

197 ADBT-ELEE Balrog jumps backward lower

198 ADBT-ETEE Balrog jumps backward higher

199 ADBT-EYEE Balrog jumps backward much higher

200 ADBT-F362 Vega jumps forward farther

201 ADBT-F962 Vega jumps forward not as far

202 YDBT-EJFA Vega jumps backward farther

203 EDBT-ECFA Vega jumps backward not as far

204 ADBT-ENFN + ADCT-ENFY Vega jumps up much lower

205 ADBT-ETFN + ADCT-ETFY Vega jumps up lower

206 ADBT-E2FN + ADCT-E2FY Vega jumps up higher

207 ADBT-E6FN + ADCT-E6FY Vega jumps up much higher

208 ADBT-ENE6 Vega jumps forward much lower

209 ADBT-ETE6 Vega jumps forward lower

210 ADBT-E2E6 Vega jumps forward higher

211 ADBT-E6E6 Vega jumps forward much higher

212 ADBT-ENFE Vega jumps backward much lower

213 ADBT-ETFE Vega jumps backward lower

214 ADBT-E2FE Vega jumps backward higher

215 ADBT-E6FE Vega jumps backward much higher

CODES 216 THRU 221 WORK FOR RYU'S FIREBALL, GUILE'S SONIC

BOOM, KEN'S FIREBALL, CHUN LI'S FIREBALL, AND DHALSIM'S YOGA

FIRE AND YOGA FLAME. SAGAT'S TIGER SHOT MUST BE CHANGED BY

CODES 254 THROUGH 258.

216 LDBA-F13E Light fireballs go faster

217 4XBA-F73E Light fireballs go slower

218 LDBA-F13G Medium fireballs go faster

219 4XBA-F73G Medium fireballs go slower

220 LDBA-F13J Hard fireballs go faster

221 4XBA-F73J Hard fireballs go slower

FOR CODES 222 THRU 258, "FASTER" MAY ALSO MEAN "FARTHER" OR

"HARDER," AND "SLOWER" MAY ALSO MEAN "NOT AS FAR" OR

"SOFTER"

222 CCFT-CWC4 Edmond Honda's light sumo head butts are

faster

223 CCFT-CGC4 Edmond Honda's light sumo head butts are

slower

224 CCFT-CWC6 Edmond Honda's medium sumo head butts are

faster

225 CCFT-CGC6 Edmond Honda's medium sumo head butts are

slower

226 CCFT-CWC8 Edmond Honda's hard sumo head butts are

faster

227 CCFT-CGC8 Edmond Honda's hard sumo head butts are

slower

228 AARA-ETHC M. Bison's light psycho crusher is faster

229 AARA-EEHC M. Bison's light psycho crusher is slower

230 AARA-ETHE M. Bison's medium psycho crusher is faster

231 AARA-EEHE M. Bison's medium psycho crusher is slower

232 AARA-ETHG M. Bison's hard psycho crusher is faster

233 AARA-EEHG M. Bison's hard psycho crusher is slower

BISON'S SCISSOR KICK CODES MAY NOT WORK IN HYPER MODE

234 AASA-ETBY M. Bison's light scissor kick is faster

235 AASA-EGBY M. Bison's light scissor kick is slower

236 AASA-ETB0 M. Bison's medium scissor kick is faster

237 AASA-EGB0 M. Bison's medium scissor kick is slower

238 AASA-ETB2 M. Bison's hard scissor kick is faster

239 AASA-EGB2 M. Bison's hard scissor kick is slower

240 AAXA-EWAW Balrog's dash punch is faster

241 AAXA-EEAW Balrog's dash punch is slower

242 AAXT-E0FC Balrog's quick turn punch is faster

243 AAXT-EGFC Balrog's quick turn punch is slower

244 HTWT-FALJ + AAWT-EYCL All of Balrog's turn punches are

the fastest

245 HTWT-FALJ + AEWT-EACL All of Balrog's turn punches are

the slowest

246 ACWA-CJAT Chun Li's whirlwind kick goes faster

247 ACWA-CCAT Chun Li's whirlwind kick goes slower

248 ACLA-CTAL Blanka's light rolling attack is faster

249 ACLA-CGAL Blanka's light rolling attack is slower

250 ACLA-CTAN Blanka's medium rolling attack is faster

251 ACLA-CGAN Blanka's medium rolling attack is slower

252 ACLA-CTAR Blanka's hard rolling attack is faster

253 ACLA-CGAR Blanka's hard rolling attack is slower

254 ADBA-FZ3L Sagat's light tiger shot is faster

255 ADBA-F93L Sagat's light tiger shot is slower

256 ADBA-FZ3N Sagat's medium tiger shot is faster

257 ADBA-F93N Sagat's medium tiger shot is slower

258 ADBA-FZ3R Sagat's hard tiger shot is faster

259 ADBA-F93R Sagat's hard tiger shot is slower

Street Fighter II Special Championship Edition and related names are

trademarks of CAPCOM, Inc.

Street Smart(tm) Game

Looking for a fight? Street Smart offers quite a few variations. With Game Genie(tm) you can improve your chances of winning any fight. SMART Code 4 gives you infinite players for

both sides--but use it only for practicing with another player, since no one can ever win this way. Need more chances to win? Normally, you get 2 credits. Codes 9 thru 12 can increase

that number.

1 AY4T-BA2A Start with 6 players

2 A24T-BA2A Start with 7 players

3 A64T-BA2A Start with 8 players

4 ALCA-AA5T Infinite players for both sides

5 AB2A-BE88 Infinite time

6 AK2A-BE88 Time goes by 2x as fast

7 AV2A-BE88 Time goes by 4x as fast

8 ATZA-AAE4 Start with 0 credits

9 ATZA-ALE4 Start with 5 credits

10 ATZA-ARE4 Start with 7 credits

11 ATZA-AWE4 Start with 9 credits

12 ALCA-AA8W Infinite credits

13 P2TA-BE1J Start on Stage 2

14 P2TA-BJ1J Start on Stage 3

15 P2TA-BN1J Start on Stage 4

16 P2TA-BT1J Start on Stage 5

17 P2TA-BY1J Start on Stage 6

18 P2TA-B21J Start on Stage 7

19 P2TA-B61J Start on Stage 8

20 P2TA-BA1J Start on Stage 9

Remember, you can pick 'n mix your codes!

Street Smart is a trademark of Treco Corporation Ltd.

Game Genie is a trademark of Lewis Galoob Toys, Inc.

Streets of Rage(tm) Game

Hit the streets with Adam, Axel or Blaze to beat the crime syndicate. Use RAGE Codes 9 and 10 to give yourself infinite fighters and special attacks. Use Codes 5 thru 8 to handicap the abilities of one player in competition against another. With RAGE Code 16, the regular attacks (jab, power jab and horizontal chop) are useless. You experts must rely on other techniques to

defeat enemies.

1 AEMT-BA7W Both players start with 1 fighter

instead of 3

2 AYMT-BA7W Both players start with 5 fighters

3 A6MT-BA7W Both players start with 7 fighters

4 BEMT-BA7W Both players start with 9 fighters

5 ANMT-BA7T + A2MT-BE7W + 2EMT-BCF2 Player 1 starts with 3 fighters,

player 2 starts with 6 fighters

6 ANMT-BA7T + BEMT-BE7W + 2EMT-BCF2 Player 1 starts with 3 fighters,

player 2 starts with 9 fighters

7 A2MT-BA7T + ANMT-BE7W + 2EMT-BCF2 Player 1 starts with 6 fighters,

player 2 starts with 3 fighters

8 BEMT-BA7T + ANMT-BE7W + 2EMT-BCF2 Player 1 starts with 9 fighters,

player 2 starts with 3 fighters

9 AT4A-AA48 Infinite fighters for both players

10 RFAA-A6VR Infinite special attacks for

both players

11 AFMA-BA6E Both players continue with

1 fighter instead of 3

12 AZMA-BA6E Both players continue with 5 fighters

13 A7MA-BA6E Both players continue with 7 fighters

14 BFMA-BA6E Both players continue with 9 fighters

15 AJ4T-AA34 Infinite life on life gauge--

both players

16 ABBA-AAP4 Regular attacks are useless

17 RGMA-C6VC + XGMA-DA3E Start timer at 99

18 RGMA-C6VC + E0MA-DA3E Start timer at 25

19 9WHT-BGSR + AGHT-AAHT +

98HT-AAHW + ALHT-B99Y Start on round 2

20 9WHT-BGSR + ALHT-AAHT +

98HT-AAHW + ALHT-B99Y Start on round 3

21 9WHT-BGSR + ARHT-AAHT +

98HT-AAHW + ALHT-B99Y Start on round 4

22 9WHT-BGSR + AWHT-AAHT +

98HT-AAHW + ALHT-B99Y Start on round 5

23 9WHT-BGSR + A0HT-AAHT +

98HT-AAHW + ALHT-B99Y Start on round 6

24 9WHT-BGSR + A4HT-AAHT +

98HT-AAHW + ALHT-B99Y Start on round 7

25 9WHT-BGSR + A8HT-AAHT +

98HT-AAHW + ALHT-B99Y Start on round 8

Streets of Rage and related names are trademarks of Sega of America, Inc.

Streets of Rage 2 (tm) Game

CODE KEY IN . . . EFFECT . . .

1 AK9A-BA6C Start on stage 2 instead of 1

2 AV9A-BA6C Start on stage 3

3 A39A-BA6C Start on stage 4

4 BB9A-BA6C Start on stage 5

5 BK9A-BA6C Start on stage 6

6 BV9A-BA6C Start on stage 7

7 B39A-BA6C Start on stage 8

8 V30A-BEB6 Player 1 starts with 7 lives

9 LB0A-BEB6 Player 1 starts with 9 lives

10 V30A-BEGL + V45A-BEAC Player 2 starts with 7 lives

11 LB0A-BEGL + LC5A-BEAC Player 2 starts with 9 lives

12 AW7T-AA6L Infinite lives--both players

13 CBFA-AAG6 Apple pick-up restores less energy

14 JKFA-AAG6 Apple pick-up restores more energy

15 PBFA-AAG6 Apple pick-up restores all energy

16 ABFA-AAG6 Apple pick-up worth nothing

17 JBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken pick-up

restores less energy

18 EBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken pick-up

restores much less energy

19 ABFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken

pick-up worth nothing

20 LBFT-AAAT Cash bag worth 5,000 instead of 1,000

21 ABFT-ACAT Cash bag worth 10,000

22 LBFT-AEAT Cash bag worth 25,000

23 ABFT-AAAT Cash bag worth nothing

24 CBFT-AAAY Gold bar worth 1,000 instead of 5,000

25 ABFT-ACAY Gold bar worth 10,000

26 ABFT-AEAY Gold bar worth 20,000

27 ABFT-ALAY Gold bar worth 50,000

28 ABFT-AAAY Gold bar worth nothing

29 PKFA-BJ0E 1-up worth 2 lives instead of 1

30 PKFA-BN0E 1-up worth 3 lives

31 AKFA-AA8E 1-up worth nothing

32 AK1A-AAAE Player 1 starts with 1 continue instead of 2

33 AZ1A-AAAE Player 1 starts with 4 continues

34 A71A-AAAE Player 1 starts with 6 continues

35 BF1A-AAAE Player 1 starts with 8 continues

36 AF1A-AAAE Player 1 starts with no continues

37 AK1A-AAC4 Player 2 starts with 1 continue instead of 2

38 AZ1A-AAC4 Player 2 starts with 4 continues

39 A71A-AAC4 Player 2 starts with 6 continues

40 BF1A-AAC4 Player 2 starts with 8 continues

41 AF1A-AAC4 Player 2 starts with no continues

42 AL7T-AA62 Infinite continues--both players

43 NM6T-AAF0 Choose up to 99 players on options screen

Streets of Rage 2 is a trademark of SEGA.

Streets of Rage 3(tm) Game

1 AXEA-AA4J Infinite lives

CODES 2 THRU 10: NOT ON CONTINUES

2 AY9A-DA4N Start with 6 lives

3 A29A-DA4N Start with 7 lives

4 A69A-DA4N Start with 8 lives

5 BA9A-DA4N Start with 9 lives

6 BE9A-DA4N Start with 10 lives

7 RHSA-A6X4 No Strength loss for special attacks

8 GTNA-DA7W Apples heal to above the maximum amount

9 AANA-DA7W Apples don't heal at all

10 AMEA-AA8L Infinite continues

11 AE9A-CAB8 Player 1 starts with no continues

12 A29A-CAB8 Player 1 starts with 5 continues

13 BA9A-CAB8 Player 1 starts with 7 continues

14 BJ9A-CAB8 Player 1 starts with 9 continues

15 AE9A-CACE Player 2 starts with no continues

16 A29A-CACE Player 2 starts with 5 continues

17 BA9A-CACE Player 2 starts with 7 continues

18 BJ9A-CACE Player 2 starts with 9 continues

19 17HB-CGET Axel's jump kick does more damage

20 18FB-CGCY Blaze's jump kick does more damage (some

hits)

21 19CV-CGCC Skate's jump kick does more damage

22 16MB-EGEW Zan's jump kick does more damage (some hits)

23 KAPT-CA7G Sword and dagger don't get used up when

attacking

24 A5FA-AA3T Bat doesn't get used up when attacking

Streets of Rage 3 is a trademark of SEGA.

Strider(tm) Game

A very good-to-look-at game, and a good action challenge, too. Choose some of these codes to help you get to Grand Master Meio before he destroys the Earth. STRIDE Code 5, infinite life in the life gauge, and Code 6, infinite players, will give you some help. For experts, set the completion time for each phase to 2 minutes with Code 10, and start with 1 bar in the life gauge with Code 1.

1 AEJT-AAH2 + AAKA-AAAL + AAKA-AAAE Start with 1 bar in the life

gauge instead of 3

2 AJJT-AAH2 + AAKA-AAAL Start with 2 bars in the life gauge

3 ATJT-AAH2 + TEKA-AAAT Start with 4 bars in the life gauge

4 AYJT-AAH2 + TEKA-AAAT + TEKA-AAA0 Start with 5 bars in the life gauge

5 AK8T-AA5R + AKVT-AA94 + AJLT-AA9E Infinite life in the life gauge

6 AJFA-EA26 Infinite players

7 BCDA-ERH2 30 seconds to complete each phase

8 VWDA-EYH2 45 seconds to complete each phase

9 CCDA-E6H2 1 minute to complete each phase

10 ECDA-F2H2 2 minutes to complete each phase

11 GCDA-EYS2 3 minutes to complete each phase

12 JCDA-FTS2 4 minutes to complete each phase

13 LCDA-EN12 5 minutes to complete each phase

Strider and related names are trademarks of Capcom, Inc.

Strider Returns(tm) Game

STRIDE2

CODE KEY IN . . . EFFECT . . .

1 AVNA-AA50 Nearly invincible--EXCEPT AGAINST FALLING

AND TIMER RUNNING OUT

2 AEDA-AAH6 Start with 1 life

3 AJDA-AAH6 Start with 2 lives

4 ATDA-AAH6 Start with 4 lives

5 AYDA-AAH6 Start with 5 lives

6 BADA-AAH6 Start with 8 lives

7 BJDA-AAH6 Start with 10 lives

WITH CODES 8 THRU 10, IGNORE LIVES COUNTER

8 CTDA-AAH6 Start with 20 lives

9 GJDA-AAH6 Start with 50 lives

10 NTDA-AAH6 Start with 100 lives

11 AAKT-AA3Y + YJKT-BP30 Do not lose life from enemy

killing you

12 AAKT-AA9C + 8TKT-BM9E Do not lose life from falling

13 AJET-AACJ Start on level 2

14 ANET-AACJ Start on level 3

15 ATET-AACJ Start on level 4

16 AYET-AACJ Start on level 5

17 EWNT-AA2L Infinite shurikens, if collected--NOT IF YOU

CROUCH AND THROW

18 RGAA-E60C Infinite time to complete level--SWITCH OFF

EFFECTS AT END OF BONUS ROUNDS TO GO ON

19 AT5T-AA5W Infinite continues

Strider Returns is a trademark of Capcom U.S.A.

SUB-TERRANIA(TM) GAME

1 AK3B-GAHY Start on level 2

2 AP3B-GAHY Start on level 3

3 AV3B-GAHY Start on level 4

4 AZ3B-GAHY Start on level 5

5 A33B-GAHY Start on level 6

6 A73B-GAHY Start on level 7

7 BB3B-GAHY Start on level 8

8 BF3B-GAHY Start on level 9

9 AK3B-GAHT Enable grid mode (can scroll around the map)

10 A33B-GAHL View end of game

11 AF3V-GABY Start with 1 life

12 AK3V-GABY Start with 2 lives

13 AP3V-GABY Start with 3 lives

14 AV3V-GABY Start with 4 lives

15 A33V-GABY Start with 6 lives

16 A73V-GABY Start with 7 lives

17 BB3V-GABY Start with 8 lives

18 ADDT-JACE Infinite lives

19 DVRB-CA46 No fuel loss from idling

20 B5KA-RA8E No extra fuel loss from flying forward

21 B5KT-RA42 No extra fuel loss from flying backward

22 2B0T-MGLT + BV0T-LA40 Mega-shot recharges immediately

23 SF3T-MEYJ Infinite missiles

24 TBRB-CCB4 Heal at 2x the normal speed

25 ABRB-CGB4 Heal at 4x the normal speed

26 ABRB-DAB4 Heal very quickly

27 AFRB-CAB2 Heal almost instantly

Sub-Terrania is a trademark of Scavenger.

Super Hang-On(tm) Game

Money talks in this challenging motorcycle racing game, and you'll be able to buy the best equipment for loose change when you use HANG Codes 14 thru 19. Items are discounted to $100, even though much higher prices are shown on the screen. Or, you can use Code 13 to freeze the clock. Code 1 is for experts.

Arcade mode selections:

1 1X4T-BACC + E14T-AACE Start course with 25 seconds

2 1X4T-BACC + GD4T-AACE Start course with 30 seconds

3 1X4T-BACC + JD4T-AACE Start course with 40 seconds

4 1X4T-BACC + LD4T-AACE Start course with 50 seconds

5 1X4T-BACC + R14T-AACE Start course with 75 seconds

6 1X4T-BACC + XH4T-AACE Start course with 99 seconds

7 HXXA-BECR + E1XA-AACT Extended play adds 25 seconds

8 HXXA-BECR + GDXA-AACT Extended play adds 30 seconds

9 HXXA-BECR + JDXA-AACT Extended play adds 40 seconds

10 HXXA-BECR + LDXA-AACT Extended play adds 50 seconds

11 HXXA-BECR + R1XA-AACT Extended play adds 75 seconds

12 RHXA-A6W8 Extended play adds 99 seconds

13 DLMA-AA9E Freeze clock--no time limit

Original mode selections:

14 ABMA-CAB0 + AFMA-CAB2 Best frame $100

15 ABMA-CAC0 + AFMA-CAC2 Best engine $100

16 AFMA-CADY Best brakes $100

17 AFMA-CAET Best muffler $100

18 AFMA-CAFT Best oil $100

19 AFMA-CAGY Best tires $100

20 ALZT-AA98 + B5LT-AA2C Accidents don't damage frame

21 AL0A-AA2C Accidents don't damage engine

22 AL0A-AA2G Accidents don't damage brakes

23 AL0A-AA2L + AMLA-AA98 Accidents don't damage muffler

24 AFMT-AAAC + AFMT-AAC2 + AFSA-AAEC Advance rank with 1 victory

25 AKMT-AAAC + AKMT-AAC2 + AKSA-AAEC Advance rank with 2 victories

26 APMT-AAAC + APMT-AAC2 + APSA-AAEC Advance rank with 3 victories

27 A7MT-AAAC + A7MT-AAC2 + A7SA-AAEC Advance rank with 7 victories

28 BFMT-AAAC + BFMT-AAC2 + BFSA-AAEC Advance rank with 9 victories

29 AFMT-AAAY Drop rank with 1 defeat

30 AKMT-AAAY Drop rank with 2 defeats

31 APMT-AAAY Drop rank with 3 defeats

32 A7MT-AAAY Drop rank with 7 defeats

33 BFMT-AAAY Drop rank with 9 defeats

Remember, you can pick 'n mix your codes!

Super Hang-On is a trademark of Sega of America, Inc.

Super Monaco GP(tm) Game

This realistic Formula One racing game puts you behind the wheel. You can change the speed of the clock with GP Codes 1 thru 4, but when you slow down the clock it does not display fractions of seconds (update takes place at full-second intervals). Breeze your way to the world championship in only one race with Code 7!

1 FB4A-AABE + CV4A-BA46 Clock runs slower

2 LB4A-AABE + CV4A-BA46 Clock runs much slower

3 BK4A-AABE + CV4A-BA46 Clock runs faster

4 AZ4A-AABE + CV4A-BA46 Clock runs much faster

Super Monaco GP(tm) Mode

5 1A2A-A6T0 + 7T2A-AET2 No preliminary races

6 ACBT-AA66 No position limit

World Championship Mode

7 AG5T-AAE2 + AHFT-AACE + AHFT-AAEG World championship consists

of 1 race instead of 16

8 AL5T-AAE2 + AMFT-AACE + AMFT-AAEG World championship consists

of 2 races

9 AR5T-AAE2 + ASFT-AACE + ASFT-AAEG World championship consists

of 3 races

10 AW5T-AAE2 + AXFT-AACE + AXFT-AAEG World championship consists

of 4 races

11 A05T-AAE2 + A1FT-AACE + A1FT-AAEG World championship consists

of 5 races

12 A45T-AAE2 + A5FT-AACE + A5FT-AAEG World championship consists

of 6 races

13 A85T-AAE2 + A9FT-AACE + A9FT-AAEG World championship consists

of 7 races

14 BC5T-AAE2 + BDFT-AACE + BDFT-AAEG World championship consists

of 8 races

15 BG5T-AAE2 + BHFT-AACE + BHFT-AAEG World championship consists

of 9 races

16 BL5T-AAE2 + BMFT-AACE + BMFT-AAEG World championship consists

of 10 races

17 BR5T-AAE2 + BSFT-AACE + BSFT-AAEG World championship consists

of 11 races

18 BW5T-AAE2 + BXFT-AACE + BXFT-AAEG World championship consists

of 12 races

19 B05T-AAE2 + B1FT-AACE + B1FT-AAEG World championship consists

of 13 races

20 B45T-AAE2 + B5FT-AACE + B5FT-AAEG World championship consists

of 14 races

21 B85T-AAE2 + B9FT-AACE + B9FT-AAEG World championship consists

of 15 races

22 1A2A-A61T + 7T2A-AE1W No preliminary races

Super Monaco GP is a trademark of Sega of America, Inc.

Super Monaco GP II(tm) Game

GP2

CODE KEY IN . . . EFFECT . . .

1 RE6T-C6T8 Your position is always reported as 1st place„

NOT WHEN YOU CHOOSE RIVAL (switchable)

2 SBFT-BEYC Start new World Championship Game on Round 2

3 SBFT-BJYC Start new World Championship Game on Round 3

4 SBFT-BNYC Start new World Championship Game on Round 4

5 SBFT-BTYC Start new World Championship Game on Round 5

6 SBFT-BYYC Start new World Championship Game on Round 6

7 SBFT-B2YC Start new World Championship Game on Round 7

8 SBFT-B6YC Start new World Championship Game on Round 8

9 SBFT-BAYC Start new World Championship Game on Round 9

10 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BFFT-AAEE Start new World Championship Game on Round 10

11 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BKFT-AAEE Start new World Championship Game on Round 11

12 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BPFT-AAEE Start new World Championship Game on Round 12

13 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BZFT-AAEE Start new World Championship Game on Round 14

14 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + B3FT-AAEE Start new World Championship Game on Round 15

15 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + B7FT-AAEEStart new World Championship Game on Round 16

16 BJAT-CAH8 Faster low end acceleration

17 DAAT-CAFJ Faster high end acceleration and higher top speed

Super Monaco GP II is a trademark of Sega of America, Inc.

Super Thunder Blade(tm) Game

BLADE

CODE KEY IN . . . EFFECT . . .

1 DBYA-AA7Y Invincible while attacking straight ahead

2 DB5A-AA8Y Invincible while attacking from above

3 A37A-AA30 Infinite lives

4 AJET-AA5R Infinite continues

5 AEET-AAC6 Start on Stage 2

6 AJET-AAC6 Start on Stage 3

7 ANET-AAC6 Start on Stage 4

Super Thunder Blade is a trademark of Sega of America, Inc.

SUPER STREET FIGHTER II(TM) GAME--FINAL VERSION

1 M27T-AA86 MASTER CODE--MUST BE ENTERED

2 AKKA-CA2L Don't take damage except from throws or

grabs--both players

3 RFJT-C60L 1st normal hit wins--except throws or grabs

4 RHEA-C6ZN Dizziness doesn't last

5 CMNT-DTWC No charging required for some special moves

6 AC5A-CAB2 Some special moves can be done in the air

7 FTGA-AAFN Both players start with 1/4 health

8 MAGA-AAFN Both players start with 1/2 health

9 TTGA-AAFN Both players start with 3/4 health

10 RFHT-C614 + GBHT-DE92 Every hit sets opponent on fire

11 RFHT-C614 + DBHT-DE92 Every hit sets opponent on fire

and knocks him down

12 RFHT-C614 + DKHT-DE92 Every hit zaps opponent and

knocks him down

13 RFHT-C614 + DVHT-DE92 Every hit knocks opponent down

14 RFHT-C614 + BKHT-DE92 Every hit is a "hard hit"--

opponent almost never gets knocked down

CODES 15 AND 16 DON'T WORK FOR THE COMPUTER

15 HXKT-DAMA + NDKT-CCDC Players jump faster

16 HXKT-DAMA + 6DKT-CADC Players jump slower

17 CCTA-AAEC Allows up to 7 turbo stars on Start Game

screen

18 PVST-D930 Jab projectiles go much slower for Ryu, Ken,

Dhalsim, Guile, and Dee Jay

19 PVYA-D920 Jab projectiles go much slower for Chun-li

20 PVWT-D926 Jab projectiles go much slower for Sagat

21 GVST-DZ34 Fierce projectiles go much faster for Ryu,

Ken, Dhalsim, Guile, and Dee Jay

22 GVYA-DZ24 Fierce projectiles go much faster for Chun-li

23 6KWT-DS3A Fierce projectiles go much faster for Sagat

24 AF4A-G9AE Ryu's jab dragon punch (very near) does more

damage

25 AF5T-G9GE Ken's roundhouse hurricane kick does much

more damage

26 AF6A-G9FJ Ken's fierce fireball does more damage

27 AK8T-G9D8 E. Honda's fierce sumo torpedo does more

damage

28 B8AT-G9FE Blanka's fierce forward ball does more

damage

29 AGDT-G9D8 Guile's fierce sonic boom does more damage

30 D4GT-G9HA Chun-li's fireball does more damage

31 AGMA-G9AJ Dhalsim's fierce yoga fire does more damage

32 AGST-G9BJ Sagat's fierce high tiger does more damage

33 AL9T-G9CE Fei Long's roundhouse dragon kick does more

damage

34 D5DA-G9C4 Dee Jay's fierce Max Out does more damage

35 AG1T-G9DE Cammy's roundhouse cannon drill does more

damage

36 AGNA-G9D4 M. Bison's fierce psycho crusher does more

damage

Super Street Fighter II and related names are trademarks of Capcom.

Superman(tm) Game

1 BVPA-AA48 Infinite power

2 BDFA-AA2R Infinite continue credits

3 AJ2A-AACC Start with 1 continue credit--DON'T COMBINE

WITH "START ON STAGE" CODES

4 AY2A-AACC Start with 4 continue credits

5 A62A-AACC Start with 6 continue credits

6 BJ2A-AACC Start with 9 continue credits

7 B62A-AACC Start with 15 continue credits

8 CT2A-AACC Start with 19 continue credits

WITH CODES 9, 11, 13 AND 16, YOU WILL LOSE A LIFE BEFORE BEING

ALLOWED TO START THE GAME

9 AE2A-AAB4 Start in middle of Stage 1

10 AJ2A-AAB4 Start on Stage 2

11 AN2A-AAB4 Start in middle of Stage 2

12 AT2A-AAB4 Start on Stage 3

13 AY2A-AAB4 Start in middle of Stage 3

14 A22A-AAB4 Start on Stage 4

15 A62A-AAB4 Start on Stage 5

16 BJ2A-AAB4 Start in middle of Stage 5

17 AJ9A-AACY Regain sonic punch & hyperspin energy 1/4x

as fast as normal

18 AY9A-AACY Regain sonic punch & hyperspin energy 1/2x

as fast as normal

19 A69A-AACY Regain sonic punch & hyperspin energy 3/4x

as fast as normal

20 B29A-AACY Regain sonic punch & hyperspin energy 1-1/2x

as fast as normal

21 CJ9A-AACY Regain sonic punch & hyperspin energy 2x as

fast as normal

22 DN9A-AACY Regain sonic punch & hyperspin energy 3x as

fast as normal

23 FY9A-AACY Regain sonic punch & hyperspin energy 5x as

fast as normal

24 MJ9A-AACY Regain sonic punch and hyperspin energy 10x

as fast as normal

CODES 25 THRU 32 WORK ONLY ON UP-SCROLLING SCENES

25 AZ5T-AAFJ Regain heat vision energy 1/4x as fast as

normal

26 BF5T-AAFJ Regain heat vision energy 1/2x as fast as

normal

27 B35T-AAFJ Regain heat vision energy 3/4x as fast as

normal

28 DP5T-AAFJ Regain heat vision energy 1 1/2x as fast as

normal

29 EV5T-AAFJ Regain heat vision energy 2x as fast as

normal

30 G35T-AAFJ Regain heat vision energy 3x as fast as

normal

31 MK5T-AAFJ Regain heat vision energy 5x as fast as

normal

32 0V5T-AAFJ Regain heat vision energy 10x as fast as

normal

33 AWBA-AA4C Infinite sonic punch energy after charge-up

34 AA9A-AACY + ABWT-AAA0 Start without sonic punch

35 ACCA-AAAW Infinite hyperspin energy after charge-up

36 AV7A-AA9E + AB7T-AAAE + RF5T-A61N Infinite heat

vision energy after charge-up

37 AB5T-AAFJ Play without heat vision energy recharge

CODES 38 THROUGH 42 AFFECT REGULAR JUMPS ONLY, NOT SUPER

JUMPS OR RUNNING JUMPS

38 ABCA-B55Y Jump 1/2x high as normal on regular jumps

39 ABCA-B15Y Jump 3/4x high as normal on regular jumps

40 ABCA-BS5Y Jump 1-1/2x high as normal on regular jumps

41 ABCA-BK5Y Jump 2x high as normal on regular jumps

42 ABCA-A75Y Jump 3x high as normal on regular jumps

Superman is a trademark of DC Comics Inc.

SYLVESTER AND TWEETY IN CAGEY CAPERS(tm) GAME

1 AJZA-CA68 Infinite lives

2 DJ4T-CA8E Invincible

3 AEYT-CAA2 Start with 1 life

4 ANYT-CAA2 Start with 3 lives

5 AYYT-CAA2 Start with 5 lives

6 B6YT-CAA2 Start with 15 lives

7 CTYT-CAA2 Start with 20 lives

8 AJZA-CA3N Don't get an extra life at 100,000 points

9 PJZA-DJVN Get 2 extra lives at 100,000 points

10 PJZA-DNVN Get 3 extra lives at 100,000 points

11 AAZA-CAA8 + AAZA-CABG Get an extra life at 34,464 points

12 AJZA-CAA8 + AJZA-CABG Get an extra life at 165,536

points

13 ANZA-CAA8 + ANZA-CABG Get an extra life at 231,072

points

14 ATZA-CAA8 + ATZA-CABG Get an extra life at 296,608

points

15 RE4T-C6Y8 Fish bowls don't restore any health

16 RE4T-C6ZG Fish bowls restore full health

17 BJ3A-CAE6 + BJ3A-CAFC Sylvester can only take one hit

18 GJ3A-CAE6 + GJ3A-CAFC Sylvester can take less hits

19 3A3A-CAE6 + 3A3A-CAFC Sylvester can take more hits

20 FT3A-CCE6 + FT3A-CCFC Sylvester can take a lot more hits

21 AECT-AAA8 Start on Level 2--Domestic Devils 2

22 AJCT-AAA8 Start on Level 3--Mayhem Express

23 ANCT-AAA8 Start on Level 4--Back Alley Blues

24 ATCT-AAA8 Start on Level 5--Hyde and Shriek

25 AYCT-AAA8 Start on Level 6--Hyde and Shriek 2

26 A2CT-AAA8 Start on Level 7--Oceans of Trouble

Sylvester and Tweety in Cagey Capers and related names are

trademarks of Warner Bros.

T2 The Arcade Game(tm) Game

T2

CODE KEY IN . . . EFFECT . . .

1 AE6A-BE3W Start with 1 credit instead of 4

2 EY6A-BE3W Start with 25 credits

3 LA6A-BE3W Start with 50 credits

4 RY6A-BE3W Start with 75 credits

5 RZ8A-A6V6 Infinite credits

6 XE6A-BE3W Advance to next level and get infinite credits

when terminated„may have some weird

effects, doesn't work on last level

7 SF4A-BEXL Start on human hideout

8 SF4A-BJXL Start on trip to skynet

9 SF4A-BNXL Start on skynet

10 SF4A-BTXL Start on cyberdyne systems

11 SF4A-B2XL Start on the freeway

12 SF4A-B6XL Start on the steel mill

13 AADT-AAEL Always have maximum gun power

14 RGJA-A60C Protection from most hazards

15 RZ8A-A6X0 Infinite rockets and shotgun shells on pick-up

16 XGGA-BA30 Start with LOTS of rockets

T2 The Arcade Game and related names are trademarks of Carolco Pictures Inc.

Target Earth(tm) Game

Help Rex save Earth and its colonies from an unknown menace, and eventually find out what that menace really is. TARG Codes 8 thru 13 give you different aspects of invincibility. The difference between Codes 8 and 9 is interesting. With Code 8, enemy fire hitting Rex will explode but cause no damage. With Code 9, enemy fire passes through Rex without exploding.

1 ALAT-AA4J MASTER CODE-MUST BE ENTERED

2 358A-A396 Go to stage 3 after stage 1

3 SD8A-A596 Go to stage 4 after stage 1

4 KM8A-A996 Go to stage 5 after stage 1

5 7M8A-A996 Go to stage 6 after stage 1

6 JD8A-BD96 Go to stage 7 after stage 1

7 DX8A-BF96 Go to stage 8 after stage 1

8 AKGT-AA8R Rex is impervious to most

enemy fire

9 2VGT-AA8J Rex is invisible to most enemy fire

10 AL8A-AA8T + AL8A-AA9R Rex cannot burn up re-entering

atmosphere

11 AKXA-AA4A Rex cannot be electrocuted

12 AJ7T-AA20 Chron cyborg cannot harm Rex

13 AL4T-AA92 + AK0A-AA78 + AL5T-AA60 Rance's death ray cannot harm Rex

14 CB8A-AACW HG gun carries 10 rounds

instead of 20

15 XF8A-AACW HG gun carries 99 rounds

16 THTT-AEWN HG gun carries infinite ammo

17 GB8A-AACY 25-SC weapon carries 30 rounds

instead of 60

18 XF8A-AACY 25-SC weapon carries 99 rounds

19 THTT-AEZ2 25-SC weapon carries infinite ammo

20 EZ8A-AAC0 40-SC weapon carries 25 rounds

21 XF8A-AAC0 40-SC weapon carries 99 rounds

22 THVA-AEXE 40-SC weapon carries infinite ammo

23 EZ8A-AAC2 GL weapon carries 25 grenades

instead of 50

24 XF8A-AAC2 GL weapon carries 99 grenades

25 THVT-AEVC GL weapon carries infinite grenades

26 EB8A-AAC4 MGL weapon carries 20 grenades

instead of 45

27 XF8A-AAC4 MGL weapon carries 99 grenades

28 THVT-AEZC MGL weapon carries infinite grenades

29 AZ8A-AADL Burst Attacker carries 5 rounds

instead of 10

30 XF8A-AADL Burst Attacker carries 99 rounds

31 THXT-AEVY Burst Attacker carries infinite ammo

32 CZ8A-AADJ DD weapon carries 15 rounds

instead of 30

33 XF8A-AADJ DD weapon carries 99 rounds

34 THXA-AEZE DD weapon carries infinite ammo

35 EZ8A-AAC6 150 BZ weapon carries 25 rounds

instead of 50

36 XF8A-AAC6 150 BZ weapon carries 99 rounds

37 THWA-AETE 150 BZ weapon carries infinite ammo

38 EB8A-AAC8 203 BZ weapon carries 20 rounds

instead of 40

39 XF8A-AAC8 203 BZ weapon carries 99 rounds

40 THWA-AEYE 203 BZ weapon carries

infinite ammo

41 EZ8A-AADA MISSILE weapon carries 25 rounds

instead of 50

42 XF8A-AADA MISSILE weapon carries 99 rounds

43 THWA-AE00 MISSILE weapon carries infinite ammo

44 EZ8A-AADC M-POD weapon carries 25 rounds

instead of 50

45 XF8A-AADC M-POD weapon carries 99 rounds

46 THWT-AEX2 M-POD weapon carries

infinite ammo

47 GZ8A-AADE E-AS weapon carries 35 rounds

instead of 70

48 XF8A-AADE E-AS weapon carries 99 rounds

49 THWT-AE02 E-AS weapon carries infinite ammo

50 GB8A-AADG E-CN weapon carries 30 rounds

instead of 55

51 XF8A-AADG E-CN weapon carries 99 rounds

52 THXA-AEW0 E-CN weapon carries infinite ammo

53 ADZT-AAGA 0 continues instead of 2

54 AXZT-AAGA 4 continues

55 BHZT-AAGA 9 continues

56 AMZT-AA4L Infinite continues

Target Earth and related names are trademarks of Toy Soldiers, Inc.

Task Force Harrier EX(tm) Game

You, Falcon, and your awesome Harrier Jump Jet are all that's standing between the good folks of the world and the brutal conquest of the Red revolutionary army. TASK Codes 1 thru 12 let you level-warp to your heart's content, and Code 13 gives you unlimited players--very useful.

1 AEBT-AADE Start at stage 2

2 AJBT-AADE Start at stage 3

3 ANBT-AADE Start at stage 4

4 ATBT-AADE Start at stage 5

5 AYBT-AADE Start at stage 6

6 A2BT-AADE Start at stage 7

7 A6BT-AADE Start at stage 8

8 BABT-AADE Start at stage 9

9 BEBT-AADE Start at stage 10

10 BJBT-AADE Start at stage 11

11 BNBT-AADE Start at stage 12

12 DGWA-AADE + DGWA-AADW Choose up to 25 players on

option screen

13 A2WA-AA90 Infinite players

14 BJVT-AABW + A2VT-AA34 Start with 10 super bombs

15 B6VT-AABW + A2VT-AA34 Start with 15 super bombs

16 DEVT-AABW + A2VT-AA34 Start with 25 super bombs

17 NNVT-AABW + A2VT-AA34 Start with 99 super bombs

18 AJTT-AA7W Infinite super bombs

19 A2WT-AA2G No decrease in rocket firepower

after loss of fighter

20 A2WT-AA2R No decrease in bomb firepower

after loss of fighter

21 A2WT-AA20 No decrease in escort firepower

after loss of fighter

22 BJBT-AAFL + BJBT-AAFT Start with 10 credits

23 DEBT-AAFL + DEBT-AAFT Start with 25 credits

24 AJWT-AA6C Infinite credits

Task Force Harrier EX and related names are trademarks of Treco Corporation Ltd.

Taz-Mania(tm) Game

Taz-Mania(tm) is a great-looking game. Play it with infinite lives (TAZ Code 1). Or, never lose health with Code 15, or explore the game by by playing every fifth level with Code 19. Code 45 can be mixed with Codes 37 thru 44 to change the number of extra lives a photo 3 is worth. Codes 16 thru 19 may confuse the game once level 17 is exceeded, since there are only 17 levels in a normal game. The game will continue to play, however.

1 AJKT-JA24 Infinite lives

2 AEJT-JABY + AEKT-JAB2 Start with 1 life

3 AJJT-JABY + AJKT-JAB2 Start with 2 lives

4 ATJT-JABY + ATKT-JAB2 Start with 4 lives

5 AYJT-JABY + AYKT-JAB2 Start with 5 lives

6 CAJT-JABY + CAKT-JAB2 Start with 10 lives

7 CYJT-JABY + CYKT-JAB2 Start with 15 lives

8 EAJT-JABY + EAKT-JAB2 Start with 20 lives

9 LAJT-JABY + LAKT-JAB2 Start with 50 lives

10 AAJT-JCBY + AAKT-JCB2 Start with 100 lives

11 AKCT-GA7W Infinite continues

12 A1GT-GADE 5 seconds to continue game

13 NDGT-GADE 60 seconds to continue game

14 AMGA-GA3R Infinite time to continue game

15 AJXA-GA22 Never lose health

YOU MAY NOT BE ABLE TO COMPLETE THE GAME USING CODES 16 THRU 19.

USE THEM TO EXPLORE THE GAME

16 PYKT-KJW2 Play every 2nd level

17 PYKT-KNW2 Play every 3rd level

18 PYKT-KTW2 Play every 4th level

19 PYKT-KYW2 Play every 5th level

20 AB4T-EAAN 0 seconds of invincibility when

star is eaten

21 W34T-EAAN 5 seconds of invincibility when

star is eaten

22 FV4T-ECAN 10 seconds of invincibility when

star is eaten

23 TV4T-EGAN 30 seconds of invincibility when

star is eaten

24 BB4T-ERAN 60 seconds of invincibility when

star is eaten

25 CB4T-E6AN 120 seconds of invincibility when

star is eaten

26 G2LT-JAF0 2 seconds of invincibility after injury

27 4JLT-JAF0 7 seconds of invincibility after injury

28 FTLT-JCF0 10 seconds of invincibility after injury

29 2JLT-JCF0 15 seconds of invincibility after injury

30 MALT-JEF0 20 seconds of invincibility after injury

31 AKAA-GA7G Infinite invincibility after star or injury

32 AB4A-FA8A Each photo 1 worth 0 extra lives

33 AK4A-FA8A Each photo 1 worth 2 extra lives

34 AP4A-FA8A Each photo 1 worth 3 extra lives

35 AZ4A-FA8A Each photo 1 worth 5 extra lives

36 CB4A-FA8A Each photo 1 worth 10 extra lives

37 AK4A-EA9R Each photo 3 worth 0 continues

38 PZ4A-FJ1R Each photo 3 worth 2 continues

39 PZ4A-FN1R Each photo 3 worth 3 continues

40 PZ4A-FT1R Each photo 3 worth 4 continues

41 PZ4A-FY1R Each photo 3 worth 5 continues

42 PZ4A-F21R Each photo 3 worth 6 continues

43 PZ4A-F61R Each photo 3 worth 7 continues

44 PZ4A-FA1R Each photo 3 worth 8 continues

45 MA4A-FF1T Each photo 3 worth 1 extra life

46 AK4A-EA6J Each food worth 0% health

47 FZ4A-FEYJ Each food worth 8% health

48 FZ4A-FJYJ Each food worth 16% health

49 FZ4A-FTYJ Each food worth 33% health

50 FZ4A-FYYJ Each food worth 42% health

51 FZ4A-F2YJ Each food worth 50% health

52 FZ4A-F6YJ Each food worth 58% health

53 FZ4A-FAYJ Each food worth 67% health

54 RF4A-E6YW Each food worth 100% health

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time.

Taz-Mania and related names are trademarks of Warner Bros. Inc.

Taz in Escape from Mars(tm) Game

1 ABLB-RACA Start with no continues

2 AFLB-RACA Start with 1 continue

3 AKLB-RACA Start with 2 continues

4 AVLB-RACA Start with 4 continues

5 AZLB-RACA Start with 5 continues

6 A7LB-RACA Start with 7 continues

7 BFLB-RACA Start with 9 continues

8 AKLB-RA70 Infinite continues

9 A5LB-SJ7C Start level with rock power-up

10 AMLB-SJ7C Start level with flame power-up

11 AMLB-RA4W Keep power-ups after you die

12 ALJB-4A9R No one loses any energy-Including enemies

13 ABLB-RABY Start with 1 life

14 AFLB-RABY Start with 2 lives

15 AVLB-RABY Start with 5 lives

16 A3LB-RABY Start with 7 lives

17 BBLB-RABY Start with 9 lives

18 AKLB-RA64 Infinite lives

Taz is a trademark of Warner Bros.

Team USA Basketball(tm) Game

OK, sports fans. Line up to play with the Olympic dream team in a realistic game of hoops against their world-class opponents. Normally, international rules apply, but with the Game Genie(tm) you can break the rules. Get a head start against the tough computer or a human opponent with DREAM Code 6, and stop the shot clock with Code 12. If you're an expert, give your opponent a 25-point spot and play the game without any timeouts with Codes 11 and 21.

1 R19T-860T MASTER CODE--MUST BE ENTERED

2 AYCA-AAHY Player 1 starts with 5 points

3 BJCA-AAHY Player 1 starts with 10 points

4 B6CA-AAHY Player 1 starts with 15 points

5 CTCA-AAHY Player 1 starts with 20 points

6 DECA-AAHY Player 1 starts with 25 points

7 AYCA-AAH6 Player 2 starts with 5 points

8 BJCA-AAH6 Player 2 starts with 10 points

9 B6CA-AAH6 Player 2 starts with 15 points

10 CTCA-AAH6 Player 2 starts with 20 points

11 DECA-AAH6 Player 2 starts with 25 points

12 ATHA-AA2L Stop shot clock

13 AKTT-AAFG Free throws worth 2

14 AVTT-AAFG Free throws worth 4

15 AZTT-AAFG Free throws worth 5

16 BKTT-AAFG Free throws worth 10

17 AKTT-AAF0 Baskets worth 3

18 AZTT-AAF0 Baskets worth 5

19 AZVA-AAAW 3-point baskets worth 5

20 BKVA-AAAW 3-point baskets worth 10

21 AA8T-CABE Player 1 starts with 0 timeouts

22 AE8T-CABE Player 1 starts with 1 timeouts

23 AN8T-CABE Player 1 starts with 3 timeouts

24 AT8T-CABE Player 1 starts with 4 timeouts

25 AA8T-CABN Player 2 starts with 0 timeouts

26 AE8T-CABN Player 2 starts with 1 timeouts

27 AN8T-CABN Player 2 starts with 3 timeouts

28 AT8T-CABN Player 2 starts with 4 timeouts

USA Basketball is a trademark of USA Basketball.

Game Genie is a trademark of Lewis Galoob Toys, Inc.

TechnoClash(tm) Game

TECH

CODE KEY IN . . . EFFECT . . .

1 R04T-66TT MASTER CODE„MUST BE ENTERED

2 ACNT-AAF6 Almost invincible

3 WB4T-AABE Start with 3x normal energy

4 DB4T-AABE Start with 1/2x normal energy

5 NCHT-GAG4 Getting magic life shard increases

life meter to maximum

6 ACHT-GAG4 Getting magic life shard does

not increase life meter

7 AM2T-CA94 Faarg and Chaaz are nearly invincible

8 AM0A-CA62 Infinite bullets for Faarg and flames for Chazz

9 AM0A-CA6W Infinite rockets for Faarg and fireballs for Chazz

10 ALWT-GA76 Infinite continues

11 BJMA-CACT Start with 10 continues

12 BCRT-AA68 Infinite basic spells

13 CV6A-AAFJ Start with 20 basic spells

14 DCWA-AA9E Infinite lightning spells

15 CV6A-AAEE Start with 20 lightning spells

16 DCWT-AA44 Infinite super spells

17 CV6A-AAE6 Start with 20 super spells

18 DCYT-AA2R Infinite angle spells

19 CV6A-AAFA Start with 20 angle spells

20 DCVA-AA8J Infinite time bomb spells

21 CV6A-AAEJ Start with 20 time bomb spells

22 AGZT-AAGE Always get hurt from bombs' explosions

23 AWZT-AAGE Time bombs go off after about 1 second

24 GCZT-AAGE Time bombs go off after about 10 seconds

25 DCZA-AA8G Infinite mondo major spells

26 CV6A-AAD6 Start with 20 mondo major spells

27 DCVT-AA7T Infinite hold spells

28 CV6A-AAD2 Start with 20 hold spells

29 DCXT-AA7R Infinite wide spells

30 CV6A-AAFE Start with 20 wide spells

31 CV6A-AAE2 Start with 20 death spells

32 NP6A-AAEN Start with 99 heal spells

33 CV6A-AAEN Start with 20 heal spells

34 DCVT-AA2G Infinite levitate spells

35 CV6A-AAEA Start with 20 levitate spells

36 BCVT-AADJ Levitation lasts about 2 seconds

37 ECVT-AADJ Levitation lasts about 8 seconds

38 6CVT-AADJ Levitation lasts about 60 seconds

39 BCRT-AA26 Infinite teleport spells

40 CV6A-AAEY Start with 20 teleport spells

41 ALRT-AA3W Infinite invulnerable spells

42 CV6A-AAFT Start with 20 invulnerable spells

43 T4RT-AACA Invulnerability lasts about 4 seconds

44 BCRT-AA82 Invulnerability lasts until level is completed

TechnoClash is a trademark of Electronic Arts.

Technocop(tm) Game

Welcome to law enforcement in the 21st Century. As Technocop(tm), you have to stamp out the D.O.A.(tm) crime organization and find and arrest its mysterious leader. To help you, try TECHNO Code 2 for invincibility and Code 3 for infinite stamina. TECHNO Code 4 gives you infinite time to find bad guys. Warp to the peak of the action with Codes 9 thru 18.

1 DJBT-AA4A MASTER CODE--MUST BE ENTERED

2 G56T-EA6L Invincibility

3 BM0T-EA4L Infinite stamina

4 MM7A-EA28 Stop timer--except on car

sequences

5 A31T-EA44 Car never damages when crashed

6 CV1T-EAC6 Car crash does twice as much damage

7 SH6T-FJW2 Stamina replenishes faster

8 EX2A-EA9A Gun never requires reload

9 AE1A-GAF0 + AJ1A-GAF8 Start on stage 2

10 AJ1A-GAF0 + AN1A-GAF8 Start on stage 3

11 AN1A-GAF0 + AT1A-GAF8 Start on stage 4

12 AT1A-GAF0 + AY1A-GAF8 Start on stage 5

13 AY1A-GAF0 + A21A-GAF8 Start on stage 6

14 A21A-GAF0 + A61A-GAF8 Start on stage 7

15 A61A-GAF0 + BA1A-GAF8 Start on stage 8

16 BA1A-GAF0 + BE1A-GAF8 Start on stage 9

17 BE1A-GAF0 + BJ1A-GAF8 Start on stage 10

18 BJ1A-GAF0 + BN1A-GAF8 Start on stage 11

Technocop and related names are trademarks of Razorsoft, Inc.

Tecmo Super Bowl(tm) Game

CODES WORK IN PRESEASON AND PRO BOWL MODES ONLY

1 AAGT-FA2G Touchdowns for player 1 worth 0 pts.

2 ANGT-FA2G Touchdowns for player 1 worth 3 pts.

3 AYGT-FA2G Touchdowns for player 1 worth 5 pts.

4 BEGT-FA2G Touchdowns for player 1 worth 9 pts.

5 AAHA-FA74 Extra pts. for player 1 worth 0 pts.

6 ANHA-FA74 Extra pts. for player 1 worth 3 pts.

7 AYHA-FA74 Extra pts. for player 1 worth 5 pts.

8 BEHA-FA74 Extra pts. for player 1 worth 9 pts.

9 AAFA-EAF6 Field goals for player 1 worth 0 pts.

10 AEFA-EAF6 Field goals for player 1 worth 1 pt.

11 AYFA-EAF6 Field goals for player 1 worth 5 pts.

12 BEFA-EAF6 Field goals for player 1 worth 9 pts.

SAFETY CODES DON'T WORK ON PUNT RETURNS

13 AARA-FA42 Safeties for player 1 worth 0 pts.

14 AYRA-FA42 Safeties for player 1 worth 5 pts.

15 BERA-FA42 Safeties for player 1 worth 9 pts.

16 AARA-FA7J Touchdowns for player 2 worth 0 pts.

17 ANRA-FA7J Touchdowns for player 2 worth 3 pts.

18 AYRA-FA7J Touchdowns for player 2 worth 5 pts.

19 BERA-FA7J Touchdowns for player 2 worth 9 pts.

20 AASA-FA5L Extra pts. for player 2 worth 0 pts.

21 ANSA-FA5L Extra pts. for player 2 worth 3 pts.

22 AYSA-FA5L Extra pts. for player 2 worth 5 pts.

23 BESA-FA5L Extra pts. for player 2 worth 9 pts.

24 AAPA-FA5E Field goals for player 2 worth 0 pts.

25 AEPA-FA5E Field goals for player 2 worth 1 pt.

26 AYPA-FA5E Field goals for player 2 worth 5 pts.

27 BEPA-FA5E Field goals for player 2 worth 9 pts.

28 AADA-EAH2 Safeties for player 2 worth 0 pts.

29 AYDA-EAH2 Safeties for player 2 worth 5 pts.

30 BEDA-EAH2 Safeties for player 2 worth 9 pts.

31 AAVA-CAE6 Player 1 gets 0 timeouts for the first half

32 BEVA-CAE6 Player 1 gets 9 timeouts for the first half

33 AAWA-CAB2 Player 1 gets 0 timeouts for the second half

34 BEWA-CAB2 Player 1 gets 9 timeouts for the second half

35 AAVA-CAFE Player 2 gets 0 timeouts for the first half

36 BEVA-CAFE Player 2 gets 9 timeouts for the first half

37 AAWA-CACA Player 2 gets 0 timeouts for the second half

38 BEWA-CACA Player 2 gets 9 timeouts for the second half

39 A2WA-CA30 Player 1's timeouts not reset at halftime

40 A2WA-CA38 Player 2's timeouts not reset at halftime

41 B2WA-CA30 Neither player's timeouts reset at halftime

42 A2YA-CA7T Clock stops after each play

43 AEAC-AAA4 Quarters in pre-season games are 1 min.

44 ANAC-AAA4 Quarters in pre-season games are 3 mins.

45 CAAC-AAA4 Quarters in pre-season games are 10 mins.

46 CYAC-AAA4 Quarters in pre-season games are 15 mins.

47 GAAC-AAA4 Quarters in pre-season games are 30 mins.

48 AEAC-B928 Quarters in pro-bowl games are 1 min.

49 ANAC-B928 Quarters in pro-bowl games are 3 mins.

50 CAAC-B928 Quarters in pro-bowl games are 10 mins.

51 CYAC-B928 Quarters in pro-bowl games are 15 mins.

52 GAAC-B928 Quarters in pro-bowl games are 30 mins.

53 AEYA-EAGR 1 play to get a 1st down

54 AJYA-EAGR 2 plays to get a 1st down

55 A6YA-EAGR 7 plays to get a 1st down--choose not to punt

on 4th down

56 ATYA-EA8G Always 1st down

Tecmo is a trademark of Tecmo, Ltd. Super Bowl is a trademark of

National Football League.

Teenage Mutant Ninja Turtles Tournament Fighters(tm) Game

1 A7NA-AAER Each round lasts 79 seconds

2 AZNA-AAER Each round lasts 59 seconds

3 APNA-AAER Each round lasts 39 seconds

4 AFNA-AAER Each round lasts 19 seconds

5 ABNA-AAER Each round lasts 9 seconds

CODES 6 THRU 8 MAY CAUSE SOME STRANGE SOUNDS AND GRAPHICS

6 AJXT-AA96 Set any # of continues in Options screen

7 AJYA-AA3Y Set any # of rounds in Options screen

8 AJYA-AA5G Set any difficulty level in Options screen

9 NACT-EAHY Player 1 starts with 75% health

10 JACT-EAHY Player 1 starts with 50% health

11 EACT-EAHY Player 1 starts with 25% health

12 AECT-EAHY Player 1 starts with almost no health

13 NACT-EAH4 Player 2 starts with 75% health

14 JACT-EAH4 Player 2 starts with 50% health

15 EACT-EAH4 Player 2 starts with 25% health

16 AECT-EAH4 Player 2 starts with almost no health

JUMP CODES WORK ONLY WHEN SPEED IS SET TO 4, EXCEPT WHEN USED

WITH CODE 51

17 AD0T-FM5R Mega-jump--Leonardo

18 TD0T-FX5R Bogus jump--Leonardo

19 AD0T-EADR No jump--Leonardo

20 AD0T-FM58 Mega-jump--Donatello

21 TD0T-FX58 Bogus jump--Donatello

22 AD0T-EAD8 No jump--Donatello

23 AD0T-FM6R Mega-jump--Michaelangelo

24 TD0T-FX6R Bogus jump--Michaelangelo

25 AD0T-EAER No jump--Michaelangelo

26 AD0T-FM68 Mega-jump--Raphael

27 TD0T-FX68 Bogus jump--Raphael

28 AD0T-EAE8 No jump--Raphael

29 AD0T-FM7R Mega-jump--April O'Neal

30 TD0T-FX7R Bogus jump--April O'Neal

31 AD0T-EAFR No jump--April O'Neal

32 AD0T-FM78 Mega-jump--Casey Jones

33 TD0T-FX78 Bogus jump--Casey Jones

34 AD0T-EAF8 No jump--Casey Jones

35 AD0T-FM8R Mega-jump--Ray Fillet

36 TD0T-FX8R Bogus jump--Ray Fillet

37 AD0T-EAGR No jump--Ray Fillet

38 AD0T-FM88 Mega-jump--Sisyphus

39 TD0T-FX88 Bogus jump--Sisyphus

40 AD0T-EAG8 No jump--Sisyphus

41 AD0T-FM9R Mega-jump--Triceraton

42 TD0T-FX9R Bogus jump--Triceraton

43 AD0T-EAHR No jump--Triceraton

44 AD0T-FM98 Mega-jump--Krang's Android

45 TD0T-FX98 Bogus jump--Krang's Android

46 AD0T-EAH8 No jump--Krang's Android

47 AD1A-FM2R Mega-jump--Karai

48 TD1A-FX2R Bogus jump--Karai

49 AD1A-EAAR No jump--Karai

50 AVWT-EA76 Jumps are disabled for all players

51 JATT-EET0 Jump codes work on all speed settings

Teenage Mutant Ninja Turtles and related names are trademarks of

Mirage Studios. Tournament Fighters and related names are

trademarks of Konami (America) Inc.

Teenage Mutant Ninja Turtles(tm)

„The Hyper Stone Heist(tm) Game

HEIST

CODE KEY IN . . . EFFECT . . .

1 RFWA-C6VA + 9VWA-DGKC + Player 1 starts with 1 life instead of 3

ABWA-CABE

2 RFWA-C6VA + 9VWA-DGKC + Player 1 starts with 10 lives

BFWA-CABE

3 RFWA-C6VA + 9VWA-DGKC + Player 1 starts with 25 lives

EVWA-CABE

4 RFWA-C6VA + 9VWA-DGKC + Player 1 starts with 50 lives

KFWA-CABE

5 RFWA-C6VA + 9VWA-DGKC + Player 1 starts with 75 lives

RVWA-CABE

6 RFWA-C6VA + 9VWA-DGKC + Player 1 starts with 100 lives

XFWA-CABE

7 RFWA-C6VL + 9VWA-DGKN + Player 2 starts with 1 life instead of 3

ABWA-CABR

8 RFWA-C6VL + 9VWA-DGKN + Player 2 starts with 10 lives

BFWA-CABR

9 RFWA-C6VL + 9VWA-DGKN + Player 2 starts with 25 lives

EVWA-CABR

10 RFWA-C6VL + 9VWA-DGKN + Player 2 starts with 50 lives

KFWA-CABR

11 RFWA-C6VL + 9VWA-DGKN + Player 2 starts with 75 lives

RVWA-CABR

12 RFWA-C6VL + 9VWA-DGKN + Player 2 starts with 100 lives

XFWA-CABR

13 ADCT-CAGC Infinite lives„player 1

14 ADFA-CAB2 Infinite lives„player 2

15 RHST-C6YG Both players are invincible

16 BXYA-CA6L Deadly attack uses no life points

„player 1

17 BXYT-CA2G Deadly attack uses no life points

„player 2

Teenage Mutant Ninja Turtles is a trademark of Mirage Studios. The Hyper Stone Heist is a trademark of Konami Co., Ltd.

The Terminator(tm) Game

Help Kyle Reese in his battle with the unpleasant cyborg from the future. TERM Code 1 may allow Kyle to be trapped, so be quick and switch off effects to free him.

1 R03A-861A Protection--some things can still kill you

FOR CODES 2 THRU 6, SOME TIME BOMBS MAY DO NO DAMAGE

2 AW9T-8A78 Infinite time bombs once at least

one is awarded

3 AG2A-8AG0 Time bombs awarded 1 at a time,

maximum 9 allowed

4 AL2A-8AG0 Time bombs awarded 2 at a time,

maximum 9 allowed

5 A02A-8AG0 Time bombs awarded 5 at a time,

maximum 9 allowed

6 BL2A-8AG0 Time bombs awarded 9 at a time,

maximum 9 allowed

7 BC2A-8AH2 Energy capsules worth 1/2 normal (1 unit)

8 EC2A-8AH2 Energy capsules worth 2x normal (4 units)

The Terminator and related name are trademarks of Cinema '84.

TERMINATOR 2: JUDGMENT DAY(tm) GAME

1 ZA7T-DPDE Start with primary power supply at 75%

2 ZA7T-CJ5E Start with primary power supply at 50%

3 ZA7T-DEME Start with primary power supply at 25%

4 ZA7T-DJDE Start with primary power supply at 10%

5 3C0T-HP0J Start with secondary power supply at 100%

6 W40T-HP0J Start with secondary power supply at 75%

7 GL0T-HP0J Start with secondary power supply at 25%

8 AL0T-HP0J Start with secondary power supply at 1%

9 BJ6T-CA4E Protection from gunfire

10 AAKA-CABW Extra ammo worth 0 rounds

11 GJKA-CABW Extra ammo worth 50 rounds

12 9JKA-CABW Extra ammo worth 250 rounds

13 8TKA-CCBW Extra ammo worth 500 rounds

14 66KA-CGBW Extra ammo worth 999 rounds

15 ATGT-CA80 Infinite rounds

FOR CODES 16 THRU 18, DON'T USE MEDICINE WHEN YOU'RE ON SECONDARY POWER

16 AAKA-CADT Medicine worth 0% (normally 15%)

17 NTKA-CADT Medicine worth 50%

18 3AKA-CADT Medicine worth 100%

19 ALZA-AAHC Start on Level 2--John's Home

20 AWZA-AAHC Start on Level 3--Mall

21 A4ZA-AAHC Start on Level 4--Hospital

22 BCZA-AAHC Start on Level 5--Compound

23 BLZA-AAHC Start on Level 6--Dyson's Home

Terminator 2: Judgment Day and related names are trademarks of Carolco Pictures, Inc.

Thunder Force II(tm) Game

Normally you get 4 lives and 7 credits in this futuristic sci-fi shooter. THUN2 Codes 1 thru 8 and 9 thru 15 let you choose different values. Get infinite lives with Codes 7 or 8 but don't combine them.

1 AEET-AAAA Start with 2 lives

2 A2ET-AAAA Start with 7 lives

3 BEET-AAAA Start with 10 lives

4 CTET-AAAA Start with 21 lives

5 GJET-AAAA Start with 51 lives

6 MJET-AAAA Start with 91 lives

7 ATSA-AA2T Infinite lives--top-view missions only

8 ATKT-AA4Y Infinite lives--side-view missions only

9 AEET-AAFJ Start with 1 credit

10 ATET-AAFJ Start with 4 credits

11 BEET-AAFJ Start with 9 credits

12 DEET-AAFJ Start with 25 credits

13 GJET-AAFJ Start with 50 credits

14 MJET-AAFJ Start with 90 credits

15 ATEA-AA20 Infinite credits

Thunder Force II is a trademark of Sega of America, Inc.

Thunder Force III(tm) Game

Defeat the Empire in this fast-paced shootout sequel to Thunder Force II(tm). Normally, you get 4 fighters, but you can dial in your choice of a number with THUN3 Codes 2 thru 5. With Code 10, you can keep special weapon power when you lose a fighter. You will lose the current selection, but the weapon is still shown on the screen and you can select it again. Code 11 lets you start with all special weapons available, including sever, lancer, wave, fire and hunter. With Game Genie(tm) in your arsenal, you should have no problem defending the galaxy!

1 RYBT-A6XY MASTER CODE--MUST BE ENTERED

2 AECA-AAH8 Start with 2 fighters

3 A2CA-AAH8 Start with 7 fighters

4 BECA-AAH8 Start with 10 fighters

5 A3AT-AA7R Infinite fighters

6 AECA-AAF8 Start with 2 credits instead of 7

7 ATCA-AAF8 Start with 5 credits

8 BTCA-AAF8 Start with 13 credits

9 A2FT-AA8C Infinite credits

10 AKAT-AA8R Keep special weapon power

when you lose a fighter

11 9TCA-BGSR + Start with all special

D6CA-AAHT + 96CA-AAHW weapons available

12 AKAA-AA6W Never get special weapons ability

Thunder Force III and related names are trademarks of Technosoft Co., Ltd.

Game Genie is a trademark of Lewis Galoob Toys, Inc.

Thunder Fox(tm) Game

Thunder and Fox have some really cool weapons to use in their battle against the terrorists.

Key in invincibility with FOX Code 27, and give your weapons unlimited capacity with Code 26. There's no time limit throughout most of the game when you key in FOX Code 8, but some areas still do have time limits. Experts, try Codes 9 and 28 to start with only one life and

one credit.

1 AATA-ACBE Normal-game clock starts at 100

2 AATA-AEBE Normal-game clock starts at 200

3 LATA-AEBE Normal-game clock starts at 250

4 AATA-AJB2 Long-game clock starts at 400

5 AATA-ALB2 Long-game clock starts at 500

6 LATA-ARB2 Long-game clock starts at 750

7 XETA-AWB2 Long-game clock starts at 999

8 AJTA-AA6A Infinite time--most of game

9 AANT-AADW Start with 1 life

10 AENT-AADW Start with 2 lives

11 ANNT-AADW Start with 4 lives

12 AJNT-AABT Start at stage 2

13 ANNT-AABT Start at stage 3

14 ATNT-AABT Start at stage 4

15 AYNT-AABT Start at stage 5

16 A2NT-AABT Start in stage 5 against giant robot

17 JZWA-AAGC Flame throwers have less fuel

18 AKWA-AAGG Each bazooka holds 2 rounds

19 AZWA-AAGG + AZXA-AAAG + AZXA-AAAR Each bazooka holds 5 rounds

20 BFWA-AAGG + BFXA-AAAG + BFXA-AAAR Each bazooka holds 9 rounds

21 CBWA-AAF8 Each machine gun holds 10 rounds

22 EZWA-AAF8 Each machine gun holds 25 rounds

23 LBWA-AAF8 + LBXA-AAAC + LBXA-AAAL Each machine gun holds 50 rounds

24 XFWA-AAF8 + XFXA-AAAC + XFXA-AAAL Each machine gun holds 99 rounds

25 BBFA-AA46 No loss of life if sucked into space

26 AAZT-AADN + ABCT-AAD0 All weapons have unlimited capacity

27 A2VT-AA3R Invincibility

28 AENT-AAB0 + AENT-AACG Start with 2 credits

29 ANNT-AAB0 + ANNT-AACG Start with 4 credits

30 A6NT-AAB0 + A6NT-AACG Start with 8 credits

31 BENT-AAB0 + BENT-AACG Start with 10 credits

32 AC6T-AAEW Infinite credits

Thunder Fox and related names are trademarks of Taito Corporation

The Tick(tm) Game

1. ABMB-RAGJ Infinite lives

2. ADRB-RAGW + ABZV-RAEL Infinite Arthurs

3. ABNV-YAB6 Start with 1 life

4. BBNV-YAB6 Start with 9 lives

5. D7JV-RAD4 Start with 1/2 energy first life

6. F7JV-RAD4 Start with 3/4 energy first life

7. 97JV-RAD4 Start with mega energy first life

8. D7MV-RABL Start with 1/2 energy after first life

9. F7MV-RABL Start with 3/4 energy after first life

10. 97MV-RABL Start with mega energy after first life

11. ADVB-RAH0 Infinite continues

12. GD8B-WAH0 Punches are super strong

13. GD8V-WABJ Normal kicks are super strong

14. GD8B-WAET Jump kicks are super strong

15. WD2V-WAGR Red ninjas have a lot more energy

The Tick and related names are trademarks of Fox Children's Network, Inc.

Tiny Toon Adventures: Buster's Hidden Treasure(tm) Game

TOON

CODE KEY IN . . . EFFECT . . .

1 AJLA-DA50 Each carrot worth 2

2 AYLA-DA51 Each carrot worth 5

3 BJLA-DA52 Each carrot worth 10

4 RG0A-A6TW Get no special helpers with each 50 carrots

5 JC0A-BNTW Get 3 special helpers with each 50 carrots

6 JC0A-BATW Get 8 special helpers with each 50 carrots

7 AJWA-AA8T Infinite special helpers if you have at least one

8 AAST-AAEJ Start with 1 life

9 BEST-AAEJ Start with 10 lives

10 GEST-AAEJ Start with 50 lives

11 NNST-AAEJ Start with 100 lives

12 AJYT-AA5G Infinite lives

13 BVMA-AA8J No invincibility after getting hit

14 CBMA-AAGN Invincibility does not last as long after getting hit

15 97MA-AAGN Invincibility lasts longer after getting hit

16 AJZT-AA2T Invincibility lasts until end of round

after getting hit

17 ACZT-BA70 Protection from most hits

CODES 18 AND 19: 1ST LIFE ONLY

18 AAST-AAER Start with 1 heart instead of 3

19 ATST-AAER Start with 5 hearts

CODES 20 AND 21: AFTER 1ST LIFE

20 AAYT-AADY Start with 1 heart

21 ATYT-AADY Start with 5 hearts

Tiny Toon Adventures: Buster's Hidden Treasure is a trademark of Warner Bros., a Time Warner Entertainment Company.

ToeJam & Earl(tm) Game

ToeJam and Earl are two of the hippest dudes ever to hit video games. Although this game is super fun, locating the eleven pieces to your rocket ship can be quite a hard job. TJE Code 1 makes it so your presents don't disappear when you use them, Code 3 lets you see an entire level's map at one time, and Code 16 lets you move faster. If you want to make things harder, try Code 4 so you can't see any of the map. Use Code 9 and the mole won't steal your presents. Code 15 works, but keep in mind that the effect is not dramatic. Code 17 is another one to make things extra hard for you expert 'jammers out there. It's always Xmas with Code 19, which makes all monsters into Santas, and finally, Code 25 gives you a short game--you can find all the pieces on the first 11 levels!

1 MWPA-AA5J Don't use up presents in inventory

2 ALKA-AA4Y Always share presents (even on

different levels)

3 RF8A-A6T2 See the entire map uncovered

on each level

4 REFT-A6YL Don't uncover any map tiles

5 GC8A-AYZT Infinite lives

WITH CODE 6, THE GAME MAY FREEZE IF YOU GET YOUCHED NEAR OR IN WATER

6 CJCA-CA6L Getting youched doesn't hurt you

7 AL3T-CA6A Getting squashed doesn't hurt you

8 HC8T-AA32 Don't drown in the water

9 HTTT-EA96 Mole ignores you

10 C5AA-CA4T Tomatoes fly like slingshots

11 ATXA-EA3Y Santa is easier to sneak up on

12 GBLA-DJY8 Each BUCK found is worth 2 bucks

13 GBLA-DYY8 Each BUCK found is worth 5 bucks

14 HTFA-DBSN + DEFA-CAHR UN-FALL present always takes

you up one level

15 JC6A-AH6Y Faster progression through the ranks

16 TD2A-AEAJ + 6D2A-ACAN ToeJam and Earl move twice as fast

17 CB8A-DT2Y All monsters are boogymen

(extra hard)

18 AZ8A-DT2Y All monsters are wahinis

19 CV8A-DT2Y All monsters are Santas

20 A38A-DT2Y All monsters are bees

21 CK8A-DT2Y All monsters are moles (very nasty)

22 1V9A-DCCJ + AF9A-CACL Kill all monsters with one tomato

23 5V3T-CLGR Super hi-tops last 2x as long

24 4B3T-CRAE All other presents last 2x as long

25 RH6T-C6VN + JH6T-DJV4 + TH6T-DRB6 Short game

ToeJam & Earl and related names are trademarks of JVP.

ToeJam & Earl in Panic On Funkotron(tm) Game

1 AE8A-CAGT Start on Level 2

2 AJ8A-CAGT Start on Level 3

3 AN8A-CAGT Start on Level 4

4 AT8A-CAGT Start on Level 5

5 AY8A-CAGT Start on Level 6

6 A28A-CAGT Start on Level 7

7 A68A-CAGT Start on Level 8

8 BA8A-CAGT Start on Level 9

9 BE8A-CAGT Start on Level 10

10 BJ8A-CAGT Start on Level 11

11 BN8A-CAGT Start on Level 12

12 BT8A-CAGT Start on Level 13

13 BY8A-CAGT Start on Level 14

14 B28A-CAGT Start on Level 15

15 B68A-CAGT Start on Level 16

16 CA8A-CAGT Start on Level 17

17 RE5T-C6W8 You can't get hurt

18 AJ4A-CA9G Infinite lives

19 BA3T-CA54 Infinite funk vacuums

20 RE3A-C6YY Infinite super jars once you get them

21 BA2A-CA4G Infinite funkitude

22 BA2A-CA8L Infinite coins

23 BA3A-CA94 Infinite panic buttons

24 AJ4A-GA2G Infinite time under water

25 RFJT-G6ZE Instant max height jumping on fungus

26 RH9T-E6WW Can't fall off pink bubbles

FOR CODES 27 THRU 30, BLOWFISH WILL RESET THE UNDERWATER

TIMER TO 40 SECONDS

27 CT4T-GABW Underwater timer starts at 20 seconds

28 D24T-GABW Underwater timer starts at 30 seconds

29 GJ4T-GABW + AJZT-CA5E Underwater timer starts at 50

seconds

30 HT4T-GABW + AJZT-CA5E Underwater timer starts at 60

seconds

31 AA2T-CAAE Start with 0 funkitude

32 CT2T-CAAE Start with 20 funkitude

33 GJ2T-CAAE Start with 50 funkitude

34 NN2T-CAAE Start with 99 funkitude

FOR CODES 35 THRU 39, MORE THAN 7 LIVES CAN'T BE DISPLAYED,

BUT THEY ARE THERE

35 AA8A-CAGE Start with 1 life

36 AE8A-CAGE Start with 2 lives

37 AJ8A-CAGE Start with 3 lives

38 AY8A-CAGE Start with 4 lives

39 BE8A-CAGE Start with 10 lives

CODES 40 THRU 43 MAY MAKE HEALTH DISPLAY LOOK WEIRD

40 AJ6T-CA50 Food worth no health increase

41 RJ6T-DJX0 Food worth 2x normal health increase

42 RJ6T-DNX0 Food worth 3x normal health increase

43 RJ6T-DYX0 Food worth 5x normal health increase

DON'T COMBINE ANY OF CODES 44 THRU 47

44 TRYA-AAEJ Can't get hurt or drown, and infinite lives

45 SWYA-AAEJ Infinite funk vacs, panic buttons, coins, funk

& superjars

46 ACYA-B8EJ Instant max height on fungus, can't fall off of

pink bubbles, hyperfunk zone timer runs at 1/2 speed, double food

and presents

47 98YA-B8EJ All of the above

ToeJam & Earl in Panic On Funkotron and related names are

trademarks of JVP.

Toki: Going Ape Spit(tm) Game

Don't let Dr. Stark get away with making a monkey out of you! Use these Game Genie codes to streak through his palace and rescue your girl! Wanda would want ya to win her with APE Code 1 for infinite lives, Code 9 to keep your shots regardless of the timer, and Code 36 to kill the palace guards with no shots.

1 ATWT-CA88 Infinite lives

2 BC3T-AA4T Infinite credits

3 AW4T-AA72 Infinite time to decide if you want to

continue

4 AATT-CA44 Infinite time to complete each round

5 9TST-DGJE + MEST-CRAG 8 minutes to complete round

6 9TST-DGJE + MEST-CLAG 6 minutes to complete round

7 9TST-DGJE + MEST-CGAG 4 minutes to complete round

8 A2VT-CA74 Never lose extra energy spitballs on dying

9 AATT-CAGA Never lose extra energy spitballs when

time runs out

NOTE: CODES 10 THRU 19 DO NOT WORK FOR GRAPES

10 E11A-CCD6 Extra life for every piece of food

11 E11A-DAD6 Extra life for every 10 pieces of food

12 E11A-CAM6 Extra life for every 20 pieces of food

13 E11A-DAM6 Extra life for every 30 pieces of food

14 E11A-CAX6 Extra life for every 40 pieces of food

15 E11A-CA56 Extra life for every 60 pieces of food

16 E11A-DA56 Extra life for every 70 pieces of food

17 E11A-CBD6 Extra life for every 80 pieces of food

18 E11A-DBD6 Extra life for every 90 pieces of food

19 E11A-DXD6 Extra life for every 99 pieces of food

20 CCVT-AA90 Never lose shoes due to time (but still lose

them on dying or advancing to next stage)

21 ACWA-ABFN Shoes last 32x normal time

22 ACWA-AAZN Shoes last 16x normal time

23 ACWA-AAPN Shoes last 8x normal time

24 ACWA-BAFN Shoes last 4x normal time

25 ACWA-ATFN Shoes last 2x normal time

26 ACWA-AEFN Shoes last 1/2x normal time

27 ACWA-ACFN Shoes last 1/4x normal time

28 BLVT-AA72 Never lose invincibility due to time (but

still lose it on advancing to next stage)

29 ACWA-ABF8 Invincibility lasts 32x normal time

30 ACWA-AAZ8 Invincibility lasts 16x normal time

31 ACWA-AAP8 Invincibility lasts 8x normal time

32 ACWA-BAF8 Invincibility lasts 4x normal time

33 ACWA-ATF8 Invincibility lasts 2x normal time

34 ACWA-AEF8 Invincibility lasts 1/2x normal time

35 ACWA-ACF8 Invincibility lasts 1/4x normal time

NOTE: CODES 36 THRU 44 DO NOT WORK FOR THE FIRST PALACE GUARD

(STARK'S MACHINE)

36 AL7A-CA58 Palace guards are automatically defeated

37 AL7A-CA58 + AG7A-DE56 Takes 1 shot to kill palace guards

38 AL7A-CA58 + A07A-DE56 Takes 5 shots to kill palace guards

39 AL7A-CA58 + CC7A-DE56 Takes 10 shots to kill palace guards

40 AL7A-CA58 + EC7A-DE56 Takes 20 shots to kill palace guards

41 AL7A-CA58 + GC7A-DE56 Takes 30 shots to kill palace guards

42 AL7A-CA58 + LC7A-DE56 Takes 50 shots to kill palace guards

43 AL7A-CA58 + RC7A-DE56 Takes 70 shots to kill palace guards

44 AL7A-CA58 + XG7A-DE56 Takes 99 shots to kill palace guards

Toki: Going Ape Spit(tm) and related names are trademarks of SEGA.

Tommy Lasorda Baseball(tm) Game

America's favorite manager has lent his name to this enjoyable game, which features an interesting bird's-eye-view of batted balls, as well as an unusually tough computer opponent. Unless otherwise noted, all codes below apply to both players. For TOM Codes 12 and 13, only 4 balls are displayed on screen, but you will still have the larger number. For Code 15, a pitch in the strike zone is called a ball. For Code 16, a pitch outside the strike zone is called a strike.

IMPORTANT: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODE DOES

NOT WORK ON YOUR GAME, THEN TRY THE "B" CODE

1A AAEA-AAAA + AAEA-AACC + ACPA-AAHY Regulation game lasts 1 inning

1B AADT-AAGA + AAEA-AAAC + ACNA-AACR Regulation game lasts 1 inning

2A AEEA-AAAA + AEEA-AACC + AGPA-AAHY Regulation game lasts 2 innings

2B AEDT-AAGA + AEEA-AAAC + AGNA-AACR Regulation game lasts 2 innings

3A AJEA-AAAA + AJEA-AACC + ALPA-AAHY Regulation game lasts 3 innings

3B AJDT-AAGA + AJEA-AAAC + ALNA-AACR Regulation game lasts 3 innings

4A ATEA-AAAA + ATEA-AACC + AWPA-AAHY Regulation game lasts 5 innings

4B ATDT-AAGA + ATEA-AAAC + AWNA-AACR Regulation game lasts 5 innings

5A A2EA-AAAA + A2EA-AACC + A4PA-AAHY Regulation game lasts 7 innings

5B A2DT-AAGA + A2EA-AAAC + A4NA-AACR Regulation game lasts 7 innings

6A RHVA-A6WJ + AHVA-BE4L Pitches use less energy

6B RHST-A6Y8 + AHST-BE7A Pitches use less energy

7A RHVA-A6WJ + A5VA-BE4L Pitches use more energy

7B RHST-A6Y8 + A5ST-BE7A Pitches use more energy

8A RHVA-A6WJ + CDVA-BE4L Pitches use much more energy

8B RHST-A6Y8 + CDST-BE7A Pitches use much more energy

9A BMVA-AA4W Pitches use no energy

9B BMST-AA7J Pitches use no energy

10A AJ3T-AAD2 Batter walks on 2 balls

10B AJ3T-AAB2 Batter walks on 2 balls

11A AN3T-AAD2 Batter walks on 3 balls

11B AN3T-AAB2 Batter walks on 3 balls

12A AY3T-AAD2 Batter walks on 5 balls

12B AY3T-AAB2 Batter walks on 5 balls

13A A23T-AAD2 Batter walks on 6 balls

13B A23T-AAB2 Batter walks on 6 balls

14A AA3T-AA56 Batter never walks

14B AA3T-AA36 Batter never walks

15A HT3T-AA3N Any pitch taken is a ball

15B HT3A-AA9N Any pitch taken is a ball

16A 4A3T-AA5L Any pitch taken is a strike

16B 4A3T-AA3L Any pitch taken is a strike

17A CJ3T-AN3L + FA3T-AA36 + FE3T-BA38 Taken strikes do not count

17B CJ3A-AN9L + FA3A-AA96 + FE3A-BA98 Taken strikes do not count

18A 9DTT-ACC4 Foul ball after 2 strikes is an out

18B 9DSA-ACFT Foul ball after 2 strikes is an out

19A AXPA-AA4Y Foul bunt after 2 strikes is

not an out

19B AXMT-AA7L Foul bunt after 2 strikes is

not an out

Open Game Codes

20A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + Game starts with computer

GKJT-AD8G + 9KJT-BCRE leading 1-0

20B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + Game starts with computer

GKJT-AD2R + 1KJT-BCJN leading 1-0

21A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + Game starts with computer

GKJT-AD8G + 3KJT-BCRE leading 2-0

21B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + Game starts with computer

GKJT-AD2R + VKJT-BCJN leading 2-0

22A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + E Game starts with computer

GKJT-AD8G + 73JT-BCR leading 3-0

22B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + Game starts with computer

GKJT-AD2R + Z3JT-BCJN leading 3-0

23A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + Game starts with player 1

GKJT-AD8G + GVJT-AGGE leading 4-0

23B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + Game starts with player 1

GKJT-AD2R + 6VJT-AGAN leading 4-0

24A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + Game starts with player 1

GKJT-AD8G + 6BJT-BCRE leading 5-0

24B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + Game starts with player 1

GKJT-AD2R + YBJT-BCJN leading 5-0

25A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + Game starts with player 1

GKJT-AD8G + 3BJT-BCRE leading 6-0

25B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + Game starts with player 1

GKJT-AD2R + VBJT-BCJN leading 6-0

Exhibition Game Codes

26A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + Game starts with player 2

GKJT-AD9A + 9KJT-BCR8 leading 1-0

26B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + Game starts with player 2

GKJT-AD3J + 1KJT-BCKG leading 1-0

27A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + Game starts with player 2

GKJT-AD9A + 3KJT-BCR8 leading 2-0

27B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + Game starts with player 2

GKJT-AD3J + VKJT-BCKG leading 2-0

28A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + Game starts with player 2

GKJT-AD9A + 73JT-BCR8 leading 3-0

28B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + Game starts with player 2

GKJT-AD3J + Z3JT-BCKG leading 3-0

29A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + Game starts with player 1

GKJT-AD9A + 6VJT-AGG8 leading 4-0

29B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + G Game starts with player 1

GKJT-AD3J + 6VJT-AGB leading 4-0

30A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + Game starts with player 1

GKJT-AD9A + 6BJT-BCR8 leading 5-0

30B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + Game starts with player 1

GKJT-AD3J + YBJT-BCKG leading 5-0

31A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + Game starts with player 1

GKJT-AD9A + 3BJT-BCR8 leading 6-0

31B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + Game starts with player 1

GKJT-AD3J + VBJT-BCKG leading 6-0

Tommy Lasorda Baseball is a trademark of Sega of America, Inc.

Toy Story(tm) Game

1. BJDA-AA7A Infinite lives

2. G2YA-AA7G Invulnerability

3. ANBT-AAER + GTDA-AA88 Start with 5 lives

4. AYBT-AAER + GTDA-AA88 Start with 7 lives

5. A6BT-AAER + GTDA-AA88 Start with 9 lives

6. AEBT-AAGJ Start on level 2

7. AJBT-AAGJ Start on level 3

8. ANBT-AAGJ Start on level 4

9. ATBT-AAGJ Start on level 5

10. AYBT-AAGJ Start on level 6

11. A2BT-AAGJ Start on level 7

12. A6BT-AAGJ Start on level 8

13. BABT-AAGJ Start on level 9

14. BEBT-AAGJ Start on level 10

15. BJBT-AAGJ Start on level 11

16. BNBT-AAGJ Start on level 12

17. BTBT-AAGJ Start on level 13

18. BYBT-AAGJ Start on level 14

19. B2BT-AAGJ Start on level 15

20. B6BT-AAGJ Start on level 16

21. CABT-AAGJ Start on level 17

22. CEBT-AAGJ Start on level 18

Toy Story is a Trademark of The Walt Disney Company

Trampoline Terror!(tm) Game

This is an interesting, unusual and difficult game that combines action and a puzzle challenge. Normally, you have three lives and five credits. Change that with TRAMP Codes 1 thru 8 and 9 thru 15. When using Codes 16 thru 19, keep in mind that if you have four or more P Balls, you can't pick up any more. And do we have level warps, or what? Experts, try Code 1 to start with only one life.

1 AEEA-AAG4 Start with 1 life

2 AJEA-AAG4 Start with 2 lives

3 A2EA-AAG4 Start with 6 lives

4 BAEA-AAG4 Start with 8 lives

5 CTEA-AAG4 Start with 20 lives

6 GJEA-AAG4 Start with 50 lives

7 MJEA-AAG4 Start with 90 lives

8 AVEA-AA3N Infinite lives

9 AEEA-AAHC Start with 2 credits

10 ANEA-AAHC Start with 4 credits

11 BAEA-AAHC Start with 9 credits

12 CTEA-AAHC Start with 21 credits

13 GJEA-AAHC Start with 51 credits

14 MJEA-AAHC Start with 91 credits

15 AWMT-AA80 Infinite credits

16 HFZA-BJVJ Each P Ball worth 2

17 HFZA-BTVJ Each P Ball worth 4

18 HFZA-B2VJ Each P Ball worth 6

19 HFZA-BAVJ Each P Ball worth 8

20 RE0T-A6WA + 9T0T-BGLC + AE0T-ACCE Start on stage 2

21 RE0T-A6WA + 9T0T-BGLC + AJ0T-AECE Start on stage 3

22 RE0T-A6WA + 9T0T-BGLC + AN0T-AGCE Start on stage 4

23 RE0T-A6WA + 9T0T-BGLC + AT0T-AJCE Start on stage 5

24 RE0T-A6WA + 9T0T-BGLC + AY0T-ALCE Start on stage 6

25 RE0T-A6WA + 9T0T-BGLC + A20T-ANCE Start on stage 7

26 RE0T-A6WA + 9T0T-BGLC + A60T-ARCE Start on stage 8

27 RE0T-A6WA + 9T0T-BGLC + BA0T-ATCE Start on stage 9

28 RE0T-A6WA + 9T0T-BGLC + BE0T-AWCE Start on stage 10

29 RE0T-A6WA + 9T0T-BGLC + BJ0T-AYCE Start on stage 11

30 RE0T-A6WA + 9T0T-BGLC + BN0T-A0CE Start on stage 12

31 RE0T-A6WA + 9T0T-BGLC + BT0T-A2CE Start on stage 13

32 RE0T-A6WA + 9T0T-BGLC + BY0T-A4CE Start on stage 14

33 RE0T-A6WA + 9T0T-BGLC + B20T-A6CE Start on stage 15

34 RE0T-A6WA + 9T0T-BGLC + B60T-A8CE Start on stage 16

35 RE0T-A6WA + 9T0T-BGLC + CA0T-BACE Start on stage 17

36 RE0T-A6WA + 9T0T-BGLC + CE0T-BCCE Start on stage 18

37 RE0T-A6WA + 9T0T-BGLC + CJ0T-BECE Start on stage 19

38 RE0T-A6WA + 9T0T-BGLC + CN0T-BGCE Start on stage 20

39 RE0T-A6WA + 9T0T-BGLC + CT0T-BJCE Start on stage 21

40 RE0T-A6WA + 9T0T-BGLC + CY0T-BLCE Start on stage 22

41 RE0T-A6WA + 9T0T-BGLC + C20T-BNCE Start on stage 23

42 RE0T-A6WA + 9T0T-BGLC + C60T-BRCE Start on stage 24

43 RE0T-A6WA + 9T0T-BGLC + DA0T-BTCE Start on stage 25

44 RE0T-A6WA + 9T0T-BGLC + DE0T-BWCE Start on stage 26

45 RE0T-A6WA + 9T0T-BGLC + DJ0T-BYCE Start on stage 27

46 RE0T-A6WA + 9T0T-BGLC + DN0T-B0CE Start on stage 28

47 RE0T-A6WA + 9T0T-BGLC + DT0T-B2CE Start on stage 29

48 RE0T-A6WA + 9T0T-BGLC + DY0T-B4CE Start on stage 30

49 RE0T-A6WA + 9T0T-BGLC + D20T-B6CE Start on stage 31

50 RE0T-A6WA + 9T0T-BGLC + D60T-B8CE Start on stage 32

51 RE0T-A6WA + 9T0T-BGLC + EA0T-AALE Start on stage 33

Remember, you can pick 'n mix your codes!

Trampoline Terror! is a trademark of Toy Soldiers, Inc.

Triple Score(tm) Game

Columns(tm) Codes:

1 AEKT-TAHY Time trials last 1 minute

2 AJKT-TAHY Time trials last 2 minutes

3 ATKT-TAHY Time trials last 4 minutes

4 AYKT-TAHY Time trials last 5 minutes

World Championship Soccer(tm) Codes:

5 AJXT-3E80 Goals are worth 2 points for player 1

6 ANXT-3E80 Goals are worth 3 points for player 1

7 ATXT-3E80 Goals are worth 4 points for player 1

8 AYXT-3E80 Goals are worth 5 points for player 1

9 A2XT-3E80 Goals are worth 6 points for player 1

10 A6XT-3E80 Goals are worth 7 points for player 1

11 BAXT-3E80 Goals are worth 8 points for player 1

12 BEXT-3E80 Goals are worth 9 points for player 1

13 AJYA-3E3Y Goals are worth 2 points for player 1

14 ANYA-3E3Y Goals are worth 3 points for player 2

15 ATYA-3E3Y Goals are worth 4 points for player 2

16 AYYA-3E3Y Goals are worth 5 points for player 2

17 A2YA-3E3Y Goals are worth 6 points for player 2

18 A6YA-3E3Y Goals are worth 7 points for player 2

19 BAYA-3E3Y Goals are worth 8 points for player 2

20 BEYA-3E3Y Goals are worth 9 points for player 2

21 HELT-3EWN Player 1 starts with 1 point

22 HELT-3JWN Player 1 starts with 2 points

23 HELT-3NWN Player 1 starts with 3 points

24 HELT-3TWN Player 1 starts with 4 points

25 HELT-3YWN Player 1 starts with 5 points

26 HELT-32WN Player 1 starts with 6 points

27 HELT-36WN Player 1 starts with 7 points

28 HELT-3AWN Player 1 starts with 8 points

Super Hang-On(tm) Codes:

29 AL4A-AA60 In arcade mode, the timer doesn't count down

30 GAKA-CA14 Start with only 40 seconds in arcade mode

31 GAYA-CA3A Start with 60 seconds in arcade mode

32 GAYA-DA3A Start with 70 seconds in arcade mode

33 GAYA-CBBA Start with 80 seconds in arcade mode

34 GAYA-DBBA Start with 90 seconds in arcade mode

DO NOT USE THE FOLLOWING THREE CODES WITH THE ABOVE 5 "START

WITH" CODES

35 NAYA-DAVA Completing a lap gives 40 more seconds

instead of 30

36 NAYA-DAVA Completing a lap gives 50 more seconds

37 NAYA-DAVA Completing a lap gives 60 more seconds

38 RGAT-A6X2 Parts are free (must have enough money to

buy it)

39 AF3T-CAHG Second best frame costs $100

40 AF4A-CAAG Second best engine costs $100

41 AF4A-CABG Best brakes cost $100

42 AF4A-CACC Best muffler costs $100

43 AF4A-CADC Best oil costs $100

44 AF4A-CAEG Best tires cost $100

45 AF3T-CAGL Second best mechanic (Sonnya Illvich) costs

$100

Triple Score, Columns, World Championship Soccer and Super Hang-

On are trademarks of SEGA.

Trouble Shooter(tm) Game

This is a challenging sci-fi-themed shooter with a wide variety of weapons, fast action and good graphics. Without codes, you start with only four life units on the life meter, which makes it difficult to go on and rescue King Fredrick's son from Blackball. With TRUB Codes 2 thru 10, you can decide how many life units you start with, and make the game easier or harder to suit your taste. Codes 14 thru 18 let you change the number of starting credits from the normal two.

1 ATBT-AA4J MASTER CODE--MUST BE ENTERED

WITH CODES 2 THRU 9, LIFE UNIT NUMBERS CHANGE WHEN YOU ALSO USE

CODE 28 TO START ON LAST STAGE

2 AFDT-AAGW Start with 1 life unit

3 AKDT-AAGW Start with 2 life units

4 APDT-AAGW Start with 3 life units

5 AZDT-AAGW Start with 5 life units

6 A3DT-AAGW Start with 6 life units

7 DFDT-AAGW Start with 25 life units

8 GKDT-AAGW Start with 50 life units

9 NPDT-AAGW Start with 99 life units

10 AL1T-CA7N Infinite life on the life meter

11 SCMT-DJ1Y Special weapon recharges itself 2x as fast

12 SCMT-DT1Y Special weapon recharges itself 4x as fast

13 SCMT-DA1Y Special weapon recharges itself 8x as fast

14 ABDT-AAFE Start with 1 credit

15 AVDT-AAFE Start with 5 credits

16 A3DT-AAFE Start with 7 credits

17 BBDT-AAFE Start with 9 credits

18 AMZA-CA7J Infinite credits

19 APDT-AAGA Start with more firepower

20 A7DT-AAGA Start with maximum firepower

(less than max on continues)

21 HC1T-DT16 Firepower items are worth more

22 APDT-AAF4 Start with more speed

23 A3DT-AAF4 Start with much more speed!

24 ABDT-ACE8 Start on stage 2

25 ABDT-AEE8 Start on stage 3

26 ABDT-AGE8 Start on stage 4 27 ABDT-AJE8 Start on stage 5

28 ABDT-ALE8 Start on last stage

Trouble Shooter and related names are trademarks of Vic Tokai Inc.

Truxton(tm) Game

The object of this space action game is to fight the Gidans, recover your secret weapon, destroy the Gidans' enormous spacecraft, and get through the many asteroid fortresses. If the normal three ships you start with is not enough--or too many for you experts--change it with Codes 1 thru 23. Same with the usual 3 bombs and 1 power booster, using Codes 24 thru 36 and 37 thru 40. And Code 45 lets you get unlimited continues in all levels, instead of just in the easy level.

1 AEFA-AAEG Start with 1 ship--first time

2 AEGT-AAG2 Start with 1 ship--after continue

3 AJFA-AAEG Start with 2 ships--first time

4 AJGT-AAG2 Start with 2 ships--after continue

5 ATFA-AAEG Start with 4 ships--first time

6 ATGT-AAG2 Start with 4 ships--after continue

7 AYFA-AAEG Start with 5 ships--first time

8 AYGT-AAG2 Start with 5 ships--after continue

9 A2FA-AAEG Start with 6 ships--first time

10 A2GT-AAG2 Start with 6 ships--after continue

11 BAFA-AAEG Start with 8 ships--first time

12 BAGT-AAG2 Start with 8 ships--after continue

13 BJFA-AAEG Start with 10 ships--first time

14 BJGT-AAG2 Start with 10 ships--after continue

15 DEFA-AAEG Start with 25 ships--first time

16 DEGT-AAG2 Start with 25 ships--after continue

17 GJFA-AAEG Start with 50 ships--first time

18 GJGT-AAG2 Start with 50 ships--after continue

19 KNFA-AAEG Start with 75 ships--first time

20 KNGT-AAG2 Start with 75 ships--after continue

21 NTFA-AAEG Start with 100 ships--first time

22 NTGT-AAG2 Start with 100 ships--after continue

23 ATLT-AA6T Infinite ships

24 AAFA-AAFY Start with no bombs

25 AEFA-AAFY Start with 1 bomb

26 AJFA-AAFY Start with 2 bombs

27 ATFA-AAFY Start with 4 bombs

28 AYFA-AAFY Start with 5 bombs

29 A2FA-AAFY Start with 6 bombs

30 BAFA-AAFY Start with 8 bombs

31 BJFA-AAFY Start with 10 bombs

32 DEFA-AAFY Start with 25 bombs

33 GJFA-AAFY Start with 50 bombs

34 KNFA-AAFY Start with 75 bombs

35 NTFA-AAFY Start with 100 bombs

36 ATTA-AA8L Infinite bombs

37 LA7T-BJVW 2 power boosters on pick-up

38 LA7T-BNVW 3 power boosters on pick-up

39 LA7T-BTVW 4 power boosters on pick-up

40 LA7T-BYVW 5 power boosters on pick-up

41 B2RA-AA30 Start at power 2

42 B2RA-AA30 + BARA-AA4N Start at power 3

43 BATA-AABW Start with Truxton(tm) beam instead of power shots

44 CATA-AABW Start with thunder laser instead

of power shots

45 ATGA-AA9G Infinite continues in all difficulty levels

Truxton and related names are trademarks of Sega of America, Inc.

Turrican(tm) Game

Normally, good things in this game come in threes--lives, grenades, mines, power lines, buzzsaws, continues. Well, now you can change all that with this great collection of codes. With Code 21, only 3 buzzsaws will show on the screen, but you'll get 9. Play with the timer using Codes 23 and 24, and you can start it at 900 instead of 500, or make it count down by eights instead of ones. Code 31 is a great one--just ignore the way the energy bar looks. With Code 32, when you want to shoot bullets, select grenades. With Code 33, when you want to shoot bullets, select power lines. Grenade tokens are usually worth 1. You can do a lot better with codes 48 and 49. With Code 58, you must first get a force-field token.

1 AFAA-AAFY Start with 1 life

2 BFAA-AAFY Start with 9 lives

3 EZAA-AAFY Start with 25 lives

4 LBAA-AAFY Start with 50 lives

5 XFAA-AAFY Start with 99 lives

6 REXT-A6YR Infinite lives

7 AAXA-AAC8 Start with no grenades

8 BEXA-AAC8 Start with 9 grenades

9 XEXA-AAC8 Start with 99 grenades

10 XEXA-AWC8 Start with 999 grenades

11 AAXA-AADE Start with zero mines

12 BEXA-AADE Start with 9 mines

13 XEXA-AADE Start with 99 mines

14 XEXA-AWDE Start with 999 mines

15 AAXA-AADL Start with no power lines

16 BEXA-AADL Start with 9 power lines

17 XEXA-AADL Start with 99 power lines

18 XEXA-AWDL Start with 999 power lines

19 ABBA-AAAJ Start with no buzzsaws

20 AFBA-AAAJ Start with 1 buzzsaws

21 BFBA-AAAJ Start with 9 buzzsaws

22 AJZT-AA6L Infinite buzzsaws

23 ABGT-EWFT Start 1st level timer at 900

24 BAXA-BA4T Time goes by faster

25 AECA-AAHY Start with 1 continue

26 A2CA-AAHY Start with 6 continues

27 BECA-AAHY Start with 9 continues

28 AJ6T-AA7L Infinite continues

29 BAHT-BA2G Each crystal worth 8 instead of 1

30 C2HT-BA2G Each crystal worth 16 instead of 1

31 C2YA-AA64 Infinite energy

32 AALA-AAEL Always shoot grenades instead

of bullets

33 AALA-AAEY Always shoot power lines

instead of bullets

34 KJXA-BLZ0 + KEXA-BLZ2 Infinite time, grenades, mines,

and power lines

35 SECA-BEXR Start in world 1, level 1.2

36 SECA-BJXR Start in world 1, level 1.3

37 SECA-BNXR Start in world 2, level 2.1

38 SECA-BTXR Start in world 2, level 2.2

39 SECA-BYXR Start in world 3, level 3.1

40 SECA-B2XR Start in world 3, level 3.2

41 SECA-B6XR Start in world 3, level 3.3

42 SECA-BAXR Start in world 4, level 4.1

43 AJCA-AA5J + 9TCA-BGMN + BECA-AADR Start in world 4, level 4.2

44 AJCA-AA5J + 9TCA-BGMN + BJCA-AADR Start in world 4, level 4.3

45 AJCA-AA5J + 9TCA-BGMN + BNCA-AADR Start in world 5, level 5.1

46 AJCA-AA5J + 9TCA-BGMN + BTCA-AADR Start in world 5, level 5.2

47 ANMT-BT6Y + REMT-A6Y0 Shoot multiple shots instead

of single

48 BAHA-BA88 Each grenade token worth 8

49 EAHA-BA88 Each grenade token worth 20

50 BAHA-BA9G Each mine token worth 8

51 EAHA-BA9G Each mine token worth 20

52 BAHA-BA9R Each power line token worth 8

53 EAHA-BA9R Each power line token worth 20

54 RFZT-A604 Makes the Gauntlet easier

to defeat

55 RF5A-A6W8 Makes Dead Head easier

to defeat

56 RGHA-A60Y Makes Trash Monster easier

to defeat

57 RGDA-A6VT Makes Mother Fish easier

to defeat

58 BAZA-AA2G Force field lasts until the next

level (after you get a force

field token)

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time.

Turrican and related names are trademarks of SoftGold GmbH.

Twin Cobra(tm) Game

In this awesomely hard game, you have to master the skies above the battlefield in your awesome combat chopper. Well, warp to the action you want to see with COB Codes 1 thru 7. Choose your number of lives with Codes 8 thru 13. Change the amount, type and firepower of the weaponry you come back with after dying when you use Codes 14 thru 22. Get infinite credits with Code 34!

1 SANA-BJZY Start at stage 2

2 SANA-BNZY Start at stage 3

3 SANA-BTZY Start at stage 4

4 SANA-BYZY Start at stage 5

5 SANA-B2ZY Start at stage 6

6 SANA-B6ZY Start at stage 7

7 SANA-BAZY Start at stage 8

8 AEVA-BA9C Start with 1 life

9 CAVA-BA9C Start with 10 lives

10 EYVA-BA9C Start with 25 lives

11 LAVA-BA9C Start with 50 lives

12 XEVA-BA9C Start with 99 lives

13 TEYT-AEZ4 Infinite lives

14 AEVA-AAFY Start turns with 1 bomb instead of 3

15 AYVA-AAFY Start turns with 5 bombs instead of 3

16 A6VA-AAFY Start turns with 7 bombs instead of 3

17 AJYA-AA5R Infinite bombs

18 9TVA-BCFG + AEVA-AAFJ Start turns with green weaponry

19 9TVA-BCFG + AJVA-AAFJ Start turns with blue weaponry

20 9TVA-BCFG + ANVA-AAFJ Start turns with yellow weaponry

21 9TVA-BCFN + AJVA-AAFR Start turns with double power boost

22 9TVA-BCFN + ATVA-AAFR Start turns with triple power boost

23 AT7T-AA8T S pick-up worth nothing

24 HE7T-BJ0T S pick-up gives 2x power

25 HE7T-BJ1T Bomb pick-up adds 2 bombs

26 HE7T-BN1T Bomb pick-up adds 3 bombs

27 HAVA-AE0L Keep P pick-ups after losing a life

28 9V6T-BGBE + AF6T-AABG Start with 1 credit

29 9V6T-BGBE + AZ6T-AABG Start with 5 credits

30 9V6T-BGBE + CB6T-AABG Start with 10 credits

31 9V6T-BGBE + EZ6T-AABG Start with 25 credits

32 9V6T-BGBE + LB6T-AABG Start with 50 credits

33 9V6T-BGBE + XF6T-AABG Start with 99 credits

34 JF6T-AEY6 Infinite credits

Twin Cobra is a trademark of Toa Plan and American Treco.

Two Crude Dudes(tm) Game

2-player simultaneous action and great graphics contribute to this all-around fun fighting game.

1 BEBA-AAFT Start with 9 lives--each player

2 BEBA-AAFJ Start with 9 continues

3 AJ0A-AABG Start on level 2

4 AN0A-AABG Start on level 3

5 AT0A-AABG Start on level 4

6 AY0A-AABG Start on level 5, first part

7 A20A-AABG Start on level 5, second part

8 AWYT-AA22 Most enemies do not hurt

Two Crude Dudes and related names are trademarks of Data East USA, Inc.

Two Crude Dudes (tm) Game

2-player simultaneous action and great graphics contribute to this

all-around fun fighting game.

CRUDE

CODE KEY IN . . . EFFECT . . .

1 A2BA-AAFT Start with 6 lives--each player

2 B6BA-AAFT Start with 7 lives--each player

3 BABA-AAFT Start with 8 lives--each player

4 BEBA-AAFT Start with 9 lives--each player

5 A2BA-AAFJ Start with 6 continues

6 A6BA-AAFJ Start with 7 continues

7 BABA-AAFJ Start with 8 continues

8 BEBA-AAFJ Start with 9 continues

9 AJ0A-AABG Start on level 2

10 AN0A-AABG Start on level 3

11 AT0A-AABG Start on level 4

12 AY0A-AABG Start on level 5, first part

13 A20A-AABG Start on level 5, second part

14 AWYT-AA22 Enemies do not hurt

15 AHDT-CAAC Disc cutter is easier to kill

16 A5DT-CAAC Disc cutter is harder to kill

17 AHDA-CAGA Hunchback is easier to kill

18 A5DA-CAGA Hunchback is harder to kill

19 AHDA-CAG0 Commander is easier to kill

20 CDDA-CAG0 Commander is harder to kill

21 AHDT-CAE6 Heavy Snake is easier to kill

22 DXDT-CAE6 Heavy Snake is harder to kill

23 AHDA-CAFL Grease Monkey is easier to kill

24 C5DA-CAFL Grease Monkey is harder to kill

25 AHDT-CAFN Master Reaper is easier to kill

26 D5DT-CAFN Master Reaper is harder to kill

27 AHDA-CAHN Rabid Hounds are easier to kill

28 CDDA-CAHN Rabid Hounds are harder to kill

29 AHDT-CAA2 Mad Bomber is easier to kill

30 CDDT-CAA2 Mad Bomber is harder to kill

31 AHDT-CAC4 Cyborg D is easier to kill

32 DDDT-CAC4 Cyborg D is harder to kill

33 AHDT-CADT Hand Sniper is easier to kill

34 D9DT-CADT Hand Sniper is harder to kill

35 AHDT-CAGJ Rhino-man is easier to kill

36 EDDT-CAGJ Rhino-man is harder to kill

37 AHET-CAAW Santa Imposter is easier to kill

38 DMET-CAAW Santa Imposter is harder to kill

39 AHFT-CAGW Pyromaniac is easier to kill

40 DDFT-CAGW Pyromaniac is harder to kill

Remember, you can pick 'n mix your codes! You can enter up to FIVE

codes at a

time (but some effects require more than one code).

Two Crude Dudes and related names are trademarks of Data East

USA, Inc.

Ultimate Qix(tm) Game

Help the crew of the spaceship Monotros save the mother star from the alien aggressors with these Game Genie(tm) codes. A lot of lives can be lost trying to beat this game, so use ULT Code 7 for all you might need. ULT Codes 2 thru 6 let you alter the number of player spaceships. Code 24 gives you the effect of an "S" pick-up without one.

Normally, the round is cleared after 80 percent of the field is cut. With Codes 26 thru 30, you can decrease or increase this percentage, from 25 percent up to a whopping 98 percent with Code 30--extremely difficult! When you decrease the percentage with Codes 26 to 28, you still get credit for 75 percent in bonus points after you clear a round. Code 31 gives you the equivalent of an "L" pickup from the start. Experts: Code 23 lets you see how well you'd do with a slower ship.

1 ETBT-AA4Y MASTER CODE--MUST BE ENTERED

2 AEBT-AAH2 Start with 1 player spaceship

3 BEBT-AAH2 Start with 9 player spaceships

NUMBERS OF SHIPS IN CODES 4 THRU 6 MAY VARY DUE TO COUNTER ROLLOVER

4 EYBT-AAH2 Start with about 25 player

spaceships

5 LEBT-AAH2 Start with about 50 player

spaceships

6 XEBT-AAH2 Start with about 99 player

spaceships

7 EJ6T-AA5A Infinite player spaceships

8 SFLA-DETN + AABT-AAGG Start on round 2

9 SFLA-DETN Start on round 3

10 SFLA-DJTN Start on round 4

11 SFLA-DNTN Start on round 5

12 SFLA-DTTN Start on round 6

13 SFLA-DYTN Start on round 7

14 SLFA-D2TN Start on round 8

15 SFLA-D6TN Start on round 9

16 SFLA-DATN Start on round 10

17 AVLA-CA2N + BJBT-AAGG Start on round 11

18 AVLA-CA2N + BNBT-AAGG Start on round 12

19 AVLA-CA2N + BTBT-AAGG Start on round 13

20 AVLA-CA2N + BYBT-AAGG Start on round 14

21 AVLA-CA2N + B2BT-AAGG Start on round 15

22 AVLA-CA2N + B6BT-AAGG Start on round 16

23 AE6T-AAHC + AE3A-AADA Slower spaceship

24 AN6T-AAHC + AN3A-AADA Faster spaceship

25 AY6T-AAHC + AY3A-AADA Super fast spaceship

26 9J2A-AAFT Clear round after 25% of field is cut

instead of 80%

27 8T2A-ACFT Clear round after 50% of field is cut

28 VJ2A-AEFT Clear round after 65% of field is cut

29 022A-AGFT Clear round after 95% of field is cut

30 4T2A-AGFT Clear round after 98% of field is cut

31 AJNT-CA2L Start with lasers (use B button)

Ultimate Qix and related names are trademarks of Taito Corporation.

Game Genie is a trademark of Lewis Galoob Toys, Inc.

Urban Strike(tm) Game

1 R12B-860Y MASTER CODE--MUST BE ENTERED

2 D3RA-AA9G Infinite lives

3 CKPT-AA4L Infinite fuel

4 AM4A-AA4G Infinite ammo

5 MAFB-YEA6 Mohican armor starts at 600

6 EAFB-YGA6 Mohican armor starts at 800

7 4AFB-YRA6 Mohican armor starts at 2000

8 VAFB-ZGA6 Mohican armor starts at 5000

9 CAFB-YRJ6 Mohican armor starts at 10,000

10 9AGB-YGFG Blackhawke armor starts at 1000

11 VAGB-ZGFG Blackhawke armor starts at 5000

12 CAGB-YRPG Blackhawke armor starts at 10,000

13 AKYT-AA2R Timer never runs out

Urban Strike and related names are trademarks of Electronic Arts

Valis III(tm) Game

Light a fire under Glames, the Dark King, with some of these Game Genie(tm) codes. Infinite lives with VAL Code 16 will help a lot. You can also tweak the clock, lives, hit points, magic points, and 1-ups. Pros can see how far along they can get with one life (Code 11).

1 AYNT-AAFA Start game at Act 2

2 BYNT-AAFA Start game at Act 3

3 YANA-BK38 + NTGT-AAC6 Game clock starts at 100--all scenes

4 YANA-BK38 + 3AGT-AAC6 Game clock starts at 200--all scenes

5 YANA-BK38 + FTGT-ACC6 Game clock starts at 300--all scenes

6 YANA-BK38 + 8TGT-ACC6 Game clock starts at 500--all scenes

7 YANA-BK38 + 66GT-AGC6 Game clock starts at 999--all scenes

8 SAFA-AADT Game clock runs slower

9 EAFA-AADT Game clock runs faster

10 CJFA-AA58 Freeze clock (no time limit)

11 AAGA-AAHY Start with 1 life instead of 3

12 AEGA-AAHY Start with 2 lives

13 AJGA-AAHY Start with 3 lives

14 ATGA-AAHY Start with 5 lives

15 A2GA-AAHY Start with 7 lives

16 A2ET-AA8G Infinite lives

17 BCMA-AA2R HP (life) gauge never loses energy

18 AK2A-AA52 MP (magic) gauge never loses energy

19 JCCA-BAYW Small heart increases HP gauge by

8 instead of 4

20 BWCA-BA6R + SCCA-BBYT + Small heart increases HP gauge by 12

J4CA-BK6W

21 A4CA-AA6W Small heart restores HP gauge to full

22 CLCA-AA6R Small heart worth same as large heart

23 RCCA-AA6R Small heart worth same as 1-up

24 AWCA-AAFJ Large heart increases HP gauge by

4 instead of 16

25 BLCA-AAFJ Large heart increases HP gauge by 10

26 DCCA-AAFJ Large heart restores HP gauge to full

27 MWCA-AA7C Large heart worth same as 1-up

28 JCCA-BTOT B-magic increases MP gauge by

4 instead of 8

29 CCCA-BA8N + SCCA-BB0R + T B-magic increases MP gauge by 16

KLCA-BK8

30 A4CA-AA8T B-magic restores MP gauge to full

31 JCCA-B2Z6 S-magic increases MP gauge by

6 instead of 2

32 BWCA-BA72 + SCCA-BBZ4 + S-magic increases MP gauge by 12

KLCA-BK76

33 A4CA-AA76 S-magic restores MP gauge to full

34 CLCA-AA72 S-magic worth same as B-magic

35 JCCT-BJTE 1-up worth 2 lives instead of 1

36 JCCT-BTTE 1-up worth 4 lives

37 JCCT-B2TE 1-up worth 6 lives

38 RGCT-A6TE 1-up worth nothing

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time.

Valis III and related names are trademarks of Renovation Products, Inc.

Game Genie is a trademark of Lewis Galoob Toys, Inc.

Vapor Trail(tm) Game

Stop the terrorist group Dagger by shooting down their copters, jets, tanks--and stage bosses. With 8 ships, weapons at full power, and very fast roll power recharge, you can make quite a dent in the enemy. So key in VAP Codes 5, 7 and 8! If you're an expert and want even more of a challenge, try Code 3, which allows only 1 hit per ship--the opposite of invincibility.

1 AJBT-AA5G MASTER CODE--MUST BE ENTERED

2 P4FA-AA28 Invincibility

3 FWNA-BETJ Allow only one hit per ship

4 RG8T-A604 + FW8T-BE06 Start with 1 ship

5 RG8T-A604 + FW8T-BA06 Start with 8 ships

6 C4FA-AA5G Infinite ships

7 RGYA-A6WY + ACYA-BAW0 Start with weapons at full power

8 ACTA-AAFW Very fast roll power recharge

9 SG6T-BEXA + SG6T-BEXG Start at mission 2

10 SG6T-BJXA + SG6T-BJXG Start at mission 3

11 SG6T-BNXA + SG6T-BNXG Start at mission 4

12 SG6T-BTXA + SG6T-BTXG Start at mission 5

13 SG6T-BYXA + SG6T-BYXG Start at mission 6

Vapor Trail and related names are trademarks of Data East Corp.

Vectorman(tm) Game

1. AXKT-AA8C Infinite Rocket-boost jumps

2. R0RA-N60Y Weapons don't run out

CODES 3-8 ONLY ON WICKED LEVEL

3. AOMT-AAF6 Start with 5 health balls

4. A4MT-AAF6 Start with 6 health balls

5. A8MT-AAF6 Start with 7 health balls

6. BCMT-AAF6 Start with 8 health balls

7. BGMT-AAF6 Start with 9 health balls

8. BLMT-AAF6 Start with 10 health balls

9. RGNA-A61L All health power ups max out health

10. AL8A-AA72 Invincible

11. R8PT-AAB8 Timer counts down half as fast

12. F4PT-AA3T Infinite time

CODES 13-19 ONLY ON WICKED LEVEL

13. AGMT-AAFY Start with 1 life

14. ALMT-AAFY Start with 2 lives

15. A0MT-AAFY Start with 5 lives

16. BLMT-AAFY Start with 10 lives

17. DGMT-AAFY Start with 25 lives

18. GLMT-AAFY Start with 50 lives

19. NRMT-AAFY Start with 99 lives

20. C49T-AA28 Infinite lives

21. ALRA-NADA Multiplier goes to 2 after multiplier power-up runs out

22. ARRA-NADA Multiplier goes to 3 after multiplier power-up runs out

23. AL0RA-NADA Multiplier goes to 5 after multiplier power-up runs out

24. ABLA-NADA Multiplier goes to 10 after multiplier power-up runs out

25. ALRA-NA4Y Multipliers don't run out with time

26. AGMT-AACE Start on metalhead level

27. ALMT-AACE Start on tidal surge level

28. ARMT-AACE Start on absolute zero level

29. AWMT-AACE Start on arctic ridge level

30. A0MT-AACE Start on bamboo mill level

31. A4MT-AACE Start on rock 'n' roller level

32. A8MT-AACE Start on death ally level

33. BCMT-AACE Start on hydroponic lab level

34. BGMT-AACE Start on superstructure level

35. BLMT-AACE Start on stayin' alive level

36. BRMT-AACE Start on nightscape level

37. BWMT-AACE Start on dark ruins level

38. B0MT-AACE Start on underground vault level

39. B4MT-AACE Start on worldlink center level

40. B8MT-AACE Start on twist and shout level

41. CCMT-AACE Start on bonus level

Vectorman is a trademark of SEGA.

Virtua Racing(tm) Game

1 C5NA-EA4E Backwards tracks--select backwards logo in

mode select screen

2 KR6A-F80C Start with 95 sec. on easy level

3 L06A-FA0C Start with 85 sec. on normal level

4 NR6A-FA0C Start with 99 sec. on normal level

5 AC6A-E00E Start with 75 sec. on hard level

6 AC6A-FL0E Start with 85 sec. on hard level

7 AC6A-EG8E Start with 99 sec. on hard level

8 AL3A-EA9L Timer doesn't count down (lap counter still

does)

9 B4SA-FA54 15 sec. added for checkpoints on Beginner and

Medium courses

10 CWSA-FA54 20 sec. added for checkpoints on Beginner and

Medium courses

11 DGSA-FA54 25 sec. added for checkpoints on Beginner and

Medium courses

12 D4SA-FA54 30 sec. added for checkpoints on Beginner and

Medium courses

13 CWSA-FA6E 20 sec. added for checkpoints on Expert

course

14 DGSA-FA6E 25 sec. added for checkpoints on Expert

course

15 D4SA-FA6E 30 sec. added for checkpoints on Expert

course

16 3CLT-EAGT Accelerate and decelerate slightly faster

17 0CLT-EAGT Accelerate and decelerate faster

18 XCLT-EAGT Accelerate and decelerate much faster

19 TCLT-EAGT Accelerate and decelerate very quickly

20 NCLT-EAGT Accelerate and decelerate extremely fast

21 ECLT-EAGT Accelerate and decelerate instantly

22 AFDT-EABR 1 lap in Virtua Racing mode instead of 5

23 AKDT-EABR 2 laps in Virtua Racing mode

24 APDT-EABR 3 laps in Virtua Racing mode

25 AVDT-EABR 4 laps in Virtua Racing mode

26 A3DT-EABR 6 laps in Virtua Racing mode (lap counter

gets weird after 5)

29 ALRT-EA2W Finish 1st in every race you complete

Virtua Racing is a trademark of SEGA.

VR TROOPERS(tm) Game

1. AAGA-AAA2 Infinite timer

2. AGJT-AAFL Start with very little energy

3. CCJT-AAFL Start with 1/4 energy

4. ECJT-AAFL Start with 1/2 energy

5. F8JT-AAFL Start with 3/4 energy

6. AGKA-AAAJ Opponent starts with very little energy

7. CCKA-AAAJ Opponent starts with 1/4 energy

8. ECKA-AAAJ Opponent starts with 1/2 energy

9. F8KA-AAAJ Opponent starts with 3/4 energy

10. AAET-AABG Carry your match timer into the bonus rounds

11. CAGA-AAAR Timer counts by ten

VR TROOPERS is a trademark of Saban Entertainment, Inc. and Saban International NV.

Wardner(tm) Game

Regret that you only have 5 lives to give for your lovely Mia, prisoner of Wardner(tm), the evil sorceror? Well, dial in more lives (or fewer, if you're that good) with WARD Codes 2 thru 9. Watch out with Code 10. It gives you infinite time, but if you get trapped somewhere you can't let the timer run out so you can die and try again! You'll have to turn the effects switch off, let the timer run out, die, and then turn effects on again. Tired of the same old 7 restarts? Choose another number with Codes 19 thru 28.

1 AJBT-AA4Y MASTER CODE--MUST BE ENTERED

2 ATTT-AA6G Infinite lives

3 ABGT-AACY Start with 1 life

4 AKGT-AACY Start with 3 lives

5 A3GT-AACY Start with 7 lives

6 BFGT-AACY Start with 10 lives

7 B3GT-AACY Start with15 lives

8 CPGT-AACY Start with 20 lives

9 DBGT-AACY Start with 25 lives

10 BVHT-AA5G Infinite time

11 9VGT-BCE2 + AFGT-AAE4 1 minute per level

12 9VGT-BCE2 + AZGT-AAE4 5 minutes per level

13 9VGT-BCE2 + A7GT-AAE4 7 minutes per level

14 9VGT-BCE2 + BFGT-AAE4 9 minutes per level

15 9VGT-BCE2 + B7GT-AAE4 15 minutes per level

16 9VGT-BCE2 + CVGT-AAE4 20 minutes per level

17 9VGT-BCE2 + DFGT-AAE4 25 minutes per level

18 9VGT-BCE2 + D3GT-AAE4 30 minutes per level

19 AKKA-AA80 Infinite restarts

20 ABGT-AABG No restarts

21 AFGT-AABG 1 restart

22 APGT-AABG 3 restarts

23 AZGT-AABG 5 restarts

24 BFGT-AABG 9 restarts

25 B7GT-AABG 15 restarts

26 CVGT-AABG 20 restarts

27 DFGT-AABG 25 restarts

28 D3GT-AABG 30 restarts

29 HBGT-BEV0 Always have magical cape

during first life

30 9ETT-ATE2 Always have magical cape

during other lives

31 AT7A-AA4J Always have magical cape

after use

32 AVGT-BA3T Start with magic of the stars

33 BBGT-BA3T Start with magic of the moon

34 BVGT-BA3T Start with magic of the sun

35 HTVT-BEPE Everything costs 0

36 YC1T-AADE Little power balls worth 10

37 JC1T-BA4W Sacks of gold worth 400

38 R0TA-BA4J Treasure chests worth 750

Wardner and related names are trademarks of Mentrix Software, Inc.

Warlock(tm) Game

1. A26T-CAEP Shoot fireballs

2. A3LT-AADG Infinite energy

3. ADHA-AAAZ One hit and youÍre invincible

4. AE6T-CAB7 Start with less energy

5. DA6T-CAB7 Start with more energy

6. EDHA-AAB2 DonÍt flash when you get hit

Warlock is a trademark of Trimark Interactive

Whip Rush(tm) Game

Use these Game Genie(tm) codes to help you pilot the Whip Rush(tm) against the Voltegians and save the Earth from certain destruction. Give yourself more lives, or infinite lives, or fewer lives, with your choice from WHIP Codes 2 thru 11. The normal numbers of lives are 6 for the easy level, 4 for the normal level, and 3 for the hard level. Become invincible after your first power-up or loss of ship with Code 12.

1 AJBA-EA72 Infinite credits

2 GJMA-AA5J Infinite lives

3 A5KT-AADG Start with 7 lives--easy level

4 BMKT-AADG Start with 11 lives--easy level

5 CXKT-AADG Start with 21 lives--easy level

6 A5KT-AAD0 Start with 7 lives--normal level

7 BMKT-AAD0 Start with 11 lives--normal level

8 CXKT-AAD0 Start with 21 lives--normal level

9 A5KT-AAC0 Start with 7 lives--hard level

10 BMKT-AAC0 Start with 11 lives--hard level

11 CXKT-AAC0 Start with 21 lives--hard level

12 AJYA-AA98 Invincibility after first power-up or first loss of

ship on each level

Remember, you can pick 'n mix your codes!

Whip Rush and related names are trademarks of Renovation Products, Inc.

Game Genie is a trademark of Lewis Galoob Toys, Inc.

Wolverine(tm): Adamantium Rage(tm) Game

1 9PVT-B97L Jump higher

2 9FVT-B97L Jump much higher

3 83VT-B97L Jump much, much higher

4 ATKA-AA9C Infinite lives

5 REHT-A604 Every few seconds, health does not improve

6 JAHT-BJ04 Every few seconds, health improves 2%

7 JAHT-BT04 Every few seconds, health improves 4%

8 JAHT-BA04 Every few seconds, health improves 8%

9 ABDA-2AFE Health pickups add 0% to health

10 AZDA-2AFE Health pickups add 5% to health

11 CVDA-2AFE Health pickups add 20% to health

12 GKDA-2AFE Health pickups add 50% to health

13 NVDA-2AFE Health pickups add 100% to health

14 ATHT-AA6C Elsie-Dee never comes

15 SEHT-BJYC Elsie-Dee comes 2x as fast as normal

16 SEHT-BNYC Elsie-Dee comes 3x as fast as normal

17 FB0V-AA90 Skip opening credit screens

18 A2SA-AA8G Nearly invincible

19 BTZT-AA5A Invincible against fire, acid, water, bats

20 BVDA-2A92 Invincible against android dogs

21 AAXT-AABC Invincible against electricity

22 BTYA-AA3Y Invincible against some shots

23 BTXT-AA9E Invincible against guard androids

24 EVKA-AA64 + EVKA-AA2N Invincible against Lurker

25 BTYT-AA76 Invincible against tree darts

26 BJTT-AAG6 Some of your slashes and punches do 1/2x more damage than normal

27 FATT-AAG6 Some of your slashes and punches do 2x more damage than normal

28 NTTT-AAG6 Some of your slashes and punches do 5x more damage than normal

29 3ATT-AAG6 Some of your slashes and punches do 10x more damage than normal

30 A2TT-AAG4 Some of your kicks do 1/2x more damage than normal

31 DATT-AAG4 Some of your kicks do 2x more damage than normal

32 HTTT-AAG4 Some of your kicks do 5x more damage than normal

33 SATT-AAG4 Some of your kicks do 10x more damage than normal

Wolverine and related names are trademarks of Marvel Entertainment Group. Adamantium Rage is a trademark of Marvel Software

World Championship Soccer(tm) Game

Good, consistent passing and precise shooting will bring you victory in this challenging soccer game. Make your goals worth more with SOCC Codes 13 thru 22, so the computer (or an opponent) can't catch up to your blistering pace. When you use SOCC Codes 1 thru 6 and 7 thru 12 to give one player points at the start of the game, the other player (or the computer) starts with zero, unless you use a code to change his starting points, too.

1 AJMA-AA3N + 9TMA-BGKT + AAMA-ACBW Player 1 starts with 1 point

2 AJMA-AA3N + 9TMA-BGKT + AAMA-AEBW Player 1 starts with 2 points

3 AJMA-AA3N + 9TMA-BGKT + AAMA-AGBW Player 1 starts with 3 points

4 AJMA-AA3N + 9TMA-BGKT + AAMA-AJBW Player 1 starts with 4 points

5 AJMA-AA3N + 9TMA-BGKT + AAMA-ALBW Player 1 starts with 5 points

6 AJMA-AA3N + 9TMA-BGKT + AAMA-ANBW Player 1 starts with 6 points

7 AJMA-AA3N + 9TMA-BGKT + AEMA-AABW Player 2 starts with 1 point

8 AJMA-AA3N + 9TMA-BGKT + AJMA-AABW Player 2 starts with 2 points

9 AJMA-AA3N + 9TMA-BGKT + ANMA-AABW Player 2 starts with 3 points

10 AJMA-AA3N + 9TMA-BGKT + ATMA-AABW Player 2 starts with 4 points

11 AJMA-AA3N + 9TMA-BGKT + AYMA-AABW Player 2 starts with 5 points

12 AJMA-AA3N + 9TMA-BGKT + A2MA-AABW Player 2 starts with 6 points

13 AJYA-BE80 Each player 1 goal worth 2

14 ANYA-BE80 Each player 1 goal worth 3

15 ATYA-BE80 Each player 1 goal worth 4

16 AYYA-BE80 Each player 1 goal worth 5

17 A2YA-BE80 Each player 1 goal worth 6

18 AJYT-BE3Y Each player 2 goal worth 2

19 ANYT-BE3Y Each player 2 goal worth 3

20 ATYT-BE3Y Each player 2 goal worth 4

21 AYYT-BE3Y Each player 2 goal worth 5

22 A2YT-BE3Y Each player 2 goal worth 6

23 AJXA-BE9J Time goes by 2x as fast

24 ANXA-BE9J Time goes by 3x as fast

25 ATXA-BE9J Time goes by 4x as fast

World Championship Soccer is a trademark of Sega of America, Inc.

World of Illusion(tm) Game

ILLU

CODE KEY IN . . . EFFECT . . .

1 AEST-BA30 Start with 1 try instead of 3„player 1

2 BEST-BA30 Start with 9 tries„player 1

3 DEST-BA30 Start with 25 tries„player 1

4 GJST-BA30 Start with 50 tries„player 1

5 KNST-BA30 Start with 75 tries„player 1

6 NNST-BA30 Start with 99 tries„player 1

7 BM2A-AA9R Infinite tries

8 AX2A-AA62 + DM2A-AA8T Infinite health

9 FF5T-BAWC Candy restores health fully

10 AK5T-AA4C Candy worth nothing

11 RZ5T-A6W8 Cake worth nothing

12 AF6A-AAA2 Gain an extra try with every

card instead of 52

13 BK6A-AAA2 Gain an extra try with 10 cards

14 DK6A-AAA2 Gain an extra try with 26 cards

15 AJST-EAH2 + HAPA-BEWE Start on stage 2

16 ANST-EAH2 + HAPA-BJWE Start on stage 3

17 ATST-EAH2 + HAPA-BNWE Start on stage 4

18 AYST-EAH2 + HAPA-BTWE Start on stage 5

19 A92A-BJYL Enemy hits cost 2 health points

20 A92A-BNYL Enemy hits cost 3 health points

21 A92A-BTYL Enemy hits cost 4 health points

World of Illusion is a trademark of SEGA. Mickey Mouse and Donald Duck are trademarks of The Walt Disney Company.

World Series Baseball(tm) Game

1 HENA-DEYN Player 1 starts with 1 run

2 HENA-DJYN Player 1 starts with 2 runs

3 HENA-DNYN Player 1 starts with 3 runs

4 HENA-DTYN Player 1 starts with 4 runs

5 HENA-DYYN Player 1 starts with 5 runs

6 HENA-D2YN Player 1 starts with 6 runs

7 HENA-D6YN Player 1 starts with 7 runs

8 HENA-DAYN Player 1 starts with 8 runs

9 HENA-DEZE Player 2 starts with 1 run

10 HENA-DJZE Player 2 starts with 2 runs

11 HENA-DNZE Player 2 starts with 3 runs

12 HENA-DTZE Player 2 starts with 4 runs

13 HENA-DYZE Player 2 starts with 5 runs

14 HENA-D2ZE Player 2 starts with 6 runs

15 HENA-D6ZE Player 2 starts with 7 runs

16 HENA-DAZE Player 2 starts with 8 runs

World Series Baseball is a trademark of Major League Baseball.

WWF Super WrestleMania(tm) Game

MANIA

CODE KEY IN . . . EFFECT . . .

1 REBT-A6TN MASTER CODE„MUST BE ENTERED

2 5CWA-CAEE Player 1 starts with 3/4 energy

3 WCWA-CAEE Player 1 starts with 1/2 energy

4 KCWA-CAEE Player 1 starts with 1/4 energy

5 5CWT-CAFG Player 2 starts with 3/4 energy

6 WCWT-CAFG Player 2 starts with 1/2 energy

7 KCWT-CAFG Player 2 starts with 1/4 energy

ELBOW CODES DON'T WORK FOR FLYING ELBOWDROP

8 DWCA-CACJ Kick does no damage

9 ACCA-CAAR Punch does no damage

10 CCCA-CABA Elbow drop does no damage

11 ACCA-CABC Stomp does no damage

12 ACCA-CABE Flying dropkick does no damage

13 ACCA-CAA8 Body slam does no damage

14 ACCA-CJBJ Head butt does no damage

15 ACCA-CAB2 Suplex does no damage

16 ACCA-CABG Hiptoss does no damage

17 BWCA-CABY Clothesline does no damage

18 DWCA-DTCJ Kick does more damage

19 DCCA-CAAR Punch does more damage

20 CCCA-DAKA Elbow drop does more damage

21 ACCA-DABC Stomp does more damage

22 GCCA-CABE Flying dropkick does more damage

23 HWCA-CAA8 Body slam does more damage

24 CCCA-CJBJ Head butt does more damage

25 FLCA-CAB2 Suplex does more damage

26 D4CA-CABG Hiptoss does more damage

27 BWCA-CJKY Clothesline does more damage

28 DWCA-DALJ Kick does a lot more damage

29 GCCA-CAAR Punch does a lot more damage

30 CCCA-CA3A Elbow drop does a lot more damage

31 ACCA-DAKC Stomp does a lot more damage

32 NCCA-CABE Flying dropkick does a lot more damage

33 SCCA-CAA8 Body slam does a lot more damage

34 GCCA-CJBJ Head butt does a lot more damage

35 LWCA-CAB2 Suplex does a lot more damage

36 HWCA-CABG Hiptoss does a lot more damage

37 BWCA-CTVY Clothesline does a lot more damage

WWF Super WrestleMania is a trademark of TitanSports, Inc.

X-Men(TM) Game

Is this a big game, or what? These codes offer valuable aid--try X

Codes 1 and 2

for protection against enemies and falling off screen. Pole vault

over that annoying

reset with Code 26 and experience the end of the game.

X

CODE KEY IN . . . EFFECT . . .

1 A3YA-AA32 Protection from most enemy hits

2 BDBA-CA34 Protection from falling off screen (no health

lost)

3 ACJT-CAGA Protection from spikes

4 AB1A-CAGJ + AB1T-CAHE Gambit's lethal burst uses no

mutant

power

5 DKWA-CA4C + DVWA-CA6L Nightcrawler's teleport uses no

mutant

power

6 ALKT-CA4L Wolverine's claws use no mutant power

7 ABET-CAAE + ABDT-CAG8 Wolverine's spin slash uses no

extra

mutant power

8 ABMT-CAE2 + ABNA-CAFA Cyclops' eye-beam uses no mutant

power--except when you duck or jump

9 ABPA-CAC6 + ABMA-CAC4 Cyclops' optic blast uses no

mutant power

10 ACKT-CAFT Mutant power does not regenerate

11 TCKT-CAFT Mutant power regenerates faster

12 ACKT-CEFT Mutant power regenerates much faster

13 ACKT-CJFT Mutant power regenerates to full very quickly

14 BC7A-CA5W Lets you use Iceman multiple times

15 BC9T-CA80 Lets you use Archangel multiple times

16 BC8T-CA42 Lets you use Rogue multiple times

17 BC7T-CA2T Lets you use Storm multiple times

18 P0KT-DAYW Wolverine heals himself faster

19 ALKA-CA86 Switch X-Men an infinite number of times

20 AP6T-EAF2 Start part way through Savage Land

21 AV6T-EAF2 Start in Shi'ar Empire

22 AZ6T-EAF2 Start on Excalibur's Lighthouse stage

23 A36T-EAF2 Start inside Excalibur's Lighthouse

24 A76T-EAF2 Start in Ahab's Future World

25 BB6T-EAF2 Start in Mojo's Crunch

26 BK6T-EAF2 Start in Asteroid M

27 B5BA-CA7T No mutant power lost when Wolverine falls

off screen

X-Men and related names are trademarks of Marvel Entertainment

Group, Inc.

X-Men 2 Clone Wars(tm) Game

1. AKRT-AA58 Infinite lives

2. J6SB-8EY6 Invincible

3. ABRT-AWEE Start with 9 health after 1st life

4. BKRA-AAE0 Start with 9 lives

5. A3RA-AAE0 Start with 5 lives

CODES 6-11 ONLY WORK FOR WOLVERINE

6. AB7B-WWDN Regenerate all the way up to 9

7. AB7B-WRDN Regenerate up to 7

8. AB7B-WLDN Regenerate up to 5

9. 2K7B-WCDG Regenerate twice as fast

10. 6F7B-WADG Regenerate four times as fast

11. RFMA-N60W Play as Magneto on any level

X-Men 2 Clone Wars and related names are trademarks of the Marvel Entertainment Group, Inc.

Zany Golf(tm) Game

It might be zany and fun, but it's also real difficult! This miniature golf challenge gives you vivid graphics, but not nearly enough strokes to finish the game. Change that with Code 5 and get 100 strokes to start with. ZANY Codes 16 thru 22 are good for practice only, since you always return to Hole 2 after completing the hole you started on, and that's no way to win a tournament. When using Codes 6 thru 14, increasing par for a hole will also affect the number of strokes added for each hole.

1 BB0A-AAC0 Start with 10 strokes

2 CK0A-AAC0 Start with 20 strokes

3 DV0A-AAC0 Start with 30 strokes

4 GB0A-AAC0 Start with 50 strokes

5 NK0A-AAC0 Start with 100 strokes

6 AC2T-ANCG Change hole 1 to par 6

7 AC2T-ARCT Change hole 2 to par 7

8 AC2T-ANCA Change hole 3 to par 6

9 AC2T-ARCW Change hole 4 to par 7

10 AC2T-ARCJ Change hole 5 to par 7

11 AC2T-ARCC Change hole 6 to par 7

12 AC2T-ARCR Change hole 7 to par 7

13 AC2T-AYCE Change hole 8 to par 10

14 AC2T-A0CN Change hole 9 to par 11

15 BC1T-ATEJ Start on hole 2

16 BC1T-AAEJ Start on hole 3

17 BC1T-AWEJ Start on hole 4

18 BC1T-AJEJ Start on hole 5

19 BC1T-ACEJ Start on hole 6

20 BC1T-AREJ Start on hole 7

21 BC1T-AEEJ Start on hole 8

22 BC1T-ANEJ Start on hole 9

Zany Golf is a trademark of Electronic Arts.

Zero Tolerance(tm) Game

1. AAFT-CABY Infinite ammo

2. REJA-C61W Ammo power-ups completely fill ammo if you already have some

3. A39A-LA7E All levels are secured

4. AMNA-AA5E Invincible

5. AAHA-CAG6 Bullet Proof Vest takes no damage

6. TAHA-CAG6 Bullet Proof Vest takes 1/2 damage

7. AAHA-CEG6 Bullet Proof Vest takes 2x damage

8. AAGT-CAHT Bioscanner doesn't run out

9. AAGT-CEHT Bioscanner lasts half as long

10. TAGT-CAHT Bioscanner lasts twice as long

Zero Tolerance is a trademark of Accolade, Inc.

Zombies Ate My Neighbors(tm) Game

ZOMB

CODE KEY IN . . . EFFECT . . .

1 BF2T-AABJ Start with 10 lives

2 A32T-AABJ Start with 7 lives

3 AB2T-AABJ Start with 1 life

4 A47A-AA6W Infinite lives

5 GK2T-AAB4 Start with 50 shots in starting weapon

6 NV2T-AAB4 Start with 100 shots in starting weapon

7 8V2T-ACB4 Start with 500 shots in starting weapon

8 TV2T-AGB4 Start with 900 shots in starting weapon

9 JK2T-AAB6 Start with soda pop cans instead of squirt

guns

FOR CODES 10 THRU 19, HOLD DOWN "A" AND PRESS "B" TO USE NEW

WEAPON

10 JB2T-AAB6 Start with bazookas

11 JV2T-AAB6 Start with tomatoes

12 HB2T-AAB6 Start with fire extinguishers

13 J32T-AAB6 Start with ice pops

14 HK2T-AAB6 Start with martian bubble guns

15 HV2T-AAB6 Start with weed-eaters

16 H32T-AAB6 Start with ancient artifacts

17 KK2T-AAB6 Start with plates

18 KV2T-AAB6 Start with silverware

19 K32T-AAB6 Start with footballs

20 AMWA-AA88 Infinite weapons once you have at least 1

21 LK2T-AACJ Start with speed shoes instead of a first aid

kit

FOR CODES 22 THRU 27, HOLD DOWN "A" AND PRESS "C" TO USE NEW

WEAPON

22 LV2T-AACJ Start with a monster potion

23 L32T-AACJ Start with a ghost potion

24 MB2T-AACJ Start with a random potion

25 NB2T-AACJ Start with a pandora's box

26 NK2T-AACJ Start with a skeleton key

27 NV2T-AACJ Start with a decoy

28 DDXT-AA2G Infinite special items once you have at least

1--EXCEPT KEYS

29 AZ2T-AAA6 Start with 1/2 health

30 A1ET-AAHL Continue with 1/2 health

31 AL8T-AA3G Almost infinite health

32 BF2T-AACG Start with 9 first aid kits instead of 1

33 AMVA-AA4G Infinite keys once you have at least one

34 694T-AGFL Package of squirt guns worth 999

35 NS4T-AAF0 Package of soda pop cans worth 99

36 NS4T-AAFN Fire extinguishers worth 99 on pick up

37 BH5A-AAAR Each key worth 9 on pick up

38 AK0A-AAB2 Start on level 2

39 AP0A-AAB2 Start on level 3

40 AV0A-AAB2 Start on level 4

41 AZ0A-AAB2 Start on level 5

42 A30A-AAB2 Start on level 6

43 A70A-AAB2 Start on level 7

44 BB0A-AAB2 Start on level 8

45 BF0A-AAB2 Start on level 9

46 BK0A-AAB2 Start on level 10

47 BP0A-AAB2 Start on level 11

48 BV0A-AAB2 Start on level 12

49 BZ0A-AAB2 Start on level 13

50 B30A-AAB2 Start on level 14

51 B70A-AAB2 Start on Level 15

52 CB0A-AAB2 Start on Level 16

53 CF0A-AAB2 Start on Level 17

54 CK0A-AAB2 Start on Level 18

55 CP0A-AAB2 Start on Level 19

56 CV0A-AAB2 Start on Level 20

57 CZ0A-AAB2 Start on Level 21

58 C30A-AAB2 Start on Level 22

59 C70A-AAB2 Start on Level 23

60 DB0A-AAB2 Start on Level 24

61 DF0A-AAB2 Start on Level 25

62 DK0A-AAB2 Start on Level 26

63 DP0A-AAB2 Start on Level 27

64 DV0A-AAB2 Start on Level 28

65 DZ0A-AAB2 Start on Level 29

66 D30A-AAB2 Start on Level 30

67 D70A-AAB2 Start on Level 31

68 EB0A-AAB2 Start on Level 32

69 EF0A-AAB2 Start on Level 33

70 EK0A-AAB2 Start on Level 34

71 EP0A-AAB2 Start on Level 35

72 EV0A-AAB2 Start on Level 36

73 EZ0A-AAB2 Start on Level 37

74 E30A-AAB2 Start on Level 38

75 E70A-AAB2 Start on Level 39

76 FB0A-AAB2 Start on Level 40

77 FF0A-AAB2 Start on Level 41

78 FK0A-AAB2 Start on Level 42

79 FP0A-AAB2 Start on Level 43

80 FV0A-AAB2 Start on Level 44

81 FZ0A-AAB2 Start on Level 45

82 F30A-AAB2 Start on Level 46

83 F70A-AAB2 Start on Level 47

84 GB0A-AAB2 Start on Level 48

85 GK0A-AAB2 Start on Bonus Level Son of Dr. Tongue

86 GP0A-AAB2 Start on Bonus Level Day of the Tentacle

87 GV0A-AAB2 Start on Bonus Level Someplace Very Warm

88 GZ0A-AAB2 Start on Bonus Level Curse of the Pharaohs

89 G30A-AAB2 Start on Bonus Level Mushroom Men

90 G70A-AAB2 Start on Bonus Level Cheerleaders vs the

Monsters

91 GF0A-AAB2 Start on Credit Level Monsters Among Us

Zombies Ate My Neighbors and related names are trademarks of

Lucasarts Entertainment.

Zoom(tm) Game

OK, Mr. Smart. Let's see how smart you are with picking out codes to help you beat this game. Will you change the number of rubber balls from the normal 50 with ZOOM Codes 1 thru 5? Change from the normal 3 lives with Codes 6 thru 15? Vary the stage 1, field 1 starting time from the usual 120 using Codes 16 thru 18? Get all the time in the world with Code 19? Use level warps? We've got a million of 'em! Codes 20 thru 54 show you a brief flash of the final stage before the current field starts.

1 DGVA-AAC8 Start with 25 rubber balls--both players

2 KRVA-AAC8 Start with 75 rubber balls--both players

3 NRVA-AAC8 Start with 99 rubber balls--both players

4 AWAA-AA7J Infinite rubber balls--player 1

5 AWFA-AA4Y Infinite rubber balls--player 2

6 AFHT-AAF0 Start with 2 lives instead of 3--player 1

7 AZHT-AAF0 Start with 6 lives--player 1

8 A7HT-AAF0 Start with 8 lives--player 1

9 BFHT-AAF0 Start with 10 lives--player 1

10 EK4A-AA2W Infinite lives--1-player game only

11 AFHT-AAGL Start with 2 lives--player 2

12 AZHT-AAGL Start with 6 lives--player 2

13 A7HT-AAGL Start with 8 lives--player 2

14 BFHT-AAGL Start with 10 lives--player 2

15 ALHT-AA48 Infinite lives--player 2

16 GLTA-AAAW Start stage 1, field 1 time at 50

17 LCTA-AAAW Start stage 1, field 1 time at 80

18 3CTA-AAAW Start stage 1, field 1 time at 200

19 AJZT-AA4T Start at zero time

CODES 20 THRU 54 SHOW YOU A FLASH OF FINAL STAGE BEFORE SELECTED LEVEL BEGINS

20 ABJA-AABL Player 1 starts on stage 1, field 2

21 AFJA-AABL Player 1 starts on stage 1, field 3

22 AKJA-AABL Player 1 starts on stage 1, field 4

23 APJA-AABL Player 1 starts on stage 1, field 5

24 AVJA-AABL Player 1 starts on stage 1, field 6

25 AZJA-AABL Player 1 starts on stage 2, field 1

26 A3JA-AABL Player 1 starts on stage 2, field 2

27 A7JA-AABL Player 1 starts on stage 2, field 3

28 BBJA-AABL Player 1 starts on stage 2, field 4

29 BFJA-AABL Player 1 starts on stage 2, field 5

30 BKJA-AABL Player 1 starts on stage 2, field 6

31 BPJA-AABL Player 1 starts on stage 3, field 1

32 BVJA-AABL Player 1 starts on stage 3, field 2

33 BZJA-AABL Player 1 starts on stage 3, field 3

34 B3JA-AABL Player 1 starts on stage 3, field 4

35 B7JA-AABL Player 1 starts on stage 3, field 5

36 CBJA-AABL Player 1 starts on stage 3, field 6

37 CFJA-AABL Player 1 starts on stage 4, field 1

38 CKJA-AABL Player 1 starts on stage 4, field 2

39 CPJA-AABL Player 1 starts on stage 4, field 3

40 CVJA-AABL Player 1 starts on stage 4, field 4

41 CZJA-AABL Player 1 starts on stage 4, field 5

42 C3JA-AABL Player 1 starts on stage 4, field 6

43 C7JA-AABL Player 1 starts on stage 5, field 1

44 DBJA-AABL Player 1 starts on stage 5, field 2

45 DFJA-AABL Player 1 starts on stage 5, field 3

46 DKJA-AABL Player 1 starts on stage 5, field 4

47 DPJA-AABL Player 1 starts on stage 5, field 5

48 DVJA-AABL Player 1 starts on stage 5, field 6

49 DZJA-AABL Player 1 starts on stage 6, field 1

50 D3JA-AABL Player 1 starts on stage 6, field 2

51 D7JA-AABL Player 1 starts on stage 6, field 3

52 EBJA-AABL Player 1 starts on stage 6, field 4

53 EFJA-AABL Player 1 starts on stage 6, field 5

54 EKJA-AABL Player 1 starts on stage 6, field 6

55 ABJA-AABT Player 2 starts on stage 1, field 2

56 AFJA-AABT Player 2 starts on stage 1, field 3

57 AKJA-AABT Player 2 starts on stage 1, field 4

58 APJA-AABT Player 2 starts on stage 1, field 5

59 AVJA-AABT Player 2 starts on stage 1, field 6

60 AZJA-AABT Player 2 starts on stage 2, field 1

61 A3JA-AABT Player 2 starts on stage 2, field 2

62 A7JA-AABT Player 2 starts on stage 2, field 3

63 BBJA-AABT Player 2 starts on stage 2, field 4

64 BFJA-AABT Player 2 starts on stage 2, field 5

65 BKJA-AABT Player 2 starts on stage 2, field 6

67 BPJA-AABT Player 2 starts on stage 3, field 1

68 BVJA-AABT Player 2 starts on stage 3, field 2

69 BZJA-AABT Player 2 starts on stage 3, field 3

70 B3JA-AABT Player 2 starts on stage 3, field 4

71 B7JA-AABT Player 2 starts on stage 3, field 5

72 CBJA-AABT Player 2 starts on stage 3, field 6

73 CFJA-AABT Player 2 starts on stage 4, field 1

74 CKJA-AABT Player 2 starts on stage 4, field 2

75 CPJA-AABT Player 2 starts on stage 4, field 3

76 CVJA-AABT Player 2 starts on stage 4, field 4

77 CZJA-AABT Player 2 starts on stage 4, field 5

78 C3JA-AABT Player 2 starts on stage 4, field 6

79 C7JA-AABT Player 2 starts on stage 5, field 1

80 DBJA-AABT Player 2 starts on stage 5, field 2

81 DFJA-AABT Player 2 starts on stage 5, field 3

82 DKJA-AABT Player 2 starts on stage 5, field 4

83 DPJA-AABT Player 2 starts on stage 5, field 5

84 DVJA-AABT Player 2 starts on stage 5, field 6

85 DZJA-AABT Player 2 starts on stage 6, field 1

86 D3JA-AABT Player 2 starts on stage 6, field 2

87 D7JA-AABT Player 2 starts on stage 6, field 3

88 EBJA-AABT Player 2 starts on stage 6, field 4

89 EFJA-AABT Player 2 starts on stage 6, field 5

90 EKJA-AABT Player 2 starts on stage 6, field 6

Zoom and related names are trademarks of Sega of America, Inc.

1 Game Genie Codes for Sega Genesis (A-thru-E)

2 Game Genie Codes for Sega Genesis (F-thru-L)

3 Sega game-genie Codes (M-thru-R)

4 (YOU ARE HERE)Codes for Genesis (S-thru-Z)

--- go to the 3rd party site, hosted by D.E.V.O.E.

http://gamingcodes.blogspot.com/

or, the upcoming website from D & D Blazers

http://thegamelord.com/

you can now visit a new 3rd party site, as well.

http://jollyoldsaintnick.net/gaming.html

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